Judas developers Ghost Story Games discuss the origins of its main character

PlayStation.Blog
Tue, 02 Dec 2025 17:00:11 +0000

Ghost Story Games shares insights into the development of "Judas," focusing on its main character and the game's dynamic narrative. The character, Judas, is designed to react to player choices in a non-linear story, reflecting her struggles with social interactions and her role in a complex sci-fi world aboard the Mayflower. The developers emphasize the importance of environment and history in storytelling, aiming for a world that evolves with player exploration.

2025-12-02 | Gematsu: Judas developer log discusses origins of main character

Ghost Story Games released the second developer log for Judas, detailing the character's origins and the game's dynamic narrative design. Lead narrative designer Drew Mitchell emphasized that the game began with a focus on character interactions influenced by player choices. Creative director Ken Levine shared insights into the character Judas, who struggles with social interactions, set in a complex sci-fi world aboard the Mayflower. The developers aim to create a rich, layered environment that enhances storytelling through exploration.

2025-12-02 | GameSpot: Judas Creator Sheds New Light On The Game's Main Character And Setting

Ken Levine's Judas, his first major project since 2014, is described as a "Judas simulator" rather than a first-person shooter. The main character, Judas, navigates a science fiction world aboard the colony ship The Mayflower, where players' choices affect alliances with three leaders. The game features a procedurally generated roguelite structure and dynamic environments. Levine confirmed it will not include live-service elements, but no release date has been announced.

2025-12-03 | GamesRadar+: Bioshock creator Ken Levine's new narrative FPS Judas was shaped by a "stream of consciousness" where an anti-social character prefers vending machines to people: "Conversation is a prelude to failure"

Ken Levine's new narrative FPS, Judas, features an anti-social lead character who prefers vending machines over human interaction, reflecting a belief that "conversation is a prelude to failure." This character, defined by her disdain for social pleasantries, navigates a future spaceship called the Mayflower, where she initiates an uprising. Levine emphasizes that this perspective shapes both the character and the game's overall narrative.

2025-12-03 | Rock Paper Shotgun: Vending machines rule, waiters suuuuuccckkk: so sayeth the "touchstone" of Bioshock creator Ken Levine's Judas

Ken Levine's upcoming game, Judas, features a protagonist named Judas, who prefers vending machines over human interaction, reflecting her social anxiety. The game is set on a colony ship, The Mayflower, where players will navigate her complex relationships with its inhabitants. The developers aim to create a rich environment that contrasts with the BioShock series, focusing on Judas's familiarity with her surroundings. The game is described as a "Judas Simulator," emphasizing her status as an outlaw.