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Path of Exile 2 announces a second new class, the Shadow, for its December 1.0 release
Date: 2026-11-06 | Source: PC Gamer
Grinding Gear Games announced the addition of the Shadow class for Path of Exile 2, set to release on December 11. This class features dagger and trap mechanics, including stealth that prevents monsters from detecting the player until close. Shadows can ascend as either the returning Assassin or the new Infiltrator. The update will also introduce new weapon types, abilities, and mechanics, enhancing gameplay diversity with eight trap types and a new Darkness resource.
Path of Exile 2 announces a second new class, the Shadow, for its December 1.0 release
2026-11-07 | VideoGamer: Path of Exile 2 1.0 reveals the Shadow class and an army-building siege league
Grinding Gear Games announced at ExileCon 2026 that Path of Exile 2 will launch free-to-play on December 11, 2026, introducing the Shadow class and the "Conquerors of Wraeclast" challenge league. The update includes two new campaign acts, 24 areas, and 18 bosses. The Shadow class features a Stealth mechanic and traps, while the league allows players to hire troops for battles. Ten classes will be available at launch, with two more to follow. A free expansion for Path of Exile 1 is set for November 13, 2026.
2026-11-07 | Rock Paper Shotgun: Path of Exile 2's 1.0 version is out this year after all, arriving in December with a full campaign, two neat new classes, and more
Path of Exile 2 will officially launch its 1.0 version on December 11, 2023, featuring a fully playable campaign with new fifth and sixth acts. Two new classes, the Shadow and the Duelist, introduce stealth mechanics and stance abilities, respectively. Additionally, a new league allows players to team up with Varek, alongside numerous new items, revamped skills, and improvements to the passive skill tree.
2026-11-07 | Destructoid: Path of Exile 2 Shadow class preview: Rogues do it from behind!
Destructoid's coverage from ExileCon 2026 highlights the new Shadow class in Path of Exile 2, set to release on December 11. The Shadow specializes in stealth, allowing players to turn invisible and set traps like poison gas and explosives. Its unique mechanics enable players to create shadow clones that replicate attacks, enhancing damage output. The class aims to embody the rogue fantasy, offering complex gameplay for skilled players.
Sony's Killing This Ratchet & Clank Game Before It Even Comes Out
Date: 2026-11-06 | Source: Push Square
Sony has announced the shutdown of Ratchet & Clank: Ranger Rumble, a mobile multiplayer game by Oh BiBi, before its global launch. The final update will release on November 6, 2026, with the app being removed from stores on November 21, 2026. Players can continue until May 1, 2027, when servers will go offline. In-app purchases are removed, and previously premium content is now free. The game had a soft launch in select countries and received positive ratings on app stores.
Sony's Killing This Ratchet & Clank Game Before It Even Comes Out
2026-11-06 | Insider Gaming: Ratchet & Clank: Ranger Rumble Development Ends Without Ever Officially Being Released
Ratchet & Clank: Ranger Rumble is being delisted less than a year after its reveal. The mobile game had a limited soft launch but will not proceed further. Development is ceasing, with the final update on November 6, 2026, and removal from stores on November 21, 2026. Players can continue until servers shut down on May 1, 2027. Insomniac Games was involved only in a supervisory role.
2026-11-06 | VGC: Sony’s free-to-play mobile Ratchet & Clank multiplayer shooter has been cancelled
Sony has cancelled the mobile game Ratchet & Clank: Ranger Rumble, initially announced in November 2025. The game, developed by Oh BiBi and Insomniac, soft-launched in select regions but will not receive a full release. It will be delisted from stores on November 21, with servers shutting down on May 1, 2027. Players can still earn rewards until then, and in-app purchases have been removed. The final update is rolling out today.
2026-11-06 | Gematsu: Ratchet & Clank: Ranger Rumble canceled
Free-to-play multiplayer arena shooter Ratchet & Clank: Ranger Rumble has been canceled, as announced by Sony Interactive Entertainment and developer Oh BiBi. The game will receive its final update on November 6, 2026, be removed from stores on November 21, 2026, and have its servers shut down on May 1, 2027. Players can continue playing until the end of service, but in-app purchases have been disabled. All player data will be deleted after the shutdown.
2026-11-06 | IGN: Ratchet & Clank: Ranger Rumble Shutting Down Less Than a Year After Launch
Ratchet & Clank: Ranger Rumble, a mobile spin-off of the PlayStation series, will shut down in May 2027, less than a year after its announcement. The final update is set for November 6, 2026, with the app removed from stores on November 21, 2026. In-app purchases have been disabled, and players are advised to use in-game rewards before the shutdown. Developed by Oh BiBi in collaboration with Insomniac Games, the game was still in soft launch.
2026-11-06 | PlayStation LifeStyle: New Ratchet & Clank Game Canceled Prior to Release
Insomniac Games' new mobile title, Ratchet & Clank: Ranger Rumble, has been canceled before its global release. Developed by Oh Bibi Studios, the game will remain playable for existing users until its servers shut down on May 1, 2027. The game was only available in select territories and will be removed from app stores on November 21, 2026. All in-app purchases are disabled, but players can still use their existing in-game currency until the shutdown.
2026-11-06 | Metro: Sony shuts down Ratchet & Clank game before it gets a global launch
Sony has decided to shut down the mobile game Ratchet & Clank: Ranger Rumble before its global launch. The game, developed by Oh Bibi, was in a soft launch phase in select territories. It will be removed from app stores on November 21, with servers shutting down on May 1, 2027. All in-app purchases have been removed, and the game’s Super Pass is now free. The closure may reflect a shift away from mobile titles or low player engagement.
"It's a brave new world": GTA 6's PC port will release sooner than you think to avoid losing money to AI rip-offs, says former Rockstar tech director
Date: 2026-11-06 | Source: Rock Paper Shotgun
Former Rockstar North technical director Obbe Vermeij suggests that GTA 6's PC port may release sooner than expected to combat potential losses from unofficial AI-generated clones following the PS5 launch on November 19. He discusses the evolving relationship between PC and console gaming, the impact of generative AI on game development, and the financial risks for both indie developers and major publishers like Take-Two. The PC release is rumored for early 2027, coinciding with potential unionization efforts among Rockstar staff.
2026-11-06 | Eurogamer: Former Rockstar Games tech director thinks GTA 6 could be coming to PC sooner than you'd expect to curb AI clones
Former Rockstar Games tech director Obbe Vermeij suggests that the rise of AI-generated clones of Grand Theft Auto 6 may prompt Rockstar to release a PC version sooner than anticipated. He notes that while AI could create a port, it wouldn't match the quality of an official release. Vermeij emphasizes the challenges and costs involved in AI porting, while also highlighting the ongoing issue of AI clones affecting game developers. GTA 6 will not include generative AI or microtransactions at launch.
2026-11-06 | IGN: Rockstar Will Be Keen to Release GTA 6 on PC Sooner Rather Than Later Because of AI Clones, Former Dev Says
Former Rockstar North technical director Obbe Vermeij suggested that Rockstar may prioritize a PC release of GTA 6 shortly after its console launch on November 19, 2026, due to concerns over AI-generated game clones. He noted that the rise of AI could threaten sales by enabling unauthorized ports. Reports indicate a potential PC launch in early 2027, possibly coinciding with the release of a multiplayer mode, often referred to as GTA Online 2.
2026-11-06 | Ars Technica: Could potential AI clones of GTA VI force a quicker official port?
The rise of AI-powered reverse-engineering tools may prompt Rockstar to accelerate the PC port of Grand Theft Auto VI, traditionally prioritized after console launches. Expert Vermeij noted that while decompiling GTA VI could be complex and costly, it might lead to unofficial ports that satisfy some players. Rockstar is reportedly targeting a PC release in the first quarter of 2027, but the potential for AI clones could influence their timeline.
2026-11-06 | Destructoid: GTA 6 PC may become a reality sooner than you think to avoid losing money to AI ‘slopcomps’
Former Rockstar North director Obbe Vermeij suggests that GTA 6 may see an earlier PC release than expected, potentially to mitigate losses from AI-generated game ports. Historically, GTA 5 took nearly two years to reach PC after its console launch. With the rise of AI tools enabling reverse-engineered ports, Rockstar faces challenges in preserving its artistic intent. GTA 6 is set to launch on PS5 and Xbox Series X|S on November 19.
Silver Lake and Saudi PIF Bought EA; Now They Reportedly Want Unity
Date: 2026-11-06 | Source: Insider Gaming
Silver Lake and the Saudi PIF are reportedly in discussions to acquire Unity, valued at around $25 billion, following their recent $55 billion purchase of Electronic Arts. Unity has faced challenges, including layoffs and backlash over its AI support and proposed fees for developers. The news of the potential acquisition boosted Unity's share value by nearly 15%. Unity is known for its widely used game engine, powering popular titles like Genshin Impact and Pokémon GO.
Silver Lake and Saudi PIF Bought EA; Now They Reportedly Want Unity
2026-11-06 | GamesIndustry.biz: Unity reportedly in acquisition talks with Silver Lake and Public Investment Fund, two firms involved in EA's $55bn buyout
Unity is reportedly in acquisition talks with Silver Lake and Saudi Arabia's Public Investment Fund, both involved in EA's recent $55 billion buyout. Unity, valued at $25 billion, recently reported its first GAAP-profitable quarter and a 32% revenue increase to $622.1 million. Silver Lake owns an 8% stake in Unity, having invested $400 million in 2017. No deal is confirmed, and terms may change as Unity evaluates its options.
2026-11-06 | VGC: Saudi Arabia’s PIF and investment firm Silver Lake have reportedly been in talks to buy Unity
Saudi Arabia’s Public Investment Fund (PIF) and Silver Lake Partners are reportedly in talks to acquire Unity Software, valuing the company at around $25 billion. Silver Lake, which owns about 8% of Unity, was part of the consortium that recently acquired EA. Unity has faced significant challenges, including layoffs of 25% of its workforce in January 2024 and the resignation of CEO John Riccitiello in October 2023 following developer backlash over a controversial fee structure.
2026-11-06 | Eurogamer: After gobbling up EA, Saudi Arabia and private equity firm Silver Lake reportedly looking to buy Unity
Saudi Arabia's Public Investment Fund and private equity firm Silver Lake are reportedly in talks to acquire Unity for approximately $25 billion, following their acquisition of EA for $55 billion earlier this year. This valuation may change due to Unity's recent financial performance, including a 59% revenue increase and its first GAAP profit since going public. The nature of the Unity deal remains uncertain, differing from the leveraged buyout structure used for EA.
2026-11-06 | Rock Paper Shotgun: After taking over EA, Saudi Arabia and their private equity cronies have reportedly held talks about buying Unity
Saudi Arabia's Public Investment Fund and private equity firm Silver Lake Partners, after acquiring EA, are reportedly in talks to buy Unity for around $25 billion. Unity is evaluating options with an investment bank following these discussions. Silver Lake, a major Unity shareholder, has a board member involved, complicating the potential deal. Concerns arise about job security at Unity, given the layoffs and restructuring seen at EA post-acquisition.
2026-11-06 | Game Developer: Report: Silver Lake and the Saudi Arabia PIF hold talks with Unity to explore acquisition
Unity Software is in talks with Silver Lake and the Saudi Arabia Private Investment Fund (PIF) regarding a potential acquisition. Silver Lake, which recently acquired Electronic Arts, already owns 8% of Unity. The deal would likely be a leveraged buyout. Unity's game engine is widely used in mobile and console games, and the company has faced backlash over its proposed Runtime Fees policy, leading to the resignation of former CEO John Riccitiello.
Nintendo Isn’t Stopping Remakes After Zelda and Star Fox, It’s Claimed
Date: 2026-11-05 | Source: Insider Gaming
Nintendo has successfully released remakes of classic titles, including The Legend of Zelda: Ocarina of Time and Star Fox, with Ocarina receiving critical acclaim. Senior VP Nate Bihldorff indicated that Nintendo plans to continue producing remakes alongside new games, suggesting future remakes may target the Switch 2. Speculation includes potential remakes of other N64 classics, such as Super Mario 64.
Nintendo Isn’t Stopping Remakes After Zelda and Star Fox, It’s Claimed
2026-11-06 | Nintendo Life: Nintendo's Classic Remakes For Switch 2 Are Seemingly Just Getting Started
Nintendo is expanding its lineup of classic remakes for the Switch 2, starting with the successful release of Star Fox in June and the recent launch of Ocarina of Time. Nate Bihldorff, Nintendo's SVP, emphasized the importance of remakes alongside new titles, highlighting their role in introducing classic games to new players. While no official announcements have been made, Majora's Mask is a likely candidate for future remakes.
2026-11-06 | Eurogamer: Remakes and new games "both have a place in the stable" says Nintendo boss, buoyed by the success of Star Fox and Ocarina of Time
Nintendo's Nate Bihldorff emphasized the equal importance of new games and remakes in a recent interview, highlighting the success of the Ocarina of Time remake and the Star Fox facelift on Switch 2. He noted that remakes allow new players to experience classic titles. Ocarina of Time has received critical acclaim and strong viral interest, while Star Fox has sold 1.17 million copies, becoming the ninth best-selling game on Switch 2.
2026-11-06 | Metro: Nintendo confirms more remakes but will Zelda: Majora’s Mask be next?
Nintendo has confirmed that it has more remakes planned following recent titles like Star Fox and The Legend of Zelda: Ocarina of Time. Senior VP Nate Bihldorff emphasized the equal importance of remakes and new games. While no remakes are scheduled for 2027, speculation suggests that The Legend of Zelda: Majora's Mask is a likely candidate, given its proximity to Ocarina of Time and previous remastering on the 3DS. Other potential remakes discussed include Paper Mario, Super Mario Sunshine, and F-Zero GX.
Nier: Automata’s latest update increases game size from 50GB to 366GB
Date: 2026-11-05 | Source: VGC
An update for Nier: Automata has increased its file size on Steam from 50GB to 366GB due to a bug that combines the game's size with its DLCs. RPG Site confirmed the inflated size, which may be fixed in a hotfix soon. Some users report the issue resolved, while others still see the larger size during installation. The update added support for three new languages but has led to negative reviews from players facing installation issues. Square Enix and Platinum Games have not yet commented on the situation.
Nier: Automata’s latest update increases game size from 50GB to 366GB
2026-11-06 | IGN: Nier: Automata Dev Working on Fix for Patch That Accidentally Bloated the Game Size to 366GB on PC
Nier: Automata's recent patch intended to add language support inadvertently increased the game's PC file size to 366GB due to a bug that included all DLC in the installation. This led to a surge of negative reviews on Steam, with players expressing frustration over the bloated size. Square Enix acknowledged the issue, offering a temporary workaround while they work on a fix. Additionally, Yoko Taro mentioned ongoing but canceled projects related to a sequel.
2026-11-06 | Eurogamer: Square Enix accidentally botches a Nier: Automata update, balloons required file size from 50GB to 366GB on PC
Nier: Automata's recent Steam update added language support but inadvertently increased the game's file size from 50GB to 366GB due to a bug affecting DLC sizes. Square Enix acknowledged the issue and provided a temporary workaround to download only the base game. The situation has drawn humorous comparisons to the game's themes of managing software on android protagonists. Additionally, it was noted that Nier Automata will continue, despite some projects being canceled.
2026-11-06 | Insider Gaming: NieR: Automata Devs Address 366 GB Update
An update for NieR: Automata, released on November 6, 2026, inadvertently requires 366 GB of storage, far exceeding the base game's 50 GB requirement. This update adds simplified Chinese, traditional Chinese, and Korean languages. The developers acknowledged the error and suggested a workaround to avoid the large download. Despite no new DLC since 2024, the game has a strong player base, having surpassed 10 million copies sold by February 2026.
2026-11-07 | PC Gamer: Nier: Automata developer is 'currently investigating' a bizarre update bug that drastically inflated the game's file size from 50GB to 366GB
Nier: Automata's recent update, intended to add localization support for Chinese and Korean, mistakenly inflated the game's file size from 50GB to 366GB. Square Enix is investigating the issue, which may relate to the game's DLC. As a workaround, players are advised to deselect all DLC during download. The incident raises concerns about the growing file sizes of modern games, with many already exceeding 100GB.
EA's releasing a truckload of classic games on Steam, and 7 of them are remasters
Date: 2026-11-05 | Source: PC Gamer
EA is releasing 25 classic games on Steam, GOG, and the EA App, including seven remastered titles. The remasters include "Road Rash: 30th Anniversary Edition" and several "Wing Commander" games, all updated for modern systems while preserving their original essence. The remastering process benefited from recovered media assets, restoring over 1,500 cinematic scenes. Producer Jim Vessella leads the project, ensuring quality updates without compromising authenticity.
EA's releasing a truckload of classic games on Steam, and 7 of them are remasters
2026-11-05 | Metro: EA is re-releasing 25 retro PC games including Wing Commander and Ultima
EA is set to re-release 25 retro PC games, including remastered versions of Wing Commander and Ultima titles, through Steam, GOG, and its EA app. Notable remasters include all five mainline Wing Commander games and Road Rash. Owners of the original games will receive free upgrades. This initiative reflects EA's commitment to preserving classic titles, despite recent decisions to prioritize more profitable franchises.
2026-11-05 | VGC: EA has released 25 classic ‘restored’ games on PC, including Ultima and Road Rash
EA has launched 25 classic games on PC through Steam and GOG as part of the Restored Classic Sale. This includes titles from the Ultima and Wing Commander series, with seven games receiving special restoration efforts. The games are available at a 50% discount until November 19, with bundles offering 55% off. Despite this positive move, EA faces backlash from fans dissatisfied with the company's handling of older titles and recent controversies.
2026-11-05 | VGC: EA has released classic ‘restored’ games on PC, including Ultima and Road Rash
EA has launched a Restored Classic Sale, releasing 25 classic games on PC via Steam and GOG, including titles from the Ultima and Wing Commander series. Seven games are labeled as “restoration” projects, incorporating community updates and mods. Key titles include Road Rash and various Wing Commander and Ultima editions, all available at a 50% discount until November 19. Despite this positive move, EA faces backlash from fans dissatisfied with the company's recent actions.
2026-11-05 | IGN: EA Brings Every Ultima and Wing Commander Game to Steam and GOG with Quality-of-Life Updates
Electronic Arts has released 25 classic games on Steam, including seven Anniversary Editions of Wing Commander titles and Road Rash. The re-releases feature quality-of-life updates for modern systems and improved performance. Owners of the original Wing Commander games on GOG or the EA App will receive free upgrades. The Ultima series, created by Richard Garriott, is also included. Each game is priced at $4.99, while the Anniversary Editions are $9.99.
2026-11-05 | Insider Gaming: EA Releases 25 Classic Games on Steam, Including Road Rash and Wing Commander
EA announced the release of 25 classic PC games on Steam on November 5, 2026, including titles like Road Rash and Wing Commander. Special Anniversary Editions feature restored FMV sequences and quality-of-life updates. Owners of Wing Commander titles on GOG or EA App will receive the new editions for free. The collection is available at special pricing until November 19, 2026.
2026-11-05 | GamesRadar+: EA employee stumbles on "nearly 20,000" game assets in a storage room, leading to 7 new remasters
An EA employee discovered nearly 20,000 game assets in a storage room, prompting the company to announce the development of seven new remasters. The remasters are expected to include titles that have not been specified yet, but the find highlights the potential for reviving classic games from EA's extensive library.
2026-11-06 | Rock Paper Shotgun: Steam gets a boatload of restored Wing Commanders and Ultima ports after EA producer stumbles across cupboard of old tapes
EA has released 25 restored versions and ports of classic games on Steam, GOG, and the EA App, including multiple titles from the Wing Commander and Ultima series. This initiative was sparked by EA producer Jim Vessella discovering old tapes while seeking storage for Command & Conquer materials. The collection features quality-of-life updates and enhanced Full-Motion Videos. Current prices are under £5, set to increase after November 19th.
2026-11-06 | Ars Technica: Re-releases of Wing Commander, Ultima titles hit Steam and GOG
Twenty-five classic games from EA's 1990s era, including several Wing Commander titles and the entire Ultima series, have been remastered and released on Steam and GOG. Notable remasters include Wing Commander: 35th Anniversary Edition and Road Rash: 30th Anniversary Edition. Jim Vessella, EA's senior producer, detailed the remastering process, which involved cataloging original masters and collaborating with community members for enhancements.
Upcoming BioWare documentary will showcase the studio’s fateful ‘final days’ with inside access
Date: 2026-11-05 | Source: Destructoid
A documentary titled "Massive Effect: The BioWare Story" is set to release in 2027, chronicling the rise and fall of BioWare, founded in 1995. Filming began two years ago, capturing the studio's final days before its closure and the cancellation of "Mass Effect: Universe." The film features interviews with co-founders Ray Muzyka and Greg Zeschuk, along with other notable developers. Directed by Akash Sherman, it aims for a major film festival run.
Upcoming BioWare documentary will showcase the studio’s fateful ‘final days’ with inside access
2026-11-05 | Insider Gaming: BioWare’s Final Days Will Be Shared Through an Upcoming Documentary
A documentary titled "Massive Effect: The BioWare Story" will explore the final days of BioWare, directed by Akash Sherman and co-produced by Fennessey Films and Score G Productions. Set to premiere in 2027, it was filmed two years prior to EA's announcement of the studio's closure. The documentary will feature insights from industry figures, including BioWare founders and notable developers, detailing the studio's challenges and community reactions.
2026-11-05 | VGC: BioWare’s final days to feature in upcoming documentary
A documentary titled "Massive Effect: The BioWare Story" is in production, focusing on the history and closure of BioWare after its recent shutdown by EA. Filming began two years ago, and it will feature key figures from BioWare, including co-founders Ray Muzyka and Greg Zeschuk, along with creatives from iconic titles like Mass Effect and Dragon Age. The documentary is set to premiere in 2027, with a website encouraging fans to share their BioWare memories.
2026-11-05 | IGN: BioWare's Final Years Were Filmed and Will Be Revealed in a New Documentary
A documentary titled "Massive Effect: The BioWare Story" will showcase the last two years of BioWare, including exclusive interviews with key figures like Casey Hudson and Jennifer Hale. Produced by Shane Fennessey and Adam Scorgie for Canada’s Super Channel, it is set to release in 2027. The film aims to honor the studio's legacy following its recent closure, which was influenced by the underperformance of its last three games and the decision by EA to shift focus to other projects.
2026-11-05 | Rock Paper Shotgun: BioWare are gone, but at least you'll be able to watch their final days in a documentary next year and oh wait that's really sad actually
A documentary titled "Massive Effect: The BioWare Story" is set to release in 2027, chronicling the studio's history from its founding in 1995 to its closure by EA. Directed by Shane Fennessey and Adam Scorgie, it will feature key figures like co-founders Ray Muzyka and Greg Zeschuk, along with other notable developers. The project, initially intended as a celebration, now serves as a tribute to BioWare's legacy in RPGs following its recent shutdown.
2026-11-06 | Eurogamer: Following BioWare's shock closure, a new documentary capturing its final moments is coming next year
A documentary titled "Mass Effect: The BioWare Story" is set to release next year, chronicling the history of BioWare and its recent closure following EA's acquisition. Directed by Akash Sherman, it features interviews with key figures like studio founders Ray Muzyka and Greg Zeschuk, and Mass Effect director Casey Hudson. The film aims to capture BioWare's legacy and will have a major film festival run, although no specific release date is confirmed.
2026-11-06 | Push Square: Following BioWare Closure, a Documentary About the Legendary Studio Has Been Announced
Following the closure of BioWare by Electronic Arts, a documentary titled "Massive Effect: The BioWare Story" has been announced for release next year. The film will chronicle the studio's history from its founding in 1995 to its recent closure. Filming began two years ago and features interviews with BioWare founders Ray Muzyka and Greg Zeschuk, along with notable figures like Geoff Keighley and voice actor Jennifer Hale.
2026-11-06 | Game Informer: A Documentary About BioWare's Final Years Is Coming Next Year
A documentary titled "Massive Effect: The BioWare Story" is set to release next year, chronicling BioWare's history from its founding to its final years before closure by Electronic Arts. Produced for Canada's Super Channel, it features interviews, including one with Geoff Keighley. The documentary follows recent news of EA's decision to close BioWare, known for franchises like Mass Effect and Dragon Age, to focus on Star Wars projects.
Xbox PC App Receives Significant Upgrade Starting Today, Plus More Cloud Gaming Improvements
Date: 2026-11-05 | Source: Pure Xbox
Xbox is rolling out a significant update to the Xbox PC app for Insider program members, featuring a cleaner visual style and improved navigation. Key enhancements include a faster launch time (up to 60% quicker), better search functionality, and easier access to friends and social features. Additionally, a new interface for Xbox Cloud Gaming is being introduced, optimizing the experience across devices and offering customizable display options. A broader rollout is expected soon.
Xbox PC App Receives Significant Upgrade Starting Today, Plus More Cloud Gaming Improvements
2026-11-05 | Insider Gaming: XBOX PC App Update Makes It ‘60% Faster’
A new update for the Xbox PC App enhances its performance, making it 60% faster and more responsive. Announced by Xbox CEO Asha Sharma, the update includes a cleaner UI with a darker theme and improved startup times, reducing load from 15.6 seconds to 5.2 seconds. The app now features updated text during startup and a streamlined sidebar. The update is rolling out today, with more improvements expected in the future.
2026-11-05 | Destructoid: New Xbox PC app update boasts 60 percent faster load times, but I probably still won’t use it
A new update for the Xbox app on PC, rolling out to Xbox Insiders, improves load times by up to 60% and in-app operations by about 50%. The update includes simpler navigation, enhanced social features, better search capabilities, and a refreshed interface. Xbox emphasizes that user feedback will continue to shape future updates, although the author expresses skepticism about switching to the Xbox PC ecosystem.
2026-11-06 | VGC: Xbox is updating its PC app, promising 60% faster boot times and an easier to use game library
Xbox has updated its PC app, promising up to 60% faster boot times and improved navigation. The new version is available to Xbox Insiders and will roll out widely later. Key features include faster loading times for Home, Store, and Game Pass, a revamped Library for easier game organization, and enhanced social features. Additionally, Xbox is expanding its cloud gaming experience, introducing a new Library tab and capping monthly cloud gaming hours for Game Pass subscribers.
2026-11-06 | Pure Xbox: Xbox's New PC App Update Is Impressive, Even If There's A Few Teething Problems
Microsoft has rolled out an update for the Xbox PC app, enhancing its speed and responsiveness, reportedly making it up to 60% faster. The app now boots in 5.2 seconds, significantly quicker than before. Users have noted a cleaner interface that aligns more with the Xbox console experience, though some features like Cloud Gaming and Remote Play are less accessible. Overall, the update is seen as a positive step, despite some lingering issues.
2026-11-06 | Eurogamer: Updated Xbox PC app promises 60% faster loading and easier access to games, but CEO Asha Sharma says there's "plenty more to do"
The updated Xbox PC app, available to Xbox Insiders, boasts a 60% faster boot time and improved loading speeds for various pages and windows. Enhancements include simpler navigation, updated filters, and integrated social features. CEO Asha Sharma noted that while the update is a "meaningful improvement," more features are needed to compete with Steam. Additionally, a revamped cloud gaming setup will expand to more users and devices, including smart TVs and VR headsets.
Rockstar Celebrates GTA 6 Launch With New Gameplay Screenshots
Date: 2026-11-05 | Source: Insider Gaming
Rockstar Games has released over 30 new screenshots of Grand Theft Auto 6, just two weeks ahead of its November 19 launch. The images showcase Vice City’s vibrant environments, featuring characters, vehicles, and various activities, including a robbery and a lively bar scene. The screenshots highlight customization options for protagonists Jason and Lucia, enhancing anticipation for the game's release. Preloads are expected to begin soon.
Rockstar Celebrates GTA 6 Launch With New Gameplay Screenshots
2026-11-05 | Push Square: Rockstar Reveals Even More GTA 6 Screenshots as PS5 Release Draws Closer
Rockstar has released 37 new screenshots of GTA 6, highlighting Vice City and its surroundings. The game is set to launch on PS5 on November 19, 2026, with preloading available from November 10. The images prominently feature protagonists Jason and Lucia, along with other characters and the vibrant nightlife of Leonida.
2026-11-05 | IGN: Rockstar Games Releases 39 New GTA 6 Screenshots to Celebrate Two Weeks from Launch
Rockstar Games has released 39 new screenshots of GTA 6, celebrating its launch in two weeks. The game, set in Vice City, will be available on November 19 for PS5 and Xbox Series X|S, with pre-loading starting on November 10. A promotional event, "A Night in Vice City," will occur on November 18, featuring a themed NBA game. The game has already garnered $750 million in pre-orders, indicating significant anticipation and potential record-breaking sales.
2026-11-05 | VGC: Rockstar releases nearly 40 new GTA 6 screenshots ahead of launch
Rockstar has released nearly 40 new screenshots of Grand Theft Auto 6, showcasing locations in Leonida and characters Jason, Lucia, and others. With the game launching on November 19, this follows a series of delays and concerns about further postponements. The screenshots are mostly cinematic, with gameplay details previously revealed in an August gameplay showcase via Netflix. A launch-day trailer is anticipated, while a PC port is expected later.
2026-11-05 | Pure Xbox: Here's Another 30+ New GTA 6 Screenshots To Drool Over
The article showcases 38 new screenshots from GTA 6, highlighting the game's impressive detail and character variety ahead of its launch on November 19th. It mentions that preloading for Xbox Series X|S starts on November 10th, requiring approximately 212GB of storage. The excitement around the game is palpable, with the visuals generating significant anticipation among fans.
2026-11-05 | Eurogamer: Rockstar shares 38 new screenshots of Grand Theft Auto 6, showing off Vice City, Jason and Lucia, and much more
Rockstar Games has released 38 new screenshots of Grand Theft Auto 6, showcasing various in-game scenes from Vice City, including characters Jason and Lucia. The game is set to launch on November 19 for PC, PS5, and Xbox Series X/S. Additionally, a vote among Rockstar employees regarding the recognition of a developer union is scheduled just before the game's release, coinciding with the conclusion of the Rockstar vs IWBG union tribunal.
2026-11-05 | PC Gamer: Rockstar drops a pile of new GTA 6 launch screenshots featuring dancers, combat dogs, and so many pores
Rockstar has released 39 new screenshots for Grand Theft Auto 6, showcasing various aspects of Vice City, including nightlife, wildlife, and protagonists Jason and Lucia in action. Notable images feature a tactical Jason with a combat dog, vibrant party scenes, and unique characters embodying Florida Man stereotypes. The game launches on consoles on November 19, with PC details still pending.
Assassin’s Creed Valhalla: new update brings New Game Plus, upgraded PSSR support for PS5 Pro today
Date: 2026-11-05 | Source: PlayStation.Blog
Assassin’s Creed Valhalla's latest update, titled "The Most Requested Update," is now live for PlayStation 5 and PS5 Pro, introducing New Game+, two new achievements, enhanced progression options, and upgraded PSSR support exclusive to PS5 Pro. The upgraded PSSR improves visual quality and performance, allowing for sharper graphics and smoother gameplay at 60FPS. The update aims to enhance the gaming experience without overhauling existing content.
Assassin’s Creed Valhalla: new update brings New Game Plus, upgraded PSSR support for PS5 Pro today
2026-11-05 | Push Square: Assassin's Creed Valhalla New Game+ Patch Is Way Bigger Than Anticipated, Adds PS5 Pro Support
Assassin's Creed Valhalla's New Game+ patch introduces significant features, including 'Extended Progression' with a new resource called mythril for upgrading maxed-out gear. The update also adds PS5 Pro support, enhancing visual clarity and performance. Players can now access a Stash for gear organization, enjoy new rune upgrades, and face balancing changes in combat. Two new trophies are introduced for completionists, enhancing the overall gameplay experience.
2026-11-05 | PlayStation LifeStyle: PS5 Pro Enhanced Action-Adventure Game Gets New Game+ & Progression Upgrade Today
Assassin’s Creed Valhalla has received a free update titled “Title Update 1.8.0: The Most Requested Update” for PS5 and PS5 Pro on November 5, 2026. The update introduces New Game+ and Enhanced Progression Mode, along with new achievement badges, outfits, and technical improvements, including PSSR 2 support for better image quality. Balancing changes for dual wielding and skill masteries have also been implemented. The game was originally released on November 10, 2020.
2026-11-06 | VideoGamer: Assassin’s Creed Valhalla adds New Game+, 300 new runes and a PS5 Pro upgrade
Assassin’s Creed Valhalla has introduced New Game+ as part of a free update released on November 5 for PS5, Xbox Series X|S, and Xbox One. This mode unlocks after completing the Holy Day quest and increases difficulty with each playthrough. The update also includes over 300 new runes, a gear level cap increase to 27, and an overhaul of the Rune Forge. PS5 Pro users benefit from enhanced visuals with a new upscaler, improving performance to 60fps at 4K. The update is not confirmed for PC.
PlayStation sees record high player numbers and increased revenue for Q2 2026, and a lot of that success is down to Marvel's Wolverine
Date: 2026-11-05 | Source: Eurogamer
Sony reported record high player numbers and increased revenue for Q2 2026, with 127 million monthly active users across PlayStation 4 and 5, a 7% year-on-year growth. The Game & Network Services division saw a 9% revenue increase, driven in part by Marvel's Wolverine, which sold 2.4 million copies in 50 days. However, PS5 hardware sales declined to 2.6 million units. Sony confirmed the PlayStation 6 is on track for 2027, despite controversy over ending PlayStation disc manufacturing by January 2028.
PlayStation sees record high player numbers and increased revenue for Q2 2026, and a lot of that success is down to Marvel's Wolverine
2026-11-05 | IGN: Sony Announces Official Marvel's Wolverine Sales Figure for the First Time, Raises PlayStation Sales Forecast With GTA 6 Imminent
Sony has raised its sales forecast for its gaming business by 6%, citing increased sales of non-first-party titles and improved costs. Marvel's Wolverine has sold over 2.4 million units in 50 days since its September launch. In contrast, God of War Laufey's release has been delayed to May 2024. Sony also noted a 7% increase in monthly active users to 127 million. Future plans include preparing for the next generation of hardware, potentially a PS6 and a handheld device.
2026-11-05 | GamesIndustry.biz: PlayStation raises full-year forecast after revenue growth in network services and first-party software
Sony has raised its full-year forecast for its Game & Network Services segment following revenue growth in network services and first-party software, notably from Marvel's Wolverine, which sold 2.4 million units since its launch. Despite a decline in PlayStation 5 hardware revenue, overall net sales increased by 9.4% to ¥6.2 trillion ($39.1 billion) for the first half of the fiscal year. Sony expects continued growth through strong title releases and service expansion.
2026-11-05 | Destructoid: No disc, no buy? Not quite: PlayStation reports profits in latest quarterly earnings
In the second quarter of the 2027 fiscal year, PlayStation reported an 83% increase in operating income compared to the previous year, despite a 35% drop in hardware sales. Software sales rose by 10%, with first-party sales up 30%. Monthly active users on PSN increased from 119 million to 127 million. Sony has sold 98 million PS5 consoles to date and is raising its sales forecast for the gaming division by 6% for the next quarter.
Sony says PlayStation 6 development is ‘progressing as scheduled’, as PS5 sales hit 97.9m
Date: 2026-11-05 | Source: VGC
Sony announced that development of the PlayStation 6 is "progressing as scheduled," with plans for significant advancements in the next business year starting April 2027. The PS5 has sold 97.9 million units, with a recent quarterly sale of 2.6 million. Sony's financial results showed increased gaming sales and operating income, partly due to strong third-party titles like GTA 6 and first-party games. Analysts speculate the PS6 may launch in 2028, with expectations for the PS5 lifecycle to be extended.
Sony says PlayStation 6 development is ‘progressing as scheduled’, as PS5 sales hit 97.9m
2026-11-05 | Eurogamer: Despite hardware worries and rising costs, Sony says PlayStation 6 development is on track and "progressing as scheduled"
Sony has confirmed that development of the PlayStation 6 is on track, with CFO Lin Tao stating progress is "solid" and scheduled. The PS5 has sold 97.9 million units, with 2.6 million sold in Q3 2026. Despite rising memory costs, Sony has managed to offset these through cost reductions and price increases. The PS6's production is set to ramp up next year, although no release date or official name has been announced, and the expected price may exceed $1000 due to component shortages.
2026-11-05 | Insider Gaming: PlayStation 6 Development Ramps Up As PS5 Sales Near 100 Million
Sony has confirmed that development on the PlayStation 6 is "progressing as scheduled," as the PS5 approaches 100 million units sold, currently at 97.9 million. This update comes from Sony's financial results on November 5, with plans to ramp up PS6 preparations in the next fiscal year starting April 2027. Additionally, Sony has secured enough memory components for continued progress on the next-generation console.
2026-11-05 | Metro: PS6 development ‘progressing as scheduled’ as Sony implies no delay
Sony's chief financial officer, Lin Tao, announced that development on the PlayStation 6 is progressing as scheduled, with potential investment starting next fiscal year. While the console is speculated to launch in 2028, there are concerns about its affordability and current consumer interest, as the PlayStation 5 continues to sell well, reaching 97.9 million units. Upcoming titles like God Of War Laufey, delayed to May 2027, may influence future hardware sales.
2026-11-05 | Push Square: PS6 Development on Track, Sony Making 'Solid Progress' Towards Next-Gen
Sony's CFO Lin Tao confirmed that development on the PS6 is progressing as scheduled, with solid advancements expected in the next fiscal year. The company plans to invest significantly in the new platform, although a release date has not been set. Current rumors suggest a potential launch in the coming years, with a price point exceeding $1,000. Meanwhile, PS5 sales have reached 97.9 million, likely to surpass 100 million soon, aided by GTA 6.
2026-11-05 | PlayStation LifeStyle: PlayStation 6 Gets Promising Development Update From Sony
Sony has provided an update on PlayStation 6 development, stating they are making "solid progress" and will begin investing in the next-generation platform next year. CFO Lin Tao highlighted the importance of user engagement on PS5, which has sold 2.6 million units recently, bringing its total to 97.9 million. A patent suggests PS6 may allow NFC payments via controllers. Sony has not yet announced official details about the PS6's specifications, price, or release date.
Switch 2 worldwide sales top 26.35 million, Switch tops 157.20 million
Date: 2026-11-05 | Source: Gematsu
Nintendo announced that as of September 30, 2026, the Switch 2 has sold 26.35 million units, while the original Switch has reached 157.20 million units worldwide. In the last quarter, 2.67 million Switch 2 hardware and 15.04 million software were sold, alongside 0.61 million Switch hardware and 31.92 million software. The total sales for first-party titles include over 73.21 million for Switch 2 and 1,593.87 million for Switch games.
Switch 2 worldwide sales top 26.35 million, Switch tops 157.20 million
2026-11-05 | Nintendo Life: Switch 2 Surpasses 26 Million Units Sold, Hardware Sales Down By 37.4%
Nintendo's latest financial report reveals that the Switch 2 has sold over 26.35 million units since its launch last year, with 6.29 million sold in the most recent quarter—a 37.4% decrease year-on-year. This decline is attributed to the expected slowdown after a strong first year and recent hardware price hikes. In contrast, software sales for the Switch 2 increased by 18.8%, totaling 24.49 million games sold in the quarter.
2026-11-05 | VGC: Nintendo Switch 2 sales have dropped 37%, but it’s still comfortably beating the original console
Nintendo Switch 2 sales have decreased by 37.4% year-on-year, totaling 6.49 million units in the first half of the fiscal year, but it has sold 26.35 million units overall, outpacing the original Switch and PS5. Nintendo's overall platform sales fell by 15.3%, while IP-related income rose by 87.9%. Upcoming key releases include The Legend of Zelda: Ocarina of Time, Pikmin 4, and Metroid Ravenous.
2026-11-05 | IGN: Nintendo Rules Out Further Switch 2 Price Rises as Console Sales and Profit Fall
Nintendo has ruled out further price increases for the Switch 2 despite a 16% drop in operating profit and a 41% decline in unit sales, selling 2.67 million units in the last quarter. The company aims to sell 16.5 million units by March 2027, bolstered by the Ocarina of Time remake. Lifetime sales stand at 26.35 million, still ahead of the original Switch. Investors are concerned about a lack of major titles, but shares rose 8.13% following the financial report.
2026-11-05 | Insider Gaming: Nintendo Switch 2 Has Sold Over 26 Million Units
As of September 30, 2026, the Nintendo Switch 2 has sold 26.35 million hardware units and 73.21 million software units, surpassing the original Switch's sales in its first 15 months. Top-selling titles include Mario Kart World at 16.48 million units and Donkey Kong Bananza at 5.05 million. The original Switch has sold 157.20 million hardware units and over 1.5 billion software units overall.
2026-11-05 | Eurogamer: Nintendo game sales surge thanks to Tomodachi Life: Living the Dream, but Switch 2 hardware suffers big decline
Nintendo's latest financial report for Q2 FY27 reveals a significant surge in software sales, driven by Tomodachi Life: Living the Dream, which sold 8.81 million units. However, Switch 2 hardware sales fell by 37.4%, totaling 6.49 million units, while original Switch sales dropped by 32.7%. Despite a 60.5% increase in digital sales, overall business declined by 15.3%. Upcoming releases include The Legend of Zelda: Ocarina of Time remake and Metroid Ravenous.
2026-11-05 | Metro: Switch 2 sales down by 37% this year but it’s outpacing the original
Nintendo reported a 37.4% decline in Switch 2 sales for the July to September fiscal quarter, selling 6.49 million units compared to 10.36 million the previous year. Despite this, software sales increased by 18.88%, driven by titles like Splatoon Raiders and Fire Emblem: Fortune’s Weave. Nintendo remains optimistic, projecting total sales of 16.5 million Switch 2 consoles by March 2027, aided by upcoming releases like The Legend Of Zelda: Ocarina Of Time.
2026-11-05 | Game Developer: Nintendo confident in memory supply in new financial report
Nintendo president Shuntaro Furukawa expressed confidence in securing sufficient memory supply for the Switch hardware despite rising global costs. The company reported a 32.7% drop in Switch 2 hardware sales, attributed to a lack of blockbuster titles and a recent price increase from $450 to $500. The Switch 2 sold 2.67 million units last quarter, while software sales increased, bolstered by titles like Tomodachi Life. Mario Kart 8 Deluxe reached 72 million copies sold.
Canadian BioWare fans are calling on the government to fund the studio
Date: 2026-11-04 | Source: VGC
Canadian BioWare fans are urging the Canadian government to fund the studio's independence amid its impending closure by EA. A petition highlights BioWare's cultural significance and requests government support to help the studio acquire its IP from EA. Despite the closure announcement, there are no indications EA plans to sell BioWare. Fans have also gathered nearly 300,000 signatures for a petition to save the Mass Effect series and are promoting their cause with billboards in Times Square.
Canadian BioWare fans are calling on the government to fund the studio
2026-11-05 | Rock Paper Shotgun: "BioWare's closure represents an immense loss to and possibly a targeted attack on Canada's cultural legacy" argues petition calling on Canadian government to step in
A petition has gained traction in Canada, calling for government intervention to revive BioWare, recently closed by Electronic Arts. Initiated by Brendan Routh and supported by MP Don Davies, it has garnered 1,662 signatures, emphasizing BioWare's cultural significance and contributions to inclusivity and democracy. The petition seeks capital to secure BioWare's independence and protect Canadian cultural institutions from foreign corporate influence. An official response from the House of Commons is anticipated.
2026-11-05 | Eurogamer: Mass Effect petition has enough signatures for the Canadian Government to potentially save BioWare
A petition has been submitted to the Canadian House of Commons, urging the government to intervene and save BioWare from closure following EA's decision to shut down the studio. The petition, which opened on November 4, has gathered 1,700 signatures, emphasizing BioWare's cultural significance to Canada. While it may lead to parliamentary discussion, the government cannot compel EA to sell the studio or its IPs. Community efforts include a separate petition and billboard campaigns to support the Mass Effect franchise.
2026-11-06 | Push Square: Petition to Save Mass Effect Dev BioWare to Be Considered by Canada's Government
A petition to save BioWare, the developer of Mass Effect and Dragon Age, is being presented to the Canadian government after gathering over 2,300 signatures. The petition emphasizes BioWare's significance as a cultural export and argues that its closure by parent company Electronic Arts, now owned by Saudi Arabia's Public Investment Fund, threatens Canada's cultural legacy. It suggests funding to secure BioWare's independence and recover its intellectual properties from EA.
2026-11-06 | PC Gamer: A public petition to save BioWare has drawn enough signatures that the Canadian government will at least have to think about it: 'This is absolutely possible,' MP says
A petition to save BioWare has garnered nearly 3,000 signatures, prompting the Canadian government to consider it. The petition requests government support for BioWare's independence from Electronic Arts, protection from foreign corporate influence, and the promotion of Canadian cultural values. MP Don Davies emphasizes the importance of BioWare to Canada's gaming industry. The petition remains open until March 4, 2027, but faces challenges due to EA's ownership and current political priorities.
2026-11-06 | IGN: Canadian Politician Petitions Government to Help BioWare Buy Its Way From Under EA
Canadian MP Don Davies has initiated a government petition to help BioWare secure independence from EA after the studio's closure. The petition, e-7898, calls for federal capital to allow BioWare employees to buy back the studio and protect Canadian businesses from foreign corporate interests. It has garnered over 300,000 signatures, aiming to highlight BioWare's cultural significance and the need for government support in preserving Canadian contributions to the gaming industry.
Arkane union says Xbox is ‘sabotaging’ Blade development
Date: 2026-11-04 | Source: VGC
A French union representing Arkane workers has accused Xbox of "sabotaging" the development of Marvel's Blade by imposing a 19-month hiring freeze. The union claims that while development is progressing, delays are artificially caused by Microsoft, which is also considering closing Arkane. The union demands more say in potential buyers and better redundancy payouts. Arkane wishes to remain operational and argues that closing the studio would be financially illogical. Xbox has not yet responded.
Arkane union says Xbox is ‘sabotaging’ Blade development
2026-11-04 | Destructoid: Arkane devs say Microsoft is ‘sabotaging’ Marvel’s Blade as the studio is ‘profitable, just not profitable enough’
Development on Marvel’s Blade at Arkane Lyon is reportedly at risk due to Microsoft's financial decisions, which the studio claims are sabotaging the game. A union statement criticized Microsoft for freezing hiring, causing delays and costs that justify potential studio closure. Despite Arkane's profitability, it is deemed insufficient for Microsoft's goals. The studio is currently in discussions with potential buyers, including Ubisoft, amid fears of cancellation similar to BioWare's recent fate.
2026-11-04 | Insider Gaming: Xbox Accused of Sabotaging Blade’s Development at Arkane
Arkane Studios is facing potential closure amid allegations from the STJV union that Microsoft sabotaged the development of Marvel's Blade. The union claims that Microsoft's hiring freeze caused delays, which are now being used as justification for the studio's closure. They demand employee protections and a say in any potential sale. Arkane has until mid-December to secure new ownership, with Ubisoft reportedly interested.
2026-11-04 | GamesIndustry.biz: Arkane union accuses Microsoft of "sabotaging" Marvel's Blade with 19-month hiring freeze
A French union representing Arkane Lyon has accused Microsoft of sabotaging the development of Marvel's Blade due to a 19-month hiring freeze, which allegedly caused delays used to justify the studio's potential closure. The union claims the game is on track for quality and argues that closing the studio would be more costly than completing the game. Microsoft has set a deadline for a sale, with Ubisoft reportedly interested in acquiring Arkane Lyon.
2026-11-04 | Eurogamer: Arkane union says closing the studio "would probably be more expensive" for Xbox than simply finishing Marvel's Blade
A union representing Arkane Lyon claims that closing the studio would be more costly for Xbox than completing Marvel's Blade, which is reportedly progressing well. The union accuses Microsoft of mismanagement, citing a hiring freeze that inflated costs and caused delays. They demand employee involvement in choosing a buyer and better redundancy packages. Arkane is under pressure as it seeks a buyer by December, with Ubisoft reportedly interested.
Final Fantasy’s Yoshinori Kitase Teases What’s Next for Square Enix, Says Company Will Prioritize New Games Over Remakes
Date: 2026-11-04 | Source: IGN
Yoshinori Kitase, producer of the Final Fantasy VII Remake trilogy, revealed that Square Enix plans to prioritize new titles over remakes moving forward. He emphasized the importance of character development and cultural influences in Final Fantasy's appeal. Kitase expressed interest in future adaptations of Final Fantasy stories into films or series and acknowledged fan interest in a potential Final Fantasy VI remake, though he currently prefers to create new games.
Final Fantasy’s Yoshinori Kitase Teases What’s Next for Square Enix, Says Company Will Prioritize New Games Over Remakes
2026-11-04 | IGN: Final Fantasy VII Revelation Producer Yoshinori Kitase Hints That Square Enix Is Interested in Movie Adaptations and New Games
Yoshinori Kitase, producer of the Final Fantasy VII Remake Trilogy, expressed optimism about potential movie adaptations of Final Fantasy games and indicated that Square Enix may focus on developing original IPs. He highlighted the success of the Final Fantasy VII Remake and suggested that the company might invest in remaking older projects. The final game in the Remake trilogy, Final Fantasy VII Revelation, is set to release on April 28, 2027.
2026-11-04 | Destructoid: Square Enix will ‘most likely’ focus on new games after Final Fantasy 7 Revelation, producer says
Square Enix producer Yoshinori Kitase indicated that after the release of Final Fantasy 7 Revelation in April 2024, the company will likely focus on new titles rather than mainline entries like Final Fantasy 17. He acknowledged the appeal of remakes but emphasized a desire to create new experiences. The company has been busy with multiple RPG releases, including Final Fantasy Resonance and Bravely Default remasters, while mainline FF entries have slowed since FF15 in 2016.
2026-11-05 | Insider Gaming: Final Fantasy’s Yoshinori Kitase Doesn’t Rule Out More Remakes
Final Fantasy producer Yoshinori Kitase stated that while the team is more inclined to develop new titles, they haven't ruled out future remakes. He emphasized the significance of projects like Final Fantasy 7, which influences their approach to remakes. There have been discussions about a potential Final Fantasy 9 Remake, though development appears stalled, and fans have expressed interest in a Final Fantasy 6 remake.
2026-11-05 | Push Square: There's Demand to Remake Final Fantasy 6 from Within Square Enix, Says Series Boss
Yoshinori Kitase, brand manager for Final Fantasy, revealed there is internal demand at Square Enix for a remake of Final Fantasy 6. While he doesn't have immediate plans to work on such a project, he acknowledges interest from both employees and fans. Kitase's current focus is on developing a project centered around "battle action" while maintaining the essence of a Final Fantasy narrative.
God Of War Laufey Delayed To May
Date: 2026-11-04 | Source: Game Informer
God of War Laufey, developed by Santa Monica Studio, has been delayed to May 20, 2027, from its original release date of February 16. The game follows Faye, Kratos' deceased wife, in the realm of Everywhen, where she battles mythological creatures. The studio expressed gratitude for fan excitement and emphasized their commitment to delivering a high-quality experience. Additionally, a new weapon has been revealed, and there are updates regarding Amazon's God of War TV series recasting Kratos with Dave Bautista.
God Of War Laufey Delayed To May
2026-11-04 | VGC: God of War Laufey has officially been delayed
PlayStation’s Santa Monica Studio has delayed the release of God of War Laufey from February 16, 2027, to May 20, 2027, citing the need for additional work. The game features Faye, Kratos’s wife, as the protagonist, who awakens in the afterlife after her funeral and must protect her family from threats in the Everywhen, a realm filled with dangerous magic and gods from various mythologies.
2026-11-04 | Insider Gaming: God of War: Laufey Release Date Delayed
God of War: Laufey's release date has been delayed to May 20, 2027, as confirmed by Santa Monica Studio. Initially set for February 2027, the developers aim to enhance the game further, ensuring it reaches its full potential. This installment features Faye, Kratos' wife, as the protagonist, navigating the afterlife to save Kratos and Atreus. The game will be a PS5 exclusive.
2026-11-04 | Destructoid: God of War Laufey delayed further into 2027 for ‘finishing touches’
God of War Laufey has been delayed from its original release date of February 16, 2027, to May 20, 2027, to allow Sony Santa Monica more time for polish and development. The studio expressed gratitude for fan excitement and emphasized their commitment to delivering an extraordinary experience. Laufey, which focuses on Kratos' wife, Faye, was announced during June's State of Play, and the delay aims to enhance the game's quality.
2026-11-04 | Push Square: PS5 Exclusive God of War Laufey Has Officially Been Delayed by Three Months
Developer Santa Monica Studio has announced that the PS5 exclusive God of War Laufey has been delayed by three months, now set to release on 20th May 2027 instead of the originally planned 16th February. The studio expressed gratitude for fan excitement and emphasized their commitment to delivering a high-quality experience. The game follows the journey of Kratos' late wife, Faye, in the afterlife and was officially announced in June 2023.
2026-11-04 | IGN: God of War Laufey Delayed to May 2027
God of War Laufey has been delayed from its original release date of February 16, 2027, to May 20, 2027. Sony Santa Monica cited the need for more time to meet fan expectations. The studio plans to share more details soon, possibly at The Game Awards or a new State of Play. The delay allows for a less crowded release window and addresses skepticism regarding the game's focus on a new protagonist, Laufey, while still involving Kratos.
2026-11-04 | TechRaptor: God of War Laufey Release Date Shifted to May 20, 2027
God of War Laufey's release date has been pushed from February 16, 2027, to May 20, 2027, as announced by Santa Monica Studio. The delay follows the game's reveal in June and aims to ensure a polished experience for fans. The game will explore Faye's journey through the realm of Everywhen and will build upon mechanics from previous titles while introducing new elements, including a cosmic companion cube named Phranque.
2026-11-04 | Eurogamer: God of War Laufey delayed three months to May 2027, as Sony Santa Monica escapes a packed February
God of War Laufey has been delayed to May 20, 2027, as Sony Santa Monica aims to polish the game. The studio announced the delay via social media, expressing gratitude for fan excitement and trust. Laufey is notable for featuring Faye as the lead, diverging from Kratos, and will include faster combat reminiscent of the original series. The delay allows players to manage their game backlogs, as February 2027 is already crowded with major releases.
2026-11-04 | PlayStation LifeStyle: New God of War Game’s Release Date Gets Delayed, Statement Given
The release date for the upcoming God of War game, titled "Laufey," has been delayed from February 16, 2027, to May 20, 2027. Santa Monica Studio announced the delay to enhance the game's quality and ensure it meets fan expectations. The game will feature Faye as the protagonist, exploring the afterlife of the gods, Everywhen. Notable cast members include Deborah Ann Woll, Jack Quaid, and Perlina Lau.
2026-11-05 | Metro: God Of War Laufey delayed but it’s not as bad as you think
God Of War Laufey has been delayed from its original February 16, 2027, release date to May 20, 2027, to allow for additional polishing, according to developer Santa Monica Studio. The studio expressed gratitude for fan excitement and emphasized the importance of delivering a high-quality experience. The delay positions the game in a quieter release window, as it will now launch alongside the Persona 4 remake's Switch 2 version.
2026-11-05 | VideoGamer: God of War Laufey delayed to May 20, 2027 as Faye sidesteps a crowded February
God of War Laufey has been delayed from February 16, 2027, to May 20, 2027, as confirmed by Santa Monica Studio on November 4. The studio cited the need for additional polish without detailing specific issues. Laufey, featuring Faye as the lead, explores her journey in the Everywhen after her death, introducing new combat mechanics and a diverse cast of mythological gods. The delay allows it to avoid competition with other major releases in February 2027.
Pokémon Pokopia Expansion Pass Part 2: Dazzling Decorations Arrives Next Month With New Accessories And More
Date: 2026-11-04 | Source: Game Informer
Part 2 of the Pokémon Pokopia Expansion Pass, titled Dazzling Decorations, will launch on December 9 for Nintendo Switch 2. This DLC introduces new accessories for Ditto and other Pokémon, along with new furniture. Players must have the 3.0.0 software update and complete specific requests in Withered Wasteland to access it. Dazzling Decorations follows the Bubbly Basin expansion and precedes an unannounced Part 3, expected in 2027, which will introduce a new town.
Pokémon Pokopia Expansion Pass Part 2: Dazzling Decorations Arrives Next Month With New Accessories And More
2026-11-04 | VGC: Pokémon Pokopia’s second expansion announced for December
Pokémon Pokopia's second expansion, titled "Dazzling Decorations," is set to release on December 9. This paid DLC will introduce new Pokémon, items, and accessories, with a focus on cosmetics and new towns to explore. A free version 3.0.0 update will also launch on the same day. Additionally, a third expansion is planned for 2027. The game has sold five million copies in five months, making it a significant success for Nintendo.
2026-11-04 | Insider Gaming: Pokémon Pokopia Expansion Pass ‘Dazzling Decorations’ Release Date Revealed
Pokémon Pokopia's Expansion Pass Part 2, titled Dazzling Decorations, will launch on December 9, 2026. This update will introduce new accessories for players and their Pokémon, along with new Pokémon like Doduo, Skitty, and Braixen. Players must complete specific requests in Withered Wasteland to access the content. An event called Applies to Applin will run from November 16 to December 1, allowing players to collect items for habitat building.
2026-11-04 | Nintendo Life: Pokémon Pokopia's Second DLC Wave Launches Next Month
The second wave of DLC for Pokémon Pokopia, titled 'Dazzling Decorations', will launch on December 9th. This update introduces new accessories for Pokémon customization, including items for Ditto and other Pokémon like Dedenne. Additionally, new Pokémon such as Skitty, Doduo, and Sylveon will be added. While this wave lacks a new biome, a third wave is promised for next year. Players must complete specific in-game tasks to access the DLC.
2026-11-05 | Destructoid: Pokopia Dazzling Decorations update release date and all new features
The Dazzling Decorations update for Pokopia will be released on December 9 as part of the expansion pass. This paid DLC introduces new gameplay mechanics allowing players to dress their avatars and Pokémon with various accessories, including bows and sunglasses. New Pokémon such as Doduo, Skitty, and Braixen will also be added. Unlike the previous update, this one does not introduce a new town, focusing instead on new mechanics and Pokémon.
Halo and Destiny composer Marty O'Donnell loses his race for a seat in the US House of Representatives
Date: 2026-11-04 | Source: Eurogamer
Marty O'Donnell, composer for Halo and Destiny, lost his bid for a seat in the US House of Representatives in Nevada's Third Congressional District during the mid-term elections. Incumbent Democrat Susie Lee leads with 59.1% of the vote, while O'Donnell has 38.6%. His campaign focused on economic improvement and anti-corruption, but he faced scrutiny for controversial comments on LGBTQA+ issues. O'Donnell previously won a settlement from Bungie after his firing in 2014.
Halo and Destiny composer Marty O'Donnell loses his race for a seat in the US House of Representatives
2026-11-04 | IGN: Democrat Mocks Former Bungie Composer Marty O'Donnell With Halo Monk Chant Tweet After U.S. Midterm Elections Victory
Marty O'Donnell, former Bungie composer known for Halo and Destiny, lost his bid for Nevada's 3rd Congressional District in the U.S. midterm elections, receiving 38.6% of the vote against Democrat Susie Lee's 59.1%. Despite a last-minute endorsement from Trump, O'Donnell's political future is uncertain after this defeat. Following the election, Lee mocked him on Twitter, prompting O'Donnell to express his disappointment.
2026-11-04 | VGC: Halo composer Marty O’Donnell loses race in US midterms
Marty O’Donnell, renowned for his work as a composer on the Halo series, lost his bid for a House of Representatives seat in Nevada’s 3rd Congressional district to Democrat Susie Lee. O’Donnell, who secured about 38% of the vote, had previously been endorsed by Donald Trump. His political ambitions have drawn attention within the gaming community, especially following his contentious history with Bungie.
2026-11-04 | Destructoid: US midterm tsunami sweeps away video game composer who talked about ‘double booty’ and made sure to never touch anyone, just loom’
Marty O’Donnell, former Bungie composer known for the Halo soundtrack, lost his bid for Nevada’s 3rd Congressional District amid a Democratic wave. His campaign faced challenges, including a controversial endorsement from Donald Trump and negative past experiences reported by colleagues. O'Donnell's comments about his behavior at a Bungie party and his use of Halo imagery for anti-immigration propaganda further complicated his candidacy.
007 First Light is 50% off in massive PlayStation Store Black Friday sale
Date: 2026-11-04 | Source: Metro
Sony has launched an early Black Friday sale on the PlayStation Store, featuring significant discounts on various games. The deluxe edition of 007 First Light is available for 50% off at £34.99. Other discounted titles include Marvel’s Wolverine, Control Resonant, and Silent Hill: Townfall. The sale runs until midnight on November 20, ahead of the official Black Friday date.
007 First Light is 50% off in massive PlayStation Store Black Friday sale
2026-11-05 | Push Square: 007 First Light's First Mission Is Free in New PS5 Starter Pack
IO Interactive will release a Starter Pack for 007 First Light on the PS Store on 10th November 2026, allowing PS5 owners to play the introductory mission, Against the Odds, for free. Progress will carry over if players purchase the full game. Additionally, the game is available for an hour on PS Plus Premium and is discounted 50% as part of the PS Store Black Friday sale, with the Deluxe Edition priced at £34.99 / $39.99 until 21st November 2026.
2026-11-05 | Pure Xbox: 007 First Light's 'Starter Pack' Is Available To Claim For Free On Xbox
IO Interactive's 007 First Light has released a 'Starter Pack' allowing players to experience the first mission for free. Set in Iceland, players take on the role of a young Bond investigating a compromised MI6 drop. The game has a Metacritic score of 88 on Xbox. The full game is also on sale for £35.99 / $41.99.
2026-11-05 | VGC: 007 First Light’s opening can now be played for free
A demo for 007 First Light is now available on PS5, Xbox Series X/S, and Steam, allowing players to experience the first mission for free. The demo includes the mission "Against the Odds," which introduces a younger James Bond. PS5 users require a PlayStation Plus Premium subscription for access. The full game will be available on Switch 2 on March 18, 2027, following its initial release on other platforms. The game received a perfect 5/5 score in a review.
2026-11-06 | Metro: You can play 007 First Light’s first mission for free right now
IO Interactive has made the first mission of 007 First Light free to play, available now on Xbox Series X/S and PC, with a PlayStation 5 release set for November 10, 2026. The game is also heavily discounted across platforms, with the deluxe edition at £34.99 on PlayStation and £41.99 on Steam and Xbox, both at 40-50% off. The game sold four million copies in three months and is set to launch on Nintendo Switch 2 on March 18, 2027.
The First Review For Zelda: Ocarina Of Time Switch 2 Is In
Date: 2026-11-04 | Source: Nintendo Life
The first review for The Legend of Zelda: Ocarina of Time on Switch 2 has been published by Famitsu, scoring 9/9/9/10 for a total of 37/40. This score indicates a positive reception, similar to the 2011 3DS release, which also received 37/40, while the original 1998 Nintendo 64 version achieved a perfect score of 40/40. Further reviews and thoughts will be shared later by Nintendo Life.
The First Review For Zelda: Ocarina Of Time Switch 2 Is In
2026-11-04 | VGC: Zelda Ocarina of Time Switch 2 remake review published in Famitsu
The first review of The Legend of Zelda: Ocarina of Time remake for Nintendo Switch 2 has been published in Famitsu, scoring 37 out of 40. The review praised the new camera controls, user-friendly gameplay, and graphical detail, but noted some simplicity compared to modern titles. The remake releases on November 5, with early impressions highlighting quality-of-life improvements and visual enhancements.
2026-11-04 | Eurogamer: The Legend of Zelda: Ocarina of Time (2026) review
The review of the 2026 remake of *The Legend of Zelda: Ocarina of Time* praises its modern graphics and gameplay enhancements while retaining the original's core experience. The game, releasing on November 5 for Switch 2, features updated controls, improved pacing, and accessibility options. The reviewer reflects on the emotional impact of revisiting the game, highlighting its themes of time and personal growth, making it appealing to both new players and returning fans.
2026-11-04 | Game Informer: The Legend of Zelda: Ocarina of Time (2026) Review - Exceptionally Familiar
The review of the 2026 remake of The Legend of Zelda: Ocarina of Time praises its stunning visuals and enhanced soundtrack, noting improvements in storytelling and character dialogue. While the remake retains the original's design and gameplay mechanics, it introduces full camera control and active jumping, enhancing exploration. The reviewer finds the remake a meticulous recreation that evokes nostalgia, ultimately delivering an emotional experience despite not significantly altering the original's legacy.
2026-11-04 | Metro: The Legend Of Zelda: Ocarina Of Time remake review – a link to the future
The Legend of Zelda: Ocarina of Time has been remade for the Nintendo Switch 2, maintaining its original gameplay while enhancing graphics and audio. The review praises its stunning visuals and timeless gameplay but notes minor changes and a lack of difficulty, with no New Game+ or Master Quest. The game releases on November 5, 2026, priced at £49.99. Despite not being transformative, it remains a compelling adventure, earning a score of 9/10.
2026-11-04 | Nintendo Life: Review: The Legend Of Zelda: Ocarina Of Time (Switch 2) - A Stunning Remake, But Not Quite Definitive
The review of "The Legend of Zelda: Ocarina of Time" remake for the Switch 2 highlights its stunning visuals, modernized controls, and revamped soundtrack, making it feel fresh while retaining the original's spirit. Key changes include full camera control, the ability to jump freely, and improved combat mechanics. However, the absence of the Master Quest mode and limitations on save files are noted drawbacks. Overall, it’s praised as a remarkable remake, though not quite definitive.
2026-11-04 | IGN: The Legend of Zelda: Ocarina of Time Review
The Legend of Zelda: Ocarina of Time is reviewed as a modern interpretation of the classic, blending old and new elements. The remake enhances visuals, controls, and storytelling while maintaining the core gameplay of exploration, puzzle-solving, and combat. The review notes improvements in movement and item usage but criticizes some design changes that simplify puzzles. Overall, it emphasizes the game's charm and depth, making it appealing for both newcomers and returning fans.
2026-11-04 | Destructoid: The Legend of Zelda: Ocarina of Time remake review – Remasterpiece
The review praises the remake of *The Legend of Zelda: Ocarina of Time* for the Nintendo Switch 2, highlighting significant improvements in controls, visuals, and sound. The game maintains its original charm while enhancing the experience with modern technology, including voice acting and quality-of-life features. New elements like the "Threads of Time" quest log and "Hall of Fallen Foes" add depth. The reviewer emphasizes its accessibility for both newcomers and longtime fans, calling it a "masterpiece.
2026-11-04 | Destructoid: The Legend of Zelda: Ocarina of Time remake – All voice actors and full cast list
The Legend of Zelda: Ocarina of Time has been remade for the Nintendo Switch 2, featuring enhanced controls, graphics, and audio, including voice acting for certain characters in cutscenes. The article provides a list of the main English voice actors credited in the game, noting that Link remains a "silent" protagonist without a listed actor for his sounds.
2026-11-04 | VGC: Zelda: Ocarina of Time Remake Review: Nintendo’s timeless masterpiece
The review praises the remake of The Legend of Zelda: Ocarina of Time for its stunning visual overhaul and modernized gameplay while remaining faithful to the original. It highlights improvements like new controls, quest tracking, and a more dynamic world. The remake enhances emotional storytelling and character interactions, making it feel both familiar and fresh. Overall, it is deemed the definitive way to experience this classic, celebrating its legacy while embracing modern gaming standards.
2026-11-04 | VGC: The Zelda Ocarina of Time remake has shot to the top of Metacritic’s best games of 2026 so far, makes its all-time top 30
The Legend of Zelda: Ocarina of Time Remake has reached the top of Metacritic’s best games of 2026 with a score of 96, based on 70 reviews, surpassing Sektori. It also ranks 24th on the all-time list, ahead of notable titles like Half-Life and Elden Ring. The remake has been praised for its thoughtful modernizations, maintaining the essence of the original while appealing to new and returning players.
2026-11-04 | Insider Gaming: Zelda: Ocarina of Time Remake Reviews Are In—Is It Still The Best Video Game Ever?
The Legend of Zelda: Ocarina of Time Remake has received positive reviews, currently holding a 96/100 on Metacritic based on 80 reviews, making it the highest-rated game of 2026. While it falls short of the original's 99/100 score, the remake's rating is notable given the original's score is based on only 22 reviews. The article discusses the challenges of remaking such a beloved title and invites readers to share their opinions.
2026-11-04 | Nintendo Life: Round Up: The Reviews Are In For The Legend Of Zelda: Ocarina Of Time On Switch 2
The article provides a roundup of reviews for "The Legend of Zelda: Ocarina of Time" on Switch 2, highlighting a consensus of high praise. Notable scores include 5/5 from GamesRadar, VGC, and Eurogamer, with Game Informer at 9.25, and both GameSpot and IGN at 9/10. RPG Site gave it an 8/10, citing some issues. The game currently holds a Metacritic score of 96 based on 81 critic reviews, reflecting its status as a celebrated remake.
2026-11-04 | Nintendo Life: Ocarina Of Time Remake Tops Metacritic's GOTY List, And It's High On The All-Time Ranking
The Ocarina of Time remake has achieved a Metascore of 96, placing it at the top of Metacritic's Best Games of 2026 list, surpassing Sektori (93) and Resident Evil 2: Deluxe Edition (93). It is also ranked 27th on Metacritic's all-time list, above titles like Skyrim and Half-Life. The original Ocarina of Time remains the highest-rated game ever with a score of 99. The remake's position may be challenged soon by the highly anticipated Grand Theft Auto VI, releasing in two weeks.
2026-11-04 | IGN: Last Chance to Save $10 on The Legend of Zelda: Ocarina of Time
The article highlights a $10 preorder discount on the remake of The Legend of Zelda: Ocarina of Time for Nintendo Switch 2, available at Walmart for $59.88, with the game releasing on November 5. Critics have praised the remake, which features modern graphics and quality-of-life improvements, achieving a Metacritic score of 96. Additionally, Nintendo will release Zelda-themed hardware alongside the game, with some items restocking on launch day.
2026-11-04 | Metro: Zelda: Ocarina Of Time is now Metacritic’s highest-rated game of 2026
Zelda: Ocarina Of Time has become Metacritic’s highest-rated game of 2026 with a score of 96, surpassing previous leader Sektori at 93. The remake, releasing on November 19, is Nintendo's major title for the Switch 2 this holiday season. Despite its high rating, it does not surpass the original's score of 99. Other notable games include Resident Evil 2: Deluxe Edition and The Witcher 3: Wild Hunt – Remastered, both also on the Switch 2.
2026-11-04 | Pure Xbox: The Best-Rated Game Of 2026 Has Just Changed, But Xbox Still Has Two Titles In The Top 10
The Legend of Zelda: Ocarina of Time remake has become the best-rated game of 2026 on Metacritic with a 96 average rating. Xbox has two titles in the top 10: Forza Horizon 6 at seventh with a 90 rating and DOOM: The Dark Ages - Revelations at sixth with a 91 rating. Other notable Xbox games include Gears of War: E-Day (87) and Modern Warfare 4 (85). The article highlights a strong year for video games, with more Xbox releases on the horizon.
2026-11-04 | Eurogamer: The Legend of Zelda: Ocarina of Time's Navi actor reprises her role after 28 years, but it was a total accident due to Nintendo's blind auditions
Nintendo's remake of The Legend of Zelda: Ocarina of Time for Switch 2 features the original voice actor for Navi, Kaori Mizuhashi, reprising her role 28 years later due to blind auditions. Director HokWai Ng emphasized the importance of maintaining the original's iconic sounds while enhancing graphics and voice acting. The decision to cast Mizuhashi was unexpected, as the team aimed to match the original character's voice closely.
2026-11-05 | Metro: Games Inbox: Is Zelda: Ocarina Of Time the best game of the year?
The article features reader opinions on the remake of *Zelda: Ocarina Of Time*, highlighting its 96 Metacritic score and discussing its faithfulness to the original. Readers express satisfaction with the graphics and music but note some missed opportunities for additional content. There are also mentions of *GTA 6* and *Fire Emblem Fortune’s Weave*, with varied perspectives on their respective qualities and expectations.
2026-11-05 | Nintendo Life: Reminder: Zelda: Ocarina Of Time - Playable Ocarina Available Now On The Nintendo Store
Nintendo has released a playable ocarina for The Legend of Zelda: Ocarina of Time, now available on the Nintendo Store in Japan for 5,500 yen and in Australia for $54.85 AUD. This ocarina allows players to perform melodies within range of the Nintendo Switch 2's microphone. It includes a leaflet with sheet music and is made from various materials. The US store is also offering a Zelda 40th anniversary pin set.
2026-11-05 | Game Informer: Zelda Ocarina Remake Producers Talk Changing And Maintaining The Game, Easter Eggs, The Bombchu Bowling Alley Operator, And More
The Legend of Zelda: Ocarina of Time remake for Switch 2 has been released, with producers Eiji Aonuma and Hidemaro Fujibayashi discussing its development. They aimed for a faithful remake while incorporating modern technology, improving controls, and enhancing graphics. Key changes include a more engaging Water Temple experience, rewritten dialogue for clarity, and a more emotional transition scene for Link. The team focused on balancing nostalgia for veterans with accessibility for newcomers.
2026-11-05 | IGN: The Legend of Zelda: Ocarina of Time Remake Full English Voice Cast Revealed
The full English voice cast for the remake of The Legend of Zelda: Ocarina of Time has been revealed. Notable cast members include Matthew Mercer as Ganondorf, Erica Mendez as Zelda, and Lisa Reimold as Navi. The remake features voice acting in cutscenes, a first for the series, while Link remains silent. The cast list includes various characters voiced by actors such as Richard Epcar, Suzie Yeung, and Laura Post.
2026-11-05 | IGN: Our Big Interview With Ocarina of Time Producers Eiji Aonuma and Hidemaro Fujibayashi
Eiji Aonuma and Hidemaro Fujibayashi discuss the remake of The Legend of Zelda: Ocarina of Time, emphasizing its role in passing down the franchise's legacy to younger developers. They reflect on the importance of exploration and discovery in Zelda games, the blend of modern controls with classic gameplay, and the development process post-Tears of the Kingdom. The interview highlights the significance of real-world inspirations and the balance between innovation and preserving the original game's essence.
2026-11-05 | VGC: Ocarina remake’s new art style was needed because something ‘expected’ would have had less impact, Aonuma says
Eiji Aonuma, producer of The Legend of Zelda series, discussed the new art style for the Ocarina of Time remake, emphasizing that unexpected changes create a greater impact on players. He noted that the development team often shares initial surprise at new styles but eventually appreciates their fit. The remake, released today as a Switch 2 exclusive, has received critical acclaim for its thoughtful modernizations while preserving the original's essence.
2026-11-05 | Game Informer: The Zelda: Ocarina Of Time Easter Eggs That Did And Did Not Make It Into The 2026 Remake
The article discusses various Easter eggs from The Legend of Zelda: Ocarina of Time that have and haven't made it into the upcoming 2026 remake. Notable changes include the removal of Nintendo character portraits, the continuation of certain quirky interactions like annoying a guard, and the absence of Skyward Sword art. Some elements, like the Mario and Luigi-inspired ghosts, remain unchanged, while others, such as inappropriate hookshotting, have been removed. Additionally, subtle references to future Zelda games are noted.
2026-11-05 | Insider Gaming: Nintendo Not Considering Another Switch 2 Price Increase
Nintendo's president confirmed there will be no further price increase for the Switch 2, having secured enough memory to maintain its current price after an initial hike. Despite selling over 26 million units, the company faces a 16% decline in operating profit due to memory shortages and fewer high-profile titles. The recent release of The Legend of Zelda: Ocarina of Time remake has been well-received, but the long-term pricing impact remains uncertain.
2026-11-05 | VGC: Why is The Legend of Zelda: Ocarina of Time important to so many people?
Nintendo's Switch 2 remake of The Legend of Zelda: Ocarina of Time launched today to critical acclaim. The article discusses the game's historical significance, highlighting innovations like Z-targeting and context-sensitive controls that shaped 3D gaming. It emphasizes the memorable dungeons and iconic soundtrack, asserting that Ocarina of Time captivated players and fostered a lasting love for gaming. The remake aims to introduce new players to this classic adventure.
2026-11-05 | Nintendo Life: Zelda: Ocarina Of Time's Director Was Chosen For His Ability To "Solve Problems Very Aggressively"
HokWai Ng has been appointed as the director for the remake of The Legend of Zelda: Ocarina of Time for Switch 2. Eiji Aonuma praised Ng's proactive problem-solving skills demonstrated during his work on Tears of the Kingdom, which led to his selection for this project. Aonuma expressed confidence in Ng's vision for future projects, indicating a positive outlook on his contributions to the Legend of Zelda franchise.
2026-11-05 | VGC: Nintendo says it is not considering a Switch 2 price hike
Nintendo has confirmed it will not increase the price of the Switch 2, despite recent memory shortages affecting the industry. The console's price remains at $500 in the US following a previous hike. Nintendo reported a 16% profit decline and a 37% drop in Switch 2 sales, though it is still outselling its predecessor. The company is promoting the launch of The Legend of Zelda: Ocarina of Time Remake, aiming to boost console sales during the holiday season.
2026-11-05 | Eurogamer: Nintendo says it isn't planning any more Switch 2 price hikes
Nintendo has confirmed it will not raise the price of the Switch 2, having secured sufficient memory supplies for production. This follows a previous price increase of $50 in September across several regions. The company has sold 26 million units, though sales have declined recently compared to its launch in 2025. The price stability contrasts with competitors like PlayStation and Xbox, which have raised their console prices due to global memory shortages.
2026-11-05 | Nintendo Life: Nintendo Is Currently Not Considering More Switch 2 Price Changes
Nintendo president Shuntaro Furukawa confirmed that the company is not considering further price changes for the Switch 2 after a recent increase. This decision follows a reported 37% year-on-year sales drop and a 16% decline in operating profit. Despite investor concerns, Nintendo expects to sell over 16 million Switch 2 units this fiscal year. The recent price hike was $50 in the US and £24 in the UK, which is relatively modest compared to competitors.
2026-11-05 | Insider Gaming: Voice Actors for The Legend of Zelda: Ocarina of Time Remake Announced
The Legend of Zelda: Ocarina of Time remake will be released on November 5, 2026, for the Nintendo Switch 2, featuring a new voice cast. Notable actors include Erica Mendez as Princess Zelda, Matthew Mercer as Ganondorf, and Lisa Reimold as Navi. The original 1998 game had no voice acting, making this a significant update. The full cast list includes various characters voiced by experienced actors, enhancing the game's narrative experience.
2026-11-05 | Destructoid: All Zelda: Ocarina of Time Remake songs, inputs, and how they work
The article provides a guide for The Legend of Zelda: Ocarina of Time Remake, detailing all 12 songs available in the game. Each song has a unique in-game effect that players can activate using specific inputs. The guide includes instructions on how to play each track and the scenarios in which they can be used, emphasizing the importance of obtaining the songs first.
2026-11-05 | Insider Gaming: Aonuma Explains How Nintendo Preserves Zelda’s Legacy
Eiji Aonuma discusses how Nintendo preserves the legacy of The Legend of Zelda franchise by maintaining long-term developers who help new staff understand design decisions. He emphasizes the importance of continuity among core team members, which facilitates discussions on implementing new ideas while allowing newcomers to contribute creatively. Aonuma notes that some team members had never played the original Ocarina of Time, impacting the remake process.
2026-11-06 | IGN: Nintendo Exec Bill Trinen Explains Why the Ocarina of Time Remake Is the Perfect First The Legend of Zelda Game
Nintendo of America Vice President Bill Trinen discussed the significance of the newly released Ocarina of Time Remake, emphasizing its role in the Zelda franchise's 40th anniversary. He highlighted the game's foundational story and its importance for new players, stating it serves as an ideal introduction to the series. Trinen shared his favorite moment from the game and noted that Ocarina of Time remains a core experience, currently ranking as his favorite Zelda title. The remake is available exclusively on Nintendo Switch 2.
2026-11-06 | Time Extension: Feature: I Was One of the First to See Zelda: Ocarina of Time at Space World '97, but I Wouldn't Go Back to Those Days
The article reflects on the author's experience at Space World 1997, where The Legend of Zelda: Ocarina of Time was first showcased. It contrasts the excitement of that era with modern Nintendo Direct presentations, highlighting the challenges of reporting on games without video footage. The author discusses the significance of Zelda's new protagonist, Princess Zelda, in the upcoming title, Echoes of Wisdom, set to release in September.
2026-11-06 | Metro: Scalpers are trying to sell Zelda: Ocarina Of Time remake bonuses for over £700
Scalpers are listing pre-order bonuses for the Zelda: Ocarina Of Time remake on eBay for exorbitant prices, with items like the limited edition Nintendo 64 replica box reaching over £700. These bonuses were available only in limited quantities at specific midnight launch events in the UK, France, and Canada. Listings include a combination of items priced as high as £1,025.68. The availability of these bonuses remains uncertain, and physical copies of the game are sold out on the Nintendo Store.
2026-11-06 | IGN: Costco Members Can Score a Digital Copy of The Legend of Zelda: Ocarina of Time for $55
Costco is offering a digital copy of The Legend of Zelda: Ocarina of Time for $54.99, providing a $5 discount for members. This deal is available exclusively to Costco members and is valid right after the game's launch for the Nintendo Switch 2. Members should log into their accounts before checkout to access the offer.
Dragon’s Dogma II: Dark Arisen x Delicious in Dungeon collaboration announced
Date: 2026-11-04 | Source: Gematsu
Capcom has announced a collaboration between Dragon’s Dogma II: Dark Arisen and the manga Delicious in Dungeon, introducing Official Pawns modeled after characters Laios and Marcille. This limited-time event is available now on PlayStation 5, Xbox Series, and PC, with a Switch 2 release on November 11. Players can recruit these Pawns until January 28, 2027, and will receive special crossover outfits upon loading save data during the event.
Dragon’s Dogma II: Dark Arisen x Delicious in Dungeon collaboration announced
2026-11-04 | Nintendo Life: Dragon's Dogma 2: Dark Arisen New Update & Anime Collab Announced, Here Are The Full Patch Notes
Capcom has announced a new update for Dragon's Dogma 2: Dark Arisen, set to go live on the Switch 2 on November 11, 2026. The update includes bug fixes and new features, such as outfit sets from the "Delicious in Dungeon" anime collaboration, available until January 28, 2027. Numerous bugs affecting NPCs, UI, quests, and gameplay mechanics have also been addressed.
2026-11-04 | Eurogamer: Dragon's Dogma 2 gets a timed collaboration with beloved anime and manga series Delicious in Dungeon, and it's out right now on PC, PlayStation and Xbox
Dragon's Dogma 2 has launched a limited-time collaboration with the manga and anime series Delicious in Dungeon, available now on PS5, Xbox Series X|S, and PC. Players can recruit Official Pawns modeled after characters Laios and Marcille until January 28, 2027. Additionally, special crossover outfits inspired by these characters will be added to players' storage during the collaboration. A patch also addresses various bugs in the game. The Nintendo Switch 2 version will receive the update on November 11.
2026-11-04 | VGC: DD2 Dark Arisen: All Delicious in Dungeon collab items and bonuses
A collaboration between Delicious in Dungeon and Dragon’s Dogma 2: Dark Arisen has launched, offering exclusive items and bonuses until January 28, 2026. Players can unlock gear based on characters Laios and Marcille after logging in with the update. The update is not yet available on Nintendo Switch 2, set for November 12. Players can also use level 8 Pawns of Laios and Marcille, available through Grand Riftstones, though they may be underpowered for later game content.
Valve Revises Steam Release Process due to AI Game Flood
Date: 2026-11-03 | Source: TechRaptor
Valve is revising the pre-release review process for Steam in response to a surge of AI-generated games. New requirements include developers running their game for at least 5 minutes on Steam, confirming necessary redistributables, ensuring achievements are set up, and testing Steam Cloud Saving. Additionally, developers must submit categorized screenshots. The goal is to reduce review times, which currently can take up to 12 business days due to re-reviews.
Valve Revises Steam Release Process due to AI Game Flood
2026-11-04 | VGC: Steam says it’s ‘running behind’ when reviewing pre-release games because of how many re-reviews it has to do
Valve has announced that it is experiencing delays in reviewing pre-release game builds for Steam, taking up to 12 business days instead of the usual 3-5 days. This slowdown is attributed to a high number of re-submissions from developers whose games failed initial reviews. To address this, Valve has updated its release checklist, requiring developers to ensure their games run through Steam for at least five minutes before submission and to verify other technical requirements.
2026-11-04 | Insider Gaming: Steam Making Big Changes to Its Game Review Process
Steam has introduced a new checklist for its pre-release game review process in response to a surge in submissions. Key additions include requiring developers to run their games on Steam for at least 5 minutes, confirm necessary distributables and achievements, and provide categorized screenshots. Steam also noted that testing builds currently takes 3-5 days but may extend to 12 days due to backlog.
2026-11-04 | Destructoid: Steam is so overloaded with new game submissions that Valve says it’s forced to update its review process
Valve is updating its Steam review process due to a surge in new game submissions, aiming to streamline approvals. The changes include confirming common redistributables, ensuring achievements are ready, and requiring five gameplay screenshots. Notably, developers must now run their games through Steam for at least five minutes before submission to catch potential issues that could affect user experience. These adjustments aim to reduce stress for developers and improve the review timeline.
2026-11-04 | Game Developer: Valve warns of slower Steam approvals, possibly due to AI game surge
Valve has announced that the approval process for games on Steam is experiencing delays, potentially due to a surge in submissions, particularly from AI-driven games. In a blog post, Valve stated that review times have extended from the usual 3-5 days to up to 12 business days. Developers have reported waiting 2-3 weeks for communication, with some facing rejections for unclear reasons. Valve advises developers to ensure their game builds meet specific criteria to expedite approval.
2026-11-05 | Eurogamer: Valve explains why it's running behind on Steam game approvals, asks developers to perform basic release checks to prevent re-reviews
Valve has acknowledged delays in Steam game approvals due to a surge in submissions, now taking up to 12 business days instead of the usual three to five. The backlog is largely caused by re-reviews for games that fail to meet quality assurance checks. To address this, Valve has updated the release checklist with stricter requirements, including testing games through Steam for at least five minutes and specifying necessary redistributables.
Nexus Mods Adds Mandatory AI Disclosure As Backlash Grows
Date: 2026-11-03 | Source: TechRaptor
Nexus Mods announced mandatory AI disclosure for mod uploads, requiring authors to declare AI usage and explain its application. While not banning AI-generated mods, they emphasize transparency and set criteria for acceptable use. A 60-day grace period for existing mods to comply will run from November 3, 2026, to January 2, 2027. The decision comes amid growing backlash against AI in gaming, with itch.io also implementing AI disclosure filtering.
Nexus Mods Adds Mandatory AI Disclosure As Backlash Grows
2026-11-03 | VGC: Nexus Mods rules out full AI ban despite community backlash
Nexus Mods has updated its policy on generative AI, requiring mod authors to disclose AI usage but ruling out a full ban on AI mods. Authors must provide a public explanation of AI involvement in their mods, with a 60-day grace period for compliance. The community remains divided, with some advocating for a ban while others appreciate AI's role in making modding more accessible. Nexus emphasizes its commitment to supporting human creativity amid evolving technology.
2026-11-04 | Rock Paper Shotgun: "An outright ban will not eliminate AI from the modding process," Nexus Mods say as they rule out barring generated creations from their site
Nexus Mods has decided against an outright ban on AI-generated mods, opting instead to enhance transparency by requiring modders to disclose AI usage. CEO Victor Folmann emphasized the importance of labeling AI-assisted content to inform users. New rules will mandate public explanations for AI usage and improve visibility of AI tags. A 60-day grace period for compliance is set until January 2nd, with plans for stricter moderation and security measures against malicious AI-generated content.
2026-11-04 | IGN: Nexus Mods Forces Mandatory AI Disclosures and Filters, Explains Why It Won't Ban AI Mods
Nexus Mods has implemented mandatory disclosures for mods that utilize AI-assisted code, allowing users to filter these mods in their searches. Co-owner Victor Folmann explained that banning AI mods outright is impractical due to the pervasive use of AI in game development. Modders must now declare AI involvement and provide explanations on their mod pages. Existing mods have until January 2 to comply, or face account restrictions.
2026-11-04 | Eurogamer: Nexus Mods introduces new AI disclosure rules, but won't ban AI mods outright
Nexus Mods has introduced new guidelines requiring mod authors to disclose the use of AI in their creations, while not banning AI-generated mods outright. Authors have 60 days to comply with these rules, which aim to promote transparency. The site is also addressing issues related to remixing other authors' mods and AI-generated thumbnails, acknowledging the complexities involved. These changes follow similar actions by other platforms like itch.io and Valve regarding AI content.
2026-11-04 | PC Gamer: Nexus Mods takes the Valve approach to AI-generated content: No outright bans but mandatory disclosures
Nexus Mods has implemented new rules regarding AI-generated and AI-assisted mods, requiring modders to disclose the extent of AI usage in their projects. Modders must indicate whether their mods are "AI-generated," "AI-assisted," or free of AI influence. A 60-day grace period for existing mods to comply starts on November 3, 2026. Nexus pledges not to use mods for AI training or sell them for such purposes, while acknowledging that enforcement may be challenging.
Ubisoft reportedly among bidders for Dishonored and Marvel’s Blade dev Arkane from Microsoft
Date: 2026-11-03 | Source: Destructoid
Ubisoft is reportedly among multiple bidders for Arkane, the studio behind Dishonored and the upcoming Marvel’s Blade game, as Microsoft seeks to divest the studio amid a company reset. Arkane has a short timeframe to secure a buyer to avoid closure, risking hundreds of jobs. The studio's recent release, Redfall, was poorly received, increasing pressure on the future of Blade, which has not been showcased since its debut trailer three years ago.
Ubisoft reportedly among bidders for Dishonored and Marvel’s Blade dev Arkane from Microsoft
2026-11-03 | VGC: Ubisoft has reportedly offered to buy Arkane Lyon from Xbox
Ubisoft has reportedly bid to acquire Arkane Lyon from Xbox, with at least two other companies also interested. This potential sale is part of Xbox's restructuring under CEO Asha Sharma, which includes layoffs and studio changes. Arkane's future, including its upcoming game Marvel’s Blade, remains uncertain. Concerns arise over Arkane's prospects under Ubisoft, given the latter's own restructuring and layoffs. Ninja Theory is also seeking a buyer amid similar challenges.
2026-11-03 | Insider Gaming: Ubisoft, Others Have Looked Into Buying Arkane Studios
Ubisoft has made an offer to acquire Arkane Studios, which is currently facing potential closure. Reports indicate that two other companies have also expressed interest, but no agreements have been reached. Microsoft extended the deadline for Arkane to find a buyer, originally set for November 13, by an additional month. This situation follows Microsoft's restructuring efforts, which included potential closures of several studios.
2026-11-03 | Rock Paper Shotgun: Ubisoft are reportedly tapped as one potential company that could acquire Arkane, though the Dishonored studio's own management may be in the running too
Ubisoft is reportedly interested in acquiring Arkane Studios from Microsoft, having made a bid for the Dishonored developer. Other gaming companies are also in the running, and there’s a possibility that Arkane could be sold to its own management. Microsoft is exploring options ahead of a December deadline due to French labor laws, as part of broader cuts affecting several studios and thousands of staff layoffs.
2026-11-03 | Pure Xbox: Report: Xbox Has Had Multiple Offers For Arkane Studios, Marvel's Blade Close To Completion
Multiple offers have been made for Arkane Studios, including bids from Ubisoft, as Xbox seeks solutions to avoid closing the studio. Xbox has not reached an agreement with any buyers and is considering selling to management. The deadline for a decision is set for December. Additionally, Arkane's Marvel's Blade project is anticipated to release within the next one to two years, though its future is uncertain amid these negotiations.
2026-11-04 | Push Square: Ubisoft One of Multiple Companies to Bid for Dishonored Dev Arkane
Ubisoft is among several companies bidding for Arkane Studios, the developer of Dishonored, as Microsoft plans to sell the studio. Bloomberg's Jason Schreier reports that no deal has been finalized, and Xbox is considering selling to Arkane's management. Any agreement would likely allow Arkane to complete development on Marvel's Blade, expected in the next year or two. The deadline for potential deals has been extended to December 13, 2026.
2026-11-04 | GamesIndustry.biz: Ubisoft reportedly seeking to acquire Arkane Lyon from Xbox
Ubisoft is reportedly in negotiations to acquire Arkane Lyon from Xbox, following an extension of the studio's consultation period. Bloomberg sources indicate Ubisoft is one of three companies interested, as Xbox explores options ahead of a December deadline. The studio's management may also consider a buyout, similar to previous cases with Double Fine and Compulsion Games. Xbox has not finalized any agreements, and restructuring has led to significant layoffs across its studios.
2026-11-04 | Eurogamer: Ubisoft and at least two other companies are interested in buying Arkane, according to new report
Ubisoft and at least two other companies are reportedly interested in acquiring Arkane Studios, which is facing closure after Xbox's decision to divest. Arkane has until December to secure a buyer, with offers already on the table. This acquisition could save around 217 jobs and allow the completion of Marvel's Blade, expected to release within the next year or two. The situation follows significant layoffs at Xbox as part of a business reset.
2026-11-04 | Metro: Ubisoft looking to buy Deathloop’s Arkane Lyon from Xbox claims report
Ubisoft is reportedly interested in acquiring Arkane Lyon, the studio behind Deathloop and Dishonored, amid Xbox's significant job cuts affecting 1,868 employees. Negotiations for Arkane Lyon's future are ongoing, with a deadline extended to December 13, 2026. Other companies have also made bids, and Xbox is considering selling the studio to its management. The fate of Arkane's IPs and their upcoming Marvel's Blade game remains uncertain.
2026-11-04 | Game Developer: Ubisoft among the bidders for Arkane as Xbox looks to sell the studio
Ubisoft is among the bidders for Arkane, the studio known for titles like Prey and Dishonored, as Microsoft seeks to divest multiple studios following a structural reset. Arkane is currently accepting bids, with no deal finalized yet. The studio aims to complete work on Marvel's Blade, expected in 1-2 years. Microsoft may also consider selling Arkane to its management, similar to past divestitures. The situation is urgent, as layoffs loom for the studio's employees.
GTA 6 Has Made Over $750 Million in Pre-Sales
Date: 2026-11-03 | Source: Insider Gaming
GTA 6 has achieved over $750 million in pre-order sales just two weeks before its release, with 7.71 million units sold. The PS5 accounts for 74% of sales, generating $559 million, while the Xbox Series consoles contribute $192 million. An analytics firm predicts the game could reach $5.2 billion in revenue during its launch week. Rockstar has also announced the official pre-load date, which may further increase pre-orders.
GTA 6 Has Made Over $750 Million in Pre-Sales
2026-11-04 | IGN: GTA 6 Rakes in Over $750 Million in Preorders 2 Weeks Ahead of Release Date
GTA 6 has generated over $750 million in preorders across PlayStation 5 and Xbox, with a notable 74% of sales on PlayStation. The game launches on November 19, 2026, and is anticipated to surpass GTA 5's record of $1 billion in three days. CEO Strauss Zelnick attributes high preorder numbers to fans opting for the $100 Ultimate Edition, emphasizing that the pricing reflects the game's value.
2026-11-05 | GamesIndustry.biz: Sensor Tower: GTA 6 pre-orders almost reach 8m, 74% bought on PlayStation 5
Grand Theft Auto 6 has nearly reached eight million pre-orders, generating an estimated $751 million in revenue, with 74% of pre-orders for PlayStation 5. The game is projected to significantly boost full game spending this year. Analysts expect launch sales could range from 25 to over 50 million units, with pre-orders currently 148% ahead of 2022's Call of Duty: Modern Warfare 2.
2026-11-05 | Metro: GTA 6 isn’t even out yet and it’s already sold eight million copies
Pre-orders for GTA 6 are nearing $1 billion, with estimates indicating it has sold approximately 7.71 million copies before release. Launching on November 19, the game is projected to generate at least $3.25 billion in its first week. Sensor Tower reports that 74% of pre-orders are on PlayStation 5, aided by Sony's marketing. Rockstar has also released new screenshots, reaffirming previously shown content.
2026-11-06 | PC Gamer: Rockstar's having a sale on old GTA games on the only platform Grand Theft Auto 6 isn't coming to (ours)
Grand Theft Auto 6 is set to release on November 19 for PlayStation 5 and Xbox Series X/S, but PC gamers can take advantage of pre-release discounts on older GTA titles. The GTA Trilogy (including GTA 3, Vice City, and San Andreas) is available for $19.79, and GTA 4: Complete Edition is priced at $6. These deals are exclusive to Steam and will last until GTA 6's launch. The discounts are notable, as they are among the lowest ever for these titles.
Bethesda has officially confirmed that The Elder Scrolls 6 is called Sentinel
Date: 2026-11-03 | Source: VGC
Bethesda has confirmed that the next installment in The Elder Scrolls series will be titled The Elder Scrolls VI: Sentinel. The announcement was made during a video celebrating Bethesda's 40th anniversary. While further details are pending, the title supports speculation that the game will be set in Hammerfell, with potential exploration of Iliac Bay and Sentinel City. Former Bethesda designer Bruce Nesmith expressed hope that this would allow for boat exploration in the game.
Bethesda has officially confirmed that The Elder Scrolls 6 is called Sentinel
2026-11-03 | Eurogamer: The Elder Scrolls 6: Sentinel is confirmed, finally getting new trailer and full name, 8 years, 4 months, and 23 days after its reveal
The Elder Scrolls 6, now titled Sentinel, was officially revealed by Xbox and Bethesda on November 3, 2026, over eight years after its initial announcement. The trailer showcased sand physics and included a quote from Yazar, Moth Priest of Hammerfell. The game is set in Hammerfell and will explore the history of the Elder Scrolls. Asha Sharma, CEO of Xbox, mentioned playing the game in August. Future footage may be shown at The Game Awards on December 10, 2026.
2026-11-03 | Gematsu: The Elder Scrolls VI: Sentinel subtitle announced
The sixth entry in the Elder Scrolls series is officially titled The Elder Scrolls VI: Sentinel, as announced by Bethesda Softworks and Bethesda Game Studios during a video celebrating the studio's 40th anniversary. The teaser trailer includes a quote attributed to Yazar, Moth Priest to High Queen Iradne of Hammerfell. Bethesda confirmed that development is ongoing and more details will be shared in the future.
2026-11-03 | Insider Gaming: Bethesda Officially Confirms The Elder Scrolls 6: Sentinel as Its Next Game
Bethesda has confirmed that the next installment in The Elder Scrolls series will be titled Elder Scrolls 6: Sentinel. The announcement was made during a special video celebrating Bethesda's 40th anniversary, which features a quote hinting at the game's narrative. The video is available on Bethesda's YouTube channel.
2026-11-03 | Nintendo Life: 'The Elder Scrolls 6' Finally Has An Official Title
The next entry in Bethesda's The Elder Scrolls series is officially titled The Elder Scrolls VI: Sentinel, as revealed by Todd Howard in a 40th anniversary video. The announcement includes a brief glimpse of a metallic scroll and a quote from a character in the game. No release date, confirmed platforms, or gameplay details have been provided yet. Bethesda's support for Switch 2 raises hopes for its availability on that platform.
2026-11-03 | Push Square: Skyrim's Successor Finally Re-Revealed as The Elder Scrolls 6: Sentinel
The Elder Scrolls 6: Sentinel has been officially revealed as Bethesda's next open-world RPG, announced during the developer's 40th anniversary celebrations. A brief trailer features sand blowing across an Elder Scroll and a quote from Yazar, a Moth Priest. The game will take place in Sentinel, a capital city in Hammerfell, known for its deserts and ancient ruins. Bethesda cautions that more details will take time to emerge.
2026-11-03 | PC Gamer: The Elder Scrolls 6: Sentinel is finally made official
The next installment in Bethesda's Elder Scrolls series is officially titled "Sentinel," revealed during a video commemorating the studio's 40th anniversary. Todd Howard announced the title, noting it is set at least five years after Skyrim, with a focus on Hammerfell, the home of the Redguards. The teaser features a sandy backdrop, indicating a shift in setting from previous reveals. No additional details were provided.
2026-11-03 | Pure Xbox: Xbox CEO Congratulates Bethesda As The Elder Scrolls 6 Gets 'Official Name Reveal' Trailer
The Elder Scrolls 6 has officially been named "Sentinel," revealed during Bethesda's 40th anniversary celebrations. The trailer mentions Hammerfell, hinting at the game's setting. Xbox CEO Asha Sharma congratulated Bethesda on this milestone. The announcement was part of a video featuring Todd Howard, who indicated it was the right moment to unveil the name. Speculation suggests it may be a launch title for Project Helix, though a Bloomberg reporter estimates it’s still over two years away.
2026-11-03 | Game Informer: The Elder Scrolls VI Has An Official Subtitle And It's 'Sentinel'
The Elder Scrolls VI is officially titled The Elder Scrolls VI: Sentinel, as announced by Bethesda on social media. The title is accompanied by a quote from Yazar, Moth Priest to High Queen Iradne of Hammerfell. Sentinel, a major kingdom in Hammerfell, suggests the game will feature desert locations. The release date remains unconfirmed, with the game first announced at E3 2018, making it nearly seven years since then.
2026-11-03 | Destructoid: Eight years later, Elder Scrolls 6 finally has an official title, but still no release date anywhere in sight
The Elder Scrolls 6 has officially been titled The Elder Scrolls 6: Sentinel, announced during Bethesda's 40th anniversary celebration. This marks 15 years since Skyrim's release and over eight years since TES6 was first revealed. While development is ongoing, no release date has been provided. Xbox CEO Asha Sharma praised the announcement, but speculation remains about platform exclusivity and the timeline for further details.
2026-11-03 | Insider Gaming: The Elder Scrolls 6: Sentinel is Still “Years Away”
The Elder Scrolls 6, titled 'Sentinel,' has been officially confirmed by Bethesda, but journalist Jason Schreier reports that it is still more than two years away from release. The game was first announced in 2018 alongside Starfield, and there is currently no specific timeframe for when players can expect to see gameplay. Fans are encouraged to stay tuned for updates while rewatching the name reveal.
2026-11-03 | Rock Paper Shotgun: The Elder Scrolls 6: Sentinel teaser all but confirms Hammerfell setting and means we can finally stop using that eight year old header image with the hills
The Elder Scrolls 6 is officially titled The Elder Scrolls 6: Sentinel, confirming its setting in Hammerfell. This was revealed in a teaser during a video celebrating Bethesda Game Studios' 40th anniversary, featuring an elder scroll buried in sand and a cryptic quote from a moth priest named Yazar. The teaser suggests the game will explore secrets related to elder scrolls and potentially involve thwarting a Thalmor victory.
2026-11-03 | Metro: Elder Scrolls 6 gets official name in Bethesda 40th anniversary video
Bethesda has officially revealed the title of The Elder Scrolls 6 as The Elder Scrolls 6: Sentinel during a 40th anniversary video. The game is set in Sentinel, a desert region in Hammerfell, aligning with previous leaks. Despite the title reveal, substantial details about the game remain scarce, and it is anticipated that the release may not occur until 2028 or later. The development team has faced layoffs, raising concerns about potential delays and crunch periods.
2026-11-03 | IGN: What Does Sentinel Mean? Are Giant Robots Involved? The Elder Scrolls 6: Sentinel Lore Explained
The Elder Scrolls 6 is confirmed to be titled Sentinel and will take place in Hammerfell, a location previously featured in earlier games. Sentinel is a significant maritime city, rich in lore and history, particularly involving the Redguards. The game may explore themes of naval tradition and giant constructs like Numidium, with potential storylines involving the Aldmeri Dominion and the origins of the Elder Scrolls. The release is anticipated in 2038.
2026-11-03 | IGN: The Elder Scrolls VI: Sentinel Finally Got Its Name Today, but Bethesda Says It Will Be 'Some Time Before We’re Ready to Share More'
Bethesda has officially named The Elder Scrolls VI: Sentinel, revealing the title more than eight years after its initial tease at E3 2018. However, the game is expected to be at least two years away from release. Development is ongoing, and while the game is in a playable state, Bethesda has indicated that more information will not be shared for some time. The early announcement was reportedly to mitigate backlash from Fallout 76's poor reception.
2026-11-03 | Push Square: The Elder Scrolls 6: Sentinel Is Still 'At Least Two Years Away' as Disappointment Follows New Trailer
The Elder Scrolls 6: Sentinel is confirmed to be "at least two years away," according to journalist Jason Schreier. Despite a recent trailer, the game remains in development, with significant layoffs at Xbox and Bethesda raising concerns about its timeline and studio morale. Originally announced in 2018, the project has faced challenges, and its success is deemed crucial for Bethesda's future. The 15th anniversary of Skyrim is approaching, highlighting the lengthy wait for fans.
2026-11-03 | PC Gamer: The Elder Scrolls 6 is still a long way off, Bethesda warns: 'It'll be some time before we're ready to share more'
Bethesda has officially unveiled the title and location of The Elder Scrolls VI: Sentinel, but warns that it will be a long time before more information is shared. The studio emphasized that development is ongoing and acknowledged the eight-year gap since the game's initial announcement. Bloomberg's Jason Schreier speculated that the game could be more than two years away from launch, based on insider knowledge of its development timeline.
2026-11-04 | Metro: Games Inbox: How excited are you for The Elder Scrolls 6: Sentinel?
The Elder Scrolls 6 is officially titled "Sentinel," but excitement is tempered due to a lack of substantial content beyond the logo. Readers express skepticism about Bethesda's recent performance, particularly after Starfield. Anticipation grows for a proper reveal at The Game Awards, although some believe it's too early. Additionally, Grand Theft Auto 6's pre-load date is set for November 10th, with the game size confirmed at 212GB and a physical map available at launch.
2026-11-04 | Nintendo Life: The Elder Scrolls 6: Sentinel Is Reportedly Still "More Than Two Years Away"
Bethesda has confirmed that The Elder Scrolls 6 will be subtitled Sentinel, but it is reportedly still "more than two years away," according to Bloomberg's Jason Schreier. This suggests a release at least a decade after its initial announcement in 2018. The lengthy wait highlights the need for studios to be cautious with early announcements, contrasting with Nintendo's recent strategy of keeping projects under wraps until closer to release.
2026-11-04 | IGN: The Elder Scrolls 6: Sentinel Teaser's In-Universe Quote Sparks Timeline Speculation
The teaser for The Elder Scrolls VI: Sentinel features a quote attributed to Yazar, a Moth Priest, dated 4E 206, sparking speculation about the game's timeline. Fans suggest it may occur just five years after Skyrim, impacting regional politics and the ongoing civil war. However, some believe it could be set much later, possibly decades or centuries after Skyrim. Bethesda is expected to explore the history of the Elder Scrolls in this installment, with a release still at least two years away.
2026-11-04 | IGN: The Elder Scrolls 6: Sentinel Will Show Us Just How Serious Xbox Is About Exclusivity
The Elder Scrolls VI: Sentinel is confirmed to be set in Hammerfell, but details on its gameplay, story, and release date remain scarce, with speculation pointing to a potential launch in 2028. The article discusses the implications of exclusivity for Xbox, highlighting past Elder Scrolls titles' exclusivity and the strategic importance of Sentinel for Xbox's future. Xbox CEO Asha Sharma's approach to exclusives could significantly impact the game's success and the console's appeal.
2026-11-04 | VideoGamer: The Elder Scrolls VI: Sentinel is official as Bethesda’s teaser points to Hammerfell
Bethesda has officially named The Elder Scrolls VI as The Elder Scrolls VI: Sentinel, revealed on November 3 during a video celebrating the studio's 40th anniversary. The teaser hints at Hammerfell, the Redguard homeland, but no release date or platforms were announced. The lore passage in the teaser suggests a connection to the in-game date 4E 206, with further details about the setting and story yet to be confirmed.
2026-11-04 | Pure Xbox: 'I'm Telling You This Because It's True' - Reporter On Xbox's Release Window For The Elder Scrolls 6
The Elder Scrolls VI has been officially named "The Elder Scrolls VI: Sentinel," with a teaser trailer released. Bloomberg reporter Jason Schreier states that Xbox is targeting a release window of "more than" two years away, likely placing it in 2028 or later. Schreier emphasizes his credibility as a reporter and aims to clarify misinformation, noting that the game may not launch on current Xbox consoles. A poll indicated 2028 as the most popular anticipated release year.
2026-11-04 | Eurogamer: The Elder Scrolls 6: Sentinel fans ponder split timelines, alternative histories, and more as story speculation runs wild following latest teaser
Following the recent teaser for The Elder Scrolls 6: Sentinel, fans are speculating about the game's story, including themes of split timelines and alternative histories. The teaser, part of Bethesda's 40th anniversary, features a quote from Yazar, a Moth Priest, hinting at significant events in Hammerfell. Theories suggest the Thalmor may be antagonists, and discussions include potential connections to previous series events, such as Dragon Breaks and the Numidium. The game’s release is still years away, fueling anticipation among fans.
2026-11-05 | PC Gamer: The Elder Scrolls 6 is reportedly more than two years away, and some fans are not coping well
Bethesda has officially titled The Elder Scrolls 6 as "Sentinel," but it is reportedly still over two years away from release, according to industry insider Jason Schreier. This announcement has sparked mixed reactions among fans, with some expressing skepticism about the timeline. Speculations about the game's marketing and potential release dates have emerged, including theories about a surprise trailer drop on November 11. The situation reflects ongoing frustrations and hopes within the Elder Scrolls community.
World of Warcraft: Forever arrives November 4 with controller support and Skyborne elves
Date: 2026-11-03 | Source: VideoGamer
World of Warcraft: Forever launches on November 4, featuring official Gamepad (Alpha) controller support and the new Skyborne race. This version, developed by the WoW Classic team, includes three new zones, over 1,000 quests, nine dungeons, and two raids, all while maintaining a level cap of 60. The Skyborne race is available through paid bundles. Blizzard aims to expand the game with new content rather than traditional expansions.
World of Warcraft: Forever arrives November 4 with controller support and Skyborne elves
2026-11-03 | IGN: World of Warcraft Forever Launch Patch Notes Bring Controller Support and Massive Class Changes
World of Warcraft Forever launches on November 4, featuring significant class changes and complete controller support. Key updates include a rollback of some Shaman abilities and nerfs to racial passives. Blizzard aims to refine class identities and will gather player data before further tuning. The gamepad interface is fully functional, allowing for comprehensive gameplay with controllers. Adjustments to quest dynamics and spawn rates are also implemented to enhance player experience at launch.
2026-11-03 | Destructoid: World of Warcraft Forever release countdown: Exact date and time
World of Warcraft: Forever is set to launch on November 4 at 3 PM PT. This new version reimagines the original 2004 MMO, offering improved graphics and over 1,000 new quests in a revamped Azeroth. Key features include the introduction of the Skyborne Elves, a new character creation system based on specific rulesets, and revamped classes and professions. Existing subscribers of World of Warcraft Retail can access it for free.
2026-11-03 | Destructoid: WoW Forever Beta Patch Notes (Nov. 3, 2026) – What’s coming before release?
Blizzard has released the final patch notes for the World of Warcraft: Forever beta ahead of its launch on November 5, 2026. Key changes include increased class power, adjustments to abilities, and improved controller compatibility. Classes received buffs, with specific changes for Druids, Hunters, Mages, and others. Racial abilities were adjusted for balance, and quest settings were modified for smoother gameplay. Respawn rates and bag management were also updated.
2026-11-04 | PC Gamer: WoW: Forever's massive pre-launch balance patch breaks from the chains Classic power, increasing 'the health of higher level creatures to compensate'
WoW: Forever's pre-launch balance patch aims to enhance gameplay by increasing the health of higher-level creatures and adjusting class abilities. Notable changes include significant threat generation boosts for tanks and the introduction of a new ability, "Shank," for rogues. The developers emphasize a focus on unique class strengths rather than homogenization, with plans for ongoing tuning based on player feedback after the game's release next month.
Rockstar details Grand Theft Auto 6 pre-load date and time, and file size
Date: 2026-11-03 | Source: VGC
Rockstar has announced the pre-load date and file size for Grand Theft Auto 6, which releases on November 19. Pre-loading begins on November 10, with the PS5 version starting at midnight local time and the Xbox Series X/S version at 12am GMT. The pre-load file size will be up to 212 GB. Additionally, a printable cover art poster and map will be available as a free digital download on release day, with a physical version for sale shortly after.
Rockstar details Grand Theft Auto 6 pre-load date and time, and file size
2026-11-03 | Insider Gaming: GTA 6 Pre-Load Date and Time Officially Revealed
Rockstar has confirmed that GTA 6 pre-load will begin on November 10, with specific times for each platform: PS5 at midnight local time and Xbox Series X/S at 12 AM GMT. Players will need up to 212 GB of free space. Additionally, a free digital download of the game’s cover art and map will be available on the same date, with a physical version for sale later.
2026-11-03 | Pure Xbox: GTA 6 Download Size & Preload Times Officially Revealed For Xbox Series X|S
Rockstar Games has revealed that the download size for GTA 6 on Xbox Series X|S will be a maximum of 212GB, with preloading starting on November 10th at 12am GMT. The game releases on November 19th at midnight local time. Preload times vary by region, including 4pm PST for North America. Additionally, a free downloadable poster of the GTA 6 artwork and map will be available, or a physical version can be purchased for $0.99.
2026-11-03 | IGN: GTA 6 Preload, Global Release Times and Install Size Confirmed, Rockstar Announces Physical Cover Art Poster and Map of Leonida
Rockstar Games has announced that GTA 6 will be available for digital preload on PS5 starting at midnight local time on November 10, and on Xbox Series X and S at 12am GMT on the same day. The global launch is set for November 19, with an install size of up to 212 GB. Additionally, a printable cover art poster and map of Leonida will be available for download on launch day, with a physical version sold for $0.99 shortly after.
2026-11-03 | Push Square: GTA 6 PS5 File Size Confirmed to Be 212GB, Physical Map Available But Not in Boxed Copies
GTA 6 will require 212GB of storage on PS5, with preload available from November 10, 2026, ahead of its release on November 19, 2026. A physical map of the game world will be available for $0.99 from the Rockstar Store, but not included in boxed copies. A digital download of the box art and map will also be offered.
2026-11-03 | Eurogamer: Grand Theft Auto 6 pre-load begins on 10th November, file size and regional timings released
Grand Theft Auto 6 will be available for pre-load starting on November 10, with a file size of 212GB. On PlayStation 5, it can be pre-loaded at midnight local time, while on Xbox Series X/S, it starts at 12am GMT. Instructions for pre-loading on both platforms are available on the Rockstar Games support site. The announcement follows recent news about the game's size and union recognition for Rockstar employees.
2026-11-03 | PlayStation.Blog: Grand Theft Auto VI pre-download begins November 10
Grand Theft Auto VI launches on November 19 for PlayStation 5, with pre-download starting November 10. Players should set up their PlayStation accounts, pre-order the game for exclusive content, and ensure at least 212GB of storage is available for the download. Additionally, players can personalize their experience with various PS5 accessories. More information will be provided as the launch date approaches.
2026-11-03 | PlayStation LifeStyle: GTA VI PS5 Preload Going Live Sooner Than We Thought
Rockstar Games announced that the preload for GTA VI on PS5 will begin on November 10, ahead of its release on November 19. Players must preorder the game and have at least 212 GB of storage. A free printable map and cover art will be available on launch day, with a physical version sold separately. The standard edition is priced at $79.99, and the Ultimate Edition at $99.99, both offering a bonus 1-month GTA+ subscription with preorder.
2026-11-03 | Insider Gaming: How Many GB is GTA 6? GTA 6 File Size on PlayStation & XBOX, Explained
GTA 6 is set to release on November 19, 2026, requiring 212 GB of storage for pre-load on PlayStation and Xbox Series X|S. Rockstar Games confirmed this file size, which may vary slightly by device. This size positions GTA 6 among the largest in gaming history, with future updates likely increasing the storage needs. The article also references the game's extensive features justifying its size.
2026-11-03 | Game Informer: You Can Preload Grand Theft Auto VI On PS5 and Xbox Next Week, And You'll Want To Because It's Massive
Digital preloading for Grand Theft Auto VI will start on November 10 for Xbox Series X/S and at midnight local time for PS5, ahead of its November 19 launch. The preload file will require 212 GB. Rockstar will also release a free printable cover art poster and map on launch day, with a physical version available for $0.99 shortly after. The game will not have physical discs, but a code-in-box version will be sold at retail starting November 12.
2026-11-03 | Metro: GTA 6 physical map has to be bought separately and won’t be in boxed copies
Rockstar has confirmed that GTA 6 will not include a physical map in boxed copies, which will be sold separately. Pre-load for digital copies begins on November 10, with the game launching at midnight local time on November 19, 2026. A printable map will be available for free online, while a physical version can be purchased for $0.99 or obtained as a gift with other purchases. The standard edition is priced at £69.99, and the ultimate edition at £89.99.
2026-11-04 | Insider Gaming: GTA 6 Preload Release Date & Exact Start Times
Preloads for Grand Theft Auto 6 begin on November 10, allowing players to download the game ahead of its launch on November 19 for PS5 and Xbox Series X|S. PS5 preloads start at midnight local time, while Xbox preloads begin at 4 PM PT on November 9. The game requires 212 GB of data, making early downloading beneficial for players with slower internet connections. Specific preload times for various time zones are provided.
Helldivers 2: new poisonous Terminid types, more bug caves spawn across the galaxy today
Date: 2026-11-03 | Source: PlayStation.Blog
Helldivers 2 has introduced new Noxious Terminid types, including the fast and venomous Noxious Scavenger and the hulking Noxious Spewer, which can immobilize players with its Web Spit. Additionally, bug caves have expanded across various biomes, creating new challenges for players. The Noxious strain inflicts poison, affecting vision and health, but stims can help mitigate the effects. Players are advised to prepare for close-quarters combat in these new environments.
Helldivers 2: new poisonous Terminid types, more bug caves spawn across the galaxy today
2026-11-03 | Rock Paper Shotgun: Venom-toothed Noxious Terminids are soon to infest Helldivers 2, and it's your noble job to sterilise the galaxy for Super Earth
Helldivers 2 will introduce a new subspecies of Terminids, the Noxious Terminids, in its upcoming update. This includes the Noxious Scavengers, which are fast and poisonous but fragile, and the Noxious Spewer, which can immobilize players and explodes when shot. The update will also expand bug caves across various worlds, enhancing gameplay with limited visibility and tight spaces. Players are encouraged to use area-of-effect weapons to combat these threats.
2026-11-03 | Push Square: Helldivers 2's Ever-Changing Universe Evolves Again with New Venomous Terminids
Helldivers 2 has introduced a new venomous strain of Terminids, which burrow beneath the surface and create toxic cave systems on various planets. These faster but more fragile enemies require players to use powerful, less precise weapons like shotguns and flamethrowers. Players must be cautious, as being attacked results in poison damage that can stack over time. The game's evolving nature keeps the experience engaging for players.
2026-11-03 | Insider Gaming: Helldivers 2 Update Adds New Noxious Terminids
Helldivers 2 has received a new update introducing Noxious Terminids, including the Noxious Scavenger and Noxious Spewer, each with unique poisonous attacks. Players will encounter these enemies across various biomes, with new caves featuring challenging environments. The update also includes effects from Noxious Venom, impacting players' health and abilities. To alleviate poisoning, players can use Stims.
Bill & Ted’s Excellent Adventure: Arcade announced for PS5, Xbox Series, Switch, and PC
Date: 2026-11-03 | Source: Gematsu
Art of Play has announced "Bill & Ted’s Excellent Adventure: Arcade," a side-scrolling action adventure game for PS5, Xbox Series, Switch, and PC (Steam). The game features Bill and Ted as they travel through time, meeting historical figures like Billy the Kid and Socrates. It includes 15 levels, couch co-op multiplayer, and mini-games. A release date and crowdfunding campaign details are yet to be announced.
Bill & Ted’s Excellent Adventure: Arcade announced for PS5, Xbox Series, Switch, and PC
2026-11-03 | Time Extension: Most Triumphant! Bill & Ted's Excellent Adventure: Arcade Announced For PC and Consoles
Developer Art of Play has announced "Bill & Ted's Excellent Adventure: Arcade," an arcade adventure game based on the 1989 film, currently in development for PC and consoles. A crowdfunding campaign will launch on Backerit in February 2027. The game features two-player co-op, minigames, and dialogue from the original film, though it appears the original actors will not record new lines. The game aims to be a vibrant tribute to the movie.
2026-11-03 | Push Square: Bill & Ted Rock Out on PS5 in New Side-Scrolling Arcade Adventure
Bill & Ted's Excellent Adventure Arcade has been announced for PS5 as a side-scrolling action game for up to two players. Players will travel through time to recruit historical figures, featuring voice lines from the film and an 80s rock soundtrack. Gameplay includes brawling and minigames, with an arcade mode available after completing the story. No release date has been provided, but a launch is expected next year.
2026-11-03 | VGC: A new retro-inspired game based on Bill & Ted is in development
A new retro-inspired game titled "Bill & Ted’s Excellent Adventure: Arcade" is in development by Art of Play Interactive. It will be a side-scrolling beat 'em up for PS5, Xbox Series X/S, Switch, and PC, featuring voice acting from Keanu Reeves and Alex Winter. The game includes mini-games with historical figures and supports solo and two-player co-op modes. It launches on Backerkit in early 2027, offering exclusive merchandise and metallic phone booth cards for backers.
South of Midnight director says he wouldn’t have funded it if he was Xbox, and he knew ‘Rome would burn’ eventually
Date: 2026-11-03 | Source: VGC
David Sears, director of South of Midnight, expressed that he wouldn't have funded the game if he were in Xbox's position, predicting eventual cuts to less profitable projects. He acknowledged Xbox's efforts to diversify its library but felt it was unsustainable. Following Microsoft's layoffs in July 2026, Compulsion Games was allowed to become independent again. Sears praised Microsoft's humane approach compared to its past, noting the studio's journey from indie to acquisition and back.
South of Midnight director says he wouldn’t have funded it if he was Xbox, and he knew ‘Rome would burn’ eventually
2026-11-03 | IGN: South of Midnight Creative Director Would Have Turned Off Xbox 'Money Tap' Earlier, Says Funding Was 'Unsustainable'
David Sears, creative director of South of Midnight, expressed concerns about Xbox's previous funding model, stating he would have ended it earlier due to its unsustainability. Launched in 2025, South of Midnight received critical acclaim but failed commercially, leading Compulsion Games to split from Xbox amid a broader restructuring. Sears praised Microsoft's humane approach in allowing studios to gain independence rather than shutting them down.
2026-11-03 | Rock Paper Shotgun: "There’s always a night when Rome burns": South Of Midnight director says that Xbox funding it was "unsustainable", at least in hindsight
Compulsion Games' former director, David Sears, expressed concerns about the sustainability of Xbox's funding for their game South of Midnight during its development. In a MinnMax interview, he reflected on the risks involved, suggesting that he might have cut funding earlier if he were in charge. Sears noted that while he appreciated the support, he believed the funding model was ultimately unsustainable, highlighting a shift in Microsoft's approach to studio management compared to its past.
2026-11-03 | Pure Xbox: South Of Midnight Director Reflects On Why He Was 'Always Worried' About Funding At Xbox
David Sears, director of South of Midnight, expressed concerns about funding sustainability from Xbox after the game's release. Despite its positive reception, Xbox parted ways with Compulsion Games due to revenue issues. Sears noted that while he valued the support from Microsoft, he always feared a funding cut could lead to negative consequences. Ultimately, Xbox shifted focus to core franchises, but Sears remains proud of the game's creation and its potential to become a cult classic.
2026-11-03 | Push Square: South of Midnight's Director Wouldn't Have Funded It, Says Xbox's Approach Was Unsustainable
David Sears, director of Compulsion Games' South of Midnight, expressed concerns about Xbox's funding model for smaller titles, calling it unsustainable. He noted that while Xbox supported high-risk projects, the "infinite money" approach couldn't last. Sears feared funding cuts could lead to negative outcomes, and despite the game's quality, it underperformed commercially, with estimates suggesting only about 16,000 sales on PS5. Xbox's funding strategy has shifted under new leadership, focusing on cuts to stabilize the business.
2026-11-03 | Game Developer: South of Midnight director was 'always worried' about 'Rome burning' at Xbox
David Sears, director of South of Midnight, expressed concerns about funding sustainability at Xbox in an interview, stating he would not have funded the game himself. He noted that Xbox aimed to diversify its portfolio with non-mainstream titles but felt the initiative lacked long-term viability. Sears praised Microsoft's decision to allow Compulsion to go independent rather than shut it down, calling the current leadership "more humane." South of Midnight has received multiple awards, including a BAFTA.
Remedy Q3 revenue triples to €39.6m following launch of Control Resonant
Date: 2026-11-03 | Source: GamesIndustry.biz
Remedy's Q3 revenue reached €39.6 million, a 226% increase, driven by the launch of Control Resonant on September 24. The game sold over one million units, making it Remedy's fastest-selling title. Nearly half of Resonant players are new to the franchise. Game sales and royalties accounted for €35 million of the revenue. CEO Gaudechon emphasized the importance of expanding the player base and the potential for future growth, supported by strong reviews and marketing efforts.
Remedy Q3 revenue triples to €39.6m following launch of Control Resonant
2026-11-03 | Eurogamer: Remedy revenue soars by 226% following release of Control Resonant, the developer's fastest-selling game ever
Remedy's revenue increased by 226% following the September release of Control Resonant, generating €39.6m in Q3. CEO Jean-Charles Gaudechon called it a "defining milestone." Nearly half of the players were new to the franchise, with the US leading in player numbers. Control (2019) also saw increased sales. The studio aims to expand Resonant's reach while working on other projects, including the Max Payne remakes. Control Resonant surpassed one million sales despite mixed critical reception.
2026-11-03 | VGC: Control Resonant is the ‘fastest selling’ game in Remedy’s history, says CEO
Control Resonant has achieved over one million sales, making it the fastest-selling game in Remedy's history, according to CEO Jean-Charles Gaudechon. The milestone was reached three weeks post-launch, on October 15, coinciding with its physical release on Xbox and PlayStation. Approximately 50% of players are new to the series, contributing to a successful sales quarter for Remedy, which is notable as this is their first self-published game of this scale.
2026-11-03 | Push Square: Control Resonant Is Remedy's Fastest Selling Game Ever, Led to a Massive Boost in Revenue
Remedy Entertainment's latest release, Control Resonant, has become the company's fastest-selling game, achieving 1 million copies sold within three weeks of launch. This success contributed to a 226% year-on-year revenue increase in Q3 2026, with operating profit rising to €0.6 million from a €16.4 million loss the previous year. The US is the largest market, and nearly half of the players are new to the Control series.
2026-11-03 | Game Developer: Half of Control Resonant's players were 'new' to the franchise
Remedy Entertainment reported strong financial results for Q3 FY 2026, driven by the release of Control Resonant, which generated €39.6 million in revenue. Notably, half of its players are new to the franchise, indicating a growing audience. CEO Jean-Charles Gaudechon emphasized the importance of reaching new players. Additionally, console players in Brazil are becoming a significant market for Remedy. The company aims to leverage 2.4 million wishlists to boost long-term sales.
2026-11-03 | TechRaptor: Remedy Celebrates Increased Revenue and Announces Early Discount On Control Resonant
Remedy's Q3 2026 financial report shows a 226% revenue increase to €39.6m, largely driven by the success of Control Resonant, which sold over one million copies shortly after launch. Nearly half of the buyers were new to the series, with the US leading in sales. To attract more players, Remedy is offering a 20% discount on the game across platforms. CEO Jean-Charles Gaudechon highlighted this as a significant milestone for their first self-published release.
2026-11-03 | PC Gamer: Control Resonant is Remedy's fastest-selling game to date, tripling the studio's quarterly revenue
Control Resonant has become Remedy Entertainment's fastest-selling game, tripling the studio's quarterly revenue to €39.6 million ($44.3 million) from €12.2 million ($13.7 million) last year. The game sold its millionth copy within the first week of launch on October 15. CEO Jean-Charles Gaudechon noted that nearly 50% of players are newcomers to the franchise, highlighting the game's success in expanding Remedy's audience. The company aims to maintain momentum and improve long-term sales.
Former XBOX COO Denies Being Fired for Policy Violations
Date: 2026-11-02 | Source: Insider Gaming
Helen Chiang, former COO of XBOX, addressed rumors regarding her departure from the company in a LinkedIn post, denying any involvement in policy violations such as leaking confidential information or engaging in discrimination or fraud. She emphasized her commitment to core values and criticized the narrative surrounding her exit. XBOX has faced layoffs since CEO Asha Sharma's appointment in February 2026, but remains optimistic about console demand.
Former XBOX COO Denies Being Fired for Policy Violations
2026-11-02 | Pure Xbox: Former Xbox COO Issues Lengthy Departure Statement To 'Set The Record Straight'
Helen Chiang, former Xbox COO, issued a statement on LinkedIn addressing speculation about her abrupt departure from Microsoft. She denied being fired for policy violations, leaking confidential information, or engaging in misconduct. Chiang emphasized her loyalty to Xbox and clarified that she did not leave for a competitor or due to ambition for a bigger role. She expressed concerns about how her case was handled and aimed to set the record straight regarding her legacy and values.
2026-11-02 | Aftermath: Ex-Xbox COO’s ‘Not Involved In Embezzlement’ T-Shirt Has People Asking A Lot Of Questions Already Answered By Her Shirt
Helen Chiang, the former COO of Xbox, publicly denied various allegations regarding her abrupt departure from Microsoft, including claims of embezzlement and discrimination. In her LinkedIn post, she clarified that she did not leak confidential information, did not leave for a competitor, and did not seek a larger role. Chiang expressed concerns about the fairness of her treatment and criticized the leadership at Xbox, suggesting deeper issues within the company.
2026-11-03 | VGC: Former Xbox COO denies claims she was ‘fired for a policy violation’, says reports are ‘not the whole story’
Former Xbox COO Helen Chiang has refuted claims regarding her departure from the company, specifically denying allegations of being terminated for policy violations. In a LinkedIn statement, she clarified that she did not leak confidential information, engage in misconduct, or leave for a competitor. Chiang expressed concerns about the fairness of her departure and emphasized her commitment to Xbox over her 21-year career. She concluded by stating that the narrative surrounding her exit is incomplete.
2026-11-03 | Game Developer: Former Xbox COO Helen Chiang pushes back on characterizations of her departure
Former Xbox COO Helen Chiang addressed speculation surrounding her departure after three months, countering claims she was fired for a policy violation. In a LinkedIn post, she denied allegations of leaking information or engaging in misconduct. While she did not specify the reasons for her exit, she expressed concerns about fairness in how standards were applied to her case. Former VP Shannon Loftis supported Chiang, criticizing Xbox leadership and calling the situation a "clown show.
Thief: The Dark Project Remastered launches December 3
Date: 2026-11-02 | Source: Gematsu
Thief: The Dark Project Remastered will launch on December 3 for multiple platforms, including PS5, Xbox Series, Switch 2, PS4, Switch, and PC. Pre-orders are available for Standard and Digital Deluxe Editions. The remaster features enhanced graphics, all original content, and quality of life improvements. Players will experience the game's pioneering stealth mechanics and explore complex levels as Garrett, a Master Thief.
Thief: The Dark Project Remastered launches December 3
2026-11-02 | Push Square: Stealth Classic Thief: The Dark Project Returns for a PS5 Remaster with New Content
Thief: The Dark Project is being remastered for PS5, releasing on December 3, 2026. The remaster features 4K resolution, 120 FPS, and includes the original game, three missions from Thief: Gold, and a new campaign titled The Tarnished Mirror. This campaign connects The Dark Project to Thief 2 and introduces new gameplay elements. The remaster also offers modern controller support, trophies, and various quality of life improvements. Pre-orders are available now.
2026-11-02 | Time Extension: Thief: The Dark Project Remastered Brings Its Sticky Fingers to PC and Consoles Next Month
Eidos Montreal, in collaboration with Atari and Nightdive Studios, will release Thief: The Dark Project Remastered on December 3 for PC and consoles. This remaster enhances the original 1998 stealth game with 4K visuals, 60 FPS, an updated control scheme, and modern UI features. A physical "Trapezoid Edition" will also be available, including a Steelbook and remaster diary. Pre-orders are currently open.
2026-11-03 | PlayStation LifeStyle: PS5 Remaster of 1998 Classic Action Game Gets Release Date
Thief: The Dark Project Remastered will launch on PS5 and PS4 on December 3, 2026, with preorders available on the PS Store. The standard edition is priced at $29.99, while the Digital Deluxe Edition costs $34.99 and includes additional content such as a remaster diary, soundtrack, and a novel preview. The remaster features the story expansion “The Tarnished Mirror,” set after the original game's events.
Review: Godzilla: Destroy All Monsters Melee Remastered (Switch 2) - The King Returns With A Fun But Thin Kaiju Brawler
Date: 2026-11-02 | Source: Nintendo Life
Godzilla: Destroy All Monsters Melee Remastered for Switch 2 revives the 2002 classic with Unreal Engine 5 visuals and online multiplayer. Players choose from 12 kaiju to battle in city arenas against an alien race, the Vortaak. The game features simple controls, distinct monster movesets, and modes like Adventure, Survival, and Destruction. While the remaster excels in presentation and accessibility, it suffers from repetitive unlock mechanics and lacks a rich narrative.
Review: Godzilla: Destroy All Monsters Melee Remastered (Switch 2) - The King Returns With A Fun But Thin Kaiju Brawler
2026-11-02 | PlayStation.Blog: Godzilla: Destroy All Monsters Melee Remastered fighter guide
Godzilla: Destroy All Monsters Melee Remastered launches on PlayStation 5 on November 3. The article provides a fighter guide for the game, detailing 12 kaiju, including their strengths and ideal player types. Characters like Heisei Godzilla are balanced for all players, while others like King Ghidorah excel in zoning. Each kaiju has unique abilities, catering to different playstyles, from aggressive rushdown tactics with Gigan to defensive strategies with Anguirus.
2026-11-02 | IGN: Godzilla: Destroy All Monsters Melee Remastered Review
Godzilla: Destroy All Monsters Melee Remastered revisits the classic 2002 fighting game, allowing players to choose from 12 iconic kaiju and battle in various locations. The remaster enhances graphics and audio while introducing online multiplayer. It features several modes, including Adventure and Destruction, but lacks a tutorial for deeper gameplay mechanics. The game emphasizes fun and nostalgia, capturing the chaotic spirit of monster battles, reminiscent of childhood gaming experiences.
2026-11-03 | Metro: Godzilla: Destroy All Monsters Melee Remastered review – Power Stone Kaiju Wars
Godzilla: Destroy All Monsters Melee Remastered is a remaster of the original 2002 GameCube fighting game, featuring up to four kaiju battling in destructible environments. The remaster includes 12 playable monsters, with updated graphics but simplistic animation and physics. A major criticism is its unlock system, requiring extensive grinding for characters and maps. Despite these issues, local multiplayer is enjoyable. The game releases on November 3, 2026, for Nintendo Switch 2, PS5, Xbox Series X/S, and PC, priced at £26.75. Score: 6/10.
Xbox Black Friday Sale 2026 Leaks Early, Thousands Of Games Set To Be Included
Date: 2026-11-02 | Source: Pure Xbox
Xbox is preparing for a significant Black Friday sale starting November 19, 2026, with a leaked list of 3,519 items, though the actual number of discounts will be lower. Notable games expected to be discounted include 007 First Light, Ace Combat 8, and Assassin's Creed Black Flag Resynced. Discounts on accessories and consoles may also occur before the sale. Last year's sale began on November 20, featuring over 2000 games.
Xbox Black Friday Sale 2026 Leaks Early, Thousands Of Games Set To Be Included
2026-11-03 | PlayStation.Blog: PlayStation Store’s Black Friday Deals 2026
PlayStation Store's Black Friday Deals for 2026 begin on November 4, offering discounts up to 75% on thousands of PS5, PS4, and PS VR2 games, expansions, and DLC. The sale runs until November 30, with some discounts ending on November 20. A preview of discounted titles includes games like "God of War Ragnarök," "Assassin’s Creed," and "Final Fantasy." Regional discounts will be available on the PlayStation Store page when the sale goes live.
2026-11-03 | Push Square: PS Store Black Friday Sale Begins Tomorrow with Thousands of PS5 Deals
Sony's PS Store Black Friday sale starts on 4th November 2026, featuring "thousands" of deals for PS5 and PS4 titles. While specific discounts are not yet revealed, notable games have been highlighted. A refresh of the sale will occur on 16th November, with the promotion concluding on 30th November. A full roundup of the best deals will be published tomorrow.
2026-11-03 | IGN: PlayStation Officially Announces Its First 2026 Black Friday Sale
PlayStation has announced its 2026 Black Friday sale, starting at midnight on November 4 and running until November 30. The sale will feature discounts up to 75% on PS5, PS4, and PS VR2 games, expansions, and DLC, but no details on console or accessory discounts have been provided. A potential second wave of deals is expected on November 20, which may include hardware discounts. Retailers like Best Buy and Amazon are already offering early deals on older PS5 games.
2026-11-03 | VGC: PlayStation’s Black Friday sale includes Wolverine, Astro Bot, and more
PlayStation's Black Friday sale will run from November 4 to November 30, featuring discounts of up to 75% on various games. Notable titles include Marvel’s Wolverine, Silent Hill: Townfall, and UFC 6. While no hardware deals are expected, the sale may evolve throughout the month with changes in available titles. This sale follows controversy over PlayStation's plan to cease physical game releases by 2028, sparking a boycott movement among some fans.
2026-11-04 | Push Square: PS Store Black Friday Sale Live Now with 2,200+ PS5 Discounts
The PS Store Black Friday sale is now live in the UK, featuring over 2,200 discounts on PS5 games. The sale began at midnight and includes titles like Control Resonant, Death Stranding 2, and Dispatch. A full overview of the deals will be provided later. The main sale started on 4th November 2026 and will refresh with more games on 16th November, concluding on 30th November.
2026-11-04 | IGN: PlayStation’s Black Friday Sale Is Live With Big Discounts on Digital PS5 Games
PlayStation's Black Friday Sale is live from November 4 to 20, featuring discounts on thousands of digital PS5 games, including new titles like Wolverine, Control Resonant, and Silent Hill: Townfall. Sony is using dynamic pricing, with some games showing different prices based on user sign-in status. Notably, Marvel’s Wolverine's digital deluxe edition is discounted to be cheaper than the standard edition by $10, despite a reviewer score of 6/10.
2026-11-04 | Insider Gaming: PlayStation’s Black Friday Sale is Live for Everyone
PlayStation's Black Friday Sale is live from November 4 to November 30, 2026, offering discounts of up to 75% on thousands of PS5, PS4, and PS VR2 games, expansions, and DLC. Notable titles include Marvel’s Wolverine and UFC 6, with discounts primarily on Digital Deluxe and Ultimate Editions. The sale will refresh on November 16, with some deals ending on November 20. Discounts may vary by region.
2026-11-04 | Insider Gaming: Best PlayStation Black Friday Deals For 2026
PlayStation has launched its Black Friday sale early, featuring discounts on over 2,000 games. Notable deals include Marvel’s Wolverine Digital Deluxe Edition for $59.99 (25% off), 007 First Light Deluxe Edition for $39.99 (50% off), and God of War Ragnarok for $29.39 (58% off). Other highlighted titles include Death Stranding 2, Astro Bot, Silent Hill 2, Nioh 3, and Disco Elysium – The Final Cut, with significant price reductions across the board.
2026-11-04 | VGC: PlayStation’s Black Friday sale includes hundreds of PS5 games
PlayStation's Black Friday sale runs from November 4 to November 30, featuring discounts of up to 75% on over 2,246 items, including PS4 and PS5 games and DLC. Notable titles on sale include Silent Hill: Townfall, 007 First Light, and fan favorites like Skyrim and Death Stranding 2. Some games will rotate in and out of the sale, but no hardware deals have been announced, with console prices expected to rise.
Google’s Zelda Ocarina of Time easter egg transports users back to 1998
Date: 2026-11-02 | Source: VGC
Google has introduced an easter egg to celebrate the release of The Legend of Zelda: Ocarina of Time remake on November 5. Typing 'zelda' in the Google search bar reveals the Master Sword, which, when clicked, simulates time travel back to 1998, displaying an old version of Google. The effect is limited to the Zelda search results. The article also mentions other gaming-related easter eggs Google has implemented in the past.
Google’s Zelda Ocarina of Time easter egg transports users back to 1998
2026-11-02 | Nintendo Life: Google's Ocarina Of Time Easter Egg Will Transport You Back To The Internet Of Old
Google has introduced a nostalgic Easter egg for "Ocarina of Time." When users search for the game, a Master Sword icon appears, which, when clicked, transforms the search interface to resemble the look of Google from 1998, featuring blocky site links and a retro logo. This comes just ahead of the anticipated launch of "Ocarina of Time" on Switch 2.
2026-11-02 | IGN: Google Has a Cool The Legend of Zelda: Ocarina of Time Easter Egg That Transports Us Back to the 1998 Era of Search Results
Google has introduced a nostalgic Easter egg related to The Legend of Zelda: Ocarina of Time. By searching "zelda," users can see the Master Sword appear and click it to experience a 1998 version of Google, coinciding with the game's original launch. The remake for Nintendo Switch 2 releases on November 5, with previews highlighting changes from the original. Eiji Aonuma noted that some younger developers on the team had never played the original, which he views positively for the remake's development.
2026-11-02 | Ars Technica: Googling "Zelda" today offers a glimpse of how search worked in 1998
Google has introduced a nostalgic Easter egg to celebrate the upcoming remaster of The Legend of Zelda: Ocarina of Time. By searching for "Zelda" or "Ocarina of Time," users can click on an animated Master Sword that transforms the search results page into a retro 1998 style, featuring a curated list of links related to the game. This homage reflects the time-shifting mechanics of Ocarina of Time and highlights the simplicity of '90s search.
Sony Issues Yet Another PS5 Firmware Update as Jailbreak Whac-a-Mole Continues Ahead of GTA 6 Release
Date: 2026-11-02 | Source: IGN
Sony has released PS5 firmware update 26.07-14.22.00 on November 2, aimed at enhancing security amid ongoing jailbreak efforts by the homebrew community, particularly ahead of GTA 6's release on November 19. This update follows a previous one on October 21 and addresses vulnerabilities that could lead to piracy. The homebrew scene is actively trying to create jailbreaks for the latest firmware, raising concerns about potential game piracy.
Sony Issues Yet Another PS5 Firmware Update as Jailbreak Whac-a-Mole Continues Ahead of GTA 6 Release
2026-11-02 | Push Square: New PS5 Firmware Update Available Now as Sony Cracks Down on Jailbreaks
Sony has released PS5 firmware update version 26.07-14.22.00, focusing on security fixes to combat jailbreaking. This update follows a recent trend of increased jailbreaking attempts, driven by user dissatisfaction and advancements in hacking tools. Sony aims to prevent the installation of emulators and pirated software on compromised consoles, responding quickly to the rising threat from hackers.
2026-11-02 | Insider Gaming: Latest PS5 Firmware Update Improves Security Ahead Of GTA 6 Release
Sony has released a PS5 firmware update (version 26.07-14.22.00) on November 2, focusing on security fixes amid rising jailbreak efforts. This update is particularly timely with the anticipated release of Grand Theft Auto 6, which may require the latest firmware to function. Speculation suggests that the game could be vulnerable to piracy, prompting Sony to enhance security measures. The update weighs 1.267 GB and aims to prevent exploits that could affect gameplay.
2026-11-02 | PlayStation LifeStyle: PS5 System Update Rolled Out to Ring in November 2026
Sony Interactive Entertainment released PS5 system software update 26.07-14.22.00 on November 1, 2026, aimed at addressing the latest PS5 jailbreak ahead of GTA VI's launch. The update includes security fixes and introduces Quick Spectral Super Resolution (QSSR) for enhanced image quality, although its availability to developers is limited. QSSR, developed in collaboration with AMD, promises improvements in image detail and stability on the base PS5.
2026-11-02 | Push Square: Sony Fighting GTA 6 PS5 Piracy with New Firmware Demands
Sony is implementing strict firmware requirements for the PS5 to combat piracy ahead of the launch of GTA 6. Following recent hacking attempts on firmware versions 7.00 to 13.60, Sony has released multiple updates. To play GTA 6, users must have the latest firmware, 14.22.00.00, as reported by PlayStation Game Size, which monitors the PS Store for updates. This move aims to prevent hacking and piracy of the highly anticipated title.
Nagoshi Studio shuts down
Date: 2026-11-02 | Source: Gematsu
Nagoshi Studio, founded by Yakuza creator Toshiro Nagoshi under NetEase Games in November 2021, was officially dissolved on October 31, as per a shareholders’ resolution. The studio announced an action-adventure game titled GANG OF DRAGON in December 2025, featuring actor Ma Dong-seok. In March 2026, it was reported that NetEase planned to cut funding in May, allowing the studio the option to go independent if financially viable.
Nagoshi Studio shuts down
2026-11-02 | Insider Gaming: Nagoshi Studio Officially Shut Down One Year After The Game Awards Reveal
Nagoshi Studio, founded by former Sega executive Toshihiro Nagoshi, has been officially shut down by NetEase, following a halt in funding that impacted the development of their debut title, GANG OF DRAGON. The studio's closure was confirmed in the Japanese government's Official Gazette on November 2, just one year after the game's reveal at The Game Awards. The future of GANG OF DRAGON remains uncertain, with its Steam page still listing it as 'coming soon.
2026-11-02 | VGC: Nagoshi Studio officially closes after NetEase cuts funding
Nagoshi Studio has officially closed after NetEase cut funding, as confirmed by Japan’s Official Gazette. Founded in 2021 by Yakuza creator Toshihiro Nagoshi, the studio was developing its debut title, Gang of Dragon, featuring actor Ma Dong-seok. NetEase's decision followed a funding shortfall of ¥7 billion ($44.4 million). This closure is part of NetEase's broader strategy to reduce international game development, affecting multiple studios worldwide.
2026-11-02 | IGN: Yakuza Series Creator Toshiro Nagoshi's Studio Has Officially Shut Down Before Releasing a Game
Toshiro Nagoshi's studio, Nagoshi Studio, has officially shut down as of October 31, following a shareholders' resolution. The studio, formed in 2022 with investment from NetEase, was set to release its debut game, Gang of Dragon. However, funding issues arose when NetEase decided to withdraw support, citing the game's need for an additional ¥7 billion (approximately $44.4 million) for completion. The studio's closure comes nearly a year after Gang of Dragon's reveal at The Game Awards.
2026-11-02 | GamesIndustry.biz: Gang of Dragon developer Nagoshi Studio shutters months after NetEase cut funding
Nagoshi Studio, the developer of Gang of Dragon, has been officially closed following NetEase's withdrawal of funding earlier this year. The closure notice was published on October 31. Founded by Yakuza creator Toshihiro Nagoshi in 2022, the studio struggled to secure new sponsors after NetEase estimated it would need an additional ¥7 billion ($44.4 million) to complete its game. Nagoshi previously held significant roles at Sega before establishing the studio.
2026-11-02 | Push Square: Yakuza Creator's Gang of Dragon PS5 Game and New Studio Officially Dead
Gang of Dragon, a PS5 game from Yakuza creator Toshiro Nagoshi, has been officially canceled following the closure of Nagoshi Studio on October 31, 2026. This decision comes after NetEase withdrew funding due to the need for an additional ¥7 billion (~$44 million) to complete the project. The game, set in Shinjuku, Tokyo, featured a storyline involving a high-ranking member of a Korean crime syndicate.
2026-11-02 | Game Informer: Yakuza Creator Toshiro Nagoshi's Studio Has Officially Shut Down, Ending Gang Of Dragon's Development With It
Nagoshi Studio, founded by Yakuza creator Toshiro Nagoshi, has officially shut down, halting development on Gang of Dragon, which was announced at The Game Awards last year. Shareholders decided to dissolve the studio on October 31. This closure follows a report that NetEase Games reduced funding for the studio, leading Nagoshi to seek independent financing, which he was unable to secure.
2026-11-02 | Game Developer: Toshihiro Nagoshi's post-Sega game studio, Nagoshi Studio, shuts down after NetEase funding cuts
Nagoshi Studio, founded by Toshihiro Nagoshi after leaving Sega, has shut down due to funding cuts from NetEase. The studio was working on "Gang of Dragon," a spiritual successor to the Yakuza series, which required an additional ¥7 billion ($44.5 million) to complete. While NetEase has not officially canceled the game, its commitment to the project remains uncertain. Other studios have also faced layoffs or closures under NetEase's recent cutbacks.
2026-11-02 | Eurogamer: Yakuza creator's new studio and its debut game Gang of Dragon are no more after losing funding from NetEase
Nagoshi Studio has shut down, ending its first game, Gang of Dragon, after losing funding from NetEase. Founded by Yakuza creator Toshihiro Nagoshi in 2021, the studio needed £33.1 million ($44.4 million) to complete the project, which NetEase declined to provide. The closure follows a trend of the publisher scaling back international investments. Gang of Dragon featured violent crime themes and starred actor Ma Dong-seok.
2026-11-03 | Rock Paper Shotgun: I'm sad that the Like A Dragon creator's new studio is closing, but I wish their now-cancelled debut Gang of Dragon wasn't just LAD again
Nagoshi Studio, founded by the creator of the Like A Dragon series, has been dissolved, leading to the cancellation of their debut game, Gang of Dragon. The studio faced funding withdrawal from NetEase due to escalating costs. The game, announced at the previous Game Awards, featured familiar gameplay elements reminiscent of Like A Dragon, raising concerns about originality. The future of Nagoshi and his team remains uncertain, though there is hope for new projects.
Itch Is Being Flooded By AI-Generated Garbage
Date: 2026-11-01 | Source: Aftermath
Itch.io is experiencing a significant increase in AI-generated games, with the number of new game pages doubling in the past two months. Despite implementing a voluntary AI filter, the platform struggles to manage the influx of low-quality content, leading to a poor user experience. While the number of projects has surged, downloads and purchases have not increased correspondingly, complicating the search for genuine games on the site.
Itch Is Being Flooded By AI-Generated Garbage
2026-11-02 | Game Developer: The number of game pages doubles on Itch.io as AI games flood the store
Itch.io has reported a doubling of game pages created daily, rising from 3,000 in August to nearly 8,000 in October, attributed to the influx of generative AI games. However, this increase has not led to a corresponding rise in downloads or sales. The platform encourages creators to disclose AI-generated content, but enforcement of guidelines remains unclear. Valve has also responded to the trend by urging Steam developers to differentiate their games to avoid copying.
2026-11-03 | Eurogamer: Indie game website itch.io expands its AI disclosure filter as 'AI slop' continues to overwhelm Steam and other storefronts
Indie game storefront itch.io has expanded its AI disclosure filters, allowing users to hide games made with generative AI by using a "No AI" option on the search page. This change follows a doubling of game pages created on the platform, although downloads and purchases have not increased correspondingly. Itch.io has also deleted "a couple terabytes of AI slop" due to issues with file size and AI spam, amid concerns over the influx of low-effort AI games in the industry.
2026-11-03 | VGC: Itch mass deletes ‘AI slop’, lets users filter out any AI assisted games
Indie games platform Itch.io has introduced a feature allowing users to filter out games made with generative AI, requiring a disclosure for such titles. This follows complaints from developers about AI-generated content overwhelming search results on platforms like Steam. Itch has deleted large amounts of what it termed "AI slop" and is considering further actions, though outright bans on AI content present challenges. The discourse around AI in game development continues to evolve, impacting storefront policies.
2026-11-03 | Aftermath: Itch Removes ‘A Couple Terabytes’ Of AI Slop, Updates Filtering To Stem Tide Of Garbage Flood
Itch has removed “a couple terabytes” of poorly optimized AI-generated content and updated its AI disclosure rules to improve user experience. The platform has expanded AI disclosure requirements to include tabletop games, comics, and soundtracks, and added filtering options. While some users advocate for a complete ban on AI-generated content, Itch maintains that such content can be valuable if properly disclosed and adds to the user experience.
Dead by Daylight Devs Address TheBurntPeanut Scandal
Date: 2026-11-01 | Source: Insider Gaming
Behaviour Interactive addressed a controversy involving streamer TheBurntPeanut, who faced backlash for past offensive language. The issue arose when Behaviour awarded him in-game content during a stream without proper approvals, leading to criticism from the community. In their statement, Behaviour acknowledged the misstep and emphasized their commitment to community values while urging against threats towards employees. The response sparked further debate within the community, with mixed opinions on the situation.
Dead by Daylight Devs Address TheBurntPeanut Scandal
2026-11-02 | IGN: Dead by Daylight Devs Apologize After TheBurntPeanut Stream Stirs Controversy in Its Community
Behaviour Interactive has apologized after backlash from the Dead by Daylight community over a collaboration with streamer TheBurntPeanut, who faced criticism for his controversial behavior. Players expressed outrage over the streamer receiving in-game privileges without proper approvals, leading to some uninstalling the game. Behaviour acknowledged the misstep, stating the team member's actions did not align with the game's values and promised to review internal processes to prevent future incidents.
2026-11-03 | Insider Gaming: Behaviour Interactive Doubles Down on Dead by Daylight ‘Peanut’ Situation
Behaviour Interactive has addressed the controversy surrounding streamer TheBurntPeanut, who received all Dead by Daylight DLC during a Twitch stream. The company acknowledged that a lone employee acted without proper approval, leading to backlash. They confirmed the DLCs have been removed, internal guidelines are being revised, and communication standards have been reiterated. The situation escalated due to the employee's comments during the stream, which were deemed inappropriate.
2026-11-03 | VGC: Dead by Daylight studio apologises for gifting offensive streamer DLC and telling them ‘we can take the heat’
Behaviour Interactive has apologized for gifting offensive streamer TheBurntPeanut $300 worth of DLC for Dead by Daylight, acknowledging that the decision was made without proper approvals and disregarded community values of inclusivity. The studio has removed the DLC, committed to rewriting guidelines for creator interactions, and emphasized the need for better vetting processes. They aim to regain community trust after facing backlash from both fans and the streamer’s supporters.
2026-11-03 | IGN: Dead by Daylight Developer Apologizes Again, Removes Free Items From TheBurntPeanut's Account
Behavior Interactive has issued another apology after a community staff member gifted streamer TheBurntPeanut every in-game item in Dead by Daylight, causing community backlash. The studio acknowledged favoritism concerns and stated that the decision lacked proper internal discussion. They have removed the account bonuses from TheBurntPeanut and are revising guidelines for collaborations with creators. The developer is also addressing the employee's actions internally.
2026-11-04 | PC Gamer: Dead by Daylight apologises to fans after gifting DLC to TheBurntPeanut and has since 'removed the content that was granted'
Dead by Daylight's developers apologized after gifting extensive DLC to streamer TheBurntPeanut during a non-sponsored stream, which raised community concerns about fairness and values. Initially, the team stated the content was his to keep, but later retracted this and removed the gifted items. The developers acknowledged the oversight in vetting creators and committed to improving their approval processes to align with their community values of respect and diversity.
Rumour: Days Gone Dev to Announce and Launch New PS5 Game in 2027
Date: 2026-11-01 | Source: Push Square
Bend Studio, known for Days Gone, is set to announce and potentially release a new PS5 game in 2027, according to a report from MP1st. The game is described as a third-person experience with co-op features, but not a live service title or a sequel to Days Gone. Previous attempts to pitch a Days Gone 2 were rejected, and a Game as a Service project was canceled last year. Other major releases from Sony's first-party developers are also expected in 2027.
Rumour: Days Gone Dev to Announce and Launch New PS5 Game in 2027
2026-11-02 | VGC: Days Gone developer Bend Studio’s next game will be revealed and released next year, report claims
Bend Studio, known for Days Gone, is reportedly set to reveal and release its next game in 2027. The new title will not be a Days Gone sequel, will feature third-person gameplay and co-op play, but will not be a live service game. This follows significant layoffs at the studio after a canceled live service project. Days Gone, released in 2019, received mixed reviews but has since gained a cult following.
2026-11-02 | Metro: Days Gone dev planning new game in 2027 after eight years of silence says report
Bend Studio, known for Days Gone, is reportedly planning to announce a new game in 2027, which will not be a sequel or spin-off of Days Gone. The project is described as a third-person game with co-op elements, not a live service title, and may be based on a previously canceled military shooter. This aligns with Sony's strategy, as 2027 is set to be a significant year for PlayStation exclusives, marking the end of physical game releases.
2026-11-02 | Insider Gaming: Bend Studios’ Next Game To Be Revealed in 2027, It’s Claimed
A report indicates that Bend Studio, known for Days Gone, will announce its next game in 2027. The upcoming title is a third-person co-op game, moving away from live service models. It is not a sequel to Days Gone, and while it may be a new IP, this has not been confirmed. The game is reportedly further along in development than expected. Bend Studio's last major release was Days Gone in 2019, with subsequent versions launched in 2021 and 2025.
2026-11-03 | Eurogamer: Days Gone studio's next PlayStation exclusive to be revealed and released in 2027, according to new report
Sony's Bend Studio is reportedly set to reveal its next PlayStation exclusive in 2027, with the game also scheduled for release that year. The title will feature third-person gameplay and co-op support, but no live service elements. It is not a sequel to Days Gone and is described as being further along in development than expected. Bend Studio has faced challenges since Days Gone's release in 2019, including the cancellation of a previous project and subsequent layoffs.
Persona 1 Remake Footage Seemingly Leaks Online
Date: 2026-10-31 | Source: IGN
Gameplay footage of a potential Persona 1 remake, titled Persona: Be Your True Mind, has leaked online, sparking speculation about its authenticity. The nearly two-minute video showcases modern graphics and animations reminiscent of recent Persona titles. Fans believe the footage is credible due to specific character animations and music. However, without confirmation from Sega or Atlus, its legitimacy remains uncertain. IGN has reached out for comments.
Persona 1 Remake Footage Seemingly Leaks Online
2026-10-31 | Gematsu: Rumor: Persona remake footage appears online
A video reel of work-in-progress footage for a potential Revelations: Persona remake has surfaced online, featuring sections on field, battle, and event scenes. Notably, Tatsuya Suou from Persona 2 appears in the battle segment, suggesting possible simultaneous development of Persona 2 remakes. The footage includes Unreal Engine debut text and shows Eriko Kirishima using a Persona summon animation similar to Yukiko Amagi's from Persona 4 Revival. The source is a YouTube account named “P1REMAKE.
2026-11-01 | Push Square: Rumour: Alleged Persona 1 Remake Gameplay Leaks Online
Alleged gameplay footage of a Persona 1 Remake has surfaced online, raising questions about its authenticity. The video reportedly features combat with characters from Persona 1 and Persona 2's Tatsuya Suou, and includes reused animations from the unreleased Persona 4 Revival. Series producer Kazuhisa Wada has indicated that remakes of Persona 1 and 2 are likely, but with Persona 4 Revival releasing on February 17, a Persona 1 Remake may still be some time away.
2026-11-01 | Eurogamer: Footage of a Persona 1 remake has seemingly leaked online
Almost two minutes of footage from a potential remake of the original Persona has leaked online, titled "Be Your True Mind." Shared on the GamingLeaksAndRumours subreddit, the clip features stylish menus and combat reminiscent of Persona 5 and Persona 3 Reload. Details suggesting its authenticity include Unreal Engine debug text and a remix of the original game's theme. Atlus has not confirmed the remake, so the footage should be treated with caution.
2026-11-01 | Rock Paper Shotgun: It looks like footage of a Persona 1 remake has leaked, and if it's legit I really hope you don't hate the colour purple
Leaked footage of a potential remake of Persona 1 has surfaced, showing gameplay consistent with the modern Persona aesthetic, particularly reminiscent of Persona 5. The footage, just under two minutes long, features the protagonist in a school setting and showcases a turn-based battle system. Notably, Persona 2's protagonist appears in the battle, raising questions about possible connections between the two games. Series producer Kazuhisa Wada previously hinted at remakes for Persona 1 and 2.
2026-11-02 | PC Gamer: Footage of what sure looks like a Persona 1 remake has leaked
Footage purportedly from a remake of Persona 1 has leaked on the GamingLeaksAndRumours subreddit, showcasing dungeon exploration, combat, and dialogue in a modern style. Series producer Kazuhisa Wada expressed interest in remaking earlier titles in August. The footage features Tatsuya from Persona 2, raising questions about potential crossover elements. While skepticism about AI generation exists, the footage appears consistent and lengthy enough to suggest authenticity.
2026-11-02 | VGC: A trailer for a remake of the original Persona appears to have leaked
A trailer for a remake of the original Persona has leaked online, showcasing gameplay, combat, and dialogue. The footage resembles recent remakes of Persona 3 and 4, featuring a modified UI and remixed music. While the authenticity of the video is debated, fans largely believe it to be legitimate. Neither Sega nor Atlus has confirmed the remake, but producer Kazuhisa Wada expressed interest in developing it. The original Persona was released in 1996.
2026-11-02 | Time Extension: Mysterious Shin Megami Tensei: Persona 'Remake' Concept Video Appears Online
Footage has emerged online suggesting a potential remake of Atlus' 1996 RPG, Revelations: Persona. The two-minute video features reimagined cutscenes, exploration, and battles, though it reuses assets from other Persona titles. It appears to be an internal concept video aimed at showcasing possibilities for a remake rather than confirmed footage. The original game laid the groundwork for the Persona series, and with upcoming releases, Atlus may be considering remastering earlier titles.
2026-11-03 | Metro: Persona 1 remake seems to have leaked via impressive new trailer
Footage of an unannounced remake of the original Persona game has leaked online, showing gameplay with a revamped user interface. The leak suggests Atlus may be planning remakes for the first three Persona titles. While the legitimacy of the footage is uncertain, it has sparked speculation about the future of the series. Persona 4: Revival is set for release on February 18, 2027, and producer Kazuhisa Wada has expressed support for remaking the original games.
Nintendo Drops Surprise 'Pikmin Day' Direct
Date: 2026-10-31 | Source: Nintendo Life
Nintendo has announced November 1st as 'Pikmin Day' and held a surprise Direct presentation to celebrate. The Direct featured a new look at Pikmin 4 - Nintendo Switch 2 Edition, updates on Pikmin Bloom, and introduced "Hello Pikmin," a series of monthly short films, with the first releasing tomorrow. While the content may not be groundbreaking, it offers Pikmin fans some enjoyable moments.
Nintendo Drops Surprise 'Pikmin Day' Direct
2026-10-31 | IGN: Nintendo Reveals Surprise Pikmin Day Direct
Nintendo has announced November 1 as Pikmin Day, celebrated with a surprise Direct featuring Shigeru Miyamoto. The Direct included updates on Pikmin 4, a demo available November 2, and new Dandori Academy challenges. Pikmin Bloom will introduce Secret Caves this winter. Additionally, a new Pikmin short movie was revealed, with plans for monthly releases. Miyamoto emphasized his commitment to expanding the Pikmin franchise, although no new game was announced.
2026-10-31 | Insider Gaming: What Is Hello! Pikmin? Nintendo’s New Animated Shorts
Nintendo has launched "Hello! Pikmin," a series of animated shorts debuted by Shigeru Miyamoto during the Pikmin Day Direct stream. The first short features a Red Pikmin and will be followed by new episodes monthly, starting with another on November 1. Miyamoto emphasized the significance of Pikmin Day on November 1 and mentioned no new games were announced, but details about the Nintendo Switch 2 edition of Pikmin 4 were shared.
2026-11-01 | Game Informer: Shigeru Miyamoto Proclaims November 1 is Pikmin Day, Pikmin 4 Demo Coming To Switch 2 Soon
Nintendo has declared November 1 as Pikmin Day, with Shigeru Miyamoto announcing that Pikmin 4 – Nintendo Switch 2 Edition + Dandori Academy will launch on November 12. A demo will be available on November 2. The Switch 2 version will feature enhanced visuals and voice commands. Pikmin Bloom will receive an update introducing secret caves. Miyamoto also teased upcoming Pikmin shorts and highlighted that all Pikmin games are available on Switch and Switch 2.
2026-11-01 | Nintendo Life: Round Up: Pikmin Day 2026 - Updates, Demo And New Animated Shorts
Nintendo announced Pikmin Day, an annual celebration on November 1st, starting in 2026, coinciding with the release of the first Pikmin game in 2001. A free demo for Pikmin 4 - Switch 2 Edition + Dandori Academy will be available on November 2, 2026, featuring the opening area and two stages of Dandori Academy. The Switch 2 Edition will include voice commands for Oatchi and a new challenge mode with performance-based medals.
2026-11-01 | Eurogamer: Pikmin 4 Nintendo Switch 2 Edition launches 12th November and a demo is out tomorrow
Pikmin 4 Nintendo Switch 2 Edition launches on 12th November, featuring a new mode called Dandori Academy. A demo will be available on 2nd November, with progress transferable to the full game. Dandori Academy includes timed challenges, such as collecting gold nuggets. The edition allows voice commands for Oatchi, the dog companion. An upgrade pack will be available for existing Pikmin 4 owners. Pikmin Day is now officially recognized on 1st November.
2026-11-01 | Nintendo Life: Watch: Nintendo Treehouse Plays Pikmin 4 - Nintendo Switch 2 Edition + Dandori Academy
Nintendo is hosting a Treehouse broadcast for Pikmin 4 - Nintendo Switch 2 Edition + Dandori Academy, airing on November 1 at 9am PT. The broadcast will provide insights into this version of the game, releasing on November 12, 2026. A free demo will also be available, allowing players to explore the opening area and two stages of Dandori Academy, with save data transferable to the full game.
2026-11-01 | Insider Gaming: Nintendo Releases Hello! Pikmin Short ‘Dream’
Nintendo has released a new animated short titled Hello! Pikmin #2: Dream, part of a series from Nintendo Pictures. Shigeru Miyamoto announced November 1 as Pikmin Day during a Nintendo Direct on October 31. The short features the original Pikmin colors and showcases their attempts to help a yellow Pikmin fly. Additionally, a Treehouse live presentation revealed gameplay for Pikmin 4: Nintendo Switch 2 Edition, set to release on November 12, with a demo available on November 2.
2026-11-02 | Nintendo Life: PSA: 'Pikmin 4 + Dandori Academy' Demo Blooms On Switch 2 Today
A free demo for "Pikmin 4 - Nintendo Switch 2 Edition + Dandori Academy" is now available on the Switch eShop, allowing players to explore the Sun-Speckled Terrace and try two challenges from the Dandori Academy expansion. Save data will transfer to the full game, launching on November 12. The recent Pikmin Direct also revealed new features for Pikmin Bloom and introduced a series of "Hello Pikmin" short films.
2026-11-02 | VideoGamer: Pikmin Day Direct promises a year of Dandori exams for Pikmin 4 on Switch 2
Nintendo's Pikmin Day Direct revealed the Pikmin 4 Nintendo Switch 2 Edition, launching on November 12, featuring Dandori Academy, where players can take weekly treasure-hunting exams. The edition includes voice commands for Oatchi, enhanced 4K resolution, and GameShare support. A demo is available, with an upgrade pack for existing Switch owners priced at £7.99. Additionally, a Secret Caves update for Pikmin Bloom and a new series of shorts titled Hello! Pikmin were announced.
2026-11-02 | Gematsu: Pikmin 4 – Nintendo Switch 2 Edition + Dandori Academy ‘Overview’ trailer
Nintendo has unveiled a four-minute overview trailer for "Pikmin 4 – Nintendo Switch 2 Edition + Dandori Academy." Players guide various types of Pikmin in an enhanced world, create a customizable explorer, and engage in Dandori Academy with 72 exam stages. The game supports local and online multiplayer battles and features voice command capabilities for the partner character, Oatchi. Enhanced visuals are promised for both TV and handheld modes on the Nintendo Switch 2.
Silver Palace launches December 14
Date: 2026-10-31 | Source: Gematsu
Free-to-play open-world action RPG Silver Palace will launch on December 14 for PS5, PC, iOS, and Android. Publisher Elementa and developer Silver Studio announced global pre-registration, offering rewards as milestones are reached, including a new 4-star character and various items. The game focuses on detective mysteries in a city filled with choices, allowing players to forge relationships and shape their own stories.
Silver Palace launches December 14
2026-10-31 | Insider Gaming: Silver Palace Arrives on PS5, PC, and Mobile This December
Silver Palace, a free-to-play open-world action RPG from Elementa and Silver Studio, will launch on December 14 for PS5, PC, iOS, and Android. Players can pre-register for rewards, including a new 4-star character, by reaching community milestones. Set in Silvernia, the game features action, detective-style investigations, and player-driven story choices. Pre-registration is currently open, with various in-game rewards tied to participation levels.
2026-10-31 | Push Square: PS5 Adds Another Free Open World Game to Your Rotation with Surprise Silver Palace Release Date
Victorian-inspired open world game Silver Palace will launch worldwide on December 14, 2026. Publisher Elementa announced the release date after a surprise reveal. The game features detective mysteries and is similar to gacha titles like Genshin Impact. Pre-registration is currently open, with milestones offering rewards, including a free 4-Star character. A new trailer introduces the character Gratia, showcasing improved voice work and production values.
2026-11-02 | PlayStation LifeStyle: PS5 Console Exclusive Victorian RPG Gets Release Date
Silver Palace, a PS5 console exclusive open-world action RPG developed by Silver Studio and published by Elementa, will launch on December 14, 2026. The game is free to play, with registration open now. Players can earn rewards based on registration milestones, including in-game items and characters. Set in a Victorian-inspired city, players will engage in detective work and various adventures. A PS Plus subscription is not required to play.
Final Fantasy XIV Evercold Delayed, New Release Date Announced at FFXIV Fan Fest
Date: 2026-10-31 | Source: IGN
Final Fantasy XIV Evercold has been delayed from its initial January 2027 release to February 23, 2027, with early access on February 19, 2027. The announcement was made at the FFXIV Fan Fest in Japan, where a new trailer was revealed. Pre-orders will begin on November 4, 2026, and will include bonus items. The expansion introduces a new ranged DPS Job called Zephyr and features crossovers with Neon Genesis Evangelion and Final Fantasy VII.
Final Fantasy XIV Evercold Delayed, New Release Date Announced at FFXIV Fan Fest
2026-10-31 | Nintendo Life: Final Fantasy XIV Online's Sixth Expansion 'Evercold' Launches February 2027
Final Fantasy XIV Online's sixth expansion, 'Evercold,' is set to launch on February 23, 2027, following an announcement at the Final Fantasy XIV Fan Fest in Tokyo. Pre-orders will start on November 4, 2026, with early access available from February 19, 2027. The expansion will introduce new jobs, including the physical ranged DPS, Zephyr, along with new cities, areas, dungeons, trials, and a level cap increase.
2026-10-31 | Gematsu: Final Fantasy XIV: Evercold expansion delayed to February 23, 2027
Final Fantasy XIV: Evercold, the patch 8.0 expansion, is delayed to February 23, 2027, from its original January 2027 date, as announced by Square Enix. Early access starts on February 19, 2027, with pre-orders opening on November 4. A Collector’s Edition will feature a Reaper figure, Ethos metal keychain, Kottr mini plush, and more. The expansion introduces new jobs, areas, and dungeons, with trailers available for viewing.
2026-10-31 | Insider Gaming: Final Fantasy 14: Evercold Delayed to February 2027
Square Enix has delayed the launch of Final Fantasy 14: Evercold to February 23, 2027, from its original January date. Early access begins on February 19, 2027, for qualifying players. Pre-orders will open globally on November 4. The Collector’s Edition includes exclusive items like a Reaper class figure and a Kottr plush, all in a commemorative art box. Evercold aims to expand the game's storyline and gameplay for both new and returning players.
2026-10-31 | Eurogamer: Final Fantasy 14 reveals Evercold’s second new job and February release date, with pre-orders opening next week
Final Fantasy 14's upcoming expansion, Evercold, will release on 23rd February 2027, introducing a new job called zephyr, a physical ranged DPS using a crossbow and an avian familiar. Pre-orders start on 4th November, offering early access and exclusive in-game items. The expansion will also feature a new raid difficulty, expanded character creation, and various gameplay updates. Final Fantasy 14 has over 35 million registered accounts.
2026-10-31 | VideoGamer: Final Fantasy XIV Evercold slips to February 2027 as crossbow job Zephyr takes flight
Final Fantasy XIV: Evercold is now set to launch on February 23, 2027, across multiple platforms, following a delay from January. Producer Naoki Yoshida announced the new date at the Tokyo Fan Festival, where he also introduced Zephyr, a new crossbow-wielding job. The expansion will raise the level cap to 110 and introduce a revamped battle system. Pre-orders start on November 4, 2026, with early access available from February 19, 2027.
2026-10-31 | PC Gamer: Final Fantasy 14: Evercold delayed to February, preorders start next week
Final Fantasy 14's Evercold expansion has been delayed to February 2 from its original January release. Preorders will begin on November 4, granting early access on February 19. Naoki "Yoshi-P" Yoshida announced the delay at the 2026 Fan Festival in Tokyo, citing quality concerns. Evercold will be the first expansion since Dawntrail's release in July 2024, and it promises significant changes, including a new class featuring a viking with unique abilities.
2026-11-01 | Rock Paper Shotgun: Final Fantasy 14: Evercold sets itself a release date at the tail end of winter, alongside offering a look at its second, avian-inclined new job
Final Fantasy 14: Evercold has been delayed by about a month, now set to release on February 23, 2027. This announcement was made during the Final Fantasy 14 Fest in Tokyo, where a cinematic trailer was also revealed. The expansion introduces a new job called Zephyr, a physical ranged DPS using a crossbow with an avian familiar. Additionally, a preview for an Evangelion collaboration alliance raid was showcased, styled after the anime's teaser reels.
Anthropic orders AI tool Claude to stop remaking video games
Date: 2026-10-30 | Source: Game Developer
Anthropic has implemented a new rule for its AI tool, Claude, prohibiting the creation of remakes of existing video games. This change, noted on October 27, aims to address concerns from independent developers about AI-generated clones potentially undermining their projects. While this may deter some low-effort copycats, experts warn that determined users could still bypass these restrictions using alternative AI models. Developers are seeking further clarity from platforms like Valve on preventing such clones.
Anthropic orders AI tool Claude to stop remaking video games
2026-10-31 | IGN: Anthropic Blocks AI Game Clones in Claude Opus Update
Anthropic has updated its AI assistant Claude to prevent the creation of AI-generated game clones, responding to complaints from developers and players about low-effort copies on platforms like Steam. The new rule prohibits recreating existing games, emphasizing the importance of original content. This change aims to protect developers' intellectual property and maintain the integrity of game design, although the long-term impact remains uncertain.
2026-11-02 | Eurogamer: As the controversy around AI-created video game copies continues, Anthropic seemingly restricts Claude's cloning abilities
Anthropic's Claude AI has updated its software to prevent the creation of clones or copies of existing video games, allowing only for original game development. This change, noted around October 27, aims to comply with intellectual property laws. Users have reported issues with creating digital modules and recreating board games due to this restriction. The update comes amid rising concerns over AI-generated game copies, prompting backlash from gaming communities and developers.
2026-11-02 | Time Extension: Anthropic Restricts AI Bot Claude's Ability to Clone or Decompile 'Specific Existing Games'
Anthropic has implemented a new rule in its AI bot Claude Code, effective around October 27, which prohibits the cloning or decompilation of existing games. This change, flagged as "tengu_heron_brook," aims to address concerns over the proliferation of low-quality game clones, particularly highlighted during the recent Steam Next Fest. While some users are frustrated, others plan to switch to alternative AI tools that lack such restrictions.
2026-11-02 | Rock Paper Shotgun: Fewer genAI clones of "someone else's specific game" should flood the net going forwards, as Anthropic tell Claude to stop messing with some stuff other people own
Anthropic has instructed its genAI tool, Claude, to avoid recreating or cloning existing games to prevent intellectual property infringement. This change follows concerns over a surge of AI-generated game remakes. Claude will now focus on generating original games based on user designs and assets. The decision aims to mitigate legal risks, although it may not fully reassure developers about the safety of sharing game demos prior to release.
2026-11-02 | GamesIndustry.biz: Anthropic adds rule to stop Claude Code recreating existing games
Anthropic has updated its AI coding tool, Claude Code, to prevent it from creating clones of existing video games. This change, implemented on October 27, prohibits the model from recreating specific games, even if renamed. The update aims to comply with IP laws and was confirmed by Addy Osmani from Anthropic. Concerns remain about the effectiveness of this rule, as AI safety measures can be circumvented. Developers like Digital Sun and Valve are also addressing potential AI misuse in game cloning.
2026-11-02 | Ars Technica: Claude’s new rules against game cloning won’t stop the AI copying boom
Anthropic has introduced a new prompt for its Claude models to prevent the recreation of specific existing video games, effective from around October 27. This rule, verified in version 2.1.314 of Claude Code released on October 30, aims to protect against IP infringement while still allowing original game development. However, reports indicate that the prompt may hinder some legitimate game development scenarios.
2026-11-02 | Aftermath: Anthropic Builds World's Tiniest Dam Against AI Clone Game Flood
Anthropic has updated its rules for the AI tool Claude to prevent users from cloning existing games, stating it should only create original games or those based on user designs. Despite this, concerns remain about the effectiveness of these measures, as users can still exploit other tools for game cloning. Some users have reported issues with legitimate uses of Claude being flagged, raising questions about the balance between protecting intellectual property and the tool's inherent capabilities.
The Legend Of Zelda: Ocarina Of Time Remake Release Date & Start Times
Date: 2026-10-30 | Source: Insider Gaming
The Legend of Zelda: Ocarina of Time Remake is set to release on November 5, 2026, for the Nintendo Switch 2, featuring updated visuals, gameplay, and soundtrack. The game will generally be available at midnight local time, with specific start times varying by region. For example, it will be playable at 9:00 PM PT on November 4 for West Coast players. The article includes a detailed table of release times for various time zones.
The Legend Of Zelda: Ocarina Of Time Remake Release Date & Start Times
2026-10-30 | Insider Gaming: The Legend Of Zelda: Ocarina Of Time Remake FAQ—Release Date, Price, Platforms & Early Access
The Legend of Zelda: Ocarina of Time Remake releases on November 5 exclusively for Nintendo Switch 2. The digital edition costs $59.99, while the physical edition is priced at $69.99. There is no early access or demo available. The remake features graphical upgrades, new dialogue, a controllable camera, and a jump button, enhancing the original experience from nearly 30 years ago.
2026-11-01 | VideoGamer: Zelda: Ocarina of Time Switch 2 video sums up eight changes days before launch
Nintendo has released a video summarizing eight key changes in the upcoming remake of The Legend of Zelda: Ocarina of Time, launching exclusively on Switch 2 on November 5 for $59.99. Notable features include enhanced controls, motion aiming, voice acting, and a new progress tracking system. The game will also support HDR and VRR output. Pre-orders for the special edition Switch 2 faced issues, with Walmart cancelling some orders.
2026-11-02 | VGC: Nintendo announces Zelda: Ocarina of Time UK midnight launch, with free N64 boxes up for grabs
Nintendo is hosting a UK midnight launch for The Legend of Zelda: Ocarina of Time's Switch 2 remake on Wednesday, November 5, at the Argos Tottenham Court Road store. Attendees will receive a free N64 box replica and an Ocarina key ring while supplies last. The event follows the establishment of the 'Nintendo Experience Zone' at Argos, which features various Nintendo products. A limited edition 40th Anniversary Switch 2 console was released prior to the game.
2026-11-02 | Metro: The best Zelda: Ocarina Of Time pre-order bonus is available at UK launch party
Argos will host a midnight launch for the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina Of Time on November 4 at its Tottenham Court Road store in London. Attendees can receive exclusive bonuses, including a replica of the original Nintendo 64 box and a free keyring of the ocarina. The store features rare Nintendo merchandise, although it is a temporary pop-up.
2026-11-02 | Nintendo Life: Zelda: Ocarina Of Time Switch 2 Development Team Has Been Revealed
Nintendo's Ask the Developer series has revealed the internal team behind the Switch 2 remake of The Legend of Zelda: Ocarina of Time. Developed by EPD Production Group No. 3, the team includes Director HokWai Ng, Art Director Aya Shida, Program Director Hiroki Taguchi, and Music Lead Masato Ohashi. Producers Eiji Aonuma and Hidemaro Fujibayashi also contributed. Parts three and four of the series will be released on November 3rd.
2026-11-02 | IGN: The Legend of Zelda: Ocarina of Time Remake Foil Cover Preorders Sell Out at Amazon – Here's Where You Can Still Get a Copy Before Release
The Legend of Zelda: Ocarina of Time remake for Switch 2 releases on November 5. The initial batch includes a textured foil cover, which has sold out at Amazon. Preorders are still available at Walmart, which offers a $10 discount. The remake features updated graphics and controls, alongside quality-of-life improvements. Additional Zelda-themed consoles and accessories will also be available, with some restocking on launch day.
2026-11-02 | Eurogamer: Nintendo tried adding fast travel to The Legend of Zelda: Ocarina of Time remake, before devs realised "we were missing out on the moments of discovery"
Nintendo's upcoming remake of The Legend of Zelda: Ocarina of Time for the Switch 2 will not include fast travel, as developers felt it detracted from the game's exploration and discovery elements. Producer Eiji Aonuma noted that while warp points were initially considered, they ultimately decided to remove them to preserve the experience of wandering through Hyrule. The remake is set to release on November 5th, with a unique art style inspired by puppet shows and practical effects films.
2026-11-02 | IGN: The Legend of Zelda: Ocarina of Time Remake Added Fast Travel Before Devs Decided It Never Needed It in the First Place
Eiji Aonuma revealed in a Nintendo interview that the team initially added fast travel warp points to the Ocarina of Time remake but later removed them. Aonuma emphasized the importance of exploration and discovery in the game, stating that the warp points detracted from the experience. The remake, set to launch on Switch 2 on November 5, will feature other changes like a sprint function and a dedicated jump button, while maintaining the original's essence.
2026-11-03 | Nintendo Life: Zelda: Ocarina Of Time Switch 2 "Free N64 Box Replica" Announced For Argos Midnight Launch (UK)
UK retailer Argos will host a midnight launch for the "Zelda: Ocarina of Time" remake on November 5th, featuring a free Nintendo 64 box replica and an Ocarina of Time keyring for attendees who purchase the game. The event will take place at the Tottenham Court Road store, where customers can also play the Switch 2 and shop for exclusive Nintendo merchandise. Similar promotions are available at other retailers, including EB Games in Canada.
2026-11-03 | IGN: The Legend of Zelda: Ocarina of Time Remake Global Release Times
The Legend of Zelda: Ocarina of Time remake is set to launch globally at midnight local time on November 5. In North America, it will be available at 12am ET (November 5) and 9pm PT (November 4). The game requires 24.5 GB of space on the Switch 2. Players can access it early using the New Zealand trick, but will need a New Zealand payment method. Nintendo will also host in-store events in San Francisco and New York for the launch.
2026-11-03 | Time Extension: Nintendo Got the Original Zelda: Ocarina of Time Artist to Draw the Remake's Map
Nintendo is set to release The Legend of Zelda: Ocarina of Time on Switch 2 this week. Director HokWai Ng revealed that Yusuke Nakano, the original illustrator for the N64 version, was commissioned to create a new map for the remake. Ng emphasized that the remake maintains the original's layout and excitement, using separate maps for different areas to enhance player experience and anticipation.
2026-11-04 | Nintendo Life: The Legend Of Zelda: Ocarina Of Time On Switch 2 Has Been Updated
The Legend of Zelda: Ocarina of Time remake for Switch 2 has received an update, moving from Version 1.0.0 to Version 1.1.1, just ahead of its launch. The game now requires 24.8GB of storage, with the update size being approximately 343MB. No patch notes are available yet, but such updates are common for Nintendo to enable features like online multiplayer. Further details will be provided when available.
2026-11-04 | Nintendo Life: The Legend Of Zelda: Ocarina Of Time Switch 2 Updated (Version 1.1.1), Here Are The Patch Notes
Version 1.1.1 of The Legend of Zelda: Ocarina of Time for Switch 2 has been released on November 4, 2026. This update adds support for the "Zelda Notes" mobile app, which allows players to track accomplishments and create ocarina melodies. The update also includes various fixes for improved gameplay. The game now has a file size of 24.8GB, with the update being approximately 343MB.
2026-11-04 | Insider Gaming: How Long Is The Legend Of Zelda: Ocarina Of Time Remake? Game Length & Total Hours
The Legend of Zelda: Ocarina of Time Remake, exclusive to Nintendo Switch 2, is estimated to take around 20 hours to complete and up to 30 hours for a 100% run, according to reviews. The remake stays true to the original 1998 game, and familiarity with it may reduce playtime. Players will engage in dungeons, collect items, and complete side quests throughout Hyrule.
2026-11-04 | Nintendo Life: Video: Here's 12 Minutes Of Brand New Zelda: Ocarina Of Time Switch 2 Gameplay Footage
New gameplay footage for Zelda: Ocarina of Time on Switch 2 has been released, showcasing 12 minutes of early game content and some temple-specific scenes, with a spoiler warning included. The game is set to launch shortly, and a review published today describes it as "a remarkable remake, and a must-buy for Switch 2.
Chronicles: Medieval Developer at Risk of Closure Before Release
Date: 2026-10-30 | Source: Insider Gaming
Raw Power Games, the developer of Chronicles: Medieval, faces potential closure due to lost funding, jeopardizing the game's development. Despite this, the studio claims Early Access is "within reach" and expresses gratitude to players who have supported the game. They emphasize ongoing efforts to secure a way forward while promising transparency about their situation. The studio encourages interest in the game through wishlisting and sharing.
Chronicles: Medieval Developer at Risk of Closure Before Release
2026-10-30 | TechRaptor: Chronicles: Medieval Potentially Cancelled As Funding Pulled
Upcoming medieval open world sandbox Chronicles: Medieval is facing potential cancellation as developer Raw Power Games announced that their funding has been withdrawn, putting the studio at risk of closure. Despite being nearly ready for early access, they are exploring options for financial support. The game, set during the Hundred Years' War, was highly anticipated, ranking as the 26th most wishlisted on Steam, with a planned release in 2027 now uncertain.
2026-10-31 | IGN: Chronicles: Medieval Developer 'At Real Risk of Closing' Before Release as Funding 'No Longer in Place'
Raw Power Games, the developer of Chronicles: Medieval, has warned that the studio is at risk of closing before the Early Access launch due to a lack of funding. They expressed their commitment to the game and the team's hard work, urging fans to keep the game on their wishlists. The game, which features a Tom Hardy-narrated trailer, has garnered significant interest, but the future remains uncertain without financial support.
2026-11-01 | PC Gamer: Chronicles: Medieval developer faces imminent closure after losing funding: 'What makes it hurt is how close we are. Early access is in reach'
Raw Power Games, developer of Chronicles: Medieval, faces imminent closure after losing crucial funding, jeopardizing its planned early access launch in 2027. The studio announced the situation on social media, expressing surprise given their recent development updates. Despite the setback, they emphasize the game is nearing completion and urge fans to keep it on their wishlists, hoping to secure new funding soon.
Zelda Chief Eiji Aonuma Says Some of the Younger Members of the Ocarina of Time Remake Team Had Never Played the Original Game — and That's a Good Thing
Date: 2026-10-30 | Source: IGN
Eiji Aonuma, producer of the Zelda series, stated that some younger developers on the Ocarina of Time remake team had never played the original, which he believes positively influenced the remake's development. The remake is set to launch on November 5, 2026, for Nintendo Switch 2. Aonuma also hinted at potential influences from the recent Hyrule Warriors collaboration on future Zelda titles, while confirming no DLC for Tears of the Kingdom.
Zelda Chief Eiji Aonuma Says Some of the Younger Members of the Ocarina of Time Remake Team Had Never Played the Original Game — and That's a Good Thing
2026-10-30 | IGN: Zelda Producer 'Nervous' About Fan Reception to Ocarina of Time Remake
Eiji Aonuma, producer of The Legend of Zelda, expressed nervousness about the upcoming remake of Ocarina of Time, set to release on November 5. He feels the pressure due to the game's iconic status. Aonuma noted that some team members had never played the original, which he views positively. Despite his concerns, the remake has performed well in previews, ranking second on IGN's metrics and first on their YouTube channel with over 1.8 million views.
2026-10-30 | Insider Gaming: Aonuma Is Nervous About Zelda: Ocarina of Time Remake
Eiji Aonuma expressed his nervousness about the upcoming remake of The Legend of Zelda: Ocarina of Time, set for release on November 5. He praised younger developers for their fresh perspectives and contributions to the project. Aonuma also hinted at his continued involvement in the franchise, expressing excitement about the future ideas from his team. Insider Gaming will provide updates on the remake and related Zelda developments, including a live-action film next year.
2026-11-02 | VGC: Zelda producer Aonuma wanted to remake Ocarina of Time to ‘trigger new insights’ in the team’s younger developers
Eiji Aonuma, producer of The Legend of Zelda series, expressed his desire to remake Ocarina of Time to inspire younger developers at Nintendo EPD, many of whom are unfamiliar with the original. He aimed for the remake to enhance their understanding of the game's significance as they develop future titles. Aonuma allowed the team creative freedom, noting he was surprised by how few changes they made, reflecting their deep respect for the original game.
2026-11-02 | Nintendo Life: Nintendo Wanted To Remake Ocarina Of Time To "Trigger New Insights" For Future Titles
Nintendo's Eiji Aonuma explained in a recent interview that the decision to remake "The Legend of Zelda: Ocarina of Time" was partly to provide insights for future titles. He noted that many current developers may not fully grasp the game's significance. The remake aims to showcase a different gameplay style compared to recent entries like "Breath of the Wild," emphasizing a structured adventure and narrative progression. The internal development was led by director HokWai Ng.
2026-11-02 | Metro: Zelda: Ocarina Of Time developer confirmed and it has a first time director
Nintendo has confirmed that the remake of The Legend Of Zelda: Ocarina Of Time is being developed internally, led by a younger generation of developers under the oversight of series producer Eiji Aonuma. The project marks the directorial debut of HokWai Ng. Aonuma emphasized allowing the team creative freedom, resulting in design choices that prioritize player discovery. The remake is set to release this week, with a midnight launch event planned in London.
2026-11-02 | Game Developer: Zelda producer: Ocarina of Time remake helps junior staff learn classic insights
Eiji Aonuma, producer of The Legend of Zelda series, emphasizes the importance of the upcoming Ocarina of Time remake for educating junior developers about the classic game's design principles. In an interview, he notes that many current team members are unfamiliar with the original, and revisiting it aims to inspire insights for future titles. Aonuma highlights the shift from linear dungeon exploration to the open-world approach seen in recent games like Breath of the Wild.
2026-11-02 | IGN: Nintendo Reveals Development Team Behind The Legend of Zelda: Ocarina of Time Remake
Nintendo has revealed that the development team for The Legend of Zelda: Ocarina of Time remake is EDP Production Group No. 3. The team includes franchise producer Eiji Aonuma and director Hidemaro Fujibayashi, among others. The remake launches on November 5 for the Switch 2, with Aonuma encouraging developers to innovate while maintaining the essence of the original. He expressed some nervousness about fan reactions, despite a solid plan in place.
2026-11-02 | IGN: Nintendo Explains Why It Chose to Do Another The Legend of Zelda: Ocarina of Time Remake
Nintendo's Eiji Aonuma discussed the decision to remake The Legend of Zelda: Ocarina of Time for the Switch 2, emphasizing the game's 40th anniversary and the need for newer team members to understand its significance. The remake aims to blend classic gameplay with insights for future titles, allowing players accustomed to modern open-world games to experience a structured adventure. The remake launches on November 5, with Aonuma expressing nervousness about player reception.
2026-11-03 | VGC: Nintendo explains why Zelda: Ocarina of Time remake’s auto jump was hard to drop
Nintendo has explained the challenges of removing auto-jump from the upcoming remake of Zelda: Ocarina of Time for the Nintendo Switch 2. Producer Eiji Aonuma noted that this change affects game design and player exploration. The remake will also feature adjustments to the Water Temple, improving visibility and item toggling based on past player feedback. While some original quirks remain, the remake aims to balance modern controls with the classic experience.
John Romero's Next Shooter Survived the Microsoft Purge, Now He's Taking Inspiration From The Legend of Zelda: Breath of the Wild
Date: 2026-10-30 | Source: IGN
John Romero, co-founder of id Software, is developing a new shooter after his studio, Romero Games, faced funding cuts from Microsoft in 2025. Despite the challenges, he is optimistic, having secured a new publishing partner. The game, built on Unreal Engine 5.8, emphasizes exploration and freedom, drawing inspiration from The Legend of Zelda: Breath of the Wild. Romero aims to create a gameplay experience filled with distractions and adventures, moving away from traditional objective-based structures.
John Romero's Next Shooter Survived the Microsoft Purge, Now He's Taking Inspiration From The Legend of Zelda: Breath of the Wild
2026-10-30 | VGC: John Romero confirms his axed Xbox game has a new publisher and he’s rehired some staff
John Romero has announced that his previously axed unannounced shooter project has secured a new publisher and has rehired some staff. After losing funding from Microsoft, Romero's team downsized significantly but has now redesigned the game for a smaller team of around 15-16 people. He emphasized the benefits of working with a smaller team and stated that the new publisher allows for creative freedom without imposing constraints on the game's direction.
2026-10-30 | Game Developer: John Romero's canceled game finds a new publisher amidst an overall scope change
John Romero has secured a new publisher for his previously canceled game, which has been re-scoped from a team of over 100 to about 15-16 people. Despite earlier reports of his studio, Romero Games, closing down, Romero confirmed funding issues but expressed satisfaction with the new direction. The game, a shooter, is undergoing a complete redesign, allowing Romero to take a more hands-on approach in development. The publisher's identity remains undisclosed.
2026-10-30 | PC Gamer: Romero Games has a new publisher for the game Xbox abandoned, but its 110-person team is now just 16 devs: 'I needed to basically design a new game that could use as much of that stuff as possible'
Romero Games has transitioned to a new publisher after being defunded, reducing its team from 110 to 16 members. The studio is redesigning its game, utilizing existing assets while focusing on a smaller scope. The new publisher allows complete creative freedom, with no imposed direction, which the team finds ideal. The game is a shooter, and the team is excited about its development despite the challenges faced.
Petit Planet launches December 4
Date: 2026-10-30 | Source: Gematsu
Cosmic life simulation game Petit Planet will launch on December 4 for PC via Epic Games Store, iOS, and Android. Developed by miHoYo, the game allows players to build and customize their own planets, interact with unique Neighbors, and engage in various activities like farming and fishing. Players can explore the Starsea, gather materials, and participate in the Galactic Bazaar, all while enjoying a cozy, relaxing gameplay experience.
Petit Planet launches December 4
2026-11-01 | Gematsu: Petit Planet coming to Switch 2 in 2027
miHoYo will release a Switch 2 version of the free-to-play cosmic life simulation game Petit Planet in 2027. The game will launch on December 4 for PC, iOS, and Android. Players act as Planet Tenders, cultivating their planets and interacting with Neighbors. To celebrate the launch, miHoYo is hosting events with prizes, including a pre-registration lucky draw and a “Launch a Planet” event starting November 1, offering opportunities for player-created content and rewards.
2026-11-01 | Insider Gaming: Petit Planet Brings Cozy ‘Galactic Life Sim’ Experience in December
Petit Planet, a cozy galactic life simulator from HoYoverse, will launch on December 4th for PC and mobile, featuring full cross-platform support. Players, known as Planet Tenders, will cultivate microplanets and interact with Neighbors. Pre-registration offers exclusive rewards, and a planet design event is currently ongoing. The game will also be available on Nintendo Switch 2 in 2024. Pre-registration is open on the Apple App Store, Google Play, and Epic Games.
2026-11-01 | Insider Gaming: How to Pre-Register For Petit Planet Launch—Petit Planet Release Dates, Explained
Petit Planet, a new mobile and PC life simulation game from miHoYo, launches globally on December 4, 2026, with cross-platform support. Players can pre-register to unlock exclusive items, with rewards increasing based on the number of registrants. The game will also be available on Nintendo Switch 2 in 2027, though a specific date has not been announced. Pre-registration steps are outlined, and players can participate in the Launch a Planet event on the official site.
2026-11-01 | IGN: Hoyoverse’s Cozy Sim Petit Planet Coming to Nintendo Switch 2 in 2027
Hoyoverse's new life simulation game, Petit Planet, will launch on PC, iOS, and Android on December 4, 2026, and is set to arrive on Nintendo Switch 2 in 2027. The game features home decor, mini-games, and exploration in a hub-style Galactic Bazaar. Described as a blend of Animal Crossing and The Little Prince, it emphasizes progression and multiplayer. A pre-registration event and "Launch a Planet" event are also announced.
2026-11-02 | Nintendo Life: HoYoverse Announces Cosy Galactic Life Sim 'Petit Planet' For Switch 2
HoYoverse has announced that its free-to-play galactic life sim, Petit Planet, will be available on the Switch 2 in 2027, following its launch on other platforms on December 4, 2026. The game allows players to customize their planets, interact with fuzzy neighbors, and explore the Starsea. The announcement was made during a pre-launch special program, showcasing the game in a trailer.
Death Stranding Isolations teaser trailer, first details
Date: 2026-10-30 | Source: Gematsu
Kojima Productions has unveiled a teaser trailer and details for "Death Stranding Isolations," an animated series set for release on Disney+ in 2027. The series, directed by Takayuki Sano and featuring hand-drawn animation by E&H production, tells a new story in the Death Stranding universe, focusing on a young girl who prefers isolation after a catastrophic event. Tow Ubukata is credited as the series' writer, with Hideo Kojima as executive producer.
Death Stranding Isolations teaser trailer, first details
2026-10-30 | Push Square: Death Stranding Isolations Anime TV Series Gets First Trailer, Out in 2027
Kojima Productions and Disney+ have released the first teaser trailer for the anime series "Death Stranding Isolations," set to debut in 2027. The series takes place after Sam Bridges connects North America to the Chiral Network, introducing new characters and conflicts. Hideo Kojima is the executive producer, with Takayuki Sano directing. The project is part of a broader initiative to adapt the Death Stranding IP into various formats, including a live-action film and an anime movie.
2026-10-30 | Insider Gaming: Death Stranding Isolations First Details & Trailer Revealed
Kojima Productions has revealed details about "Death Stranding Isolations," an animated series set to premiere on Disney+ in 2027. The story follows a young girl living in isolation after a catastrophic event known as the Death Stranding. The series features hand-drawn animation by E&H Production and explores new characters and narratives within the Death Stranding universe. Additionally, a location-based AR experience titled "Death Stranding Odradek: Tokyo Prototype" was announced for the Kojima Productions 10th Anniversary Exhibition.
2026-10-30 | Game Informer: Death Stranding Isolations Animated Series Gets New Teaser Trailer
A new teaser trailer for the animated series "Death Stranding Isolations" was revealed during Kojima Productions’ 10th Anniversary Exhibition. Set to premiere on Disney+ and Hulu in 2027, the series explores an original story in the Death Stranding universe, focusing on a young girl living in isolation after the game's events. Directed by Takayuki Sano and produced by E&H Production, it expands on the themes of connection and solitude. Additionally, a live-action film and an animated movie are in development.
2026-10-30 | Destructoid: Death Stranding anime’s first trailer is so epic it might finally help people grasp it isn’t a walking simulator at all
The first trailer for the Death Stranding anime, titled "Death Stranding: Isolations," was released, confirming a 2027 premiere on Disney+. Produced by Kojima Productions and E&H, the trailer features iconic elements from the game, including Beached Things and a crater from a voidout. It introduces a young girl experiencing a dream involving a strange entity. The article emphasizes the game's depth, countering misconceptions that label it a "walking simulator.
Patrick Stewart, Star Trek, Elder Scrolls: Oblivion, and X-Men Actor, Passes Away at 86
Date: 2026-10-29 | Source: Insider Gaming
Patrick Stewart, renowned for his roles in Star Trek and X-Men, has passed away at 86 after a battle with Alzheimer’s Disease and Lewy Body Dementia. He was notable in gaming for voicing characters such as Emperor Uriel Septim VII in Oblivion, Professor Charles Xavier in X-Men games, and Zobek in Castlevania: Lords of Shadow. His family announced his passing on social media, inviting memorial contributions to Alzheimer's research organizations.
Patrick Stewart, Star Trek, Elder Scrolls: Oblivion, and X-Men Actor, Passes Away at 86
2026-10-29 | Game Informer: Sir Patrick Stewart, Star Trek, X-Men, And Myriad Video Games Actor, Passes Away
Sir Patrick Stewart, renowned for his roles in Star Trek and X-Men, has passed away at 86 after battling Alzheimer's and Lewy body dementia. He contributed to video games by voicing Emperor Uriel Septim VII in The Elder Scrolls IV: Oblivion and Zobek in Castlevania: Lords of Shadow, along with reprising his iconic roles in various Star Trek and X-Men games. His legacy in sci-fi entertainment is profound, particularly as Jean-Luc Picard and Charles Xavier.
2026-10-29 | Destructoid: Sir Patrick Stewart passes away at 86
Sir Patrick Stewart, renowned for his roles as Captain Picard in Star Trek and Professor X in X-Men, has passed away at 86. He had been living with Alzheimer’s disease and Lewy body dementia. In gaming, he is remembered for voicing Emperor Uriel Septim VII in The Elder Scrolls IV and Zobek in Castlevania: Lords of Shadow. His family requests donations to Alzheimer’s research in lieu of flowers.
2026-10-29 | IGN: Bethesda Pays Tribute to Patrick Stewart for His Role in Oblivion, Fans Remember His Role in Games Like Castlevania
Bethesda has paid tribute to Sir Patrick Stewart following his death at 86. Known for his role as Emperor Uriel Septim VII in The Elder Scrolls IV: Oblivion, Stewart's brief appearance left a lasting impact on players. Bethesda praised his performance, noting he was excited about the character's depth. Fans celebrated his contribution, emphasizing the gravitas he brought to the game's introduction. Stewart also voiced characters in other games, including Castlevania: Lords of Shadow.
2026-10-30 | Nintendo Life: Patrick Stewart, The Legendary Star Trek And X-Men Actor, Has Passed Away
Sir Patrick Stewart, the acclaimed actor known for his roles as Captain Jean-Luc Picard in Star Trek and Professor Charles Xavier in X-Men, has passed away at 86 after a battle with Alzheimer's Disease and Lewy Body Dementia. He also contributed to video games, voicing characters in various Star Trek and X-Men titles, as well as Emperor Uriel Septim VII in The Elder Scrolls IV: Oblivion. His legacy in both film and gaming is celebrated by fans and colleagues alike.
2026-10-30 | Eurogamer: Games industry honours beloved actor Sir Patrick Stewart, as the legendary Star Trek and X-Men actor passes away
Legendary actor Sir Patrick Stewart has passed away at 86, as announced on his Instagram. Known for roles like Captain Jean-Luc Picard in Star Trek and Professor X in X-Men, Stewart also contributed to video games, notably voicing Emperor Uriel Septim in Bethesda's Oblivion and narrating MercurySteam's Castlevania: Lord of Shadows. Bethesda and the Star Trek Online community paid tribute to him, reflecting on his impact in both film and gaming.
Gears of War: E-Day Reportedly Sold Over 400,000 Copies
Date: 2026-10-29 | Source: Insider Gaming
Gears of War: E-Day has reportedly sold over 400,000 copies on Xbox and Steam since its launch earlier this month, excluding Game Pass access. The game, which has received positive reviews with an 87 on Metacritic, marks the franchise's first release since Gears 5 in 2019. The report raises questions about Game Pass revenue and potential hardware sales impacts, especially regarding a possible PS5 port.
Gears of War: E-Day Reportedly Sold Over 400,000 Copies
2026-10-29 | IGN: Gears of War: E-Day Reportedly Sold Over 400K Copies Across Console and PC a Month After Day-One Game Pass Launch
Gears of War: E-Day has reportedly sold over 400,000 copies across console and PC a month after its day-one Game Pass launch. Despite critical acclaim, the sales figures are low, attributed to the game's availability on Game Pass, where 1.7 million players accessed it. An estimated 722,000 paid for a Premium upgrade. Xbox Game Pass may undergo changes, and Xbox is facing a major restructuring, with 3,200 job cuts planned.
2026-10-30 | IGN: Gears of War: E-Day Reportedly Cost $500 Million to Make, Amid Claims It Has Sold Just 400,000 Copies
Gears of War: E-Day reportedly cost $500 million to develop but has sold just over 400,000 copies, raising concerns about its commercial viability. Launched on Xbox Series X/S and PC, it was also available on Xbox Game Pass. Analysts estimate it generated $42.1 million in revenue shortly after release. The Coalition faces internal worries about layoffs, and Xbox CEO Asha Sharma's restructuring has already led to nearly 2,000 job cuts in the gaming division.
2026-10-30 | Pure Xbox: Rumours Persist That Xbox Spent $500 Million On Gears Of War: E-Day, Despite Some Objections
Rumors suggest that Xbox spent over $500 million on Gears of War: E-Day, excluding marketing costs. Bloomberg's Jason Schreier confirmed the figure, linking it to rising game development costs. However, there is disagreement on how the budget is allocated, with some sources indicating it includes contributions from The Coalition's work on other projects. Official confirmation from Microsoft on the budget remains unlikely. Gears of War: E-Day received a 10/10 score at launch.
2026-11-02 | Metro: Gears Of War: E-Day really did cost half a billion dollars to make says source
Gears Of War: E-Day reportedly had a budget of $500 million, making it the most expensive game ever, excluding marketing costs. Despite this, it has sold around 400,000 copies on Xbox and PC, underperforming compared to the remaster of the original game on PS5. The high budget is attributed to operational costs for developer The Coalition, which supports multiple Xbox projects. Microsoft’s satisfaction with E-Day's performance remains unclear, especially given its pivot back to console exclusives.
2026-11-02 | Pure Xbox: Former Xbox Manager Explains Why $500M Cost For Gears: E-Day Doesn't Tell The Whole Story
Former Xbox exec Derek Reese discussed the rumored $500 million budget for Gears of War: E-Day, suggesting much of the cost is tied to The Coalition's support for Microsoft's Unreal Engine branch and other Xbox projects. Jez Corden confirmed that the budget is spread across various titles, including Fable and Forza Horizon. While the $500 million figure is legitimate, attributing it solely to E-Day is complex, and the success metrics for the game remain to be seen.
PUBG live-action series in development at Netflix
Date: 2026-10-29 | Source: Gematsu
A live-action series adaptation of PUBG is in development at Netflix, announced by KRAFTON. Donald Glover will direct, write, executive produce, and star in the series, with Stephen Glover as a writer and executive producer. Additional executive producers include Michael Schaefer for NEON TV, Fam Udeorji for Gilga, and Taeseok Jang and Sujin Lee for KRAFTON’s subsidiary LV3H.
PUBG live-action series in development at Netflix
2026-10-29 | Game Developer: Donald Glover to direct, star in Netflix adaptation of PUBG Battlegrounds
Krafton has announced that PUBG Battlegrounds will be adapted into a live-action series on Netflix, with Donald Glover set to direct, produce, and star in the project. The game, which sold over 75 million copies before going free-to-play, has had several spin-offs. Glover is recognized for his roles in Community and Atlanta, and has won multiple Emmy and Golden Globe awards. No timeline for the adaptation has been provided.
2026-10-29 | IGN: PUBG Is Getting a Live-Action Series on Netflix Written, Directed by, and Starring Donald Glover
PUBG is being adapted into a live-action series on Netflix, with Donald Glover as the writer, director, and star. His brother, Stephen Glover, will co-write and executive produce. The series aims to expand Krafton's IP into original entertainment, drawing on the game's lore involving a billionaire who orchestrates deadly battles. This follows other celebrity-led adaptations, including a Battlefield movie with Michael B. Jordan.
2026-10-29 | Destructoid: We swear this is real: Donald Glover is producing a PUBG series for Netflix
Netflix is developing a series based on PUBG, produced by Donald Glover, who will also star and direct. Glover and his brother, Stephen, will write the show, with Michael Schaefer as an executive producer. While the series hasn't been officially greenlit, it aims to explore the lore of PUBG, a game credited with popularizing the battle royale genre since its 2017 release.
2026-10-29 | Insider Gaming: Netflix Developing Live-Action PUBG Series With Donald Glover
Netflix is developing a live-action series based on PUBG, featuring Donald Glover as a writer and executive producer alongside his brother Stephen Glover. Michael Schaefer from Neon TV will also executive produce. This project is part of a broader trend where major gaming franchises are being adapted into film and TV, with Netflix leading the charge on several adaptations, including Assassin’s Creed and a Diablo animated series.
Ubisoft Shares Cryptic Assassins Creed Codename Hexe Update
Date: 2026-10-29 | Source: IGN
Ubisoft provided a cryptic update on Assassin's Creed Codename Hexe, first announced in 2022. The blog post mentions steady progress on this darker installment, with a major update expected in 2027. A coded message was included, hinting at further details for fans to decipher. Hexe is anticipated to be the first mainline game after 2025's Assassin's Creed Shadows, potentially featuring themes of witchcraft. The project has faced internal changes, including leadership departures.
Ubisoft Shares Cryptic Assassins Creed Codename Hexe Update
2026-10-29 | Insider Gaming: Ubisoft Gives Update On Assassin’s Creed Hexe
Ubisoft announced that the next major update for Assassin’s Creed Codename Hexe will be released in 2027. The development team is making "steady progress" on this darker installment of the franchise. Additionally, Assassin’s Creed Black Flag Resynced will receive a final content update, and Assassin’s Creed Valhalla has reached 40 million players, prompting the introduction of a New Game+ mode.
2026-10-29 | Destructoid: Assassin’s Creed franchise update further teases 2 upcoming new titles, but no more remakes for now
Ubisoft has announced that it is currently focusing on two main projects in the Assassin’s Creed franchise, Codename Hexe and Codename Invictus, while no new remakes are in development. Hexe is expected to release no earlier than late 2027, while Invictus is evolving to better align with the franchise's core elements. Additionally, updates for Assassin’s Creed Valhalla and Black Flag Resynced are on the way, including a New Game Plus mode and new difficulty settings.
2026-10-29 | Game Informer: Assassin’s Creed Franchise Update Reveals Codename Hexe News Coming Next Year, New Game Plus for Valhalla, And Confirms No New Remakes
Ubisoft's fall update on the Assassin’s Creed franchise reveals several key developments. Assassin’s Creed Valhalla will receive a New Game Plus mode on November 5, introducing new features and rewards. Codename Invictis is being reworked based on player feedback. Codename Hexe will have its next major update in 2027, set during the Holy Roman Empire's witch hunts. Ubisoft confirmed no new remakes are in development but remains open to future opportunities. A live-action Netflix series is nearing completion, with a score by Hannah Peel. Celebrations for the franchise's 20th anniversary are planned for 2027.
2026-10-29 | Push Square: No New Assassin's Creed Remakes in the Works at Ubisoft
Ubisoft has confirmed that there are currently no new remakes of Assassin's Creed titles in development, despite the success of Assassin's Creed: Black Flag Resynced, which sold three million copies by mid-July 2026. The company is focusing on new projects, including Codename Hexe, set during the witch trials, and Codename Invictus, a multiplayer experience. Updates on Hexe are expected in 2027.
2026-10-30 | Rock Paper Shotgun: There are no more Assassin's Creed remakes in development, because Ubisoft are focused on Hexe, Invictus and "projects you haven't heard about yet"
Ubisoft has confirmed that no new Assassin's Creed remakes are currently in development, focusing instead on upcoming titles like Hexe and Invictus. Jean Guesdon, head of content, shared insights from a player survey emphasizing the need for better communication and narrative cohesion within the franchise. Updates for Assassin's Creed Black Flag Resynced and Valhalla include new game modes and features. Codename Hexe is set during the Holy Roman Empire, with more details expected next year.
2026-10-30 | Eurogamer: There are currently "no other Assassin's Creed remakes actively in development", says Ubisoft
Ubisoft has confirmed that there are currently no new remakes of the Assassin's Creed series in development, despite previous statements from CEO Yves Guillemot indicating otherwise. The company is focusing on new titles, including 'Codename Invictus', a PvP multiplayer experience, and 'Assassin's Creed Hexe', a darker narrative-driven game set in 16th century Europe, which is expected to be delayed. The franchise continues to be a key focus for Ubisoft amid organizational changes.
2026-10-30 | Metro: No more Assassin’s Creed remakes says Ubisoft as Hexe gets new update
Ubisoft has confirmed it has no additional Assassin’s Creed remakes in development, focusing instead on new titles like Assassin’s Creed Hexe and Codename Invictus, a multiplayer spin-off. While Black Flag Resynced was successful, Ubisoft is exploring future opportunities for remasters rather than remakes. Hexe is described as a darker experience, with a proper update expected in 2027, coinciding with the franchise's 20th anniversary. A New Game+ update for Black Flag Resynced and Valhalla is also on the way.
2026-10-30 | VGC: Ubisoft says no more Assassin’s Creed remakes are planned, as it gives updates on Invictus and Hexe
Ubisoft has confirmed that no further Assassin’s Creed remakes are in development following the success of Assassin’s Creed Black Flag Resynced. Head of content Jean Guesdon provided updates on the multiplayer game Invictus, which received positive feedback, and the horror-themed Hexe, which is still in progress. More details on Hexe are expected in 2027, while Invictus is evolving based on player feedback.
2026-10-30 | IGN: Ubisoft Confirms There Is 'No Other Assassin's Creed Remake Actively in Development'
Ubisoft has confirmed that there are currently no other Assassin's Creed remakes in development following the successful launch of Assassin's Creed 4: Black Flag Resynced. While the company acknowledges fan interest in revisiting older titles, it is focused on new projects, including Codename Hexe. Ubisoft expressed pride in the challenges and successes of the Black Flag remake but emphasized that the door remains open for future remakes.
Forza Motorsport Director and Turn 10 Boss Dan Greenawalt Retiring From Microsoft After 27 Years
Date: 2026-10-29 | Source: IGN
Dan Greenawalt, director of Forza Motorsport and head of Turn 10 Studios, is retiring from Microsoft after 27 years. His departure follows the recent merger of Turn 10 with Playground Games. Greenawalt played a pivotal role in developing the Forza franchise and has been a prominent figure at Xbox events. The future of the Forza Motorsport series is uncertain, as recent layoffs have limited the team to support roles, with no new content planned for the series.
Forza Motorsport Director and Turn 10 Boss Dan Greenawalt Retiring From Microsoft After 27 Years
2026-10-30 | Pure Xbox: Turn 10 Director Departs Microsoft As Forza Studio Merges With Playground Games
Dan Greenawalt is leaving Turn 10 Studios after 27 years as the studio merges with Playground Games, now renamed Playground Games Redmond. Greenawalt played a key role in the development of the Forza series and the original Project Gotham Racing. His retirement coincides with the team's shift to assist in developing Forza Horizon and Fable, raising questions about the future of the Forza Motorsport series.
2026-10-30 | Eurogamer: Forza director, who'd been with Turn 10 for 27 years leaves Microsoft, following studios merger with Playground Games
Dan Greenawalt, director and founder of Turn 10 Games, has left Microsoft after 27 years, coinciding with the merger of Turn 10 and Playground Games amid Xbox's restructuring, which led to significant layoffs. An internal memo from Playground Games' head praised Greenawalt's contributions, including his role in launching Project Gotham Racing and the Forza series. The two studios will now collaborate on the Forza and Fable franchises.
2026-11-01 | PC Gamer: Forza co-creator Dan Greenawalt is reportedly leaving Microsoft
Dan Greenawalt, studio head of Turn 10 Studios, is reportedly retiring from Microsoft after nearly 27 years, as confirmed by an internal memo from Trevor Williams of Playground Games. Greenawalt will remain temporarily as an adviser during the transition. This news comes amid Microsoft's restructuring plans, which include merging Turn 10 and Playground and laying off 268 employees. Turn 10 has already been functioning as a support studio for Playground's Forza Horizon.
Destiny 2’s Unvaulting Plans Won’t Be Complete Until Early 2028
Date: 2026-10-29 | Source: Insider Gaming
Bungie's Unvaulting plans for Destiny 2 will not reach a major milestone until early 2028. The process, which aims to restore previously vaulted content, is currently in the Pre-Production phase, expected to last until early 2027. The initial release will include campaigns like Red War and Forsaken, along with associated Strikes and Raids. Future additions may include free roam destinations and PvP maps, but these remain uncertain.
Destiny 2’s Unvaulting Plans Won’t Be Complete Until Early 2028
2026-10-29 | Destructoid: Destiny 2 details ambitious plans to make the game ‘whole’—and yes, that activity is returning
Bungie has announced plans to make Destiny 2 "whole" again by reintroducing previously vaulted content, including campaigns like The Red War and Forsaken, as well as strikes and raids such as Eater of Worlds and Scourge of the Past. The popular Menagerie seasonal activity will also return. Full production on this unvaulting is expected to begin in early 2027, with a potential launch in early 2028. Future updates may include a Destiny 1 remaster and hints at Destiny 3.
2026-10-29 | PC Gamer: Destiny 2 unvaulting update: It sure sounds like the original Destiny is finally coming to PC
Bungie's recent community update reveals plans for the "Great Unvaultening" of Destiny 2, including the potential porting of the original Destiny to PC. The pre-production phase is set to last until early 2027, with full production expected to take another year. Bungie aims to celebrate its legacy and enhance player experience, though no immediate announcements are anticipated. The update emphasizes a long-term vision for Destiny's future, acknowledging the challenges ahead.
2026-10-29 | Rock Paper Shotgun: It sounds like you shouldn't expect Destiny 2's campaign unvaulting to be ready until 2028, as Bungie tease their plans for the future of the series
Bungie has announced that the unvaulting of Destiny 2's campaigns, including Red War, Forsaken, Curse of Osiris, and Warmind, is not expected to be completed until 2028. The process began in June and is currently in pre-production, with full production slated to start by February 2027. Bungie also teased future updates and a potential "Destiny Legacy" project, with more information expected in early 2024.
2026-10-29 | Push Square: Destiny 2 Content Unvaulting Won't Take Place Until 2028
Bungie has announced that the unvaulting of old Destiny 2 content will likely be completed by early 2028. Currently in pre-production, the studio plans to bring back campaigns, strikes, and raids from the Red War, Forsaken, Curse of Osiris, and Warmind expansions. Bungie also teased a "Destiny 2 celebration" and a potential "Destiny Classic" version. More details are expected in February 2027 as the team aims to regain player trust.
Report: The Elder Scrolls VI subtitled Sentinel
Date: 2026-10-29 | Source: Gematsu
The sixth entry in the Elder Scrolls series is titled The Elder Scrolls VI: Sentinel, as reported by The Verge. An official announcement may occur in November, coinciding with the 15th anniversary of Skyrim. Xbox CEO Asha Sharma praised the game's gameplay, noting its "scale and grandeur." Additionally, Turn 10 Studios head Dan Greenawalt is leaving the company, with Playground Games merging with Turn 10 Studios.
Report: The Elder Scrolls VI subtitled Sentinel
2026-10-29 | Insider Gaming: Bethesda Could Reveal ‘Elder Scrolls 6: Sentinel’ Next Month, It’s Claimed
A report suggests that Bethesda may announce 'Elder Scrolls 6: Sentinel' next month, coinciding with the 15th anniversary of Skyrim. The title, speculated from previous hints, will reportedly focus on Hammerfell and the history of the Elder Scrolls, revealing ancient artifacts. While gameplay has been showcased, only the title will be confirmed next month, with further details to follow. The exclusivity for XBOX remains unconfirmed.
2026-10-29 | VGC: Xbox is reportedly set to officially name The Elder Scrolls 6: Sentinel as soon as next month
Microsoft is expected to officially announce the title for The Elder Scrolls VI as "Sentinel" next month, coinciding with the 15th anniversary of Skyrim on November 11. The game is believed to be set in Hammerfell, aligning with fan theories about its location near Iliac Bay. Former Bethesda designer Bruce Nesmith expressed excitement over potential seafaring gameplay elements, suggesting new mechanics and features related to water exploration.
2026-10-29 | Push Square: Rumour: The Elder Scrolls 6 Reveal as Soon as Next Month, Named Sentinel
Bethesda's upcoming RPG, The Elder Scrolls VI, is rumored to be titled "Sentinel," with an official name reveal expected next month, coinciding with Skyrim's 15th anniversary. The game will be set in Hammerfell and will delve into the franchise's history and ancient artifacts. Bethesda has confirmed the game's development, but no gameplay has been shown since its initial announcement in 2018. There are also discussions about the game's potential exclusivity on Xbox.
2026-10-29 | IGN: The Elder Scrolls 6 Is Reportedly Subtitled 'Sentinel,' New Story Details Revealed Ahead of Rumored Announcement
The Elder Scrolls 6 is reportedly titled The Elder Scrolls 6: Sentinel, with a potential announcement next month, possibly coinciding with Skyrim's 15th anniversary. Set in Hammerfell, the game will explore the history of key artifacts. Bethesda, which announced the game in 2018, is prioritizing its development after releasing Starfield. A release is speculated for 2028, but detailed gameplay may not be revealed until closer to launch.
2026-10-29 | Pure Xbox: Report: The Elder Scrolls 6 Gets Named Ahead Of Xbox Announcement, Plus Extra Details
The Elder Scrolls VI is reportedly set to be named The Elder Scrolls VI: Sentinel, with an official announcement expected from Xbox and Bethesda in November. The game will be set in Hammerfell and focus on the history of the Elder Scrolls, revealing secrets about ancient artifacts. Xbox CEO Asha Sharma praised the game's scale and story after a recent gameplay demo. The announcement may coincide with Xbox's 25th anniversary and Skyrim's 15th anniversary on November 11th.
2026-10-29 | Destructoid: Elder Scrolls 6 finally moving forward, with an actual title reveal reportedly coming soon
The Elder Scrolls 6, first announced in 2018, is reportedly moving forward with a title reveal expected soon. The game, speculated to be named "Sentinel," may be officially announced next month to coincide with the 15th anniversary of Skyrim's release on November 11. Development appears to be progressing, with Bethesda showcasing more gameplay recently. A release date remains unclear, but it could arrive within the next couple of years.
2026-10-29 | Rock Paper Shotgun: The Elder Scrolls 6: Sentinel will be an Elder Scrolls game about the infinite mysteries of the Elder Scrolls, report with some plot hintage claims
The Elder Scrolls VI: Sentinel is reportedly set to be re-revealed in November, coinciding with Skyrim's 15th anniversary. The game is expected to take place in Hammerfell, with plot elements linked to the Elder Scrolls' mysterious origins. The narrative may involve the Thalmor-led Aldmeri Dominion's ambitions, reflecting earlier design ideas from a former Bethesda lead. Concerns about the game's mechanical evolution and narrative relevance have been raised due to the long gap since Skyrim.
2026-10-30 | Nintendo Life: Bethesda Is Reportedly Ready To Reveal The Official Title Of The Elder Scrolls VI
Bethesda is reportedly set to reveal the official title of The Elder Scrolls VI as "The Elder Scrolls VI: Sentinel." Sources indicate the announcement could occur next month, coinciding with the 15th anniversary of Skyrim. The game will be set in Hammerfell and will explore the history of the Elder Scrolls, focusing on ancient artifacts. Development has been ongoing for over eight years, but no release date or specific platforms have been confirmed yet.
2026-10-30 | Eurogamer: Bethesda reportedly revealing The Elder Scrolls 6 next month, and we may know what its subtitle is going to be
Bethesda is reportedly set to reveal The Elder Scrolls 6 next month, potentially at The Game Awards, with the subtitle "Sentinel." The game is said to take place in Hammerfell and will explore the history of the Elder Scrolls and ancient artifacts. This reveal comes eight years after the initial trailer and amid restructuring at Microsoft, which has seen job cuts and a decline in Xbox hardware sales.
'We Did This To Support The BDS Boycott' - Two Xbox Games Delisted As Celeste Developer Issues Statement
Date: 2026-10-29 | Source: Pure Xbox
Celeste and TowerFall have been delisted from the Xbox Store to support the BDS boycott against Microsoft, as stated by Celeste co-creator Maddy Thorson. Both games remain available on PlayStation, Nintendo, and PC. The delisting is not permanent for existing owners, who can still access the games in their library. The BDS movement previously influenced the decision regarding the game Big Walk, which has not launched on Xbox.
'We Did This To Support The BDS Boycott' - Two Xbox Games Delisted As Celeste Developer Issues Statement
2026-10-29 | Rock Paper Shotgun: Celeste and TowerFall have been removed from the Xbox store in a move to "support the BDS boycott" against Microsoft
Celeste and TowerFall have been removed from the Xbox Store to support the BDS boycott against Microsoft, as confirmed by co-creator Maddy Thorson. This decision aligns with a broader movement among developers, including House House and Origame Digital, protesting Microsoft's support for the Israeli military. The BDS movement targets Microsoft for providing AI software and other services used in military operations against Palestinians.
2026-10-29 | IGN: Celeste and TowerFall Developer Explains Why Games Were Abruptly Delisted from Xbox
Celeste and TowerFall have been delisted from Xbox as developer Maddy Thorson announced a boycott of Microsoft due to its ties with the Israeli government. This decision supports the Boycott, Divestment, Sanctions (BDS) movement. Both games, released in 2013 and 2018 respectively, are still available on PlayStation, PC, and Switch. Earlier, the game Big Walk also opted out of releasing on Xbox for similar reasons.
2026-10-30 | Eurogamer: Celeste and TowerFall dev explains why both games were suddenly delisted from Xbox
Celeste and TowerFall have been delisted from Xbox as part of a protest supporting the BDS movement against companies linked to Israel's government. Developer Maddy Thorson confirmed the removal was intentional, citing Microsoft's partnership with Israel. The games remain available on PlayStation, PC, and Switch. This follows similar actions by other developers due to Microsoft's ties to Israel. Microsoft has acknowledged its AI technology's involvement but denies it has been used to harm individuals in Gaza.
2026-10-30 | GamesIndustry.biz: Maddy Makes Games removes Celeste and TowerFall from Xbox in support of pro-Palestinian BDS boycott
Indie developer Maddy Makes Games has removed Celeste and TowerFall from Xbox to support the pro-Palestinian Boycott, Divestment, and Sanctions (BDS) movement. Maddy Thorson confirmed the delisting on social media. Other developers, including House House and Ice Water, are also supporting the boycott due to concerns over Microsoft's technology being used by the Israeli Ministry of Defence. Microsoft stated it found no evidence its technology was used to harm civilians.
2026-10-31 | PC Gamer: Celeste and TowerFall have delisted from Xbox's digital storefronts to support BDS boycott
Celeste and TowerFall have been delisted from Xbox's digital storefronts to support the Palestinian-led BDS (Boycott, Divestment, Sanctions) movement. Maddy Thorson of Maddy Makes Games confirmed the decision on BlueSky, emphasizing the aim to pressure Microsoft, which profits from game sales. Xbox owners can still purchase physical copies or switch to other platforms, while the games remain available on Steam.
The Duskbloods delayed into 2027 for ‘final adjustments to game rules and balancing’
Date: 2026-10-29 | Source: Destructoid
From Software's PvEvP Soulslike, The Duskbloods, has been delayed to 2027 for final adjustments to game rules and balancing. Originally set for 2026, the delay follows mixed impressions from a closed network test, where players noted issues with class balance, particularly regarding a sniper rifle class. The studio expressed gratitude for player patience and support while emphasizing the game's potential.
The Duskbloods delayed into 2027 for ‘final adjustments to game rules and balancing’
2026-10-29 | Eurogamer: FromSoft's Switch 2 exclusive, The Duskbloods, has been delayed into 2027
FromSoftware's upcoming title, The Duskbloods, has been delayed from its 2026 launch window to an unspecified date in 2027. The decision was made to allow for final adjustments to game rules and balancing after a network test revealed strong interest in its combat and strategic depth. Despite previous speculation of a September release, the game has not been officially dated, and the network test faced connectivity issues.
2026-10-29 | VGC: FromSoftware’s Switch 2 exclusive The Duskbloods has been delayed to 2027
FromSoftware has delayed its Switch 2 exclusive, The Duskbloods, to 2027, moving it from a previously anticipated 2026 release. The decision follows feedback from a network test conducted in August, which highlighted interest in the game's core concepts. The studio aims to enhance combat, strategic depth, and player expression, allowing more time for final adjustments to game rules and balancing.
2026-10-29 | Insider Gaming: FromSoftware Delays The Duskbloods To 2027
FromSoftware has delayed its upcoming Nintendo Switch 2 exclusive, The Duskbloods, to 2027. The decision follows a network test in August that highlighted player interest in the game's core concepts, prompting the studio to enhance combat, player expression, and strategic depth. No specific release date has been provided. Fans had anticipated the delay due to the game's silence since the network test and the approaching end of 2026.
2026-10-29 | Nintendo Life: The Duskbloods Switch 2 Release Has Been Delayed To 2027
FromSoftware has announced that the release of its Switch 2 exclusive, The Duskbloods, has been delayed to 2027. The studio cited the need for additional time to finalize game rules and balancing. The announcement followed a network test that revealed significant interest in the game's core concepts, despite initial issues with crashes. FromSoftware expressed gratitude for players' patience and support while aiming for a polished launch.
2026-10-29 | Game Informer: The Duskbloods Delayed To 2027 So FromSoftware Can Adjust 'Game Rules And Balancing'
The launch of FromSoftware's multiplayer-exclusive title, The Duskbloods, has been delayed to 2027 to allow for adjustments to game rules and balancing. Originally set for release this year, the decision follows positive feedback from a closed network test. The developers aim to enhance combat, strategic depth, and player expression based on player input.
2026-10-29 | Metro: The Duskbloods officially delayed as Switch 2 line-up for 2027 grows
FromSoftware has delayed The Duskbloods to 2027, initially slated for 2026, following feedback from a network test in August. The developer aims to enhance combat, strategic depth, and player expression. The game will include story elements, more maps, and character customization. The Duskbloods joins a growing lineup for the Switch 2, alongside titles like Metroid Ravenous and Pokémon Winds and Waves.
2026-10-30 | VideoGamer: The Duskbloods delayed to 2027 as FromSoftware fine-tunes balance after network test
FromSoftware has delayed its multiplayer action game, The Duskbloods, from 2026 to 2027 to refine game balance following a closed network test. The studio cited the need for final adjustments to game rules and balancing, emphasizing the importance of these elements in a competitive setting. The game, directed by Hidetaka Miyazaki, is a Switch 2 exclusive and features PvPvE matches with vampire-like characters. No new release date has been announced.
Asha Sharma Insists There's 'More Demand Than Consoles Available' as Xbox Hardware Sales Continue to Plummet
Date: 2026-10-29 | Source: IGN
Asha Sharma, head of Xbox, stated that demand for consoles exceeds supply as Xbox hardware sales fell 14% in Q1 FY27. Despite a 2% revenue decline to $5.379 billion, Xbox remains a small part of Microsoft's overall business. Sharma emphasized efforts to improve profit margins and increase console availability, including a refurbishment program. Upcoming titles like GTA 6 and Modern Warfare 4 are expected to impact future revenue, though growth projections remain cautious.
Asha Sharma Insists There's 'More Demand Than Consoles Available' as Xbox Hardware Sales Continue to Plummet
2026-10-29 | Eurogamer: Xbox leader Asha Sharma says there's "more demand than consoles available" as Xbox hardware sales dip by 14%
Xbox leader Asha Sharma stated there is "more demand than consoles available" as Xbox hardware sales fell by 14% year-on-year, attributed to supply constraints. Microsoft's quarterly financial results showed a 2% decline in Xbox revenue, influenced by lower third-party content and Xbox Game Pass performance. Despite this, Sharma highlighted successes in Minecraft and World of Warcraft. Microsoft continues to restructure, with over 1800 job losses, while cloud services drive overall business growth.
2026-10-29 | Pure Xbox: Xbox CEO Reacts To Latest Revenue Figures With Official Statement
Microsoft's earnings report for FY27 Q1 reveals a 2% decline in Xbox content and services revenue, attributed mainly to third-party content and Xbox Game Pass, though first-party content growth helped mitigate losses. Hardware revenue fell by 14%. CEO Asha Sharma highlighted record performances for Minecraft and WoW Forever, and a significant improvement in accountability margin. CFO Amy Hood anticipates a 5-10% growth in content and services revenue for the next quarter.
2026-10-29 | Insider Gaming: XBOX CEO Asha Sharma Says Xbox Demand Outpaces Supply
XBOX CEO Asha Sharma reported that demand for XBOX consoles exceeds supply, despite improvements in revenue and the success of titles like Call of Duty: Modern Warfare 4, Minecraft, and WoW Forever. In Q1, XBOX revenue declined 2% year-over-year, but PC platform revenue grew significantly. Sharma noted ongoing efforts to increase console availability, including an expanded refurbishment program, while some retailers are selling consoles above MSRP due to scarcity.
2026-10-29 | Game Developer: Xbox CEO says console demand is outstripping supply—but sales continue to drop
Xbox CEO Asha Sharma stated that demand for Xbox consoles exceeds supply, despite a 14% year-over-year decline in hardware revenue. This contradiction raises questions, as local stock levels do not suggest a shortage. The financial report follows a significant restructuring at Xbox, including job cuts, with no immediate improvement in performance. Meanwhile, Microsoft Cloud revenue grew 30% year-over-year, offsetting losses in the Xbox division.
New Grand Theft Auto 6 Gameplay Revealed During South Park
Date: 2026-10-29 | Source: Insider Gaming
New gameplay footage of Grand Theft Auto 6 (GTA 6) was revealed during a recent episode of South Park, with Rockstar credited in the episode. The gameplay features humorous interactions, including a player character using dog waste as a weapon. The episode continues the show's commentary on GTA 6, linking its release to societal improvements. Additionally, new screenshots of the game were released, highlighting its expansive map.
New Grand Theft Auto 6 Gameplay Revealed During South Park
2026-10-29 | Push Square: New GTA 6 Gameplay, Screenshots, Details Revealed as PS5 Launch Nears
GTA 6 is set to release on PS5 on November 19, 2026. New gameplay was featured in a recent episode of South Park, showcasing mechanics like throwing dog waste. Additional details reveal the map size is comparable to GTA 4, GTA 5, and Red Dead Redemption 2 combined, with a narrative influenced by Red Dead Redemption 2. Players can switch between characters Jason and Lucia, who have a relationship metric, and the game includes various new systems like public transport and a vehicle health mechanic.
2026-10-29 | IGN: GTA 6 Dog Poop Gameplay Premieres in the Latest Episode of South Park
GTA 6 was featured in a recent South Park episode, showcasing nearly 20 seconds of exclusive gameplay involving a dog poop mechanic. The scene includes a dog pooping on a beach, with characters discussing the game's graphics and mechanics, including the ability to throw dog poop at NPCs. The episode, titled "Guinea Pig On A Stick," aired ahead of GTA 6's release on November 19, 2026, and highlights the game's NPC density and humor.
2026-10-29 | Eurogamer: Dog poo, anti-social behaviour, and Jason: Our latest look at GTA 6 gameplay comes from an episode of South Park
New gameplay footage of GTA 6 appeared in the latest episode of South Park, which aired on October 28, 2026. The episode features a scene where characters discuss the game, highlighting its advanced graphics and a humorous mechanic involving a dog defecating on a beach. The game is set to launch on November 19, 2026, amid significant anticipation and cultural commentary. Rockstar is credited in the episode, further linking the show to the game's marketing efforts.
2026-10-29 | VGC: The latest episode of South Park features exclusive GTA 6 footage where a man is hit in the head with dog poo
The latest episode of South Park, titled "Guinea Pig on a Stick," features exclusive gameplay footage from Grand Theft Auto 6. In a scene, protagonist Jason throws a bag of dog poo at a dog owner, showcasing the game's advanced graphics and interactive world. The episode comments on societal issues while highlighting the game's mechanics, including the ability to engage in fights using dog poop. This marks another instance of video games being integrated into South Park's narrative.
2026-10-29 | Metro: South Park features GTA 6 dog poo battle gameplay as new screenshots released
In a recent episode of South Park, titled "Guinea Pig On A Stick," gameplay footage from the upcoming GTA 6 was showcased, featuring protagonist Jason picking up and throwing dog poo. Rockstar confirmed the legitimacy of this footage, which highlights the game's advanced graphics and interactive mechanics. Additional details reveal that GTA 6's map will be massive, with functional transport systems and a dynamic weather system affecting gameplay. The game is set to release on November 19, 2026.
2026-10-29 | Pure Xbox: New GTA 6 'Dog Poop' Gameplay, Images, And Extra Info To Hype You Up
GTA 6 will be released on Xbox Series X|S on November 19, 2026, after 1,059 days since its first reveal. New gameplay was teased in a recent South Park episode, showcasing humorous elements like throwing dog poop. Key features include a map size comparable to GTA 4, GTA 5, and Red Dead Redemption 2 combined, a narrative influenced by Red Dead Redemption 2, and mechanics such as a relationship scale between characters Jason and Lucia, and functioning transport systems.
2026-10-29 | Destructoid: GTA 6’s outrageous marketing has now reached the ‘dog poop gameplay reveal on South Park’ stage
A new gameplay clip from Grand Theft Auto 6 was featured in a recent episode of South Park, showcasing a humorous interaction involving a dog pooping on the beach in Vice City. The marketing campaign for GTA 6 has been extensive, including a Vice City-themed NBA game on Nov. 18, the day before the game's release on Nov. 19 for PS5 and Xbox Series X|S. The marketing efforts are unprecedented, likely costing significant amounts but expected to yield high returns.
2026-10-30 | Insider Gaming: Is The GTA 6 South Park Gameplay Footage Real?
In a recent episode of South Park, real gameplay footage of Grand Theft Auto 6 was shown, confirmed by credits thanking Rockstar Games. The clip features a character named Jason on a beach, where he can pick up and throw dog poop at a man, suggesting that this interaction will be possible in the game. This adds to the game's reputation for interactivity and humor, raising questions about gameplay mechanics involving unconventional weapons.
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