"I'm A Sucker When It Comes To Story" - PS4/5 Architect Recalls "Transformative" Experience With A GameCube Classic

Nintendo Life
Tue, 02 Dec 2025 09:00:00 +0000

Mark Cerny, the architect behind the PS4 and PS5, shared his fondness for the GameCube classic Pikmin during an episode of the My Perfect Console podcast. He described the first Pikmin as a "transformative" experience due to its emotionally engaging story about Captain Olimar's struggle to return home. Cerny also reflected on the contrasting storyline of Pikmin 2, highlighting his appreciation for the game's narrative depth.

2025-12-02 | GamesRadar+: PS5 architect Mark Cerny had a "transformative" experience playing Pikmin on the Nintendo GameCube: "I'm a sucker when it comes to story"

Mark Cerny, the architect of the PS5, shared how playing Pikmin on the GameCube had a "transformative" impact on him, particularly due to its emotionally engaging story about Captain Olimar's struggle to return home. He noted that while Pikmin 2's narrative felt less compelling, the original's tight storyline resonated deeply. His comments coincide with the release of Pikmin 4 in 2023, which introduces new players to the franchise.

2025-12-02 | GameSpot: Mark Cerny Is A Big Pikmin Guy

Mark Cerny, renowned for his work on PlayStation hardware, expressed his deep admiration for Nintendo's Pikmin during an appearance on Simon Parkin's podcast. He described the original Pikmin as a "transformative" experience, highlighting Captain Olimar's emotional journey. Cerny also mentioned other games he values, including Atari's Defender and indie title Firewatch, emphasizing his focus on storytelling rather than technical benchmarks in his selections.