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Date: 2026-02-27 | Source: GamesRadar+
In early 2025, Bluepoint pitched a Bloodborne remake to Sony after the cancellation of its live-service God of War game, but FromSoftware declined the proposal. Despite Bluepoint's successful remakes, including Demon's Souls, reasons for the rejection remain unclear. Speculation suggests that FromSoftware's Hidetaka Miyazaki may prefer to keep creative control over Bloodborne, contributing to ongoing fan disappointment regarding the game's future.

2026-02-27 | Push Square: Shuttered Dev Bluepoint Wanted to Remake Bloodborne, FromSoftware Blocked It
Bluepoint Games pitched a remake of Bloodborne to Sony, which was accepted due to favorable projections, but production was blocked by FromSoftware, the original developer. Bluepoint also proposed an updated version of its Shadow of the Colossus remake and a spinoff of Ghost of Tsushima, but these were not greenlit. Additionally, Bluepoint worked on a live service God of War game that was canceled in early 2025, featuring a storyline where Atreus falls into Hades.
2026-02-27 | IGN: Bloodborne Remake Was Reportedly Pitched by Bluepoint and Accepted by Sony, but FromSoftware Turned It Down
Bluepoint pitched a remake of Bloodborne, which Sony accepted, but FromSoftware rejected the idea. This was revealed in a Bloomberg report discussing Bluepoint's recent shutdown by Sony. The studio had previously worked on a canceled live-service God of War game. While fans have long sought a Bloodborne remake, conflicting statements from industry figures suggest FromSoftware's director may prefer to keep the IP untouched. Bluepoint is now exploring other project ideas amid uncertainty about its future.
2026-02-27 | Insider Gaming: Bluepoint Pitched Bloodborne Remake Before Shutdown
Bluepoint Studio was recently shut down by Sony, following a pitch to remake Bloodborne that was ultimately rejected by FromSoftware. The studio had also proposed other projects, including a Ghost of Tsushima spinoff, but these were not approved. The announcement of a God of War remake trilogy without Bluepoint's involvement contributed to unease within the studio before its closure.
2026-02-27 | Game Informer: Report: Bluepoint Pitched A Bloodborne Remake, But It Was Rejected As FromSoftware Didn't Want It To Happen
Bluepoint Games pitched a Bloodborne remake in early 2025, but PlayStation rejected it due to FromSoftware's wishes. Sources indicate that while the remake made financial sense, FromSoftware president Hidetaka Miyazaki preferred to handle it himself. Bluepoint, previously working on a God of War spinoff, faced project cancellations and later pitched an updated Shadow of the Colossus and a Ghost of Tsushima spinoff, all of which were turned down before the studio's closure by PlayStation.
2026-02-27 | Destructoid: I give up. The Bloodborne remake is dead. The nightmare was reality all along
A report by Bloomberg's Jason Schreier reveals that hopes for a Bloodborne remake are dashed, as Bluepoint Games, recently shut down by Sony, never entered production on the project. Despite initial interest from FromSoftware's Hidetaka Miyazaki, the studio ultimately declined to pursue a remake. The game remains exclusive to PS4, with modders attempting unofficial enhancements, but an official remaster seems unlikely.
2026-02-27 | PC Gamer: Sony was ready to approve a Bloodborne remake, but FromSoftware turned it down
Sony was prepared to approve a Bloodborne remake, but FromSoftware declined the project. After Bluepoint's successful Demon's Souls remake, Sony initially assigned them to a live service God of War game, which was later canceled. Bluepoint pitched the Bloodborne remake again, but FromSoftware president Hidetaka Miyazaki preferred to handle it himself. Sony respects his wishes despite owning the rights. Bluepoint is now facing shutdown, affecting about 70 employees.
2026-02-27 | Gematsu: Bloomberg: Bluepoint Games pitched a Bloodborne remake, but was turned down
Bluepoint Games pitched a remake of Bloodborne in early 2025, but it was rejected by Sony Interactive Entertainment due to FromSoftware's disinterest. Former Sony executives theorized that Hidetaka Miyazaki, who directed Bloodborne, prefers no one else to remake it. Following the cancellation of a live-service God of War project, Bluepoint struggled to secure new projects, leading to its closure in February 2026 after failing to find a viable partnership.
Date: 2026-02-27 | Source: GamesRadar+
Rare is collaborating with Evercade to release the Super Pocket Rare Edition, a retro handheld console priced at $70, featuring 14 preloaded games. Notably, it includes Conker's Pocket Tales, a family-friendly title that predates Conker's Bad Fur Day. The device, available from June 30, also includes classics like Banjo-Kazooie and Battletoads, showcasing Rare's legacy from its early computer game days to its Nintendo era.

2026-02-27 | Eurogamer: From Atic Atac to Banjo-Kazooie, Evercade's squeezing 14 Rare classics into a cute little handheld that's launching this June
Evercade is launching the Super Pocket Rare Edition handheld in June, featuring 14 classic games from Rare, including Banjo-Kazooie and Battletoads. The device has a 2.8" IPS screen, USB-C charging, and is compatible with Evercade's library of over 650 titles. The included games primarily focus on Rare's early 8-bit titles. The price is set at £49.99/€59.99/$69.99, with pre-orders now available.
2026-02-27 | Insider Gaming: Super Pocket Rare Edition Brings 14 Titles Including Banjo-Kazooie
The Super Pocket Rare Edition, developed by HyperMegaTech, will launch in June 2026, priced at $69 in the U.S., £49 in the U.K., and €59 in Europe. It features 14 classic Rare titles, including Banjo-Kazooie and Battletoads, and supports Evercade cartridges. Pre-orders are currently available. The built-in game list includes titles like Conker’s Pocket Tails and R.C. Pro-Am II.
2026-02-28 | Pure Xbox: Two Massive Xbox Franchises Are Getting The Evercade Treatment Very Soon
Banjo-Kazooie is set to be featured on the Evercade Super Pocket handheld console, which will launch in June 2026. This device will include 14 classic Rare titles, with Banjo-Kazooie optimized for its D-Pad. The Super Pocket is priced at £49.99 / $69.99. Additionally, a DOOM cartridge is in the works, alongside the upcoming Activision Collection 2 for Atari VCS/2600, expanding Evercade's offerings of licensed Xbox franchises.
Date: 2026-02-27 | Source: Push Square
Amazon has revealed the first official look at its upcoming God of War TV series, featuring Kratos (Ryan Hurst) and Atreus (Callum Vinson) on a hunt. The image suggests a scene reminiscent of the 2018 game. The series will adapt the latest PS5 and PS4 titles, with Amazon committing to two seasons. The cast includes notable actors such as Mandy Patinkin as Odin and Ed Skrein as Baldur.

2026-02-27 | Insider Gaming: God of War Live-Action Provides First Look at Kratos and Atreus in Costume
The God of War live-action series on Amazon Prime Video has revealed its first image featuring Kratos, played by Ryan Hurst, and Atreus, portrayed by Callum Vinson, in costume. The series is confirmed to be in production, with director Frederick E.O. Toye directing the first two episodes. It has also been renewed for a second season. Additionally, a dataminer has found references to Athena and Egypt in the upcoming game, alongside news of a new fighting system in a remake trilogy.
2026-02-27 | VGC: Here’s the first look at the live-action God of War
Amazon has revealed the first image of its live-action God of War series, starring Ryan Hurst as Kratos and Callum Vinson as Atreus. Currently in production in Vancouver, the series will cover two seasons based on the modern game entries. The plot follows their journey to spread the ashes of Faye while navigating challenges with Norse gods. Additional cast includes Mandy Patinkin as Odin and Ed Skrein as Baldur. Sony Santa Monica is also celebrating the franchise's 20th anniversary with a new 2D game and a God of War Trilogy Remake in early development.
2026-02-27 | Eurogamer: Amazon shares first look at Ryan Hurst as Kratos in the God of War TV series
Amazon has revealed a first look at Ryan Hurst as Kratos in its upcoming God of War TV series. The image shows Hurst teaching his son Atreus, played by Callum Vinson, how to hunt, reminiscent of the 2018 game reboot. Hurst, previously Thor in God of War: Ragnarok, is joined by Ed Skrein as Baldur, Ólafur Darri Ólafsson as Thor, and Mandy Patinkin as Odin. Directed by Frederik E.O. Toye, the series has no release date yet, but a second season is confirmed.
2026-02-27 | Destructoid: First look at God of War TV series teases Kratos and a very young Atreus in costume
Production on the God of War live-action TV series for Prime Video is underway, with a first look featuring Ryan Hurst as Kratos and Callum Vinson as Atreus. The image depicts an early scene from the 2018 PS4 game. Reactions on social media are mixed, with some criticizing the visuals. The cast includes Mandy Patinkin as Odin and Ed Skrein as Baldur. The show aims to adapt Kratos's backstory, with hopes for effective storytelling through flashbacks.
2026-02-27 | Game Informer: Amazon Reveals First Look At Prime's Live-Action God Of War Series
Amazon Prime has revealed the first look at its live-action adaptation of God of War, showcasing Ryan Hurst as Kratos and Callum Vinson as Atreus. The series aims to retell the story from the 2018 game, focusing on Kratos's journey as a father. Amazon has ordered two seasons, with production taking place in Vancouver, led by showrunner Ronald D. Moore. The series is co-produced by Sony Pictures Television and PlayStation Productions.
2026-02-27 | Metro: First look at Kratos in God Of War show released and it’s questionable
Amazon has begun production on a live-action God Of War series, adapting the story of the 2018 game. The first-look photo features Ryan Hurst as Kratos and Callum Vinson as Atreus. The show is executive produced by game director Cory Barlog and led by showrunner Ronald D. Moore. Amazon has ordered two seasons, with a projected release in 2027. A new God Of War game, Sons Of Sparta, was released earlier this month, but no mainline sequel is expected soon.
Date: 2026-02-27 | Source: Destructoid
Pokémon's 30th anniversary showcase revealed Generation 10, titled Pokémon Winds and Waves, set to launch in 2027 exclusively for the Switch 2. The new starters are Browt (grass bird), Pombon (fire pomeranian puppy), and Gecqua (water gecko). The game promises a tropical open world and enhanced graphics, with updates on existing games and a music player also announced during the event.

2026-02-27 | IGN: Pokémon Gen 10 Revealed: Winds and Waves Launching For Nintendo Switch 2 in 2027
Pokémon's 10th generation, titled Pokémon Winds and Pokémon Waves, has been announced for release in 2027 on Nintendo Switch 2. The games will feature an open world with islands, underwater gameplay, and new Pokémon starters: Grass-type Browt, Fire-type Pombon, and Water-type Gecqua. The reveal took place during the Pokémon Presents livestream, celebrating the franchise's 30th anniversary. New characters Mr. Windychu and Ms. Wavychu will also appear in the games.
2026-02-27 | VGC: Pokémon Winds & Waves revealed: New games coming in 2027 for Nintendo Switch 2
Pokémon Winds and Waves have been announced for the Nintendo Switch 2, set to release in 2027. Revealed during a Pokémon Presents live stream, the games feature a new region and three starter Pokémon: Browt (Grass), Pombom (Fire), and Gecqua (Water). The trailer showcased underwater environments and introduced two new Pikachu variants. Brazilian Portuguese will be added as a selectable language. Additional announcements included a new music player and release dates for other Pokémon titles.
2026-02-27 | Gematsu: Pokemon Winds and Waves announced for Switch 2
Pokemon Winds and Pokemon Waves have been announced for the Nintendo Switch 2, set to release in 2027. Developed by Game Freak, these new RPG entries feature an open world with islands and oceans. Players can choose from three new starter Pokemon: Browt (Grass), Pombon (Fire), and Gecqua (Water). The games will also support Brazilian Portuguese, enhancing accessibility for global players.
2026-02-27 | GamesRadar+: Pokemon Winds and Waves announced for 2027, exclusive to Nintendo Switch 2
Pokemon Winds and Waves has been announced for a 2027 release, exclusively for the Nintendo Switch 2. Revealed during the Pokemon Day 2026 Presents stream, these new RPGs will introduce new Pokemon, including starters Browt, Pombon, and Gecqua. The game showcases improved graphics and more vibrant environments, likely benefiting from the Switch 2's capabilities and fan feedback. The announcement coincides with the 30th anniversary of the Pokemon series.
2026-02-27 | Nintendo Life: Pokémon Winds & Waves Announced For Switch 2, Launching Next Year
Pokémon Winds & Waves has been announced for the Nintendo Switch 2, set for a global release in 2027. The game features an open world with water-themed regions and introduces three starter Pokémon: Browt (Grass), Pombon (Fire), and Gecqua (Water). Developed by GAME FREAK, it promises unique ecosystems and character outfits based on the game version. Early impressions suggest solid performance, with potential for further development before launch.
2026-02-27 | Destructoid: Generation 10 starter Pokémon have been revealed, and they look amazing
Browt, Pombon, and Gecqua are the newly revealed starter Pokémon for Pokémon Winds and Waves, the 10th generation games set to release in 2027. Browt is a Grass-type, Pombon a Fire-type, and Gecqua a Water-type. The designs hint at potential evolutions, with Browt possibly gaining a Flying-type. The Pokémon were unveiled during a Pokémon Presents event on February 27, celebrating the franchise's 30th anniversary.
2026-02-27 | Insider Gaming: Pokémon Winds & Waves Revealed, Releasing 2027
The Pokémon Company has revealed the next generation of the franchise, titled Pokémon Winds & Waves, set for release in 2027. This marks the longest gap between Pokémon generations, following Scarlet and Violet. The trailer showcased returning Pokémon and introduced three new starters: Browst (Grass-type), Pombon (Fire-type), and Gecqua (Water-type). The game will be exclusive to the Nintendo Switch 2, featuring underwater exploration for the first time in decades.
2026-02-27 | Game Informer: Pokémon Winds And Waves Is Arriving Next Year
Game Freak announced Pokémon Winds and Waves during a Pokémon Presents event celebrating the franchise's 30th anniversary. Set to release in 2027, the game features a tropical environment and introduces new starters: Browt (grass bird), Gecqua (water gecko), and Pombon (fire dog). The game will include underwater exploration and is expected to function similarly to Pokémon Scarlet and Violet. It will be available on the Switch 2.
2026-02-27 | Eurogamer: Pokémon's 10th generation Winds and Waves will not release until 2027 and is exclusive to the Nintendo Switch 2
Pokémon's 10th generation, titled Winds and Waves, will launch in 2027 exclusively for the Nintendo Switch 2, as revealed during the franchise's 30th anniversary event. The gameplay trailer showcased various environments, including a volcano and beaches, and introduced three new starters: Grass-type Browt, Fire-type Pombon, and Water-type Gecqua. Notably, there will be no 2026 release for this generation.
2026-02-27 | Metro: Pokémon Winds and Waves revealed for Switch 2 but the release date is a shock
The Pokémon Company announced Pokémon Winds and Waves for the Nintendo Switch 2, set to release in 2027, during the Pokémon Presents showcase on February 27. The games will feature a tropical setting inspired by Indonesia and introduce new starters: a grass-type bird named Browt, a water-type called Gecqua, and a fire-type Pomeranian named Pombon. The graphics show improvements over previous titles, and the game may revert to traditional battle mechanics.
2026-02-27 | TechRaptor: Pokemon Winds and Waves Officially Revealed for 2027
Pokemon Winds and Waves have been officially revealed by Nintendo and Game Freak, set to launch worldwide on Switch 2 in 2027. The announcement came during the latest Pokemon Presents showcase, featuring a new open world across islands. The game introduces new starters: Browt (Grass), Pombon (Fire), and Gecqua (Water). The reveal trailer showcased various Pokemon, including Wailord and Tangela, and hinted at underwater exploration.
2026-02-27 | GamesRadar+: Pokemon Winds and Waves: Everything we know about the next Pokemon game so far
Pokemon Winds and Waves is the next mainline Pokemon game, officially revealed during the February 27 Pokemon Presents showcase. Set for a 2027 release, it will be exclusive to the Nintendo Switch 2. The game features classic Pokemon battling mechanics, with new starters: Browt (grass), Pombon (fire), and Gecqua (water). Leaks suggest a Southeast Asia setting, potential procedural map generation, weather effects in battles, and a new MMO-like hub.
2026-02-27 | GamesRadar+: Pokemon Winds and Waves Pokedex - all the Pokemon confirmed for Gen 10 so far
The article details the confirmed Pokémon for the upcoming Gen 10 games, Pokémon Winds and Waves, set to launch in 2027. It lists various Pokémon shown in the reveal trailer, including starters Browt, Pombon, and Gecqua, along with many returning Pokémon from previous generations. The Pokedex is expected to expand as more information is revealed leading up to the release. The author encourages viewers to check the trailer for additional details.
2026-02-27 | GamesRadar+: All starters in Pokemon Winds and Waves
The starters for Pokémon Winds and Waves, the upcoming Generation 10, have been revealed as Gecqua (Water type, blue gecko), Pombon (Fire type, pomeranian-inspired dog), and Browt (Grass type, green owl). Each has unique abilities: Gecqua with Torrent, Pombon with Blaze, and Browt with Overgrow. Details on their evolutions and potential dual-typings are yet to be announced, with updates expected as the release date approaches.
2026-02-27 | Destructoid: It’s never too early to decide: Which Pokémon Winds and Waves Starter are you choosing?
Pokémon Winds and Waves, the 10th generation of Pokémon, is set to launch for Nintendo Switch 2 in 2027. Players will choose from three starters: Browt (Grass), Pombon (Fire), and Gecqua (Water). Each has unique traits, with Browt being a "bean chick," Pombon a Pomeranian, and Gecqua a water gecko. The article encourages readers to discuss their starter choices ahead of the game's release.
2026-02-27 | GamesRadar+: Pokemon Winds and Waves confirmed to be open world, with Game Freak unphased by Scarlet and Violet's woes
Nintendo has confirmed that Pokémon Winds and Waves, the official name for Generation 10, will be an open-world game, following the mixed reception of Scarlet and Violet. The new region appears inspired by Southeast Asia, featuring hoverboards for traversal. Additionally, Pokémon XD: Gale of Darkness will be available on Nintendo Switch Online next month, though Pokémon Colosseum has not been announced for the service.
2026-02-27 | GamesRadar+: Pokemon Winds and Waves trailer gives us our first glimpse at the new starter Pokemon: a fire pomeranian, grass bird, and water gecko who I'm prepared to die for
The trailer for Pokémon Winds and Waves, set to release on Nintendo Switch 2 in 2027, introduces three new starter Pokémon: Browt (grass bird), Pombon (fire dog), and Gecqua (water gecko). Each has unique abilities—Browt with Overgrow, Pombon with Blaze, and Gecqua with Torrent—boosting their respective type moves when at low health. This new lineup offers fresh options for players, moving away from the reuse of older Pokémon in previous titles.
2026-02-27 | Insider Gaming: All Pokémon Winds & Waves Starters—Every New Pokémon Gen 10 Starter, Explained
Pokémon Winds and Waves, revealed on February 27, 2023, during Pokémon Day, is set to launch as a Nintendo Switch 2 exclusive in 2027. The game introduces three new Gen 10 starters: Browt, a Grass-type bird Pokémon; Pombon, a Fire-type dog Pokémon; and Gecqua, a Water-type gecko Pokémon. Details on their evolved forms remain undisclosed, with major reveals expected closer to the release date.
2026-02-27 | IGN: Here's Every Pokémon Confirmed in Today's Winds and Waves Trailer
The article details the Pokémon confirmed in the trailer for Pokémon Winds and Pokémon Waves, marking the franchise's 10th generation. It introduces three new starters: Browt, Pombon, and Gecqua, alongside at least 28 returning species, totaling around 50 confirmed Pokémon. The article lists various Pokémon and their evolutions, discusses the challenges of including all species in games, and mentions new Pikachu variants.
2026-02-27 | GamesRadar+: Pokemon Winds and Waves region and map: everything we know so far about the open-world setting
The Pokemon Winds and Waves region has been officially revealed for Generation 10, featuring a sprawling open-world made up of windswept islands and a vast ocean. Pokemon will coexist with their environment, creating unique ecosystems. The region may introduce challenges related to "the forces of nature," and theories suggest it could be inspired by South East Asia. Currently, there are no indications of returning regions from previous games.
2026-02-27 | GamesRadar+: Will Pokemon Winds and Waves be on Switch 1?
Pokemon Winds and Waves, the upcoming Generation 10 title, will be released in 2027 exclusively for the Nintendo Switch 2. It will not be playable on the original Nintendo Switch. This decision may be aimed at boosting Switch 2 sales or due to the game's advanced graphics and water physics, which may not be compatible with the older hardware.
2026-02-27 | Insider Gaming: 7 Things We Learned From Pokémon Winds & Pokémon Waves First Trailer
The first trailer for Pokémon Winds and Waves, revealed during Pokémon Day 2026, introduced the 10th generation of Pokémon. Key highlights include three new starter Pokémon: Browt, Pombon, and Gecqua; returning Pokémon like Wailord and Duskull; and a focus on underwater exploration. The game will be a Nintendo Switch 2 exclusive, with a tentative release window set for 2027, marking the longest gap between generations in the franchise's history.
2026-02-27 | Nintendo Life: Gallery: Here's A Closer Look At The First Official Artwork From Pokémon Winds & Waves
The Pokémon Company has announced the next mainline entries in the series, titled Pokémon Winds & Waves, set to release on Switch 2 in 2027. The reveal included a trailer and first artwork showcasing the main character pairs, new starter Pokémon (Browt, Pombon, and Gecqua), and two special Pikachus named Mr. Windychu and Ms. Wavychu. High-resolution logos and character designs were also featured.
2026-02-27 | Metro: Pokémon turns 30 but is Winds and Waves the evolution the series needs?
The article discusses the current state of the Pokémon franchise as it approaches its 30th anniversary, highlighting the need for reinvention amidst complaints of stagnation and low-quality graphics in recent games. It critiques Game Freak's development practices, suggesting a shift to fewer mainline releases per console generation to allow for more innovation. The upcoming Pokémon game, Winds and Waves, is seen as a potential turning point, with hopes for improved graphics and gameplay elements.
2026-02-27 | Nintendo Life: Poll: So, Which Starter Will You Choose In Pokémon Winds & Waves?
Pokémon Winds & Waves, set to release on Switch 2 in over a year, introduces three new starters: Browt (Grass), Pombon (Fire), and Gecqua (Water). Browt is a lively, clumsy bird Pokémon; Pombon is a friendly, fluffy dog; and Gecqua is an intelligent water gecko. The article invites readers to vote for their favorite starter and discuss their preferences in the comments.
2026-02-27 | Insider Gaming: Will Pokémon Winds & Waves Be Available On Nintendo Switch 1?
Pokémon Winds and Waves, the tenth generation of the franchise, will not be available on the original Nintendo Switch. Confirmed as a Nintendo Switch 2 exclusive, the game is developed by Game Freak and is set to release in 2027. This decision aligns with Nintendo's trend of phasing out support for older consoles, especially following performance issues with previous titles like Scarlet and Violet on the original Switch. Further details on the game are expected soon.
2026-02-27 | Insider Gaming: What Region Is Pokémon Winds And Waves Based On? Gen 10 Inspiration, Explained
Pokémon Winds and Waves, set to release exclusively on Nintendo Switch 2 in 2027, is believed to be inspired by Indonesia and Southeast Asia. The game promises an open world with lush environments and unique ecosystems. The starter Pokémon resemble real-world creatures, with names hinting at connections to the sky and sea, suggesting a deeper exploration of Legendary Pokémon related to these elements.
2026-02-27 | IGN: Pokémon Winds and Waves' Two Dressed Up Pikachu Have Ridiculous Official Names
Pokémon Winds and Waves were announced during a Pokémon Presents, introducing a new region, three starters, and two new Pikachu characters named Mr. Windychu and Ms. Wavychu. The trailer features a regular Pikachu and showcases the overdressed duo, each corresponding to the game's versions. Fans have reacted with memes and artwork, speculating on their roles in the game, which is set to release in 2027.
2026-02-27 | IGN: Pokémon Winds and Waves Region Is Indeed Based on Southeast Asia, Filipinos Can Confirm
Pokémon Winds and Waves, the 10th generation game set for a 2027 release on Nintendo Switch 2, is confirmed to be inspired by Southeast Asia, particularly the Philippines, Indonesia, and Malaysia. The announcement trailer featured elements like rice terraces and floating bamboo houses. The reveal aligns with previous leaks and showcases the potential for cultural representation in the game. Additional coverage includes confirmed Pokémon and ports of older titles.
2026-02-28 | Nintendo Life: Pokémon Winds & Waves Will Be Released "Exclusively" For Switch 2
Pokémon Winds & Waves will be released exclusively for the Nintendo Switch 2, as confirmed by The Pokémon Company. Developed by Game Freak, this new mainline entry features an open world with islands and oceans. Scheduled for a 2027 release, it marks a shift away from the original Switch hardware, with Scarlet & Violet and Legends: Z-A likely being the last major titles for that platform. Nintendo aims to focus on exclusive games for its new system.
Date: 2026-02-27 | Source: Gematsu
Pokemon Legends: Z-A DLC “Mega Dimension” has launched, introducing Mega Garchomp Z. This new form is categorized as a Mach Pokemon, with a height of 6’3” and weight of 218.3 lbs. Players can access a Mystery Gift to enter a hyperspace distortion and battle Mega Garchomp Z to obtain the Garchompite Z stone. The DLC is available now for Switch 2 and Switch, along with a new trailer and screenshots.

2026-02-27 | Insider Gaming: Pokémon Legends: Z-A Mega Dimension Finally Adds Mega Garchomp Z
Pokémon Legends: Z-A has received a new update introducing Mega Garchomp Z, announced during the Pokémon Presents February 2026 showcase. This addition is part of the Mega Dimension DLC, enhancing gameplay for fans exploring Lumiose City. While Game Freak's future plans include new titles, this update signifies ongoing support for Legends: Z-A. Players can find details on encountering Mega Garchomp Z and other content in the update announcement.
2026-02-27 | Destructoid: How to get Mega Garchomp Z in Pokémon Legends Z-A
Mega Garchomp Z is now obtainable in Pokémon Legends Z-A following the Mega Dimensions DLC. To acquire it, players need a normal Garchomp, a Garchompite Z Stone, access to the Mystery Gift function, the DLC, online connectivity, and completion of at least one Hyperspace adventure. After redeeming the mystery gift, players will encounter a special distortion to battle Mega Garchomp Z and earn the stone for mega evolution.
2026-02-27 | Nintendo Life: Pokémon Legends: Z-A DLC Welcomes A Ferocious New Mega Evolution Today
A new Mega Evolution, Mega Garchomp Z, is now available in Pokémon Legends: Z-A through a Mystery Gift Event, exclusive to Mega Dimension DLC owners. This variant changes Garchomp's typing to pure Dragon and enhances its speed. Players must defeat Mega Garchomp Z in a special hyperspace dimension to obtain the Garchompite Z stone. Previous Mega Evolutions, Mega Mewtwo Z and Mega Diancie, are available to all players. The DLC has been described as grindy and repetitive.
Date: 2026-02-27 | Source: Gematsu
Pokemon Champions will launch for Switch in April 2024, with iOS and Android versions set for release in 2026. The game will include familiar mechanics, two formats, three battle modes, and integration with Pokemon Home for transferring Pokemon. A new trailer and opening movie have been released.

2026-02-27 | Insider Gaming: Pokémon Champions Release Window Announced
Pokémon Champions is set to release in April 2026 for Nintendo Switch 2, with a mobile version launching later this year. Announced during the Pokémon Presents showcase on Pokémon Day, this game will shift competitive play from Pokémon Scarlet and Violet to Pokémon Champions, enhancing accessibility for players and expanding future competition opportunities. The VGC aspect of Esports will now utilize this new title.
2026-02-27 | VGC: Pokémon’s big Switch and mobile battle game, Champions, finally has a release date
The Pokémon Company has announced that Pokémon Champions, a new battle game for Switch and mobile, will launch in April for Switch, with the mobile version following later in 2024. Players can transfer Pokémon from Fire Red and Leaf Green via Pokémon Home. The game will be featured in the Pokémon World Championships 2026, replacing Pokémon Scarlet and Violet, and aims to enhance the competitive Pokémon scene.
2026-02-27 | Game Informer: Pokémon Champions Launches On Switch This April, Mobile Later This Year
Pokémon Champions will launch on Nintendo Switch in April, with a mobile version for iOS and Android set to release later this year. The game features familiar mechanics from previous titles, allowing players to battle using various Pokémon types, Abilities, and moves. It was revealed during the Pokémon Day Presents showcase in February of last year. A trailer is available for an overview of the game.
2026-02-27 | Nintendo Life: Pokémon Champions Brings The Fight To Switch This April
Pokémon Champions is set to release on Switch in April 2026, with a mobile version launching later this year. Early downloads will reward players with a Dragonite and its Mega Stone. Players can transfer Pokémon from Pokémon Legends: Z-A via Pokémon HOME, receiving Mega Stones as rewards. Only Pokémon in Champions can visit from HOME, and those obtained in Champions cannot be sent back. More details are expected soon.
2026-02-27 | GamesRadar+: Pokemon Champions brings pocket 'mon PvP to Nintendo Switch in April 2026 according to a flashy new live-action trailer, which also confirms mobile version coming "later this year"
Pokemon Champions is set to launch on Nintendo Switch in April 2026, with a mobile version following later this year. The release window was announced during the Pokemon Presents livestream on February 27, accompanied by a live-action trailer. The trailer hints at gameplay features, including up to four-player battles. Additionally, Pokemon FireRed and LeafGreen re-releases will be compatible with Pokemon Home, allowing GBA-era creatures to be integrated into modern collections.
Date: 2026-02-27 | Source: Gematsu
Pokemon XD: Gale of Darkness will be available on the Nintendo GameCube – Nintendo Classics app for Switch 2 in March, as announced by Nintendo. The game features Shadow Pokemon and an evil organization's plot for world domination, with players accompanied by Eevee and aided by friends to purify the Shadow Pokemon and save the world. A trailer has been released alongside the announcement.

2026-02-27 | VGC: Pokémon XD: Gale of Darkness comes to Nintendo Switch 2’s GameCube library next month
Pokémon XD: Gale of Darkness will be available on Nintendo Switch 2 next month as part of the Nintendo Switch Online + Expansion Pack service. Originally released on August 4, 2005, the game is a spin-off RPG set in Orre, focusing on capturing and purifying 83 Shadow Pokémon. It will be the ninth GameCube title added to the service, which also includes upcoming games like Super Mario Sunshine and Pokémon Colosseum. The Expansion Pack subscription costs $49.99 annually.
2026-02-27 | Game Informer: Pokémon XD: Gale of Darkness Comes To Switch 2 Next Month
Pokémon XD: Gale of Darkness will be available on Nintendo Switch Online next month, celebrating Pokémon's 30th anniversary. Initially announced during the April 2025 Nintendo Switch 2 reveal, this GameCube exclusive has been difficult to play due to high prices for physical copies. It will join other GameCube titles in the expansion pack, with a release expected in March.
2026-02-27 | IGN: Pokémon XD: Gale of Darkness Is Headed to Nintendo Switch Online
Pokémon XD: Gale of Darkness will be available on Nintendo Switch Online starting this March, exclusively for Nintendo Switch 2 users. Initially announced last April, the game is a sequel to Pokémon Colosseum, featuring a single-player adventure in the Orre region. While Pokémon XD was released in 2005, no release date has been provided for Pokémon Colosseum or other classic titles like Pokémon Red and Blue on the service.
2026-02-27 | Insider Gaming: Pokémon XD: Gale of Darkness Coming to Nintendo Switch Online in March
Pokémon XD: Gale of Darkness will be available on Nintendo Switch Online in March, as announced during the Pokémon Presents: 30th Anniversary livestream. Originally released in August 2005, the game features the debut of Munchlax and Bonsly. Additionally, Pokémon FireRed and LeafGreen are now available as full digital downloads for $20 each on Nintendo Switch 2. Further news on the release date for Pokémon XD will be provided by Insider Gaming.
2026-02-27 | Nintendo Life: Pokémon XD: Gale Of Darkness Comes To Switch 2 GameCube NSO In March
Pokémon XD: Gale of Darkness will be available on Nintendo Switch Online's GameCube Classics library in March 2026, making it exclusive to the Switch 2. This RPG focuses on capturing Shadow Pokémon, particularly Shadow Lugia, and is the second spin-off after Pokémon Colosseum, which is also set to join the service.
2026-02-27 | GamesRadar+: Pokemon XD: Gale of Darkness is finally coming to Nintendo Switch Online next month, but there's no sign of prequel Colosseum just yet
Pokemon XD: Gale of Darkness will be available on Nintendo Switch Online next month, but its predecessor, Pokemon Colosseum, has not yet been announced for the service. The game will feature benefits like save states and multiple regional versions, providing a more affordable way to access this previously expensive title. The release comes ahead of the anticipated Pokemon Winds and Waves next year.
Date: 2026-02-27 | Source: Gematsu
The Pokemon Company has launched the Pokemon Game Music Collection, a Game Boy-styled jukebox that includes 45 cartridges, each featuring a song from the original Pokemon Red and Blue games. The collection is available starting today through Pokemon Center in the United States, Canada, and the United Kingdom.

2026-02-27 | Game Informer: Game Boy-Shaped Pokémon Soundtrack Player Announced
The Pokémon Company announced a Game Boy-shaped device that plays soundtracks from Pokémon Red and Blue, featuring swappable cartridges. Each of the 45 cartridges includes a different song and an image for the display screen. Composer Junichi Masuda emphasized the authentic Game Boy audio quality. The Pokémon Red and Blue Game Boy Jukebox is available for purchase starting today through Pokémon Center.
2026-02-27 | Nintendo Life: Pokémon-Themed Mini Game Boy Announced, Though It's Not What You Think
The Pokémon Company has unveiled a mini Game Boy music player, the Game Boy Jukebox, as part of its 30th anniversary celebration. It features 45 mini cartridges from Pokémon Red and Blue, each unlocking a track from the original 1996 games. The device, designed to replicate Game Boy audio, is available from February 27, 2026, at Pokémon Centers in North America and the UK, but not in Germany, Australia, or New Zealand. Further details on pricing are forthcoming.
2026-02-27 | Eurogamer: Nintendo's making a mini Game Boy music player with collectible Pokémon Red and Blue music cartridges
Nintendo is releasing a mini Game Boy-styled music player that plays collectible Pokémon Red and Blue music cartridges. Announced by Junichi Masuda during Pokémon Presents, the device will feature 45 songs from the original games, designed to replicate the original audio quality. The music player is priced at JPY 9900 (approximately £47), though European pricing details are not yet available.
2026-02-27 | VGC: The Pokémon Company is releasing a mini Game Boy that plays Pokémon music by swapping 45 cartridges
The Pokémon Company is launching a mini Game Boy that plays music from the original Pokémon games, featuring 45 interchangeable cartridges. The Pokémon Game Music Collection, available from the Pokémon Center store, comes in Red and Blue versions and is about one-third the size of the original Game Boy. This announcement coincided with the series' 30th anniversary and included news about upcoming games, including Pokémon Winds and Waves, set for release in 2027.
2026-02-27 | Insider Gaming: How To Get Pokémon Game Music Collection—Price & What It Does
The Pokémon Game Music Collection, celebrating the franchise's 30th anniversary, is now available for purchase at the Pokémon Center for $69.99. This miniature jukebox, designed like a Game Boy, includes 45 music cartridges featuring tracks from Pokémon Red and Blue, along with a storage case. Each account can buy only one collection, and while it resembles a Game Boy, it cannot play games. Availability duration is unclear, and price reductions are unlikely.
2026-02-27 | IGN: Nintendo Announces $70 Mini Game Boy That's Designed to Be a Jukebox, With Dozens of Cartridges That Play Pokémon Music From 30 Years Ago
Nintendo has announced a $70 miniature Game Boy designed as a jukebox, featuring 45 cartridges that play music from the original Pokémon games, celebrating the franchise's 30th anniversary. Each cartridge corresponds to specific tunes from Pokémon Red and Blue, with images reflecting the music. The device lacks a headphone jack, requiring users to listen aloud. It is available for purchase on PokémonCenter.com.
Date: 2026-02-27 | Source: PlayStation.Blog
An upgraded version of PlayStation Spectral Super Resolution (PSSR) will soon be available for PS5 Pro players, enhancing image quality for over 50 titles. Resident Evil Requiem, launching today, is the first game to utilize this new PSSR, improving detail and texture rendering. The updated PSSR, developed in partnership with AMD, will be further refined and available in a system update next month, allowing players to enhance graphics in supported games.

2026-02-27 | Gematsu: Upgraded PSSR upscaler coming to PS5 Pro, starting with Resident Evil Requiem
An upgraded version of the PlayStation 5 Pro's AI upscaler, PlayStation Spectral Super Resolution (PSSR), will be released globally, starting with Resident Evil Requiem. This new version enhances image quality and frame rates, improving detail rendering, such as realistic hair movement. Developed in partnership with AMD, the upgraded PSSR will be available through a system software update in March, allowing users to enhance image quality in supported games.
2026-02-27 | VGC: Sony confirms a major PS5 Pro upgrade is rolling out today with Resident Evil Requiem
Sony has announced a major update for the PlayStation 5 Pro, introducing improved PSSR upscaling technology, debuting in Resident Evil Requiem. This machine-learning-based upscaler enhances game resolution without sacrificing performance. Mark Cerny confirmed that existing games will receive updates in March, allowing users to toggle between old and new PSSR versions. Digital Foundry praised the updated PSSR in Resident Evil Requiem for delivering high-quality 4K output at 60fps, despite some noise issues linked to Capcom's denoising solution.
2026-02-27 | Insider Gaming: Resident Evil Requiem Will be the First to Use PS5 Pro’s Upgraded PSSR
Resident Evil Requiem has launched as the biggest Steam release in the series and will be the first game to utilize the PS5 Pro's upgraded PlayStation Spectral Super Resolution (PSSR). This enhanced upscaling technology, developed in partnership with AMD, will improve graphics quality. A software update will introduce an 'Enhance PSSR Image Quality' option for compatible games. Other news includes potential changes to Sony's PC game releases and the announcement of PlayStation Plus free games for March 2026.
2026-02-27 | Push Square: Sony Confirms Big PS5 Pro Upgrade Is Out in March, Better PSSR Upscaler
Sony has announced that the PS5 Pro firmware update, enhancing the PSSR upscaling feature, will be available in March. The update, developed in collaboration with AMD, will improve image quality and allow for better hair textures in games. Resident Evil Requiem, launching today, will support this upgraded technology, enhancing visual fidelity and gameplay experience. A new option for "Enhance PSSR Image Quality" will be added to the PS5 Pro's settings.
2026-02-27 | IGN: Resident Evil Requiem Confirmed as First Game to Use Sony's Upgraded PSSR Upscaler on PS5 Pro, More to Come in March
Sony has confirmed that Resident Evil Requiem is the first game to utilize its upgraded PlayStation Spectral Super Resolution (PSSR) upscaler on PS5 Pro, rolling out globally soon. The new PSSR enhances image quality and frame rates, with Capcom highlighting improved texture detail in character models. Multiple existing games will receive this upgrade in March, alongside a system software update. Resident Evil Requiem has also achieved Steam's largest launch for the franchise.
2026-02-27 | GamesRadar+: Shocking Resident Evil Requiem reveal: It actually looks really, really good on PS5 Pro because it's the first to use fancy new PSSR tech
Sony has announced that Resident Evil Requiem is the first game to utilize the updated PlayStation Spectral Super Resolution (PSSR) technology on PS5 Pro, enhancing its graphical performance. This new version, developed in collaboration with AMD, will be available for multiple games starting in March, allowing them to benefit from the refined upscaling tech. The article also mentions the game's impressive visuals compared to other titles.
2026-02-27 | PlayStation LifeStyle: Big PS5 Pro Update Gets March 2026 Release Date, Upgrades PSSR
A significant PS5 Pro update is scheduled for March 2026, enhancing the PlayStation Spectral Super Resolution (PSSR) technology. This update will upscale images and improve resolution for over 50 compatible titles. Resident Evil Requiem will be the first game to utilize the upgraded PSSR, maintaining both frame rate and image quality. Users can toggle the enhanced PSSR in the system settings under "Screen and Video.
Date: 2026-02-27 | Source: GamesRadar+
Resident Evil Requiem achieved a record on Steam shortly after its launch, reaching a peak of 267,509 concurrent players, surpassing previous series highs set by Resident Evil 4's remake at 168,000. The game has received high praise, being described as a "loving pastiche" of the series' best elements. Its success on Steam does not account for players on other platforms like PS5, Xbox Series X|S, or Nintendo Switch 2.

2026-02-27 | Metro: Resident Evil Requiem breaks sales records on Steam within minutes of launch
Capcom's Resident Evil Requiem has achieved record-breaking sales on Steam, peaking at 267,509 concurrent players within an hour of its launch on February 27. This surpasses the previous record set by Resident Evil 4. The game is currently the fourth most-played on Steam and may exceed the sales of previous titles, including the 2019 Resident Evil 2 remake. Capcom is also rumored to be developing remakes of Resident Evil Code: Veronica and Resident Evil Zero.
2026-02-27 | PC Gamer: Resident Evil Requiem pulls in 270,000 players in just 2 hours on Steam, beating Village, Biohazard and the Resident Evil 4 remake
Resident Evil Requiem has achieved a remarkable milestone, attracting 267,509 players on Steam within just two hours of its launch, surpassing previous titles like Resident Evil 4 remake (168,191 players) and Resident Evil 8: Village (106,631 players). The game's strong reception is attributed to its blend of puzzles, action, and horror elements, making it a significant addition to the Resident Evil franchise.
2026-02-27 | Insider Gaming: Resident Evil Requiem Becomes Series’ Biggest Steam Launch
Resident Evil Requiem has achieved the highest peak player count on Steam for the series, reaching 276,509 players on launch day, surpassing Resident Evil 4's 169,191. The game returns to Raccoon City, featuring characters Grace Ashcroft and Leon S. Kennedy, with classic survival-horror gameplay. An ex-Capcom director criticized leakers, and guides for difficulty settings are available.
2026-02-27 | TechRaptor: Resident Evil Requiem Launch Smashes Series Steam Records
Resident Evil Requiem has set a new peak player count record for the franchise on Steam, reaching 319,392 players shortly after launch. This surpasses the previous record held by Resident Evil 4 remake at 168,191. The game features new protagonist Grace Ashcroft and returning character Leon S. Kennedy, with gameplay styles reflecting survival horror and action, respectively. It is available on PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch 2.
2026-02-27 | Destructoid: Leon S. Kennedy’s return has the fanbase swooning as Resident Evil Requiem trounces franchise records
Resident Evil Requiem has set new franchise records, achieving around 320,000 concurrent players on release day, nearly doubling the previous record held by Resident Evil 4 Remake. This marks Leon S. Kennedy's return as a playable character after over 13 years, showcasing a more rugged version of him in a devastated Raccoon City. The game introduces co-protagonist Grace Ashcroft and hints at potential future DLC, with players responding positively to the new installment.
Date: 2026-02-26 | Source: Gematsu
RedOctane Games has announced Stage Tour, a rhythm action game set to launch this fall on consoles and PC via Steam. The game combines familiar note-highway gameplay with modern features and will include partnerships with Gibson for authentic instrument designs. Players can customize their bands, unlock unique characters, and engage in competitive gameplay. The studio aims to evolve rhythm gaming while catering to casual players. Further details will be revealed in the coming months.

2026-02-26 | GamesRadar+: Guitar Hero vets return with Stage Tour, a new rhythm game coming this year with a closed alpha playtest launching soon
RedOctane Games has announced Stage Tour, a new rhythm game set to launch this fall on PC and various consoles, featuring gameplay with plastic instruments. A closed alpha will begin in late spring/early summer, with sign-ups starting soon. The game will include a new guitar and drum controller, and the developers aim to avoid oversaturation by implementing regular special events and updates. Details on the soundtrack are yet to be revealed.
2026-02-26 | Insider Gaming: Stage Tour, RedOctane’s Rhythm Game Revival, Set for Fall 2026
Stage Tour is a new rhythm game from RedOctane, set for release in Fall 2026. The game focuses on Rock and Metal music, with plans for other genres later. Players can create custom band lineups and use dedicated peripherals. RedOctane has partnered with Gibson, Epiphone, and Kramer for authenticity, including a Gibson Kramer guitar controller in the bundle. Key figures from the Guitar Hero franchise are involved in the project. The game will be available on PC and various platforms.
2026-02-27 | VGC: Guitar Hero studio RedOctane returns with spiritual successor Stage Tour
RedOctane Games has announced Stage Tour, a spiritual successor to Guitar Hero, set for release by the 2026 holiday season. The game will evolve post-launch, featuring new instruments and compatibility with controllers and keyboards. A partnership with Gibson will integrate its brands into the game. Closed alpha testing starts this summer with feedback from rhythm gaming community members to shape development.
2026-02-27 | Push Square: Guitar Hero Studio RedOctane Is Back with Stage Tour, a New Plastic Instrument Rhythm Game
RedOctane Games, featuring former developers of the original Guitar Hero, has announced a new rhythm game titled Stage Tour. Designed for musical instrument peripherals, it aims to revive the genre with familiar gameplay mechanics, including a "highway" of colored notes. Stage Tour will introduce new features, gamemodes, and seasonal content, and is set to release on PC and unspecified consoles this fall.
Date: 2026-02-26 | Source: Game Informer
Samson, developed by Liquid Swords, is set to release on PC on April 8. The game features a protagonist navigating the criminal underbelly of Tyndalston while managing debt through various missions, including hand-to-hand combat and vehicular challenges. The gameplay incorporates a calendar system with limited Action Points, adding strategic depth. However, the preview highlighted numerous glitches, raising concerns about polish before launch. Despite this, the gameplay loop was described as engaging and fun.

2026-02-26 | Rock Paper Shotgun: Thwack, debt-driven driveabrawler Samson's just clocked us with an early April release date-laced punch
Liquid Swords' upcoming game, Samson, is set for release on April 8th, revealed during the Ian Games Network Fan Fest. The game features a protagonist battling debt through brawls and car chases in the city of Tyndalston. Emphasizing a hands-on combat style, players can use the environment as weapons. The car combat system includes a detailed damage model, affecting individual parts. Samson is available for wishlist on Steam and the Epic Store.
2026-02-26 | IGN: Samson: A Tyndalston Story Plays Like a Brawler Set in Max Payne’s New York – IGN Fan Fest
Samson: A Tyndalston Story is a brawler set in a gritty, fictional city reminiscent of '90s crime dramas. Players control Samson McCray, recently released from prison, as he repays a debt from a failed heist. The game features impressive Unreal Engine 5 visuals, a progression system with skill customization, and a mix of melee combat and driving. It is set to release on April 8 for PC, offering a blend of mission variety and engaging gameplay.
2026-02-26 | PC Gamer: Just Cause dev co-founder says the studio got too big and 'numbers focused,' so he quit and made a $25 open world crime brawler
Christofer Sundberg, co-founder of Avalanche Studios, left the company due to its focus on monetization over game quality. He founded Liquid Swords and is set to release an open-world crime brawler, "Samson," on April 8 for $25. The game features a structured gameplay experience in a fictional city, Tyndalston, emphasizing driving and melee combat. Unlike GTA, it aims for a more focused narrative and gameplay, taking about 10-12 hours to complete.
Date: 2026-02-26 | Source: Insider Gaming
Tencent withdrew funding from Wildlight Entertainment after the poor launch of their game Highguard, resulting in significant layoffs, leaving fewer than 20 employees. The funding was reportedly tied to performance metrics, and the news was delivered shortly after the game's release on February 11. Team members cited "hubris" in leadership's approach, believing they could replicate Apex Legends' success without adapting to current gaming trends. The game currently has around 362 concurrent players.

2026-02-26 | IGN: Highguard Reportedly Has Less Than 20 Devs Working on It Following Mass Layoffs at Wildlight
Wildlight Entertainment, the studio behind Highguard, now has fewer than 20 developers after significant layoffs following the game's launch. Initially formed by Respawn veterans in 2021, the team pivoted from a survival shooter to a hero shooter. Despite a strong launch, player retention was poor, leading to minimal revenue from microtransactions. Financial backer Tencent withdrew funding, prompting the layoffs. Remaining developers are working on a new patch.
2026-02-26 | PC Gamer: Highguard developers were surprised by layoff notices, new report says: They thought they'd have at least a few months to work on it but when Tencent ended funding, there was nothing left
Developers of the free-to-play shooter Highguard were caught off guard by layoffs after Tencent ended funding, according to a Bloomberg report. Despite a strong launch on January 26 with nearly 100,000 players, the player base dwindled to under 400 within weeks. Internal feedback was positive, but external concerns about game complexity were ignored. Following the funding cut on February 11, the team shrank from 100 to fewer than 20, though updates continue to roll out.
2026-02-26 | Game Informer: Highguard: New Report Details The Months Leading Up To Launch And The Fallout After
Wildlight Entertainment launched its first-person raid shooter, Highguard, on January 26, 2026, after revealing it at The Game Awards. Despite over 100,000 concurrent players at launch, reviews turned "mixed," leading to significant layoffs two weeks post-launch. The studio, initially formed by former Respawn developers, aimed for a profit-sharing model. Highguard's development faced challenges, including leadership's decision against a pre-launch beta. The game continues to receive updates, but its future is uncertain with a reduced staff.
2026-02-26 | Rock Paper Shotgun: What went wrong with Highguard? The "hubris" of its developer's leadership, say former staff in a new report
A report from Bloomberg reveals that Highguard, developed by Wildlight (founded by former Respawn staff), struggled due to leadership "hubris" and mismanagement. Initially ambitious, the game faced scope issues and poor testing feedback, particularly lacking fun without voice chat. Despite a strong launch, financial support dwindled, leading to layoffs as metrics were not met. Currently, fewer than 20 developers remain to support the game, raising concerns about its future viability.
2026-02-27 | GamesRadar+: Ex Highguard developers blame "hubris" for the game's failure in new report, with studio leaders convinced they had another Apex Legends on their hands
Ex Highguard developers attribute the game's failure to "hubris," with leadership dismissing early feedback despite initial player success. The game launched with 100,000 peak concurrent players but lost 90% of its player base within a week due to poor retention. Following a funding withdrawal from Tencent, most of the 100-person team was laid off, leaving about 20 developers to continue updates amid declining player interest.
2026-02-27 | Eurogamer: Highguard started life as a survival shooter, and Tencent pulled funding two weeks after launch, a new report claims
Tencent reportedly pulled funding from Wildlight's multiplayer shooter Highguard just two weeks after its launch on January 26, leading to significant layoffs. The game, which evolved from a survival shooter concept, struggled with complexity and failed to meet Tencent's metrics. Despite efforts to pivot and introduce new modes, Highguard's future remains uncertain amid competition from other shooters like Marathon and Overwatch. Fewer than 20 developers currently remain at Wildlight.
Date: 2026-02-26 | Source: Insider Gaming
Sony PlayStation may be reconsidering its strategy regarding the release of single-player titles on PC, according to insider Jason Schreier. He suggests that while live-service games may continue to come to PC, traditional single-player exclusives could be limited to consoles. Schreier speculates that titles like Marvel’s Wolverine might not see a PC release, indicating that PlayStation's focus may shift back to maintaining exclusivity for its single-player games.

2026-02-26 | Destructoid: Sony could stop porting its flagship singleplayer titles to PC, and even Wolverine might be affected, as top journo says ‘I wouldn’t be surprised if it never came’
Sony may halt porting its major singleplayer titles to PC, with Wolverine potentially remaining a PlayStation exclusive, according to journalist Jason Schreier. He suggests this shift could occur as early as this year, influenced by changes in the console market following Phil Spencer's retirement. Despite previous successes with PC ports, declining player engagement on Steam raises concerns. Sony's focus appears to be on exclusive, high-budget titles amid a turbulent industry landscape.
2026-02-27 | Push Square: Rumour: Sony Backtracking on PC Strategy, Shifting Towards PS5 Exclusivity Again
Rumors suggest that Sony is reconsidering its strategy of releasing first-party titles on PC, potentially shifting back towards PS5 exclusivity, particularly for single-player games. Jason Schreier indicated on the Triple Click podcast that Sony's PC ports have not been commercially successful, contributing only 2% to the company's income. Other industry insiders have echoed these sentiments, hinting at a significant change in Sony's approach to PC gaming.
2026-02-27 | IGN: 'Console Is Where They Want to Be' — Reports Indicate Sony Is 'Pulling Away' From PC for Single-Player PlayStation Games
Sony is reportedly shifting focus away from releasing single-player PlayStation games on PC, emphasizing console exclusivity instead. Credible sources, including Jason Schreier and John Linneman, suggest that while live service games will continue to launch on PC, major single-player titles like Insomniac’s Wolverine may not come to PC. This change is seen as a strategy to reinforce the value of the PS5 amid potential delays for the PlayStation 6.
2026-02-27 | PlayStation LifeStyle: PlayStation Going Back to Exclusive Games as PC Push Fails – Rumor
Rumors suggest that Sony is shifting back to prioritizing PlayStation exclusive games, particularly for single-player titles, due to disappointing PC sales of its games. Credible sources, including journalist Jason Schreier, indicate that while first-party multiplayer games will still be released on multiple platforms, Sony may limit single-player titles to PlayStation. This change raises questions about the future of Nixxes, the studio acquired for PC game ports.
2026-02-27 | Metro: Sony pivoting to single-player games and away from PC ports claim insiders
Insiders indicate that Sony is shifting its focus back to single-player games, despite ongoing efforts in live service titles like Bungie's Marathon. While there are claims of significant changes at Sony, the impact may not be felt until the PlayStation 6, expected around 2029. Additionally, speculation suggests Sony might be pulling back on releasing single-player titles on PC, although current plans for games like Death Stranding 2 remain unchanged.
2026-02-28 | Metro: PlayStation and Xbox have finally realised exclusives are the heart of gaming – Reader’s Feature
A reader expresses frustration with Sony and Microsoft for moving away from exclusive games, arguing that both companies are realizing the importance of exclusives for console success. The article discusses Sony's potential shift back from PC ports and Xbox's hints at reviving exclusives. The reader criticizes both companies for their recent strategies, emphasizing that strong first-party titles are essential for attracting console buyers and maintaining brand loyalty.
2026-02-28 | Push Square: Sony Quietly Decided to Scale Back PC Ports Last Year, Insider Claims
Sony is reportedly scaling back its PC publishing strategy, with fewer single-player games expected to arrive on the platform. Insiders, including Jason Schreier and Nate the Hate, indicate this decision was made last year due to low revenue from PC ports, which accounted for only 1.5% of PlayStation's earnings since the strategy began. While live service games may still be ported, major in-house projects like Marvel’s Wolverine could remain PS5 exclusive.
Date: 2026-02-26 | Source: Destructoid
The article explains the login queue for the online game Marathon, particularly during its Server Slam open beta test from February 26 to March 2, 2025. High player traffic during peak times, server maintenance, and new updates can cause these queues. Bungie anticipates issues like server disconnects and error codes, similar to those experienced in Destiny 2. Players are advised to wait for their turn to log in and follow official social media for updates.

2026-02-26 | Destructoid: Marathon’s server slam opens to massive player counts, and the race has only just begun
Marathon, Bungie's extraction shooter, has launched its server slam beta, attracting over 140,000 concurrent players within the first hour. The beta's popularity has caused server queues and glitches on Steam. This marks a significant turnaround for Bungie, which faced development challenges, including changes in leadership. The initial player count suggests strong interest, but long-term retention remains to be seen, especially with competition from other games like ARC Raiders.
2026-02-26 | GamesRadar+: Marathon server slam hits 143,000 concurrent Steam players on day one, approaching Arc Raiders' peak of 189,000 and suggesting a big launch for Bungie
Marathon's server slam attracted 143,621 concurrent players on its first day, nearing the peak of Arc Raiders' 189,668. The event, running until March 2, allows players to test Bungie's upcoming PvPvE extraction shooter ahead of its launch on March 5. The participation numbers suggest a potentially strong launch, especially as the weekend approaches. Both games are priced at $40 and had free, open server slams.
2026-02-27 | VG247: Marathon may actually have a shot as Server Slam hits it big on Steam
Marathon's Server Slam, an open beta, has launched on Steam, PS5, and Xbox Series X/S, allowing players to try Bungie's upcoming game before its official release on March 5. The event has seen a peak of 143,621 concurrent players on Steam, indicating strong interest despite previous concerns about the game's popularity. This turnout is promising compared to Arc Raiders, which had a peak of 189,668 players during its own server slam. Positive feedback could further boost player numbers over the weekend.
2026-02-27 | IGN: Marathon Server Slam Gets Big Player Numbers on Steam, Bungie Acknowledges UI and PvP Frequency Complaints
The Marathon Server Slam has seen strong player engagement, peaking at 143,621 concurrent players on Steam since its launch on February 26. Bungie is addressing player feedback regarding the user interface and PvP frequency, with updates planned before the game's official release on March 5. The event runs until March 2, offering rewards for participants.
2026-02-27 | Eurogamer: Marathon Server Slam stirs Steam with nearly 150,000 concurrent players day one, and that's not counting console participation
Marathon's Server Slam launched with a peak of 143,621 concurrent players on Steam, not including console users. This final public beta for Bungie's extraction shooter precedes its official release on March 5. The event is free to download and runs until March 2. Comparisons are drawn to Arc Raiders, which had a peak of 189,668 players, with hopes that Marathon can surpass that figure over the weekend. Early community feedback is positive, highlighting Bungie's signature gunplay.
2026-02-27 | Push Square: 140K+ Players Slam Marathon Servers in Pre-Launch Test, and That's Just on PC
The Marathon server slam, ahead of its full release on March 5, attracted over 143,000 concurrent players on PC within the first 24 hours. The PvPvE extraction shooter, Bungie's first non-Destiny title since the Halo series, is set in the dark sci-fi world of Tau Ceti IV. The standard edition is priced at £34.99 / $39.99, while the Deluxe Edition is £49.99 / $59.99. Comparatively, previous tests like Highguard and ARC Raiders had peak player counts of 97,000 and 189,000, respectively.
2026-02-27 | GamesRadar+: Bungie responds to early Marathon complaints: the UI is confusing, PvP is infrequent, and voice chat is not working, amid other issues
Bungie has acknowledged early complaints regarding its new FPS, Marathon, during the ongoing server slam. Players have reported issues with the confusing UI, infrequent PvP encounters, and malfunctioning voice chat. The development team is actively addressing these concerns and advises players on strategies to enhance PvP experiences. Feedback is encouraged via Discord, and Bungie is aware of the balance challenges between PvP and PvE gameplay.
2026-02-27 | Metro: Marathon outsells Arc Raiders in launch week as Bungie’s latest is not a flop
Bungie's Marathon has launched a free Server Slam playtest, generating strong interest on Steam and Twitch, with the game ranking as the third highest seller in the US as of February 27. The playtest, which runs until March 2, has seen over 33K viewers on Twitch. While Marathon's peak player count of 143,621 is lower than Arc Raiders' 481,966, Bungie is actively addressing player feedback ahead of the game's full launch on March 5.
2026-02-27 | Destructoid: Marathon’s server slam drips potential, but Bungie must fix these 5 issues ASAP for a solid launch
Marathon's recent server slam has shown improvement since its closed alpha, but players have mixed reactions. Key issues include complex menu navigation, scarcity of PvP encounters, overwhelming AI enemies, performance problems like mouse input lag, and loot balancing concerns. Bungie is seeking player feedback on these aspects to enhance the game's launch experience.
2026-02-27 | Pure Xbox: Roundup: Here's What The First Reviews / Impressions Say About The Marathon Server Slam
The Marathon Server Slam beta has begun, attracting 143,621 concurrent players on Steam. Initial impressions reveal mixed feelings: the Xbox Store rating is 2.7/5 from nearly 400 reviews. Critics note the game's unique style and potential for deep gameplay but mention clunky controls and frustrating mechanics. Players are encouraged to participate in the beta, available for download on the Xbox Store without Game Pass restrictions.
2026-02-27 | PC Gamer: Marathon Server Slam update: Bungie says if you're not getting enough PvP action, maybe you're just not looking for fights in the right places
Bungie's Marathon server slam is underway, receiving mixed feedback. Players report mouse input lag linked to streaming software, with a workaround suggested. UI complaints are noted, and Bungie encourages feedback via Discord. Some players desire more PvP action; Bungie recommends specific areas for increased encounters. The game appears more competitive than cooperative, with incentives for PvP. Other issues, like non-functioning voice comms, have been addressed.
2026-02-27 | GamesRadar+: Valve says Marathon's Server Slam is the biggest Steam Next Fest demo, but I'm not sure that should count
Valve has highlighted Bungie's Marathon Server Slam as the biggest demo in February's Steam Next Fest, which runs until March 2. The Server Slam, a technical stress test for the game ahead of its March 5 release, began on February 26 and attracted 143,000 concurrent players. However, the article questions the validity of counting it as a demo compared to smaller developers' offerings. Valve's top 10 most-played demos include titles like Burglin' Gnomes and Windrose.
2026-02-27 | Game Informer: The Video Games You Should Play This Weekend – February 27
Bungie's new game, Marathon, is an extraction live-service shooter that players can try for free during the Server Slam event. The game features a complex UI and offers a visually distinct experience with a rich soundscape. Players collect loot in cyberpunk environments while engaging with enemy AI and other players. While it may not reach the heights of Halo or Destiny, it presents a unique take on the genre worth exploring.
Date: 2026-02-26 | Source: Insider Gaming
Surgent Studios has announced FixForce, a humorous extraction platformer set in post-apocalyptic environments. Players control awkward robots to complete repairs while avoiding violent enemies. The game enters early access on Steam and Epic on March 12, with a full launch planned for later this year, including an Xbox release. This marks a departure from Surgent's previous serious titles, as they aim for a lighter, more entertaining experience.

2026-02-26 | IGN: Tales of Kenzara: ZAU Developer Reveals Its Next Game: a Chaotic Cooperative Extraction Platformer About Fixing the World With Random Junk
Surgent Studios has announced its next game, FixForce, a cooperative extraction platformer where up to six players control robots repairing broken machines using scattered parts. Players face obstacles and must creatively navigate levels to collect necessary components. The game, set for early access on March 12 on PC via Steam and Epic Games Store, aims for a lighthearted experience, contrasting with the studio's previous darker themes. Full release will also be on Xbox.
2026-02-26 | Gematsu: Co-op extraction platformer FixForce announced for Xbox Series, PC
Surgent Studios has announced FixForce, a cooperative extraction platformer for up to six players, set to launch in Early Access on PC via Steam and Epic Games Store on March 12, 2024, with a full release on Xbox Series and PC in 2026. Players will use a drill-wrench to repair machines, build structures, and navigate hazards, including rogue robots. The game emphasizes chaotic teamwork and features unique mechanics like head retrieval for downed players.
2026-02-26 | Rock Paper Shotgun: Tales of Kenzera: ZAU's next venture is an extraction platformer fusion of Lethal Company and Garry's Mod called FixForce
Surgent Studios is developing a new game titled FixForce, an extraction platformer that combines elements from Lethal Company and Garry's Mod. Players, as robots, navigate a colorful, flooded post-apocalyptic city to gather parts and repair machines using a drill-wrench to build makeshift platforms. The game features cooperative mechanics, allowing players to assist each other when damaged. FixForce is set for early access release on March 12th.
Date: 2026-02-26 | Source: Insider Gaming
Warner Bros. Discovery leaders have announced that WB Games will return to its biggest franchises in 2027-28, following a reset year in 2025. Upcoming releases include LEGO Batman: Legacy of the Dark Knight and a Game of Thrones mobile game in 2026. Speculation surrounds potential sequels for Hogwarts Legacy and the Batman Arkham series. Additionally, a job listing hints at online multiplayer for the Hogwarts Legacy sequel.

2026-02-26 | GamesRadar+: After a string of WB Games flops, the Batman Arkham and Hogwarts Legacy publisher teases a "return to some of our biggest franchises" coming in the next 2 years
Warner Bros. Games is planning a return to its major franchises over the next few years following recent failures. Executive JB Perrette indicated that 2025 will mark a reset for the company, which has faced challenges due to pursuing too many IPs. The publisher is prioritizing sequels to Hogwarts Legacy and a new Batman Arkham game. Currently, they are focusing on Lego Batman: Legacy of the Dark Knight. The Hogwarts Legacy release has also sparked controversy related to J.K. Rowling's views on gender identity.
2026-02-26 | Metro: Hogwarts Legacy 2 and Rocksteady’s Batman hinted at for 2028 by Warner
Warner Bros. plans to release a sequel to Hogwarts Legacy within the next couple of years, with CEO JB Perrette hinting at a return to major franchises by 2027-2028. The strategy shift follows the cancellation of multiple projects and studio closures. Additionally, a new Batman game from Rocksteady may be in development, alongside a Game of Thrones mobile game in 2026. The future of Warner Bros.' gaming division remains uncertain amid potential company sales.
2026-02-26 | Push Square: WB Games Is Bringing Back Its 'Biggest Franchises' Starting Next Year
Warner Bros. Games is planning a comeback with major franchises like Harry Potter, Mortal Kombat, DC, and Game of Thrones starting in 2027-2028. JB Perrette, head of games at Warner Bros., indicated that upcoming titles will include a sequel to Hogwarts Legacy and new projects from Rocksteady Studios. This year, fans can expect LEGO Batman: Legacy of the Dark Knight and a mobile game based on Game of Thrones.
Date: 2026-02-26 | Source: PC Gamer
Krafton Montreal's Project Windless, revealed during Sony's February State of Play, is an open-world action RPG based on Lee Youngdo's fantasy series, The Bird That Drinks Tears. The game features a nine-foot warlike rooster man as the protagonist, chosen due to overwhelming interest from potential developers. The Hero King, a legendary figure, allows for flexible storytelling. Players will experience unique movement and combat dynamics, with the game emphasizing player choice in narrative direction.

2026-02-26 | Eurogamer: "The creator of PUBG is looking to do the Korean Witcher" - How one small LinkedIn message convinced a Far Cry veteran to hop aboard Project Windless
Krafton's Project Windless, inspired by the South Korean fantasy series The Bird That Drinks Tears, is being developed under the direction of Patrik Méthé, a veteran of the Far Cry series. The game is an open-world adventure focusing on "one-versus-many" combat, emphasizing player freedom and the impact of their actions in a war-torn setting. Currently in pre-alpha, the game aims to resonate with players through its protagonist, the Hero King, and a rich narrative. An English translation of the source material is set for release in June.
2026-02-26 | IGN: From Far Cry to 'Korean Witcher' — Why a Former Ubisoft Exec is Adapting a Fantasy Franchise the West Has Barely Heard of
Patrik Méthé, a former Ubisoft executive, is leading the development of Project Windless, an open-world RPG based on the Korean novel series The Bird That Drinks Tears. The game, revealed at Sony's State of Play, features a unique protagonist, a bird warrior, and aims to introduce the franchise to Western audiences. Méthé's new studio, Krafton Montreal, is working closely with a team in Seoul, focusing on creating a distinct narrative set generations before the novels.
2026-02-26 | PC Gamer: He directed 4 Far Cry games, but Project Windless is offering its lead developer a chance he's been waiting for his whole career: 'I never had the opportunity to work on a medieval fantasy'
Patrik Méthé, creative director at Krafton Montreal, discusses his new project, Project Windless, based on the fantasy series The Bird That Drinks Tears. This game allows him to explore a medieval fantasy setting, a first in his career after directing multiple Far Cry titles. Set over 1,000 years before the novels, it offers creative freedom while respecting the established world. Méthé emphasizes the unique opportunity for his team to create something original rather than a sequel.
2026-02-26 | Push Square: Project Windless Dev Explains the Game's Giant Rooster-Man Protagonist
Creative director Patrik Méthé discusses the unique protagonist of Project Windless, a giant humanoid rooster known as the Hero King, which has generated significant interest since its announcement at Sony's State of Play. The character's design stems from the developer's hiring process, where candidates expressed a strong desire to play as the rekon race. Méthé emphasizes the flexibility in storytelling, allowing for a distinct character that stands out in the action-adventure RPG genre.
Date: 2026-02-26 | Source: Gematsu
NIS America will release the action RPG Disgaea Mayhem for PS5, Switch 2, Switch, and PC this summer in the west. The game, which launched in Japan and Asia on January 29, features direct combat control and classic Disgaea weapons. A limited edition will be available for $99.99, including various collectibles. Players will engage in leveling, equipment upgrades, and a light-hearted story involving a princess and her love for pudding.

2026-02-26 | Push Square: Disgaea's Crazy Action RPG Spin-Off Slashes to PS5 This Summer
Disgaea Mayhem, the western title for Kyouran Makaism, is an action RPG set in the Disgaea universe, launching on PS5 this summer. Players control N.A., a mercenary who battles through monster-filled landscapes, with a combat system that allows weapon type customization. The game retains Disgaea's 'Item World' for extensive grinding, promising to maintain the series' RPG mechanics despite its gameplay shift.
2026-02-26 | Nintendo Life: Disgaea Returns To Switch 1 & 2 This Summer With An Action RPG Twist
NIS America has announced that Disgaea Mayhem, an action RPG spin-off of the tactical Disgaea series, will launch in the West on Switch 1 & 2 this summer. Players will take direct control of combat, using various weapons to defeat enemies. Key features include the ability to power up equipment and a light-hearted story involving Princess Tichelle. A Limited Edition physical release is available for pre-order at $99.99, including various collectibles.
2026-02-27 | PC Gamer: Famed for its 100+ hour anime tactics RPGs, the Disgaea series is getting an action-centric spin-off
The Disgaea series is set to release an action-centric spin-off titled Disgaea Mayhem, known as Kyouran Makaism in Japan. Launching on Steam next summer, it features protagonist N.A., a mercenary tasked with feeding a princess by defeating enemies. The game adopts a colorful art style and includes familiar elements like grinding and the Item World from previous titles. The gameplay is inspired by musou-style action.
Date: 2026-02-26 | Source: PlayStation.Blog
God of War Sons of Sparta introduces "The Pit of Agonies," a roguelike challenge mode accessible after completing the main story or via a cheat code. Players can engage solo or in local two-player co-op, selecting difficulty modifiers called Agonies that affect gameplay. Completing runs rewards players with Symbols of Suffering and Ashes of Agony for permanent upgrades. High scores can be tracked for added competition. The mode is available now on PS5.

2026-02-26 | Insider Gaming: God of War: Sons of Sparta Roguelike Mode Can Be Unlocked Early
Santa Monica has released a code allowing players to unlock the roguelike mode, The Pit of Agonies, in God of War: Sons of Sparta early. Previously, this mode was accessible only after completing the game. The code is Up, Up, Down, Down, Left, Right, Left, Right, L1, R1, Touchpad. The Pit features solo or local co-op gameplay, difficulty modifiers, and rewards like Symbols of Suffering for upgrades.
2026-02-26 | Eurogamer: Following fan backlash, God of War: Sons of Sparta's two-player roguelike challenge mode can now be accessed from the off
Following fan backlash, God of War: Sons of Sparta's two-player roguelike challenge mode can now be accessed without completing the main story first. Players can enter a code at the start menu to unlock "The Pit of Agonies," which offers a challenging experience for solo or co-op play. Additionally, a remake of the original God of War trilogy is in early development, responding to fan interest in revisiting the series' roots.
2026-02-26 | IGN: Finally, You Can Now Access God of War Spinoff's Multiplayer Challenge Mode From the Off — If You Input a Secret Code
Sony has made the multiplayer challenge mode, "The Pit," in God of War: Sons of Sparta accessible from the start by entering a secret code. Originally, this mode was only available after completing the main story. The game, launched for PS5 earlier this month, has received mixed reviews, with some criticism from franchise creator David Jaffe and a 6/10 rating from IGN, which described it as a mediocre metroidvania.
2026-02-26 | Push Square: Turns Out You Can Access God of War: Sons of Sparta's Locked-Off Co-Op Mode Early
God of War: Sons of Sparta has a co-op mode called the Pit of Agonies, initially locked until players complete the main story. However, players can now access it early by entering a specific code at the game's starting menu. This roguelike mode allows one or two players to tackle combat arenas, earn bonuses, and accumulate in-game currency for permanent upgrades, enhancing replayability.
Date: 2026-02-26 | Source: Push Square
The article provides a comprehensive guide for "Resident Evil 9: Requiem," detailing a 100% collectibles walkthrough. It includes specific locations for all collectibles, puzzle solutions, and information on items and upgrades within the game. The guide aims to assist players in fully exploring the game and encourages community interaction for additional tips.

2026-02-26 | VGC: Resident Evil 9 Requiem walkthrough: Full Leon Raccoon City guide
The article provides a detailed walkthrough for "Resident Evil 9: Requiem," focusing on Leon's journey through Raccoon City. It outlines key objectives, including defeating a giant spider boss, locating explosive parts for a detonator, and navigating various locations like the BSAA Camp and Cedarbrook Apartments. Players are guided through combat encounters, item collections, and puzzle-solving to progress in the game, emphasizing strategic use of weapons and resources.
2026-02-26 | VGC: Resident Evil 9 Requiem walkthrough: Full Leon RPD and Orphanage guide
The article provides a detailed walkthrough for "Resident Evil 9: Requiem," focusing on Leon Kennedy's journey through the Raccoon City Police Department and an orphanage flashback. It outlines key gameplay mechanics, including puzzle-solving and combat strategies against enemies like the Tyrant and Plant 43. The guide emphasizes exploration for easter eggs and secrets, and it sets the stage for the next section of the game, the ARK.
2026-02-26 | VGC: Resident Evil 9 Requiem complete walkthrough: Everything you need to Platinum the game
Resident Evil: Requiem is now available, featuring two distinct gameplay styles: Grace's journey in the Rhodes Hill Chronic Care Center and Leon Kennedy's return to Raccoon City. The article provides a complete walkthrough, including main story progression, item locations, puzzle solutions, and general tips for players aiming to achieve Platinum status in the game. Guides cover all aspects of gameplay, ensuring players don't miss key items or strategies.
2026-02-27 | PC Gamer: Resident Evil Requiem guide: Puzzle solutions, locked doors, collectibles, and more
The article provides a comprehensive guide for "Resident Evil Requiem," detailing puzzle solutions, locked doors, collectibles, and more. It highlights the balance of classic puzzles and action in the game, warns about potential spoilers, and lists various guides, including solutions for puzzle boxes, safe codes, locations of collectibles like Mr. Raccoon statues, and tips for finding Victor's office.
2026-02-27 | Nintendo Life: Guide: Resident Evil Requiem: All Collectibles, Locations, Tips & Tricks
The article provides a guide for "Resident Evil Requiem," detailing key collectibles, puzzle solutions, and general tips for navigating the Rhodes Hill Care Center. It also mentions the game's completion time and includes a review, rating it 9/10, describing it as "an experience paced to perfection" for the Switch 2.
Date: 2026-02-26 | Source: GamesRadar+
Pokemon Day is on February 27, 2026, featuring a Pokemon Presents showcase expected to reveal new information, possibly including Generation 10. The event will air live at 6am PT and last 25 minutes. Recent announcements include the surprise release of Pokemon FireRed and LeafGreen for Nintendo Switch. Updates on mobile games, TCG tournaments, and new shows are anticipated, along with potential details about the rumored Pokemon Winds and Waves.

2026-02-26 | Metro: How to watch Pokémon Presents and what could be shown for the 30th anniversary
Nintendo is set to celebrate Pokémon's 30th anniversary with a Pokémon Presents on February 27 at 2pm GMT, lasting 25 minutes. The showcase may reveal new updates for Pokémon mobile games and potentially announce the next mainline game, rumored to be called Pokémon Wind and Waves. Additionally, Pokémon FireRed and LeafGreen will be re-released on Nintendo Switch for £16.99 each, featuring improved graphics and new post-game content, available after the showcase.
2026-02-27 | VGC: Pokémon Presents: Where to watch and likely announcements
Pokémon Presents is set for February 27, celebrating the franchise's 30th anniversary. The event will stream at 6 AM PT and 9 AM ET, among other times. Announcements are expected to include the release of Pokémon FireRed and LeafGreen on Nintendo Switch and Nintendo Switch 2. Additionally, fans anticipate updates on missing GameCube titles Pokémon XD: Gale of Darkness and Pokémon Colosseum, as well as new mainline games and mobile titles.
2026-02-27 | Insider Gaming: Pokémon Presents February 2026—Everything Announced: 30th Anniversary Special
The February 2026 Pokémon Presents celebrates the franchise's 30th anniversary, featuring announcements, trailers, and updates. The event begins at 6 AM PT and will be continuously updated with new information. Fans are encouraged to join the Insider Gaming Discord to discuss Pokémon and gaming. Additional resources include a guide for the Pokémon Go Tour: Kalos Raid Schedule and rumors about Pokémon's involvement in Fortnite.
2026-02-27 | IGN: Pokémon Presents February 2026: Everything Announced
The February 2026 Pokémon Presents revealed significant updates, including the announcement of Pokémon Generation 10, titled "Pokémon Winds and Waves," set for 2027. The presentation also highlighted a new Game Boy-style music player, returning Pokémon for Pokémon Go's 10th anniversary, a new booster set for the Pokémon Trading Card Game Pocket, and the upcoming release of Pokémon Champions in April 2026. Additionally, Pokémon Legends: Z-A introduced Mega Garchomp Z, and Pokémon Pokopia launches on March 5, 2026.
2026-02-27 | Eurogamer: Watch today's 30th anniversary Pokémon Presents broadcast here - will we get an expected look at gen 10?
Pokémon's 30th anniversary celebrations kick off with a special Pokémon Presents broadcast today at 2pm (UK), potentially unveiling the new generation (gen 10) of core Pokémon games. The 20-25 minute show may provide details on the successor to Pokémon Scarlet and Violet, along with updates on Pokémon Champions and possible surprises. A roundup of the broadcast will be provided afterward.
2026-02-27 | Nintendo Life: Watch: Pokémon Presents February 2026 - Live!
The Pokémon Presents event on February 2026 celebrates the franchise's 30th anniversary with a 25-minute broadcast featuring news and announcements. Following the recent reveal of Pokémon FireRed and LeafGreen for Switch, fans anticipate additional surprises. The event starts at various times globally, including 6am PST in North America and 2pm GMT in the UK. The Pokémon Company will stream the event on its YouTube channel.
2026-02-27 | Eurogamer: Here's everything announced in today’s 30th anniversary Pokémon Presents showcase
The article discusses the 30th anniversary of the Pokémon franchise, highlighting a special Pokémon Presents showcase hosted by developer Game Freak. It marks the anniversary of the original release of Pocket Monsters Red and Green on the Game Boy. The article promises to provide updates on announcements made during the showcase, including potential news about the next mainline Pokémon game.
2026-02-27 | Game Informer: Everything Announced At The February Pokémon Presents
The February 2026 Pokémon Presents showcased various updates for the franchise's 30th anniversary. Highlights include a Game Music Collection for Pokémon Red and Blue, the Pokémon XP and World Championships in San Francisco from August 28-30, and new content for Pokémon Go, Pokémon Masters EX, and Pokémon Unite. Notable releases include Pokémon FireRed and LeafGreen on Switch, and the announcement of Pokémon Winds and Waves for 2027. Pokémon Pokopia launches on March 5.
2026-02-27 | Nintendo Life: Guide: Pokémon Presents February 2026: Every Announcement - How Would You Rate It?
The February 2026 Pokémon Presents featured various announcements for the franchise's 30th anniversary. Highlights included a new game reveal and trailers, along with a unique Game Boy Jukebox that plays music from the original games via 45 swappable cartridges. While the jukebox is described as cute, it is noted to be somewhat inessential. A poll for audience feedback on the event is also included.
2026-02-27 | GamesRadar+: All Pokemon Presents 2026 codes and rewards for Pokemon Go, Legends Z-A, TCG Pocket, and more
The article details various codes and rewards announced during the February 2026 Pokémon Presents livestream, celebrating the franchise's 30th anniversary. Rewards include a Timed Research Quest in Pokémon Go, a Garchompite Z Mega Stone in Pokémon Legends Z-A, daily login bonuses in Pokémon TCG Pocket, 3,000 gems in Pokémon Masters EX, and a Ditto rug in Pokémon Pokopia. Additionally, it mentions the upcoming Pokémon Winds and Waves set for 2027.
Date: 2026-02-26 | Source: IGN
Warhammer 40,000: Space Marine 2 has released patch 12.0, introducing the Techmarine class, a new melee weapon (Omnissian Axe), and a new PvE map (Disruption). The Techmarine features a Servo-Gun ability for automatic targeting and crowd control. The update also includes balance changes, a new voice pack for $4.99, and various gameplay tweaks based on player feedback. Additional content includes new PvE equipment and customization options.

2026-02-26 | Insider Gaming: Space Marine 2 Techmarine Update Patch Notes—New Class, Weapon, Map and More
Warhammer 40,000: Space Marine 2's update 12.0 introduces the new Techmarine class, featuring the Omnissian Axe weapon, a new PvE map called Disruption, and the Tarantula Sentry Gun. The update includes various gameplay tweaks, new equipment, and customization options. Players can expect 21 new battlefield conditions and fresh DLC content, including the Raven Guard Champion Pack. The update is part of the Year 2 roadmap, with more details available in the patch notes.
2026-02-26 | Gematsu: Warhammer 40,000: Space Marine II ‘Techmarine’ update now available
Publisher Focus Entertainment and developer Saber Interactive have released the “Techmarine” update for Warhammer 40,000: Space Marine II. This update introduces the Techmarine class, enhancing crowd control and area defense with new weapons, including the Omnissian Axe. It also features new cosmetics for the Raven Guard and Carcharodons, along with “Chapter Voice Pack 1,” adding over 1,300 voiced lines and customizable Space Marine faces.
2026-02-26 | Rock Paper Shotgun: Warhammer 40,000: Space Marine 2's latest update adds in the incredibly red, claw-machine-arm-toting Techmarine class
Warhammer 40,000: Space Marine 2's latest update introduces the Techmarine class, featuring a claw-machine arm for repairs and crowd control, along with an automated gun. The update includes a new operation called Disruption, set in a church-like area with a robotic dragon. Players can also access new weapons, a chapter voice pack with over 1300 re-recorded voicelines, and cosmetics for season pass holders, including the Champion Pack and Carcharodons Pack.
2026-02-27 | PC Gamer: Space Marine 2 adds a new free class, the Techmarine—an engineer with the unbeatable combo of an automated sentry turret and a gigantic axe
Space Marine 2 has introduced a new free class, the Techmarine, in its latest update. This engineer class features an automated sentry turret and a large axe, enhancing both PvE and PvP gameplay. In PvP, Techmarines transform into Warpsmiths for the Chaos side. The update also includes a new PvE mission called Disruption, featuring a dreadnought and a flying heldrake, along with new cosmetics and a Chapter Voice Pack 1 for various factions.
Date: 2026-02-26 | Source: Destructoid
Resident Evil Requiem features a puzzle involving the Organ Transport Box, which players can unlock while controlling Grace Ashcroft. To open it, players must first obtain it from the Garage in Rhodes Hill Chronic Care Center. The solution involves adjusting knobs and switches in a specific sequence. After unlocking, players must deliver the organs to a cadaver in the Examination Room on the first floor of the East Wing.

2026-02-26 | VGC: Resident Evil 9 Requiem: How to open the Organ Transport Box
The article provides a guide on how to open the Organ Transport Box in Resident Evil: Requiem, located in the Rhodes Hill Care Center. Players must first obtain the Sun Quartz from the Lead Researcher’s Office and find a Leatherbound Notebook with instructions. To unlock the box, players need to interact with the buttons in a specific order after switching the panel from AUTO to HAND and then back to AUTO, revealing the Artificial Lungs needed for further gameplay.
2026-02-27 | PC Gamer: How to open the Organ Transport Box in Resident Evil Requiem
To open the Organ Transport Box in Resident Evil Requiem, first collect it from the garage in the West Wing after obtaining a Level 1 ID Wristband. Then, examine the box in your inventory, turn it around, and follow these steps: switch the dial from Auto to Hand, push the slider to the middle, set the switches to 1 up, 2 down, 3 up, 4 up, 5 down, and finally switch the dial back to Auto. This will unlock the box and provide the Artificial Lungs item. Instructions can be found in the Leatherbound Notebook from the Lead Researcher's Office.
2026-02-27 | GamesRadar+: How to open the organ transport box in Resident Evil Requiem
To open the organ transport box in Resident Evil Requiem, follow these steps: turn the dial to 'Hand', raise the slider to the middle, flip switches 2 and 5 down, and then turn the dial back to 'Auto'. This process is crucial for finding the missing organs needed for the body in the Examination Room. The instructions can also be found in the Leatherbound Notebook, which is obtained during gameplay.
Date: 2026-02-26 | Source: GamesRadar+
The article provides a detailed guide on how to open the moon sun star door in Resident Evil Requiem, located in the Rhodes Hill care center. It outlines the steps needed to collect three quartz ornaments by solving various puzzles and completing tasks, including finding keycards and items. The process is estimated to take 5-6 hours for completionists, with specific instructions on navigating the care center and interacting with characters and objects to progress.

2026-02-26 | GamesRadar+: How to open the Resident Evil Requiem puzzle boxes
Solving the three puzzle boxes in Resident Evil Requiem yields quartz ornaments necessary to progress. The codes for the boxes are: Chairman's Office - Moon, Sun, Star, Moon; Lead Researcher's Office - Star, Sun, Moon, Sun; Security Manager's Office - Star, Star, Moon, Sun. Players must complete specific tasks to access the boxes, including defeating enemies and obtaining key items like wristbands and corrosive liquid.
2026-02-26 | Destructoid: Resident Evil Requiem – Lead Researcher’s Office puzzle solution
The article provides a detailed solution for the Lead Researcher’s Office puzzle in Resident Evil Requiem. Players must first obtain the Corrosive from the Conference Room, which requires defeating the Chunk enemy and navigating through zombies. The puzzle solution involves activating a device in the office in the order: Star, Sun, Moon, Sun. Completing this puzzle allows access to another key item needed for progression in the game.
2026-02-26 | Destructoid: Resident Evil Requiem – Chairman’s Office puzzle solution
The article provides a solution to the Chairman’s Office puzzle in Resident Evil Requiem, located in the Rhodes Hill Chronic Care Center. Players must solve a puzzle involving Sun, Moon, and Star shapes to progress. The correct sequence is Moon, Sun, Star, Moon, which unlocks a device and rewards the Moon Quartz. This item is necessary to open a door in the main lobby area, marking the first of three items needed for escape.
2026-02-26 | VGC: Resident Evil 9 Requiem: All Quartz puzzle box solutions
The article provides solutions for the Quartz puzzle boxes in Resident Evil: Requiem, specifically within the Rhodes Hill Care Center. It details the codes needed to unlock three boxes: Chairman’s Office (Moon Quartz: Moon, Sun, Star, Moon), Lead Researcher’s Office (Sun Quartz: Star, Sun, Moon, Sun), and Security Manager’s Office (Star Quartz: press right, right, middle, left). Each solution is crucial for progressing through the game.
2026-02-27 | PC Gamer: How to solve each puzzle box in Resident Evil Requiem
The article provides a detailed guide on solving puzzle boxes in Resident Evil Requiem, specifically in the Care Center. It outlines how to obtain the Moon Quartz, Sun Quartz, and Star Quartz from the Chairman's Office, Lead Researcher's Office, and Security Manager's Office. Each section includes specific instructions on accessing the boxes, the necessary codes, and tips for overcoming obstacles like monsters and locks.
Date: 2026-02-26 | Source: GamesRadar+
Resident Evil Requiem features five safes with specific codes that unlock various rewards. The first two safes are found early in the game, but their codes require a Level 1 Wristband. The codes include: Bar and Lounge (10 left, 80 right, 30 left), Examination Room (30 right, 10 left, 50 right), Basement (60 right, 40 left, 80 right), Sterilisation Chamber (10 right, 90 left, 20 right), and Monitor Control Room (50 left, 60 right, 80 left). Rewards include antique coins, maps, and ammo.

2026-02-26 | Destructoid: Resident Evil Requiem – All safe combinations
Resident Evil Requiem features five safes containing valuable items essential for survival. The safe combinations are as follows: Bar & Lounge (Left 10, Right 80, Left 30), Examination Room (Right 30, Left 10, Right 50), Basement (Right 60, Left 40, Right 80), Sterilization Chamber (Right 10, Left 90, Right 20), and Monitor Control Room (Left 50, Right 60, Left 80). Players are advised to keep their maps handy to locate these safes.
2026-02-26 | VGC: Resident Evil 9 Requiem: All safe codes, locations, and rewards
Resident Evil 9: Requiem features multiple safes with specific codes and rewards. Key locations include the Bar & Lounge, Examination Room, Basement Furnace, ARK Sterilization Chamber, and Monitor Control Room. Each safe offers rewards like Antique Coins, Handgun Ammo, and Med Injectors. The article also notes that in Insanity mode, while safe locations remain the same, the codes change. Detailed codes and rewards for each safe are provided.
2026-02-27 | PC Gamer: All Resident Evil Requiem safe codes
The article provides detailed safe codes for various locations in Resident Evil Requiem, including the Bar and Lounge, Examination Room, Basement, Sterilization Chamber, and Monitor Control Room. Each section includes the safe's location, combination, and contents, such as Antique Coins, handgun ammo, and other items. The codes are consistent for all players, enhancing gameplay by allowing access to valuable resources.
Date: 2026-02-26 | Source: GamesRadar+
To open warped doors in Resident Evil Requiem, players must wait until they can control Leon in the care center, as he has a hatchet to pry them open. Grace cannot open these doors, but players can find useful documents and a Mr. Raccoon collectible while exploring as Leon. Any warped doors discovered as Grace will be marked on the map when playing as Leon, encouraging thorough exploration of the Rhodes Hill Clinic.

2026-02-26 | Destructoid: What does ‘the door is warped and won’t open’ mean in Resident Evil Requiem?
In Resident Evil Requiem, players encounter warped doors that the character Grace Ashcroft cannot open. These doors are marked on the map and can only be accessed later when playing as Leon S. Kennedy, who can use his hatchet to unlock them. Players should note the locations while controlling Grace, as they will be able to loot items from these doors when they switch to Leon. There are no tools for Grace to open these doors.
2026-02-26 | VGC: Resident Evil 9 Requiem: All Warped Closet locations, rewards, and how to open them
The article provides a guide on locating and opening Warped Closets in "Resident Evil 9: Requiem." Grace cannot open these closets; they are accessible only to Leon after Grace completes her segment. The guide details the locations of five Warped Closets within the Rhodes Hill Care Center, including the items found inside, such as weapon attachments and ammo, emphasizing the importance of thorough exploration during gameplay.
2026-02-27 | PC Gamer: How to open warped doors in Resident Evil Requiem
To open warped doors in Resident Evil Requiem, players must switch to Leon, as Grace cannot open them. In the Care Center, Leon can use his hatchet to access these doors, which contain valuable loot. Notably, the Records Room has a Mr. Raccoon Memoriam collectible, and the Pantry in the West Wing holds the Connoisseur Charm, accessible after defeating a chef zombie for the Pantry Key. Players should remember the locations to return as Grace later.
Date: 2026-02-26 | Source: Gematsu
Neverness to Everness, a free-to-play supernatural urban open-world action RPG, is set to launch on April 29 for PlayStation 5, PC, iOS, and Android, featuring full cross-platform support. Pre-registration is currently open, offering exclusive rewards like character Haniel and various in-game items as milestones are achieved. An exclusive glider will be unlocked for all players if the game reaches five million followers across platforms.

2026-02-26 | Gematsu: Neverness to Everness launches April 23 in China, April 29 worldwide
Neverness to Everness, a free-to-play supernatural urban open-world action RPG, will launch on April 23 in China and April 29 worldwide for PlayStation 5, PC, iOS, and Android. The game features full cross-platform support. Pre-registration is open, offering exclusive rewards like the character Haniel and the “Officer Whisker” glider, which will unlock for all players if the game reaches five million followers.
2026-02-26 | Push Square: We're Really Getting Anime GTA on PS5 Before GTA 6
NTE: Neverness to Everness is a free-to-play anime open-world game set to release on April 29, 2026, for PC, Android, iOS, PlayStation 5, and Mac, featuring cross-platform support. The game combines elements of GTA, Zenless Zone Zero, and Genshin Impact, allowing players to explore the world of Hethereau with various minigames and life simulation features. Pre-registration is open, offering rewards like Fabricated Dice and a free character.
2026-02-26 | PlayStation LifeStyle: Intriguing PS5 Exclusive RPG Gets Release Date, Out Soon
A PS5 exclusive RPG, Neverness to Everness, will launch on April 29, 2026, and will also be available on PC and mobile with cross-platform support. Developed by Hotta Studio and published by Perfect World Games, players will assume the role of an "anomaly hunter" in the city of Hethereau, taking on commissions from an antique shop. Registrations are open for the free-to-play game, with exclusive in-game rewards tied to player sign-ups.
2026-02-26 | TechRaptor: Neverness to Everness from Tower of Fantasy Devs Gets April Release Date
Neverness to Everness, a new gacha RPG from Hotta Studio and Perfect World, is set to release on April 29th, 2024, featuring full cross-platform support. The game has already achieved 25 million pre-registrations, unlocking rewards for players. Set in a modern urban fantasy world, players will take on the role of an Appraiser investigating anomalies. The game will be available on PC, PlayStation 5, and mobile devices.
Date: 2026-02-26 | Source: Insider Gaming
A casting call for Wolfenstein 3, codenamed “Valkyrie,” has revealed early plot details. The story focuses on Sofiya, a Ukrainian orphan aged 8 to 11, who bonds with protagonist William Blazkowicz. Performance capture is set to begin in April, with shooting planned for late 2026 into 2027. MachineGames has expressed their intention to continue the franchise, though no official confirmation of the game's development has been made yet.

2026-02-26 | Eurogamer: Move over Indy, we've just got our first information about Wolfenstein 3
MachineGames has begun casting for Wolfenstein 3, codenamed Valkyrie, with performance capture set to start in April 2024 and continue into 2027. Studio head Jerk Gustafsson confirmed the intention to complete the trilogy. The casting call features a character named Sofiya, an orphan from Ukraine who bonds with lead character B.J. Blazkowicz. Additionally, a Wolfenstein TV series is in development, though details remain scarce.
2026-02-26 | VGC: Casting call seemingly confirms Wolfenstein 3 is coming and reveals new character
Leaked casting details suggest that Wolfenstein 3 is in production at Machine Games, with performance capture set to begin in April 2026. The project, codenamed ‘Valkyrie’, introduces a new character named Sofiya, a Ukrainian orphan who bonds with protagonist William. The game is expected to continue the series' narrative, aligning with Bethesda's recent announcement of a Wolfenstein live-action series in development at Amazon.
2026-02-26 | Metro: Wolfenstein 3 casting leak reveals new character from Indiana Jones developer
MachineGames is reportedly prioritizing the development of Wolfenstein 3 over a Quake reboot, with a casting call for a new character named Sofiya, a young Ukrainian orphan. The casting indicates that series protagonist B.J. Blazkowicz will return. Performance capture is set to begin in April 2024 and continue into 2027, suggesting a potential release no earlier than 2028. The studio is also rumored to be working on a multiplayer game, possibly related to Quake.
2026-02-26 | Pure Xbox: Wolfenstein 3 'Casting Call' Reportedly Leaked, Performance Capture Set To Begin
A report from MP1st indicates that performance capture for Wolfenstein 3 is set to begin in April 2026, based on a leaked casting call. The project, codenamed "Valkyrie," involves Performance Director Tom Keegan and Casting Director Emily Schweber. Keegan has previously worked on Wolfenstein titles, while Schweber has credits on games like Indiana Jones and Star Wars Jedi: Survivor. Developer MachineGames has not officially commented on the report.
Date: 2026-02-25 | Source: Insider Gaming
New York State is suing Valve, alleging that its loot box system in games like Counter-Strike 2 and DOTA 2 constitutes illegal gambling. Attorney General Letitia James claims these features encourage players, including minors, to spend money for a chance to win valuable items, similar to slot machines. The lawsuit seeks to halt Valve's gambling practices, recover profits, and impose fines for violations of state laws.

2026-02-25 | Destructoid: New York’s attorney general is suing Valve for ‘promoting illegal gambling’ with loot boxes in games like Counter-Strike
New York Attorney General Letitia James is suing Valve, claiming that the loot box feature in games like Counter-Strike 2 promotes illegal gambling, violating state laws. The lawsuit aims to stop Valve's practices and seeks fines. James argues that these features can lead to addiction, particularly among youth, and highlights the lucrative market for in-game skins, which can sell for thousands, with some rare items exceeding $1.5 million.
2026-02-25 | GamesRadar+: Valve sued over loot boxes as state of New York demands "full restitution" for players: "Valve's loot boxes pose the same dangers as casino gambling, especially for children"
The state of New York is suing Valve Corporation over loot boxes in games like Counter-Strike and Dota 2, claiming they resemble illegal gambling. Attorney General Letitia James argues that Valve's monetization model exploits players, particularly children, and demands full restitution and damages. The summons highlights the significant revenue generated from loot boxes, equating the model to gambling due to its reliance on luck.
2026-02-25 | Game Developer: New York sues Valve over loot box-driven gambling
New York has filed a lawsuit against Valve, alleging that the company illegally promotes gambling through loot boxes in games like Counter-Strike 2, Team Fortress 2, and Dota 2. The lawsuit claims these mechanics constitute unregulated gambling, particularly harmful to minors. Attorney General Leticia James stated that Valve profits from allowing users to gamble for valuable virtual items, and the suit aims to halt these practices to protect New Yorkers.
2026-02-25 | IGN: New York Attorney General Sues Valve, Alleging Its Loot Boxes Illegally Promote Gambling
New York Attorney General Letitia James is suing Valve, claiming its games, including Counter-Strike 2, promote illegal gambling to minors through loot boxes. The lawsuit alleges that these mechanics resemble gambling and that Valve profits significantly from enticing users to pay for chances to win valuable virtual items. The case seeks to halt Valve's practices, demand restitution, and impose fines for violating New York laws.
2026-02-26 | Eurogamer: Valve is getting sued in New York, this time over loot boxes in Counter Strike and Dota 2
New York State Attorney General Letitia James is suing Valve over alleged illegal gambling related to loot boxes in Counter Strike 2 and Dota 2. The lawsuit claims these features are addictive and harmful, particularly to young people. The state seeks various forms of relief, including restitution for consumers and fines. The filing highlights the significant value of virtual items, with Counter-Strike skins market surpassing $4.3 billion in 2025. Valve has not yet responded.
2026-02-26 | Rock Paper Shotgun: Valve accused of "letting children and adults alike illegally gamble" via loot boxes in New York state lawsuit
New York Attorney General Letitia James has filed a lawsuit against Valve, alleging that the company violates gambling laws through loot boxes in games like Counter-Strike 2 and Team Fortress 2. The suit claims these features promote illegal gambling, particularly affecting children, and seeks to stop Valve's gambling practices, recover profits, and impose fines. The lawsuit also connects the promotion of violent games to real-life gun violence.
2026-02-26 | GamesIndustry.biz: New York sues Valve over loot boxes, alleges gambling law violations
New York Attorney General Letitia James has sued Valve, claiming that loot boxes in Counter-Strike 2, Team Fortress 2, and Dota 2 violate gambling laws by encouraging minors to gamble. The lawsuit, filed on February 26, seeks to stop Valve's practices and impose fines. It describes the loot box model as akin to gambling, with designs similar to slot machines. The suit emphasizes the potential harm of illegal gambling, particularly for youth.
2026-02-26 | Ars Technica: New York sues Valve for enabling "illegal gambling" with loot boxes
New York state has sued Valve, claiming that loot boxes in games like Counter-Strike 2, Team Fortress 2, and Dota 2 constitute unregulated gambling. The lawsuit argues that users can pay for a chance to win valuable virtual items, which can be resold for significant amounts. It highlights that while most loot box items are low in value, rare items can be worth thousands, fitting the legal definition of gambling. The suit also notes that Steam Wallet funds can be converted to real cash.
2026-02-27 | Game Developer: Valve in hot water, Discord begs forgiveness, and more game media layoffs - Patch Notes #42
Valve is facing legal scrutiny in New York City for allegedly promoting gambling through loot boxes in Counter-Strike 2, Team Fortress 2, and Dota 2. Attorney General Letitia James argues that these loot boxes function similarly to slot machines, as the items obtained have real-world value, raising concerns about their legality and potential harm.
2026-02-27 | Ars Technica: How strong is New York's "illegal gambling" case against Valve's loot boxes?
New York's lawsuit against Valve claims that the company's loot box sales constitute illegal gambling, potentially worth billions. Legal experts suggest the state faces challenges in proving this, as the definition of gambling requires players to risk money for uncertain outcomes. Since loot box buyers always receive an item, it may be viewed more like purchasing randomized products rather than traditional gambling, complicating the case against Valve.
Date: 2026-02-25 | Source: Destructoid
Stardew Valley will reveal two new marriage candidates in update 1.7 during a video celebrating its 10th anniversary, premiering tomorrow at 11am PST. Developer ConcernedApe will discuss pre-release footage and unveil the candidates at the video's conclusion. Fans are speculating on potential candidates, including existing characters like Robin and Sandy, or entirely new ones. This update will increase the total love interests to 14.

2026-02-25 | GamesRadar+: Stardew Valley creator announces 10-year anniversary video airing tomorrow with "pre-release footage" and "new 1.7 marriage candidates," reminds fans they "never" pay for updates
Stardew Valley creator Eric "Concerned Ape" Barone will release a commemorative YouTube video on February 26 at 2pm ET to celebrate the game's 10-year anniversary. The video will reveal details about the upcoming 1.7 update, including two new marriage candidates. Barone emphasized that players will never have to pay for updates. The video will be 23 minutes long, and he plans to share the marriage candidates' details on Twitter after the video airs.
2026-02-25 | IGN: Stardew Valley Creator to Premiere Anniversary Video Revealing New Marriage Candidates Tomorrow
Stardew Valley creator Eric Barone (ConcernedApe) will premiere a video tomorrow at 11am PST to celebrate the game's 10th anniversary, revealing two new marriage candidates in patch 1.7. This update is significant as no new romantic options have been added since the game's early days. Fans speculate whether these candidates will be existing characters or entirely new ones. The video will also include commentary on pre-release footage.
2026-02-26 | Nintendo Life: Stardew Valley Is Celebrating 10 Years With A Special Anniversary Broadcast
Stardew Valley is celebrating its 10th anniversary with a special broadcast by creator Eric "ConcernedApe" Barone, set to premiere tomorrow at 11am PST. The 23-minute video will feature pre-release footage, updates, and reveal two new marriage candidates for the upcoming 1.7 update. The game has sold millions of copies and recently became available on Switch 2, with a free upgrade for existing players in the US eShop.
2026-02-26 | Eurogamer: Stardew Valley is celebrating being one third the age of Pokémon with a video looking at its highly anticipated next update
Stardew Valley is celebrating its 10th anniversary with a special video airing at 7pm UK time, featuring a retrospective and a reveal of new spouse candidates in the upcoming 1.7 update. Developer Eric "ConcernedApe" Barone will discuss past updates and showcase pre-release footage. The update will enhance children in the game and introduce two new marriage options. Barone also mentioned progress on his next game, Haunted Chocolatier, but no release date is set.
2026-02-26 | Destructoid: Stardew Valley unveils 2 new marriage candidates, so it’s officially time to start planning your wedding
Stardew Valley's 1.7 update introduces two new marriage candidates: Clint and Sandy, revealed during the game's 10-year anniversary video by developer ConcernedApe. This addition raises the total eligible romances to 14. Players must be single to pursue these characters, requiring a Wilted Bouquet to become available. The update will also feature additional content, though details remain undisclosed.
2026-02-26 | IGN: Stardew Valley Creator Unveils Two New Marriageable Characters Coming in 1.7
Stardew Valley creator Eric Barone (ConcernedApe) announced two new marriageable characters, Clint and Sandy, in the upcoming patch 1.7 during a 10th anniversary video. Clint, the blacksmith, has long been requested due to his unrequited feelings for Emily, while Sandy, the Oasis manager, will receive more storyline and interaction opportunities. The video also showcased early development builds of the game, reflecting on its evolution and success since launch. Patch 1.7's release date is yet to be revealed.
2026-02-26 | GamesRadar+: New Stardew Valley marriage candidates are Clint and Sandy, ConcernedApe confirms in a dramatic reveal after egging the community on for weeks
Stardew Valley creator Eric "ConcernedApe" Barone revealed Clint and Sandy as the new marriage candidates in a dramatic announcement during the game's 10th anniversary video. This marks the second addition of marriage options since Shane and Emily were introduced in 2016. Barone hinted at more surprises in the upcoming Stardew Valley 1.7 update while balancing work on his other project, Haunted Chocolatier.
2026-02-26 | Nintendo Life: Stardew Valley's Two New Marriage Candidates Have Been Revealed
Stardew Valley's creator, Eric 'ConcernedApe' Barone, celebrated the game's tenth anniversary by revealing two new marriage candidates, Clint and Sandy, during a YouTube broadcast. Clint, the local Blacksmith, and Sandy, who runs the Oasis in the Calico Desert, will be available for marriage in the upcoming 1.7 update. The release date remains unannounced, but it is expected to launch on PC first before other platforms.
2026-02-26 | PC Gamer: May I have the envelope, please? Stardew Valley will add Clint and Sandy as marriage candidates in its 1.7 update
Stardew Valley will introduce Clint and Sandy as new marriage candidates in its upcoming 1.7 update, announced during the game's 10th anniversary retrospective by creator Eric 'ConcernedApe' Barone. Sandy, who operates a store in the Calico Desert, and Clint, the town's blacksmith, will offer new romantic storylines. The retrospective also celebrated the game's evolution since its initial release, with Barone expressing gratitude to fans and collaborators.
2026-02-26 | Game Informer: You Can Marry Clint And Sandy In The 1.7 Update For Stardew Valley, ConcernedApe Announces
Stardew Valley celebrates its 10th anniversary with the announcement of the 1.7 update, which will introduce new marriage candidates, Clint and Sandy. Developer ConcernedApe shared a video reflecting on the game's history and providing a sneak peek at the update. While Clint's inclusion is surprising due to his mixed reception, fans still hope for other characters like Robin and the Wizard to be added in future updates. The release date for 1.7 is yet to be announced.
2026-02-26 | Rock Paper Shotgun: ConcernedApe wins my funny bit of the year award for making Clint a marriage candidate in Stardew Valley's 1.7 update
ConcernedApe celebrates the 10th anniversary of Stardew Valley by revealing new marriage candidates in the upcoming 1.7 update. Among them are Sandy, a store owner in the Calico Desert, and Clint, the local blacksmith, whose inclusion as a candidate has sparked humor and surprise among fans. A 22-minute video showcases early builds of the game and offers insights into its development, highlighting the game's evolution over the past decade.
2026-02-27 | PC Gamer: All the Stardew Valley 10th anniversary announcements, including new romance options and a giant Pelican Town desk mat to replace your map keybinds
Stardew Valley celebrates its 10th anniversary on February 26, 2026, with several announcements. Creator Eric 'ConcernedApe' Barone revealed that players will soon be able to marry Clint and Sandy in the upcoming 1.7 update. A special concert, "Stardew Valley: Symphony of Seasons," is scheduled for October 25, 2026, at Red Rocks Amphitheatre, with tickets available starting March 2. Additionally, a Pelican Town desk mat is now available for purchase.
2026-02-27 | Destructoid: The new marriage candidates in Stardew Valley 1.7 aren’t what we want, but maybe they’re what we need
ConcernedApe announced two new marriage candidates for Stardew Valley 1.7: Clint and Sandy. Initially met with disappointment, the article argues that Clint's character, often overlooked, could benefit from the development that comes with being romanceable. The update aims to add depth without complicating the game, though no release date is provided. The author expresses hope that this change will enhance Clint and Sandy's appeal, despite them not being top choices for players.
2026-02-27 | PC Gamer: ConcernedApe finds out not everyone will be hot for the blacksmith in Stardew Valley's upcoming 1.7 update: 'You've all been dying to marry Clint... right? ...guys?'
Stardew Valley's creator, Eric 'ConcernedApe' Barone, revealed two new marriage candidates, Clint and Sandy, in the upcoming 1.7 update during the game's 10-year anniversary celebration. Clint's character has sparked debate among fans, with some viewing him as awkward and others labeling him a "Nice Guy" or worse. Reactions vary from excitement to plans of marrying him just to "torture" his character. ConcernedApe acknowledged the mixed fan response in a Steam post.
2026-02-27 | Aftermath: You Will Be Able To Marry Clint In Stardew Valley, Pleasing People Like, Um, Such As
For the 10th anniversary of Stardew Valley, developer Eric Barone announced two new marriage candidates in the upcoming 1.7 update: Clint, the blacksmith, and Sandy, a shopkeeper from the desert. Clint is criticized for his obsession with another woman and perceived disrespect towards women, while Sandy is described as cute with pink hair. The community anticipates a storyline that may redeem Clint, though the author expresses a preference for Sandy.
Date: 2026-02-25 | Source: Gematsu
Electronic Arts subsidiary Full Circle, developer of skate., has announced layoffs as part of an internal restructuring aimed at better supporting the game's long-term future. Despite the changes, development will continue, with the team expressing a strong commitment to the game. skate. launched in Early Access on September 16, 2025, across multiple platforms, and the studio emphasized its dedication to both the game and its community.

2026-02-25 | Insider Gaming: Layoffs at Skate Developer Full Circle
Electronic Arts announced layoffs at Full Circle, the studio behind Skate, on February 25, 2026, as part of a restructuring effort. The company did not disclose the extent of the layoffs but emphasized support for affected employees. Skate entered Early Access in September 2025. This trend of layoffs and restructurings is noted across the industry, with similar actions reported at Riot Games, Ubisoft, and Microsoft Gaming.
2026-02-25 | PC Gamer: Skate studio Full Circle is laying off employees, says having fewer people working there will enable it to 'move faster, listen more closely, and deliver consistently for all of you,' somehow
Electronic Arts' Full Circle studio is laying off employees to "transform" its development structure for the Skate reboot, aiming to enhance support for the game's long-term future. This decision follows a significant drop in player numbers since its early access release. Despite the layoffs, Full Circle remains committed to Skate, outlining plans for future updates and managing player expectations regarding development timelines. The number of affected employees has not been disclosed.
2026-02-25 | Destructoid: Skate developer going through mass layoffs as player base continues to dwindle: ‘I can’t believe they missed the mark so hard’
EA's Skate developer, Full Circle, is undergoing restructuring that will lead to mass layoffs as player counts have dropped to just two percent of their launch peak. The game, which had 134,000 concurrent players at launch, now averages around 2,400. Full Circle aims to reshape its approach to better support the game, which has faced criticism for its live-service model and art direction. Despite the layoffs, the studio remains committed to improving Skate and engaging with its player base.
2026-02-25 | GamesRadar+: Skate dev announces layoffs days after breaking paywall promise and announcing more aggressive monetization, but "our work on skate. continues"
The Skate team at EA has announced layoffs shortly after revealing a new monetization strategy for the game, which includes locking map areas behind a paywall, contradicting previous promises. The studio, Full Circle, is restructuring to focus on the game's long-term future. Despite the layoffs, they reaffirm their commitment to continue developing Skate and engaging with the player community.
2026-02-25 | IGN: Skate Developer Full Circle Hit With Layoffs as EA Looks to 'Better Support' the 'Long-Term Future' of the Game
Skate developer Full Circle has announced layoffs as part of EA's plans to "better support" the long-term future of its free-to-play title. The number of affected staff was not disclosed. EA's restructuring follows previous layoffs and cancellations, including a significant reduction in workforce earlier in 2024. Full Circle will continue developing Skate, with Season 3 launching soon and plans for new features and game modes.
2026-02-26 | GamesIndustry.biz: Skate developer Full Circle impacted by layoffs
Skate developer Full Circle is undergoing team restructuring, resulting in an undisclosed number of layoffs. In a blog post, the studio emphasized its commitment to the game's future and support for affected employees. Full Circle, part of EA, has around 200 staff. The layoffs come after Skate 4's early access launch in September, which attracted over 15 million players. EA previously cut 200 jobs in April 2025 as part of a strategic realignment.
2026-02-26 | VGC: EA’s Skate studio confirms layoffs as it moves ‘to better support the game’s long-term future’
EA's Skate studio, Full Circle, has confirmed layoffs as part of a restructuring to better support the long-term future of the rebooted Skate game. Following its Early Access launch in September, which received mixed reactions and modest player counts, the studio aims to focus on key areas of player feedback. Despite the layoffs, Full Circle emphasizes its commitment to the game's development and the players. EA is also undergoing a $55 billion acquisition by Saudi Arabia's Public Investment Fund.
2026-02-26 | Push Square: Skate Dev Suffers Layoffs to Better Support the Game's 'Long-Term Future'
Full Circle, the studio behind Skate, has announced layoffs as part of a restructuring effort to support the game's long-term future. The number of affected employees has not been disclosed. The studio aims to enhance development speed and responsiveness to player feedback. Skate, which launched in early access in September 2022, has faced criticism regarding its visuals, structure, and monetization, particularly following recent updates that restricted access to certain map areas.
2026-02-26 | Game Developer: EA makes layoffs at Skate developer Full Circle
EA has laid off an undisclosed number of employees at Full Circle, the developer of Skate, about five months after its early access launch. Despite attracting over 15 million players initially, EA is restructuring to better support the free-to-play model. The layoffs are not a reflection of the affected employees' contributions. Skate currently holds a 'mixed' rating on Steam and has seen a significant drop in concurrent players since launch. EA is also in the process of being taken private by an investor consortium.
2026-02-26 | Rock Paper Shotgun: Skate developers Full Circle lay off an unspecified number of staff, claim this'll somehow help them "better support" the game
Full Circle, the developers of the early access skateboarding game Skate, have announced layoffs as part of a studio transformation aimed at better supporting the game's long-term future. They stated that the changes will help the team focus on key priorities. The studio plans to improve communication about game updates, clarifying development timelines and shifting focus to social features like Meetups and Turn-Based Competitive Modes.
2026-02-26 | Eurogamer: Skate developer Full Circle confirms layoffs, claims commitment to the game's future "remains strong"
Skate developer Full Circle, part of EA, has announced layoffs as part of a team restructuring aimed at supporting the long-term future of the game. The studio emphasized that the layoffs do not reflect the contributions of affected employees and expressed commitment to the game's ongoing development. Skate, released in September, saw significant popularity on launch day. The number of layoffs has not been disclosed.
2026-02-26 | TechRaptor: Skate Developer Full Circle Hit by Layoffs
Skate developer Full Circle has announced layoffs as part of a transformation to better support the game's future. While the exact number of affected staff is unclear, the studio expressed a commitment to improving player experience. The announcement follows a significant drop in player retention, with peak players falling from over 130,000 at launch to just 2,306 recently. Additionally, a new map expansion has been placed behind a paywall, raising concerns about the game's direction.
Date: 2026-02-25 | Source: Gematsu
Limited Run Games, in collaboration with Marvel Games and Konami, has announced the MARVEL MaXimum Collection for PS5, Xbox Series, Switch, and PC. This collection features 13 classic titles, including X-Men: The Arcade Game, and includes new music by Chris Huelsbeck. Additional features include rollback netcode, save anywhere, in-game rewind, a museum, and cheat menus. A release date has not yet been provided.

2026-02-25 | Insider Gaming: Marvel MaXimum Collection Includes X-Men Arcade and More
Marvel MaXimum Collection, announced during IGN Fan Fest 2026 by Limited Run Games, will feature over a dozen classic Marvel games for Nintendo Switch, PS5, Xbox Series X/S, and Steam. While no release date is set, fans can wishlist the collection. It includes titles like Captain America and the Avengers and X-Men Arcade (1992), with features like Rollback Netcode for online play and a Save Anywhere option. Further updates will be provided by Insider Gaming.
2026-02-25 | Push Square: Konami's Iconic X-Men Arcade Game Coming to PS5 Alongside Other Marvel Classics
Konami's X-Men: The Arcade Game is set to arrive on PS5, featuring six-player online play and rollback netcode. This 1992 classic will be part of the Marvel MaXimum Collection from Limited Run Games, which includes various retro Marvel titles. The compilation will enhance games with features like in-game rewind and save states. A release date has not been announced, but Limited Run Games typically releases compilations quickly.
2026-02-25 | GamesRadar+: Delisted for 13 years, one of Marvel's most beloved games finally returns as X-Men: The Arcade Game headlines a new collection of retro classics
Marvel MaXimum Collection, featuring 13 classic Marvel games, is set to return to modern consoles, led by the long-delisted X-Men: The Arcade Game. Other titles include Spider-Man/X-Men: Arcade's Revenge and Silver Surfer. The collection will feature new music by Chris Huelsbeck and allow up to six players in multiplayer mode. No release date has been announced, but it will be available on PS5, Nintendo Switch, Xbox Series S/X, and Steam.
2026-02-25 | Game Informer: Limited Run Games Announces Collection Of Classic Marvel Arcade Games
Limited Run Games and Konami have announced the Marvel Maximum Collection, featuring six classic Marvel arcade games. Titles include X-Men: The Arcade Game, Spider-Man/Venom games, and Silver Surfer. The collection supports 6-player online co-op for X-Men, includes save states, rewind features, and various display options. It will be available on PS5, Xbox Series X/S, Switch, and PC via Steam, with no specific release date provided.
2026-02-26 | Pure Xbox: Six Classic Games To Feature In 'Marvel MaXimum Collection' On Xbox Series X|S
The Marvel MaXimum Collection has been announced for PC, Switch, PS5, and Xbox Series X|S, featuring six classic games, including "X-Men: The Arcade Game" with online multiplayer, "Captain America and The Avengers," and "Spider-Man/Venom: Maximum Carnage." The collection will include additional features like rewind gameplay and high-resolution art. No release date or price has been disclosed yet.
2026-02-26 | Nintendo Life: Marvel Maximum Collection Revives Six Classic Superhero Titles On Switch
Limited Run Games is collaborating with Marvel and Konami to release the Marvel Maximum Collection on Switch and other platforms, featuring six classic superhero titles from arcade and 8-bit/16-bit consoles. Included games are X-Men: The Arcade Game, Captain America and The Avengers, Spider-Man/Venom: Maximum Carnage, Venom/Spider-Man: Separation Anxiety, Spider-Man/X-Men: Arcade’s Revenge, and Silver Surfer. The collection will feature new music, digital archives, and retro gaming enhancements.
2026-02-26 | VGC: Marvel MaXimum Collection is a new compilation of retro 8-bit and 16-bit Marvel games
Konami and Limited Run have announced the Marvel MaXimum Collection, featuring six retro Marvel games with a total of 13 versions. It will be available soon on PS5, Xbox Series X/S, Switch, and PC. The collection includes titles like X-Men: The Arcade Game, Captain America and the Avengers, and Spider-Man & Venom: Maximum Carnage. It will feature online multiplayer, high-resolution digital archives, and modern retro options like save states and display filters.
2026-02-26 | PlayStation LifeStyle: PS5 Gets Long-Forgotten Konami Game That Was Delisted on PS3
Konami's X-Men: The Arcade Game, previously available on PS3 before being delisted, is set to return on PS5 as part of the Marvel Maximum Collection. This collection, developed by Limited Run Games in collaboration with Konami and Marvel Games, also includes titles like Captain America and The Avengers and Spider-Man/Venom: Maximum Carnage. The collection will feature modern enhancements and will be available on multiple platforms, though a release date is not yet announced.
Date: 2026-02-25 | Source: Push Square
PS Plus Essential for March 2026 includes PGA Tour 2K25, Monster Hunter Rise, Slime Rancher 2, and The Elder Scrolls Online. Monster Hunter Rise aims to build hype for the franchise ahead of Monster Hunter Stories 3, while Slime Rancher 2 offers a unique farming experience. The Elder Scrolls Online provides access to expansions up to 2024's Gold Road, suggesting a significant time commitment for new players.

2026-02-25 | PlayStation.Blog: PlayStation Plus Monthly Games for March: PGA Tour 2K25, Monster Hunter Rise, Slime Rancher 2, The Elder Scrolls Online Collection: Gold Road
March’s PlayStation Plus Monthly Games include PGA Tour 2K25, Monster Hunter Rise, Slime Rancher 2, and The Elder Scrolls Online Collection: Gold Road, available from March 3 to April 6. PGA Tour 2K25 features major championships and enhanced MyCareer modes. Monster Hunter Rise introduces new gameplay elements and monsters. Slime Rancher 2 continues Beatrix LeBeau's adventures on Rainbow Island. The Elder Scrolls Online Collection offers access to all major zones and quests in Tamriel.
2026-02-25 | PlayStation LifeStyle: PS Plus Essential March Lineup Brings 4 Free Games
Sony has announced the PS Plus Essential March 2026 lineup, featuring four free games: Monster Hunter Rise (PS5, PS4), Slime Rancher 2 (PS5), The Elder Scrolls Online Collection: Gold Road (PS5, PS4), and PGA Tour 2K25 (PS5). These games will be available starting March 3. Players have until March 2 to claim February's free games, including Ace Combat 7: Skies Unknown, which also has free DLC available.
2026-02-25 | Insider Gaming: PlayStation Plus Free Monthly Games for March 2026 Revealed
PlayStation Plus free monthly games for March 2026 have been announced, featuring PGA Tour 2K25 as the headliner, available exclusively on PS5. Other titles include The Elder Scrolls Online: Gold Road Collection, Monster Hunter Rise, and Slime Rancher 2. These games can be added to your library from March 3 to April 6. Additionally, PS Plus members can access a trial of Discord Nitro. The article also mentions PS5's sales success and the closure of Bluepoint Games.
2026-02-25 | VGC: March’s PlayStation Plus Essential monthly games have been confirmed
Sony has confirmed the PlayStation Plus Essential games for March, available from March 3 to April 6. The lineup includes PGA Tour 2K25, Monster Hunter Rise, Slime Rancher 2, and The Elder Scrolls Online Collection: Gold Road. Players can continue to access claimed games as long as they maintain their subscription. February's games remain available until March 2. Despite a previous announcement, PS4 titles are still included in the offerings.
2026-02-25 | IGN: Sony Confirms PlayStation Plus Monthly Games for March 2026
Sony has confirmed the PlayStation Plus Monthly games for March 2026, featuring PGA Tour 2K25, Monster Hunter Rise, Slime Rancher 2, and The Elder Scrolls Online Collection: Gold Road, available from March 3 to April 6. PGA Tour 2K25, launched in February 2025, received an 8/10 from IGN. Monster Hunter Rise, also rated 8/10, was a hit for Capcom. Players have until March 2 to add February's games, including Undisputed and Subnautica: Below Zero, to their library.
2026-02-26 | Eurogamer: Here are our PS Plus monthly games for March
PlayStation Plus subscribers will receive four new games in March: PGA Tour 2K25 (PS5), Monster Hunter Rise (PS5, PS4), Slime Rancher 2 (PS5), and The Elder Scrolls Online Collection: Gold Road (PS5, PS4), available from March 3 to April 6. Members have until March 2 to add Undisputed, Subnautica: Below Zero, Ultros, and Ace Combat 7: Skies Unknown to their library.
Date: 2026-02-25 | Source: VGC
Clint Hocking, the creative director for Assassin’s Creed: Hexe, has left Ubisoft amid significant changes within the franchise. Jean Guesdon will take over as creative director. Hexe, announced in 2022, is set to offer a horror-focused experience distinct from previous entries. The franchise is undergoing restructuring, with multiple titles in development under a new leadership team, as Ubisoft implements a major reset and cost-cutting measures.

2026-02-25 | IGN: Splinter Cell Veteran Clint Hocking Departing Ubisoft in the Middle of Leading Assassin's Creed Hexe Development
Clint Hocking, a veteran creative director at Ubisoft, is leaving the company amid the development of Assassin's Creed Hexe. His departure was announced by the new leadership team for the franchise, with Jean Guesdon taking over as creative director. Hocking previously worked on notable titles like Splinter Cell and Far Cry 2. Ubisoft has several Assassin's Creed projects in development, including Hexe and a multiplayer spin-off.
2026-02-25 | GamesIndustry.biz: Clint Hocking, Creative Director of the next Assassin's Creed, leaves Ubisoft following restructure
Clint Hocking, Creative Director of the upcoming Assassin's Creed game, has left Ubisoft following a company restructure. Hocking was leading the project known as Assassin’s Creed Codename Hexe, which focuses on horror elements. His departure follows that of Marc-Alexis Côté, the former franchise lead. Ubisoft confirmed that development continues under a seasoned team, with Jean Guesdon now acting as Creative Director. Codename Hexe was announced in 2022 and is part of multiple titles in development.
2026-02-25 | GamesRadar+: Assassin's Creed Hexe creative director quits Ubisoft for the second time, as Black Flag and Origins lead steps in following Clint Hocking's departure
Clint Hocking has left Ubisoft for the second time, stepping down as creative director of Assassin's Creed Codename Hexe. Jean Guesdon, previously creative director of Assassin's Creed Black Flag and Origins, has taken over the role. Guesdon was also appointed head of content for the Assassin's Creed brand earlier this week. Ubisoft confirmed that development on Hexe continues with a seasoned team under Guesdon's leadership.
2026-02-25 | Insider Gaming: Assassin’s Creed Hexe Director is Leaving Ubisoft
Clint Hocking, the creative director of Assassin’s Creed Hexe, is leaving Ubisoft, with Jean Guesdon stepping in as the new Head of Content and creative director. Development will continue with an experienced team, focusing on a distinctive experience within the franchise. The game will feature a female protagonist named Elsa, set in 16th-century Central Europe. Ubisoft also confirmed ongoing development of two Far Cry games and multiple Assassin’s Creed titles.
2026-02-25 | Rock Paper Shotgun: The mysterious Assassin's Creed Hexe has a new creative director, claims report, as Ubisoft say goodbye to the legendary Clint Hocking
Clint Hocking, the creative director for Assassin’s Creed Codename Hexe, has left Ubisoft, as reported by Very Gary Computing. Jean Guesdon will take over as creative director. Ubisoft thanked Hocking for his contributions, stating that development on Hexe continues with a seasoned team. The game, announced in 2022, is set during the witch trials of the Holy Roman Empire and is expected to explore themes of occult horror.
2026-02-25 | Metro: Assassin’s Creed gets biggest shake-up yet as Hexe director leaves Ubisoft
Clint Hocking, the creative director for Assassin's Creed Hexe, has left Ubisoft amid ongoing changes within the franchise. Despite recent successes, including Assassin's Creed Shadows, Ubisoft faces financial challenges. Jean Guesdon will take over as creative director for Hexe, which is rumored to have horror elements. This follows other departures, including Marc-Alexis Côté, who filed a lawsuit against Ubisoft. Ubisoft's CEO confirmed multiple Assassin's Creed titles are in development, including a potential Black Flag remake.
2026-02-25 | Push Square: Horror-Tinged Assassin's Creed Hexe Loses Its Creative Director Years into Development
Assassin's Creed Hexe has lost its creative director, Clint Hocking, amid a significant leadership shakeup at Ubisoft. The game, announced in 2022, will continue development under Jean Guesdon, known for his work on Assassin's Creed 4: Black Flag and Origins. Hexe is expected to offer a more linear experience with horror elements, but no gameplay has been shown yet. The project remains active despite the changes in leadership.
Date: 2026-02-25 | Source: Gematsu
NINJA GAIDEN 4 DLC “The Two Masters” will launch on March 4 for $14.99, as announced by Xbox Game Studios, Team NINJA, and PlatinumGames. The DLC includes three new campaign chapters, two new weapons (Yakumo’s “Solitaire” scythe and Ryu’s “Jakotsumon” Serpent Gauntlets), new enemies, trials, and the “Abyssal Road” challenge mode. NINJA GAIDEN 4 releases on October 21 for PS5, Xbox Series, and PC, and will be available on Game Pass.

2026-02-25 | Push Square: Ninja Gaiden 4 DLC Drops Next Week on PS5, Adding New Chapters, Weapons, Enemies, and More
Ninja Gaiden 4's DLC, titled The Two Masters, will be released on March 4th. The expansion includes three new campaign chapters, two new weapons, new enemy types, new trials, and a challenge mode called 'Abyssal Road.' The new weapons are the 'Solitaire' scythe for Yakumo and the 'Jakotsumon' serpent gauntlets for Ryu. Owners of the Deluxe Edition or Deluxe Upgrade will receive the DLC for free, while others can purchase it separately. Pricing details are not yet available.
2026-02-25 | Insider Gaming: Ninja Gaiden 4 The Two Masters DLC Release Date Revealed
Ninja Gaiden 4: The Two Masters DLC will be released on March 4, 2026. This expansion adds three new story chapters, new weapons, and the Abyssal Road challenge mode, featuring 100 unique combat encounters. Yakumo will receive the "Solitaire" scythe, while Ryu gets "Jakotsumon" gauntlets. The DLC also includes quality-of-life improvements and bug fixes. It will be free for Deluxe Edition owners and available for $14.99 for others.
2026-02-25 | Game Informer: Ninja Gaiden 4 DLC Adds New Campaign Missions And More Next Week
Ninja Gaiden 4 will receive new DLC titled The Two Masters on March 4, adding three new chapters that follow the main campaign. Players will encounter new weapons, stages, enemies, and trials, including the Abyssal Road challenge mode. The DLC costs $14.99 but is free for Deluxe Edition owners. It will be available on PS5, Xbox Series X/S, and PC, featuring quality-of-life improvements and balancing adjustments.
Date: 2026-02-25 | Source: GamesRadar+
Resident Evil Requiem is a cinematic survival horror game from Capcom, set to release on February 27, 2026. It features two protagonists, Leon Kennedy and Grace Ashcroft, who navigate a narrative rich in action and emotional depth. The game balances horror and combat, drawing from 30 years of franchise lore while introducing new gameplay mechanics. Players can experience the story from both third-person and first-person perspectives, enhancing the tension and immersion.

2026-02-25 | Game Informer: Resident Evil Requiem Review – A Sublime Sepulchre
Resident Evil Requiem is a survival-horror game featuring Grace Ashcroft and Leon S. Kennedy as they navigate Raccoon City amidst a viral outbreak. The game blends horror and action, showcasing intense gameplay with puzzles and character-driven narratives. Notably, the zombies retain memories, adding depth to encounters. The review praises its refinement, character dynamics, and post-game content, marking it as a pinnacle of the Resident Evil series.
2026-02-25 | Metro: Resident Evil Requiem review – the best Resi since 2005
Capcom's "Resident Evil Requiem," releasing on February 27, 2026, is hailed as the best entry since 2005, celebrating the franchise's 30th anniversary. Featuring characters Leon S. Kennedy and new protagonist Grace Ashcroft, the game combines old-school exploration with modern mechanics, including a unique crafting system. While praised for its combat and graphics, it lacks additional modes like Mercenaries and has minor tonal inconsistencies. The game scored 9/10.
2026-02-25 | Pure Xbox: Review: Resident Evil Requiem (Xbox) - Capcom Delivers A Masterful Mix Of Action & Horror
Resident Evil Requiem delivers a compelling mix of action and horror, featuring two protagonists: Grace Ashcroft and Leon Kennedy. Grace's sections focus on tension and exploration, reminiscent of the RE2 remake, while Leon's segments are action-packed, akin to the RE4 remake. The game balances these styles effectively, though the narrative feels somewhat unremarkable. The review notes a desire for a longer conclusion, as the final segment wraps up quickly. Overall, it's praised as a superb entry in the franchise.
2026-02-25 | PlayStation LifeStyle: Resident Evil Requiem (PS5) Review: Survival Horror at Its Finest
Resident Evil Requiem for PS5 blends classic survival horror with action-packed gameplay, featuring dual protagonists Grace Ashcroft and Leon Kennedy. Grace navigates resource-scarce environments, emphasizing stealth and strategy, while Leon engages in high-octane combat. The game offers fan service with callbacks to the series' lore but leaves some plot points unresolved. Despite its flaws, including the absence of a Mercenaries mode, it delivers a compelling experience that balances tension and action effectively.
2026-02-25 | Nintendo Life: Review: Resident Evil Requiem (Switch 2) - Action And Horror Combine In A Series Highlight
Resident Evil Requiem for the Switch 2 combines action and horror, featuring protagonists Grace Ashcroft and Leon Kennedy as they uncover Umbrella Corporation mysteries. The game balances survival horror elements, like limited inventory and crafting, with action-packed gameplay. It offers a rich narrative, excellent voice acting, and visually impressive environments, though some technical limitations exist. The game encourages replayability with different camera perspectives and unlockable content.
2026-02-25 | Rock Paper Shotgun: Resident Evil Requiem review - a cathartic cross-breed of creeps and carnage
Resident Evil: Requiem, releasing on February 27, 2026, is a blend of first-person horror and third-person action from Capcom. The game features new protagonist Grace Ashcroft, who navigates a terrifying care center, and Leon Kennedy, who provides action-packed segments. While the initial gameplay is praised for its tension and horror, the latter half suffers from a convoluted narrative and repetitive environments. Overall, the game showcases a promising mix of dread and adrenaline.
2026-02-25 | IGN: Resident Evil Requiem Review
Resident Evil Requiem delivers a thrilling mix of survival horror and action, featuring a new protagonist, Grace Ashcroft, alongside series veteran Leon S. Kennedy. The game emphasizes stealth and tension in Grace's sections, while Leon's gameplay shifts to high-octane action with powerful weaponry. The narrative explores the aftermath of Raccoon City and includes twists related to the Umbrella Corporation. Despite its engaging story, the pacing between horror and action could be better balanced.
2026-02-25 | Destructoid: Resident Evil Requiem review – The culminating pinnacle of 2 distinct styles of horror
Resident Evil Requiem is the ninth mainline title in the franchise, featuring co-protagonists Grace Ashcroft, an FBI agent, and Leon S. Kennedy, returning after over a decade. The game blends survival horror and action gameplay, with Grace's segments focusing on stealth and resource management, while Leon's are action-packed. The narrative ties back to the Raccoon City incident, offering fan-service moments and a dual perspective that enhances immersion. The game is praised for its visuals, sound design, and overall quality.
2026-02-25 | VGC: Resident Evil Requiem Review: Capcom’s 30th anniversary celebration is superb but safe
Resident Evil: Requiem, the ninth mainline entry in the series, blends survival horror with action, featuring protagonists Leon and Grace. Set nearly 30 years after the Raccoon City incident, Grace investigates a mysterious case involving her mother and encounters Dr. Gideon, leading to a zombie outbreak. The game showcases two distinct gameplay styles, with Grace's tense exploration contrasting Leon's action-oriented segments. While it celebrates the series' legacy, it risks feeling derivative of earlier titles.
2026-02-25 | Eurogamer: Resident Evil Requiem review
Resident Evil Requiem, developed and published by Capcom, celebrates the series' 30th anniversary with a blend of horror and action. The game features FBI agent Grace Ashcroft and series icon Leon S. Kennedy, balancing first-person horror with action-packed segments. The game is praised for its atmosphere, design, and tension, particularly in its first half, while the latter half shifts to a more action-oriented pace. Requiem is set for release on February 27, 2024, across multiple platforms.
2026-02-25 | PC Gamer: Resident Evil Requiem review
Resident Evil Requiem successfully combines elements from previous games in the series, delivering a tightly paced 10-hour experience filled with puzzles, horror, and action. Players alternate between Leon, who embodies adrenaline-fueled combat, and Grace, who focuses on stealth and horror. The game features well-designed puzzles and thrilling encounters, with a mix of resource management and character development. Overall, it offers a nostalgic yet fresh take on the franchise, making it a standout title.
2026-02-25 | Pure Xbox: Roundup: Here's What The Critics Think Of Resident Evil Requiem
Critics have praised Resident Evil Requiem ahead of its launch, calling it a horror gaming masterpiece and one of Capcom's best titles. Reviews highlight its attention to detail, with one critic awarding it a perfect 10/10, marking it as their Game of the Year so far. The article includes a guide to the game alongside the review summaries, emphasizing its significance within the Resident Evil franchise.
2026-02-25 | PlayStation LifeStyle: Capcom’s New PS5 Action Game Gets Stellar Reviews
Capcom's upcoming action game, Resident Evil Requiem, releases on February 27, 2026, for PS5, Xbox Series X|S, and PC. Early reviews are highly positive, with an average score of 88 on OpenCritic and 96% critic recommendation. Notable reviews include a perfect score from Eurogamer and a 9.5/10 from ComingSoon, praising its blend of horror and engaging story. This marks the ninth mainline entry and the return of Leon S. Kennedy since 2012.
2026-02-25 | Nintendo Life: Round Up: The Reviews Are In For Resident Evil Requiem
Resident Evil Requiem has received a range of reviews following its release on multiple platforms, including a perfect 10/10 from GAMINGbible for its lore and detail. Eurogamer rated it 5/5, praising nostalgia despite some unevenness. The Switch 2 version garnered a 9/10 from Pocket Tactics for its performance and story integration. Overall, it holds a 90 Metascore on Switch 2 and an 88 on PS5, indicating a generally positive reception.
2026-02-26 | Metro: Best deals on Resident Evil Requiem as physical copies sell out worldwide
Resident Evil Requiem, the ninth mainline entry in Capcom's series, launches on February 27, 2026. It features protagonists Grace Ashcroft and Leon S. Kennedy, blending horror and action gameplay. Release times vary by region, with the UK starting at 12am on consoles and 5am on PC. Physical copies are selling out, particularly in the US, while retailers like Currys and Amazon offer limited pre-order discounts and deals.
2026-02-26 | PC Gamer: Here's the Resident Evil Requiem release time for your region
Resident Evil Requiem releases on February 27 for most regions, with the West Coast of the US getting it on February 26. Players will control Leon and new character Grace, blending horror and action gameplay. Release times vary: 9 am PST (Feb 26) for West Coast US, 12 am EST for East Coast, 5 am GMT for the UK, and 6 pm NZDT for New Zealand. Preloading is available on Steam for those who purchased the game.
2026-02-26 | GamesIndustry.biz: Resident Evil: Requiem | Critical Consensus
Resident Evil: Requiem, the ninth mainline entry in the series, has garnered positive reviews, currently holding an 88 on Metacritic. It features dual protagonists, Leon S. Kennedy and newcomer Grace Ashcroft, as they navigate a horror-filled narrative. Reviewers noted its nostalgic callbacks to previous titles, with some criticizing it for feeling like a "greatest hits" compilation. The game successfully balances horror and action, appealing to both longtime fans and newcomers.
2026-02-27 | Metro: Games Inbox: Is Resident Evil Requiem worth getting?
Resident Evil Requiem has been released, receiving an encouraging Metacritic score of 88. Readers express excitement about its potential quality, comparing it to previous titles like Resident Evil 4. Discussions also touch on concerns about Sony's PC strategy, Netflix's acquisition of Paramount, and the state of mobile gaming investment. Additionally, readers seek advice on which Pokémon game to pick up, with a recommendation to wait for upcoming announcements.
2026-02-27 | IGN: Resident Evil Requiem Launches Today, Though Its Amiibo Figures Won't Arrive For Another 5 Months
Resident Evil Requiem launches today, but its amiibo figures for Grace Ashcroft and Leon S. Kennedy won't be available until July 30, five months later. Nintendo has not provided a reason for the delay. The game has already become Steam's biggest launch for a Resident Evil title. A day one update is available, addressing several issues. IGN awarded the game a 9/10, praising its innovative blend of survival horror elements.
Date: 2026-02-25 | Source: IGN
The re-release of the original Final Fantasy 7 on Steam has led to a significant drop in user reviews, now rated 'Mostly Negative' with only 36% positive feedback. Players criticize issues like mismatched combat speeds, blurry textures, and a forced 4:3 resolution. Square Enix quickly issued a patch addressing some problems, but many feel the new version lacks basic functionality compared to the previous 2013 edition, which it has replaced entirely.

2026-02-25 | GamesRadar+: "Completely broken": Square Enix rushes out Final Fantasy 7 patch for the OG JRPG's new Steam version following fan reports of dizzying battle speed and other technical issues
Square Enix released a new version of Final Fantasy 7 on Steam, replacing the 2013 PC port, but it has received a 'Mostly Negative' rating due to technical issues, particularly doubled battle speed. A launch-day patch addressed this, but players still report problems with overlays, textures, and screen tearing. The update includes features like autosave and a 'win' button, but the game's active-time battle system remains affected. Square Enix is aware of the issues and is working on further fixes.
2026-02-25 | Insider Gaming: Final Fantasy 7 Re-Release Launches to ‘Mostly Negative’ Reviews on Steam
The re-release of Final Fantasy 7 on Steam has received 'Mostly Negative' reviews due to significant gameplay issues. New features like a 3x Speed mode and Battle Enhancement have led to complaints about broken combat speed and desynchronized actions. Despite a same-day patch from Square Enix addressing some issues, player feedback remains critical. Additionally, the article mentions that the upcoming Final Fantasy 7 Remake Intergrade on Switch 2 will not be a PS4 port.
2026-02-25 | Eurogamer: Why has Square's new version of old Final Fantasy 7 been met with a "mostly negative" reaction? - Steam reviews have the answer
The new Steam version of Final Fantasy 7, released on February 24, has received "mostly negative" reviews due to various technical issues, including desynchronized audio and poor background filtering. Players criticized the increased FPS limit, which caused combat to run too fast, and some reported crashes upon launching the game. A patch has been issued to address speed issues, but other problems persist, raising concerns about Square Enix's quality assurance for re-releases.
2026-02-25 | PC Gamer: Modders file a Square Enix job application after it ballses up yet another FF7 release: 'Let us help you'
Modders from the Tsunamods team have applied for a job at Square Enix after the release of the new version of Final Fantasy 7, which has received a Mostly Negative rating on Steam due to various issues, including framerate bugs and inferior visuals compared to the original. They criticized the decision to delist the better version and expressed confidence in their ability to improve the game, offering their skills in programming and art to the studio.
2026-02-25 | GamesRadar+: "Square Enix, hire us, I'm not joking," says team of Final Fantasy modders who gave Final Fantasy 7 new voice acting and audio, because "we must fix" the JRPG's busted new PC version
A team of modders, Tsunamods, is urging Square Enix to hire them to address issues in the newly released PC version of Final Fantasy 7. The updated version features enhancements like a 3x speed mode and autosaves but has received "very negative" reviews due to performance problems. The modders, known for their previous work on voice acting and audio for the game, expressed their willingness to help improve the title officially.
Date: 2026-02-25 | Source: VGC
Amazon Games has ended its publishing agreement with Maverick Games, a studio founded by former Forza Horizon developers. Maverick's debut title is still in development and is now seeking a new publishing partner. This decision is part of Amazon's broader strategy to scale back its gaming operations, focusing instead on its Luna streaming platform and upcoming Tomb Raider projects.

2026-02-25 | Gematsu: Amazon Games abandons plan to publish Maverick Games-developed open-world driving game
Amazon Games has decided to end its publishing agreement with Maverick Games for a narrative-led, open-world driving game intended for PS5, Xbox Series, and PC. Maverick Games is still developing the game and is in talks with other potential publishing partners. More details are expected in 2026. Amazon cited a strategic shift to focus on projects that align with its strengths, while Maverick Games expressed gratitude for the partnership and confidence in their ongoing development.
2026-02-25 | Eurogamer: Amazon abandons upcoming racing game from former Forza devs, as its departure from triple-A publishing continues
Amazon Game Studios has ended its publishing agreement with Maverick Games for their upcoming narrative-led racing game, which was announced in 2024. The UK-based studio, founded by former Forza Horizon developers, is now seeking a new publisher. Amazon's decision reflects its shift away from triple-A publishing, following recent cuts to its in-house development teams and the cancellation of several projects.
2026-02-25 | Insider Gaming: Amazon is No Longer Publishing Maverick Games Open World Driving Game
Amazon has released Maverick Games from its publishing agreement for their open-world driving game. The company will now focus on projects that leverage its strengths, including the Tomb Raider franchise and the Luna platform. Maverick Games' co-founders stated that development is on track and they are in talks with potential new publishing partners. Additionally, Amazon's King of Meat is shutting down six months post-launch.
2026-02-25 | Rock Paper Shotgun: Amazon ditch publishing duties on ex-Forza Horizon devs' story-driven open-world racer
Amazon has ended its publishing agreement with Maverick Games, a studio founded by ex-Forza Horizon developers, including creative director Mike Brown. Maverick is now seeking a new publishing partner while continuing development on their story-driven open-world racing game. Amazon is refocusing on projects like Tomb Raider and its Luna streaming service, leading to staff layoffs and project closures. Maverick aims to share more details about their game later this year.
2026-02-25 | GamesRadar+: Amazon cuts ties with Forza Horizon 5 director's upcoming open-world driving game as it focuses on Tomb Raider, cloud gaming platform Luna, and more
Amazon has ended its publishing agreement with Maverick Games, the studio founded by Mike Brown, director of Forza Horizon 5, for an upcoming narrative-led open-world driving game. This decision is part of Amazon's "strategic evolution" to focus on projects like Tomb Raider and its cloud gaming platform Luna. The game will now seek a new publisher, following significant layoffs and cancellations within Amazon Game Studios.
2026-02-25 | GamesIndustry.biz: Amazon Game Studios ends publishing agreement with Maverick Games
Amazon Game Studios has terminated its publishing agreement with Maverick Games to focus on projects that align more closely with its strategic priorities. Maverick's debut game, an open-world driving title, is still in development and seeking a new publishing partner. Additionally, Amazon has announced the shutdown of Glowmade's King of Meat servers on April 9, 2026, and that its MMO New World: Aeternum will go offline on January 31, 2027.
2026-02-25 | TechRaptor: Amazon Ditches Ex-Forza Horizon Devs' AAA Open-World Racer
Amazon Games has canceled its publishing agreement with Maverick Games for an upcoming AAA open-world racer directed by former Forza Horizon lead Mike Brown. This decision is part of Amazon's strategic shift to focus on projects that align with its strengths. Maverick Games is seeking new publishing partners. Despite this, Amazon will continue to support its Tomb Raider projects, including the remake Legacy of Atlantis and new game Catalyst.
2026-02-25 | Game Developer: Amazon ditches open world driving title from Maverick Games
Amazon has decided to discontinue its publishing agreement with UK studio Maverick Games for an upcoming open world driving game. This decision is part of a broader strategic shift, as Amazon aims to focus on projects that align with its strengths, including the re-launch of Luna and a partnership with Crystal Dynamics for the Tomb Raider franchise. Maverick Games, founded by former Forza Horizon team members, is now seeking a new publishing partner.
2026-02-25 | Push Square: Amazon Walks Away from Open World Racing Game from Ex-Forza Horizon Devs
Amazon Game Studios has ended its publishing agreement with Maverick Games, which is developing a new open world racing game. Although the game remains in development, Maverick is now seeking a new publishing partner. The studio, founded by ex-Forza Horizon developers, expressed gratitude to Amazon and is optimistic about finding a partner aligned with their vision. This decision follows Amazon's broader reduction in gaming initiatives.
2026-02-25 | Pure Xbox: Amazon 'Abandons' Maverick Games As Former Forza Devs Seek New Publisher
Amazon has ended its publishing agreement with Maverick Games, a studio formed by former Forza Horizon developers. The decision comes as Amazon shifts focus to projects that align with its strengths, including the re-launch of Luna and a partnership with Crystal Dynamics for Tomb Raider. Maverick Games continues to develop its debut title and is seeking new publishing partners. Meanwhile, Microsoft is progressing with Forza Horizon 6, set in open-world Japan.
2026-02-26 | IGN: Amazon Backs Out of Publishing Open-World Driving Game from Ex-Forza Horizon Developers
Amazon has terminated its publishing agreement with UK developer Maverick Games for an untitled open-world driving game. The decision aligns with Amazon's strategic focus on projects like Luna and its Tomb Raider partnership. Maverick Games, founded by ex-Forza Horizon developers, will continue development independently and plans to share updates later this year. The partnership was initially announced in mid-2004.
Date: 2026-02-25 | Source: Metro
Microsoft's new Xbox leadership, including CEO Asha Sharma and executive VP Matt Booty, has rejected the notion of Xbox becoming merely a third-party publisher. They emphasize a commitment to first-party development and hardware integration, with plans for a new console announcement soon. However, Sharma's comments indicate a need to reassess Xbox's strategy amid declining console sales, with potential delays due to a global RAM shortage affecting next-gen launches.

2026-02-25 | Pure Xbox: Xbox Says 'Hardware Announcements Are Coming Up' As Team Looks Ahead To Next-Gen
Asha Sharma, the new head of Xbox, has indicated that Microsoft will soon announce new console hardware. In an interview, she emphasized her commitment to the console side of Xbox and mentioned ongoing collaboration with AMD for the next-gen Xbox, expected around 2027. There are questions about potential changes to the console's design due to the current component crisis, but announcements are anticipated shortly.
2026-02-25 | Insider Gaming: The Return of Xbox Starts With Console and Hardware, Says New CEO
New Xbox CEO Asha Sharma emphasizes a commitment to the console and hardware as part of the "Return of Xbox" initiative, with announcements expected soon. She acknowledges the significant investment players have made and aims to protect that. The focus will also include delivering games to non-console players. Matt Booty, the new CCO, reinforces the commitment to being a first-party games publisher.
2026-02-25 | Eurogamer: "I am committed to 'returning to Xbox', and that starts with console, that starts with hardware" - Xbox's new leaders pledge to bring the brand back again
Asha Sharma, the new CEO of Microsoft Gaming, and Matt Booty, chief content officer of Xbox, emphasize the importance of new hardware in revitalizing the Xbox brand. Following recent leadership changes, including Phil Spencer's retirement, Sharma aims to return to Xbox's foundational spirit of innovation. She plans to assess existing initiatives like Game Pass and the 'Xbox Anywhere' strategy while ensuring quality in game development. Booty supports a focus on first-party content without pressure from Microsoft regarding AI.
2026-02-25 | Pure Xbox: Xbox Won't Back Away From First-Party And Become 'Just A Publisher', Insists EVP Matt Booty
Xbox EVP Matt Booty reaffirmed the company's commitment to first-party games and hardware in a recent interview, stating they are not transitioning to a model of merely being a publisher. He emphasized the importance of their partnership with Microsoft and involvement in hardware decisions, highlighting upcoming major first-party game releases and the new ROG Xbox Ally handheld. Asha Sharma also noted that returning to Xbox begins with console and hardware.
Date: 2026-02-25 | Source: PC Gamer
The Marathon Server Slam runs from February 26 at 6 pm UTC to March 2 at 6 pm UTC, available on Steam, PS5, and Xbox Series X|S. Players can earn cosmetic rewards and loot for the full game launching on March 5. Completing missions unlocks various caches with items like implants, shell cores, weapon mods, and unique emblems. The event is free, requiring no sign-ups or pre-orders.

2026-02-25 | IGN: Marathon Server Slam Release Times and Details Confirmed
Bungie has announced the "Server Slam" event for Marathon, running from February 26 to March 2, 2026, ahead of its full launch on March 5. Players can explore two zones, complete missions for five factions, and test various Runner shells. Rewards include loot caches based on progression. PlayStation Plus subscribers will receive themed weapon charms, while Steam and Xbox players will also get exclusive charms. The event aims to test anti-cheat systems.
2026-02-25 | Insider Gaming: All Marathon Server Slam Test Start Times Confirmed
Bungie is set to conduct the Marathon Server Slam Test, starting at 10 AM PT on February 26, 2024, with staggered start times across various regions. The test will last until March 2 at 10 AM PT, allowing players to experience the game and provide feedback. Key start times include 12 PM CT, 1 PM ET, and 5 PM GMT on February 27. Players in Australia and New Zealand will begin on February 27.
2026-02-25 | Insider Gaming: Can You Preload Marathon Server Slam Playtest?
Bungie is hosting a free-to-play Marathon Server Slam Playtest on February 26, allowing players to experience the game before its full release on March 5. Unfortunately, preloading for the playtest is not available, but players can preload the full game. Participation requires simply downloading the playtest when it launches, with no prior sign-up or pre-order necessary. The event aims to stress-test servers and gauge player interest in the franchise.
2026-02-25 | Destructoid: All Marathon server slam Twitch drops and how to get them
Bungie is hosting a Server Slam weekend for its upcoming game Marathon, allowing players to sample the game from February 26 to March 2, 2026. Players can earn Twitch Drops by watching streams, including in-game items like a Profile Emblem and Weapon Skin. To receive drops, users must link their Bungie and Twitch accounts and claim items from their Twitch Inventory, with some items taking up to 48 hours to arrive in-game.
2026-02-26 | Push Square: Guide: Marathon Server Slam Gets Underway Today - Here's Everything You Need to Know
Marathon's Server Slam begins on February 26 at 10 AM PT and runs until March 2. This pre-release event allows players to test the game and Bungie's servers without needing a PS Plus subscription. Players can access two zones, five factions, and various gameplay features. Rewards include emblems, player backgrounds, and weapon mods, which will carry over to the full game launching on March 5. The event is available on PS5, PC, and Xbox Series X|S.
2026-02-26 | PC Gamer: All Marathon Twitch Drops and how to get them
Bungie is offering exclusive Twitch Drops for its upcoming game, Marathon, during the Server Slam weekend from February 26 to March 2. Players can earn five rewards, including a Twitch Sponsored Kit and various profile items, by watching participating streams for specific durations. Rewards will be delivered to linked Bungie.net accounts at the game's launch on March 5. Players must link their Bungie and Twitch accounts to claim these items.
2026-02-26 | Pure Xbox: Free Play Days: Try Five Xbox Games For Free, Including Bungie's Marathon (February 26 - March 1)
Xbox's Free Play Days event from February 26 to March 1 features five games, including a test for Bungie's Marathon ahead of its full launch in early March. The Marathon 'Server Slam' test is available to all Xbox users during this period. Details regarding any playtime limits or whether the other games are tied to Xbox Game Pass are pending from Microsoft. Updates will follow as more information becomes available.
2026-02-26 | Pure Xbox: Free Play Days: Try Six Xbox Games For Free, Including Bungie's Marathon (February 26 - March 1)
Xbox's Free Play Days event from February 26 to March 1 features six games, including Bungie's Marathon and The Sinking City Remastered, both available for all Xbox users. The other four games require an Xbox Game Pass subscription. Marathon serves as a 'Server Slam' test ahead of its full launch in early March. Further details on playtime limits for the other games are pending from Microsoft.
2026-02-26 | Insider Gaming: How To Earn Marathon Server Slam Playtest Twitch Drops—All Rewards & How To Get
The article details the Marathon Server Slam Playtest, a stress test for the game before its official launch. Players can earn Twitch Drops by watching streams, with rewards including cosmetics and a Sponsored Kit. To claim rewards, users must connect their Bungie.net account to Twitch. The Server Slam runs until March 2, and players can earn rewards by watching for specific durations, ranging from 1 to 4 hours.
2026-02-26 | GamesRadar+: How to get Marathon Twitch Drops
Marathon Twitch Drops are exclusive in-game items available during the server slam event from February 26 to March 2. Players can earn rewards by watching streamers, including the SMILEYworm emblem and a Twitch Sponsored Kit for 1 hour, WEAVEworm profile background for 2 hours, GLOWworm weapon sticker for 3 hours, and HMG Twitch Engine weapon skin for 4 hours. To receive drops, players must link their Bungie and Twitch accounts. Rewards will be available in-game upon the game's release on March 5.
2026-02-26 | Game Informer: 11 Tips From Marathon Game Director Before Heading Into The Server Slam, Which Goes Live Today
Bungie's extraction FPS, Marathon, launches on March 5 for PS5, Xbox Series X/S, and PC. Ahead of its release, game director Joe Ziegler shared 11 tips for the "Server Slam" playtest starting today, February 26, at 10 a.m. PT. Key advice includes managing gear, using battery weapons wisely, and being strategic in combat. The Server Slam runs until March 2, offering players a chance to familiarize themselves with the game.
2026-02-26 | IGN: 'Gear Comes and Goes, Don't Be Too Precious About It' — Marathon Game Director Offers Last-Minute Tips Ahead of Server Slam Weekend
Bungie's Joe Ziegler shared last-minute tips for players participating in the Marathon server slam event from February 26 to March 2. Key advice includes managing gear, conserving ammo, and being strategic in combat. The full launch of Marathon is set for March 5 on PC, PS5, and Xbox Series X/S, with exclusive weapon charms for PlayStation Plus subscribers and Steam players.
2026-02-26 | Destructoid: Are Marathon servers down? How to check server status
Bungie's upcoming PvPvE extraction shooter, Marathon, will have an open beta "server slam" starting on February 26 at 12pm CT, coinciding with its worldwide launch on March 5. Players may experience server issues and login queues during this time. To check server status, follow Bungie's official Twitter accounts: @BNGServerStatus, @MarathonDevTeam, and @MarathonTheGame, or use DownDetector for real-time updates.
Date: 2026-02-25 | Source: VGC
French publisher Nacon has filed for insolvency, citing an inability to meet its liabilities after its majority shareholder, Bigben Interactive, failed to repay a bond loan. Nacon aims to restructure its finances while protecting jobs and continuing operations. Its share price remains suspended. Upcoming projects include a Nacon Connect presentation on March 4 and the delayed Terminator: Survivors, now set for a 2025 release without co-op multiplayer.

2026-02-25 | IGN: Nacon Files for Insolvency Days Before Its Big Showcase and Just Over 2 Weeks Before GreedFall 2 Releases Its Full 1.0 Version
Nacon has filed for insolvency just days before its showcase event and two weeks prior to the release of GreedFall 2. The decision follows its majority shareholder, Bigben Interactive, failing to repay a €43 million loan. Nacon seeks court approval to restructure its debt, aiming to protect jobs and continue operations. The court's decision is expected in early March, while Nacon's showcase on March 4 will feature upcoming titles.
2026-02-25 | Push Square: Things Sure Aren't Sounding Good for French Publisher Nacon
French publisher Nacon has filed for insolvency following its majority shareholder, Bigben Interactive, defaulting on debts. Nacon's financial restructuring aims to continue operations, but it acknowledges that its assets are insufficient to meet liabilities. The company owns several studios, including Spiders, Cyanide, and Kylotonn. This situation highlights the challenges faced by AA game development in a saturated market.
2026-02-25 | Rock Paper Shotgun: Styx Blades of Greed publishers Nacon file for insolvency, will "assess all possible solutions" to "protect employees and "preserve jobs"
Nacon, publishers of Styx: Blades of Greed and RoboCop: Rogue City, have filed for insolvency to initiate judicial reorganization proceedings aimed at protecting employees and preserving jobs. This decision follows financial difficulties linked to their majority shareholder, Bigben Interactive. A court ruling on this request is expected in early March. Nacon's upcoming showcase on March 4th will still proceed, featuring updates on several titles.
2026-02-25 | Eurogamer: Styx: Blades of Greed and Hell is Us publisher Nacon files for insolvency
French video game publisher Nacon has filed for insolvency after its majority shareholder, Bigben Interactive, failed to repay a bond loan due to a banking pool's unexpected refusal. Nacon aims to restructure its finances to ensure operational continuity, protect jobs, and renegotiate debts. The company, known for titles like Styx: Blades of Greed and Hell is Us, plans to host its next Nacon Connect showcase on March 4.
2026-02-25 | Insider Gaming: Nacon Faces Closure After Filing For Emergency Insolvency
Nacon, a French gaming publisher, has filed for emergency insolvency following financial difficulties faced by its parent company, Bigben. The company is undergoing a financial restructuring and has requested a judicial reorganization review. Nacon's shares have halted trading, and a court hearing is scheduled for early March. This situation impacts 11 studios under Nacon, including Spiders and Daedalic, and affects multiple unreleased games.
2026-02-25 | GamesRadar+: The Lord of the Rings: Gollum, RoboCop: Rogue City publisher Nacon files for insolvency, requiring "rapid implementation of a financial restructuring" with creditors to continue operations
French video game publisher Nacon has filed for insolvency due to its majority shareholder, Bigben Interactive, failing to repay a bond loan. This situation has severely impacted Nacon's operations, prompting the need for rapid financial restructuring. The company aims to protect employees and preserve jobs while renegotiating with creditors. This news follows Nacon's recent acquisition of the WRC license for publishing FIA World Rally Championship games starting in 2027.
2026-02-25 | GamesIndustry.biz: Styx: Blades of Greed publisher Nacon files for insolvency
Nacon, the French AA publisher and developer, has filed for insolvency after its majority shareholder, Bigben Interactive, failed to repay a €43 million loan. Nacon's assets are insufficient to cover its debts, prompting the company to seek court-supervised debt reorganization. A hearing is scheduled for early March to assess the request. Nacon aims to protect jobs and renegotiate with creditors while continuing operations.
2026-02-25 | Pure Xbox: RoboCop, Test Drive Publisher Nacon In Financial Trouble As Company Files For Insolvency
French game publisher Nacon has filed for insolvency due to financial difficulties stemming from its majority shareholder, Bigben Interactive, failing to make a loan repayment. Nacon's press release indicates that this situation has severely impacted its operations, necessitating a financial restructuring. Despite these challenges, Nacon has a 'Nacon Connect' event scheduled for March 4th, where future project announcements are expected.
2026-02-25 | Game Developer: Hell is Us and Styx publisher Nacon files for insolvency
French publisher Nacon has filed for insolvency in the Commercial Court of Lille Metropole, aiming for judicial reorganization to renegotiate debts and continue operations. This follows Bigben Group's failure to repay a bond loan. Nacon, which employs over 1,000 staff across 25 subsidiaries, informed employee representatives on February 24, 2026. The court will rule on its request in early March, with proceedings potentially lasting up to 18 months.
2026-02-25 | TechRaptor: Nacon Files for Insolvency Just Days After Announcing Next Nacon Connect
Nacon, publisher of titles like Ravenswatch and RoboCop: Rogue City, has filed for insolvency just days after announcing its Nacon Connect showcase scheduled for March 4th. The company cites long investment cycles and industry transformations as factors necessitating financial restructuring. Nacon aims to protect jobs and assess solutions during negotiations with creditors. Upcoming games featured in the showcase include The Mound: Omen of Cthulhu and GreedFall 2: The Dying World.
2026-02-25 | Game Informer: GreedFall 2 Publisher Nacon Files For Insolvency Weeks Before The RPG Sequel's Launch
Nacon, the publisher of GreedFall: The Dying World, has filed for insolvency just weeks before the game's launch on March 12, 2026. The company is unable to meet its debts due to liquidity issues linked to its majority shareholder, Bigben Interactive. Despite this, the launch of GreedFall: The Dying World and Nacon's upcoming showcase, Nacon Connect, on March 4, are expected to proceed as planned.
Date: 2026-02-24 | Source: Insider Gaming
Ed Skrein has been cast as Baldur in Prime Video's upcoming God of War series, with Mandy Patinkin portraying Odin. Baldur is characterized as Odin's dangerous weapon, cursed with the inability to feel pleasure. Ryan Hurst will play Kratos, and Teresa Palmer will portray Sif. The series has been renewed for a second season, with production set to begin in February 2026, though the premiere date remains unannounced.

2026-02-24 | Game Informer: Deadpool Villain Actor Ed Skrein Cast As Baldur In Amazon's God Of War TV Adaptation
Ed Skrein has been cast as Baldur in Amazon's upcoming live-action adaptation of God of War. Known for his role as Ajax in Deadpool, Skrein will portray the youngest son of Odin, who is a key antagonist in the series. The show, which has a two-season order, is in pre-production in Vancouver and features a cast that includes Ryan Hurst as Kratos and Mandy Patinkin as Odin, among others. Ronald D. Moore is the showrunner.
2026-02-25 | Eurogamer: Amazon's God of War series just got bigger and Baldur with its latest casting
Ed Skrein has been cast as Baldur in Amazon's live-action God of War series, joining a cast that includes Ryan Hurst as Kratos and Mandy Patinkin as Odin. Baldur, described as the youngest son of Odin and a dangerous weapon, is characterized by his inability to feel pleasure due to a curse, driving his anger and desire for a worthy opponent. A second season has already been greenlit, but no release date for the first season has been announced.
2026-02-25 | Push Square: Kratos Now Knows His TV Show Villain for God of War Series
Ed Skrein will portray Baldur in the upcoming Amazon Prime TV adaptation of God of War. The series features a cast that includes Ryan Hurst as Kratos and Callum Vinson as Atreus. Two seasons have been greenlit, with the first season focusing on Kratos and Atreus's journey to spread the ashes of Faye, exploring their relationship as they navigate their roles as god and human.
Date: 2026-02-24 | Source: Destructoid
Discord is delaying its age verification rollout, initially set for March, to the second half of 2026 due to user backlash. CTO Stanislav Vishnevskiy acknowledged the controversy and the company's failure to communicate effectively. The revised plan includes more verification options and transparency measures. He emphasized that over 90% of users will not need to verify their age, despite past data leaks raising concerns about privacy.

2026-02-24 | GamesRadar+: "We've made mistakes": Discord delays age verification rollout but promises no meaningful change as co-founder spends 1,857 words trying to sound apologetic
Discord has delayed its age verification rollout to the second half of the year following user backlash. Co-founder Stanislav Vishnevskiy acknowledged the controversy and outlined minor changes, including an option for spoiler channels and increased transparency about verification processes. He emphasized that over 90% of users won't need to verify their age. The announcement raises concerns about privacy and potential monetization strategies as Discord prepares for an IPO.
2026-02-24 | Rock Paper Shotgun: Discord concede they mucked up their age verification system rollout, delays it, will still make some of you do it
Discord has acknowledged issues with its planned global age verification system, which has been delayed until the latter half of 2026. The company stated that 90% of users will not need to verify their age, as internal systems can determine age without user action. For the remaining 10%, options will include submitting credit card information. Discord has also decided not to partner with the identity detection firm Persona after a limited test, ensuring that biometric data will remain on-device.
2026-02-25 | GamesIndustry.biz: Discord delays age verification rollout to second half of 2026 following backlash
Discord has postponed its global age verification rollout to the second half of 2026 due to backlash over privacy concerns. Co-founder Stanislav Vishnevskiy acknowledged the need for clearer communication about the process, emphasizing that over 90% of users won't need to verify their age. The company will offer various verification options and ensure that biometric data remains on-device. Discord also terminated its partnership with age-verification firm Persona after a limited test raised concerns.
2026-02-25 | Game Developer: 'We failed at our most basic job:' Discord delays age verification rollout
Discord is delaying its age verification rollout, initially announced for February, until the second half of 2026 due to community backlash and concerns over privacy following a data breach. CTO Stanislav Vishnevskiy acknowledged the company's failure to communicate effectively about the process. The new system will require minimal user verification, with over 90% of users unlikely to need it. Discord aims to ensure that age verification respects user privacy and security.
2026-02-25 | VGC: ‘We missed the mark’: Discord is delaying global age verification until it’s improved the process
Discord has delayed its global age verification rollout, originally set for March 2024, to the second half of 2026 due to user concerns. Co-founder Stanislav Vishnevskiy acknowledged a communication failure, clarifying that only users accessing adult-only servers will need to verify their age. Discord will no longer partner with the age verification company Persona and aims to provide multiple verification options that prioritize user privacy. Current age checks remain in effect for users in the UK, Australia, and Brazil.
2026-02-25 | Eurogamer: Discord delays controversial age verification rollout, saying it "missed the mark" following community outcry
Discord has delayed its controversial age verification rollout, acknowledging it "missed the mark" after community backlash. The update aimed to restrict access to age-gated content for unverified users but raised privacy concerns, especially following a previous security breach. Co-founder Stanislav Vishnevskiy clarified that most users won't need to submit ID or facial scans, with only a small percentage requiring alternative verification. The rollout is now postponed to the second half of the year, with plans for increased transparency regarding vendor partnerships.
Date: 2026-02-24 | Source: Gematsu
Square Enix has launched a new version of the original Final Fantasy VII for PC on Steam and GOG, priced at $11.99. Existing owners on Steam will receive this new version for free, while the previous 2013 Edition will still be accessible but is no longer available for purchase. Save data is not compatible between the two versions. The updated game details can be found on its respective store pages.

2026-02-24 | IGN: The Original Final Fantasy 7 Gets a New Re-release for PC on Steam
The original Final Fantasy VII has been re-released on Steam with new features including a 3x speed mode, the option to disable random encounters, a battle enhancement mode, and autosave functionality. This version replaces the 2013 edition, which will no longer be available for purchase, but existing owners will receive the new version for free. Save files are not compatible between the two versions. Final Fantasy VII Remake Trilogy updates are also anticipated this year.
2026-02-25 | Time Extension: Final Fantasy VII's New & "Improved" PC Version Is Now Available, But It Isn't Exactly Getting Off To The Best Start
The new PC version of Final Fantasy VII, released on February 24, 2026, for $11.99 on Steam and GOG, aims to enhance gameplay with features like speed boosts and encounter disabling. However, it faced significant issues at launch, including being released as an empty folder and experiencing blurry textures and audio problems. Currently, it holds a "Mostly Negative" rating on Steam. Existing owners of the 2013 version will receive the new version for free.
2026-02-25 | Destructoid: ‘Still beloved by legions of fans to this day,’ but the Steam version has been butchered: Final Fantasy VII launches on Steam to a storm of negative reviews
Final Fantasy VII was re-released on Steam on February 24, 2026, but has faced significant backlash due to numerous issues, including broken combat, audio stuttering, and a mandatory buggy launcher. Fans were particularly frustrated when the initial version was found to be zero bytes in size. The FPS limit increase has caused gameplay speed issues, leading to audio desyncs. Previous versions had better reception, and the current re-release also suffers from similar problems on GOG.
Date: 2026-02-24 | Source: Push Square
Insomniac Games has announced that Marvel's Wolverine for PS5 will be released on September 15, 2026. Currently, no additional details have been provided, and while pre-orders are not yet available, the game can be wishlisted on the PS Store. Following a trailer released last year, further information about the game is anticipated, possibly through a dedicated State of Play event.

2026-02-24 | Gematsu: Marvel’s Wolverine launches September 15
Marvel’s Wolverine will launch for PlayStation 5 on September 15, as announced by Sony Interactive Entertainment and Insomniac Games. The game offers a new interpretation of Wolverine, focusing on his quest for answers about his past. Players can expect intense claw combat and a narrative driven by Wolverine's violent rage and determination. The game is developed in collaboration with Marvel Games and Sony Interactive Entertainment.
2026-02-24 | GamesRadar+: Marvel's Wolverine release date revealed for September as Insomniac just tweets out launch confirmation 2 weeks after State of Play no-show
Insomniac Games has announced that Marvel's Wolverine will be released on September 15, 2026. The announcement came via Twitter, surprising many as it was not mentioned during the recent PlayStation State of Play. The game, first revealed in September 2021, is positioned to release before GTA 6, which is set for November 19, 2026. Insomniac aims to deliver a "spectacular and visceral" experience for players.
2026-02-24 | VGC: PlayStation finally confirms Marvel’s Wolverine release date – and it’s coming before GTA6
Marvel’s Wolverine will be released for PlayStation 5 on September 15, 2026, confirmed by Insomniac Games and PlayStation. This release is two months ahead of Grand Theft Auto 6, which is set for November 19, 2026. The game is expected to be a third-person hack-and-slash action title, featuring environmental destruction and possibly a Yakuza-style design with smaller, level-based encounters.
2026-02-24 | IGN: Marvel's Wolverine Carves Out a Release Date at Last
Insomniac Games has announced that Marvel's Wolverine will be released on September 15, 2026. The announcement was made via social media, accompanied by a six-second teaser. The game, first teased in 2021, has seen limited updates since then, with a notable trailer revealing its gory content and characters like Mystique and Omega Red. Wolverine will be a PlayStation 5 exclusive.
2026-02-24 | Game Informer: Marvel's Wolverine Officially Gets September Release Date
Marvel's Wolverine is officially set to release on September 15, 2026, as announced in a brief social media post by Insomniac Games. The announcement was made via a six-second video featuring the game's key art. Despite the recent State of Play showcase, Wolverine was not featured, but Insomniac hinted at a larger reveal coming this spring. Fans are eager for more gameplay details as the release date approaches.
2026-02-24 | Eurogamer: PS5 exclusive Marvel's Wolverine claws its way to a surprisingly early autumn release date
Marvel's Wolverine, developed by Insomniac and PlayStation Studios, is set to release on September 15, 2026. The announcement follows a brief release date trailer and comes after the game missed the recent Sony State of Play. Initially revealed in 2021, the game has had limited updates, with a gameplay trailer released last September showcasing its action and violence. Players can wishlist the game now.
2026-02-24 | Rock Paper Shotgun: Insomniac finally lock in a Wolverine release date on PS5, so start placing your bets on a PC port launch window
Insomniac Games has confirmed that Wolverine will be released on PS5 on September 15, 2023, via a brief social media video. While it will be a PS5 exclusive at launch, there is speculation about a future PC port, given the history of Insomniac's Spider-Man games. Previous PC releases took about 1.5 to 2 years after their console launches, suggesting a similar timeline for Wolverine. Further gameplay details are expected in upcoming showcases.
2026-02-24 | TechRaptor: Marvel's Wolverine Release Date Revealed for September
Marvel's Wolverine will be released exclusively for PlayStation 5 on September 15th, as announced by Insomniac and Sony. The game features a standalone story where Wolverine searches for answers about his past, utilizing brutal claw combat. Players will experience a globetrotting adventure across locations like Tokyo and Canada. The game will not require prior knowledge of the character's comic history, and a PC release is anticipated.
2026-02-24 | Metro: Wolverine PS5 release date announced in the most half-hearted way possible
Sony has announced the release date for Marvel's Wolverine on PS5 as September 15, 2026, via a brief post on X and Bluesky, lacking the usual fanfare. This decision appears to be a strategic move to avoid competition with GTA 6, releasing on November 19. The game, developed by Insomniac Games, is expected to be more gory than previous titles and will likely receive a dedicated showcase later this year.
2026-02-24 | PlayStation LifeStyle: Wolverine PS5 Release Date Confirmed Following Leak
Insomniac Games has confirmed that Marvel's Wolverine will be released on September 15, 2026. This announcement follows earlier rumors about the release date. The game will explore Wolverine's past and feature brutal combat, with appearances from various X-Men characters. It was initially teased during the 2021 PlayStation Showcase, and recent updates include a new trailer showcasing gameplay elements.
2026-02-25 | Push Square: Wolverine PS5 Release Date Reveal Sparks Bluepoint Cover-Up Claims
Marvel's Wolverine is set to release on September 15, 2024, announced unexpectedly without a trailer or pre-order details. Some fans speculate this timing was intended to distract from the recent closure of Bluepoint Games, although the connection is considered weak. The announcement followed a notable State of Play event, and with GTA 6 launching in November, competition for release dates is expected to intensify. The article suggests skepticism about the conspiracy theories surrounding the announcement.
Date: 2026-02-24 | Source: Push Square
The closed beta test for Guerrilla's multiplayer game, Horizon Hunters Gathering, will take place from February 27 to March 1, limited to selected fans in Europe and North America. Participants can play as characters Axle, Rem, and Sun, and will experience modes like Machine Incursion and Cauldron Descent on the Colorado Springs map. The test will be under NDA, and feedback will help refine the game following its recent announcement.

2026-02-24 | Insider Gaming: Horizon Hunters Gathering Closed Playtest Dates Revealed
The closed playtest for Horizon Hunters Gathering, a tactical co-op game by Guerrilla, is scheduled for February 27 to March 1, 2026, on PS5 and PC. Players can choose from three characters and two modes: Machine Incursion and Cauldron Desert. The game will feature a narrative campaign and a social hub. Additionally, a lawsuit between Tencent and Sony regarding Horizon has been settled, and a new MMORPG, Horizon Steel Frontiers, is in development for PC and mobile.
2026-02-24 | IGN: Horizon Multiplayer Spinoff Hunters Gathering Has a Playtest This Weekend
Sony is conducting a closed playtest for the multiplayer spin-off Horizon Hunters Gathering from February 27 to March 1, available to PlayStation beta program members on PC and PS5. The test features characters Sun, Rem, and Axle, with game modes including Machine Incursion and Cauldron Descent. The game will have a narrative campaign linked to the Horizon universe, but details on its launch and monetization remain undisclosed.
2026-02-24 | Eurogamer: The first Horizon Hunters Gathering closed beta is happening this weekend and just as Marathon has its own "server slam" test
The first closed beta for Horizon Hunters Gathering will take place from February 27 to March 1, with specific time slots for Europe (7:00pm to 10:00pm CET) and North America (4:00pm to 7:00pm PST). Participants must be in the PlayStation Beta Program. The test will feature three characters, two modes, and a customizable camp site on the Colorado Springs map. Concurrently, Marathon will have a free "server slam" weekend for its online infrastructure test ahead of its March 5 launch.
2026-02-24 | Rock Paper Shotgun: Don't fancy trying Marathon this weekend? Lucky you, as there's now the chance to have a go at Horizon Hunters Gathering
Bungie is hosting a server slam for Marathon from February 26th to March 2nd, allowing players to try the game. Concurrently, Guerrilla Games' Horizon Hunters Gathering will have a playtest from February 27th to March 1st, requiring sign-up through PlayStation's beta program. The playtest will feature three characters, a single environment, and game modes like Machine Excursion and Cauldron Descent, with limited testing hours.
2026-02-24 | GamesRadar+: Sony announces first Horizon Hunters Gathering playtest is coming this weekend, right in the middle of Marathon's server slam because the Horizon curse is eternal
Sony has announced the first playtest for Horizon Hunters Gathering, a multiplayer game set in the Horizon universe, taking place from February 27 to March 1. Players can choose from three characters and experience two modes, Machine Incursion and Cauldron Descent, in Colorado Springs. The playtest will be available on PS5 and PC. However, it coincides with Bungie's Marathon server slam, creating a potential conflict for players' attention.
2026-02-24 | PC Gamer: Boy, this is awkward: Sony drops the first Horizon Hunters Gathering playtest directly on top of the Marathon server slam this weekend
Sony has announced the closed playtest for Horizon Hunters Gathering, running from February 27 to March 1, coinciding with Bungie's Marathon server slam starting February 26. Selected players can test characters Sun, Ram, or Axle in two modes: Machine Incursion and Cauldron Descent. The playtest is limited to a select group, while the Marathon test is open to all on Steam. The overlap raises questions about the visibility of both games.
2026-02-24 | Game Informer: You Can Play Two Upcoming PlayStation First-Party Games Early This Weekend
This weekend, PlayStation is offering early access to two upcoming first-party games. Bungie's Marathon will have a server slam from February 26 to March 2, allowing players to earn in-game rewards that transfer to the full game. Guerrilla Games' Horizon Hunters Gathering will hold a closed playtest from February 27 to March 1, limited to selected players. The playtest features three hunters and two game modes but no rewards.
2026-02-25 | Metro: Sony is sabotaging both its new live service games at once with their beta dates
Sony is facing criticism for scheduling the beta tests of two of its live service games, Horizon Hunters Gathering and Marathon, at the same time, from February 27 to March 1. This decision is seen as detrimental to both games' chances of building an audience. The article highlights the miscommunication within Sony, especially given the need for a successful launch for Marathon, which releases on March 5, while Hunters Gathering lacks a release date.
2026-02-25 | VGC: PS5 and PC players can try PlayStation’s two big upcoming live service games this weekend
PlayStation is hosting a closed playtest for Horizon Hunters Gathering from February 27 to March 1 on PS5 and PC, requiring sign-up for the PlayStation Beta Program. Players can experience solo or co-op gameplay, with three Hunters and two modes available. Concurrently, Bungie’s Marathon is offering an open preview from February 26 to March 2 on PS5, Xbox, and PC, featuring two zones and rewards for participants, including exclusive gear and emblems.
2026-02-26 | Push Square: Did You Get In? Beta Invites for Horizon's Divisive PS5, PC Multiplayer Game Out Now
Beta invites for Horizon Hunters Gathering have been sent out, with the closed beta running from February 27 to March 1, limited to Europe and North America. Players can choose from three characters and test modes like Machine Incursion and Cauldron Descent on the Colorado Springs map. The test is under NDA, restricting sharing of footage. This early playtest follows lessons learned from previous titles, aiming to gather player feedback.
Date: 2026-02-24 | Source: Destructoid
Blizzard has officially announced Overwatch Rush, a new mobile game set in the Overwatch universe, designed specifically for mobile devices with a top-down perspective. Developed by a dedicated team separate from Team 4, the game aims to expand the Overwatch franchise. Blizzard is seeking player feedback during development and has created a Discord server for updates. The game will undergo testing in select regions, though its success in the mobile market remains uncertain.

2026-02-24 | Gematsu: Overwatch Rush announced for iOS, Android
Blizzard Entertainment has announced Overwatch Rush, a top-down hero shooter for iOS and Android, currently in early development. The game focuses on fast-paced, mobile-friendly gameplay with customizable heroes. Testing is limited to select regions, and feedback will inform future updates. It will be free-to-play with optional in-app purchases. The game is developed by a separate team from Team 4, ensuring no impact on the main Overwatch game. Minimum device specifications are provided for both Android and iOS.
2026-02-24 | IGN: Overwatch Rush Announced — A New Top-Down Mobile Game Developed by Blizzard
Blizzard has announced Overwatch Rush, a new top-down mobile game set in the Overwatch universe, distinct from the original title. Developed by a dedicated team separate from Team 4, it features familiar heroes like Mercy and Reinhardt in a casual 5v5 format. A preview video showcases gameplay, and Blizzard plans to test the game in select regions soon, inviting player feedback for future development.
2026-02-24 | TechRaptor: Overwatch Rush Is a Brand New Mobile Hero Shooter from Blizzard
Blizzard has announced Overwatch Rush, a new top-down hero shooter set in the Overwatch universe, currently in active development with no release date yet. Designed specifically for mobile, it features recognizable heroes like Mercy and Reinhardt, focusing on objective-based gameplay. The development team is separate from Overwatch's Team 4, and testing will begin soon in select regions. A gameplay preview trailer has been released, showcasing the game's mechanics.
2026-02-24 | Insider Gaming: Blizzard Unveils Brand-New ‘Overwatch Rush’ Game
Blizzard has announced a new mobile game titled Overwatch Rush, a top-down hero shooter set in the Overwatch universe. The game is in early development and is designed specifically for mobile, distinct from the main Overwatch title. Currently being tested in select regions, Blizzard emphasizes it is not a port. Additionally, Overwatch developers are addressing player concerns about the Jetpack Cat and announcing new skins from a collaboration with Fortnite.
2026-02-24 | Eurogamer: There's a new Overwatch game in development
Blizzard has announced a new mobile game titled Overwatch Rush, a top-down reinterpretation of the hero shooter designed for mobile devices. The game features slower gameplay and modified abilities while retaining the essence of Overwatch team fights. Currently in early development, Blizzard plans to test Overwatch Rush in select countries. The announcement was made separately from the recent Overwatch Spotlight event, which showcased a new expansion for the main game.
Date: 2026-02-24 | Source: PlayStation.Blog
Death Stranding 2: On the Beach will launch on PC on March 19, with detailed system requirements provided for various graphics presets. Minimum specs include an NVIDIA GeForce GTX 1660 and Intel Core i3-10100, while high-end setups require an NVIDIA GeForce RTX 4080 and Intel Core i7-11700. The PC version supports NVIDIA DLSS 4, AMD FSR 4, and Intel XESS 2 for enhanced performance. Ultrawide support is included, and pre-purchases are available on Steam and the Epic Games Store.

2026-02-24 | Insider Gaming: Death Stranding 2 PC Specifications Revealed
Death Stranding 2 will launch on PC on March 19, 2026, with system requirements revealed by Nixxes and Kojima Productions. The game will feature various graphic presets, including a portable mode for handheld devices, and support for upscaling technologies like NVIDIA DLSS 4. System requirements include a minimum of an NVIDIA GTX 1660 or AMD RX 5500 XT, with options for 1080p, 1440p, and 4K performance. The game also supports ultrawide monitors.
2026-02-24 | Rock Paper Shotgun: Death Stranding 2's system requirements have washed ashore, and they're pretty reasonable
Death Stranding 2's PC system requirements have been revealed ahead of its March 19th release. The game requires 16GB of RAM and 150GB of SSD storage, but otherwise, it can run on mid-range hardware. It supports NVIDIA DLSS 4, AMD FSR 4, and Intel XESS 2 for upscaling, along with ultrawide aspect ratios. Notably, it features Guerilla Games' "Progressive Image Compositor" for enhanced visuals, making it accessible for various setups.
2026-02-24 | Eurogamer: Here are the PC specs for Death Stranding 2: On the Beach
PC specifications for Death Stranding 2: On the Beach have been released, detailing requirements for various graphics presets. The game will launch on PC on March 19, 2024, less than a year after its PS5 debut. Minimum specs include an NVIDIA GeForce GTX 1660 or AMD Radeon RX 5500 XT, while very high settings require an NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XT. Additionally, an anime adaptation is set for release in 2027 on Disney Plus.
2026-02-24 | PC Gamer: Death Stranding 2 system requirements are good news for gamers trapped between aging PCs and skyrocketing hardware prices, and there's even a 'portable preset' for playing on handhelds
Kojima Productions has officially announced the PC version of Death Stranding 2, set to release on March 19. The system requirements are manageable, with a minimum spec of 16GB RAM, 150GB SSD, and a GPU like the Nvidia GeForce GTX 1660. The game supports various upscaling technologies, including a new "Pico" option. A "portable preset" for handheld devices will also be included, although Steam Deck compatibility is not yet confirmed. Preorders are available on Steam and Epic Games Store.
2026-02-24 | Push Square: Here's How Beefy a PC You'll Need for Death Stranding 2
Death Stranding 2: On the Beach will launch on PC on March 19. The official PC specs include minimum requirements of an NVIDIA GeForce GTX 1660 or AMD Radeon RX 5500 XT, and recommended specs of an NVIDIA GeForce RTX 3070 or AMD Radeon RX 6800. The game supports NVIDIA DLSS 4, AMD FSR 4, and Intel XESS 2 for enhanced performance, along with ultrawide aspect ratio support. Players can earn PlayStation-themed cosmetics by linking their PSN accounts.
Date: 2026-02-24 | Source: Insider Gaming
The article provides a guide on obtaining the Comet Igniter in ARC Raiders following the Shrouded Sky update. Comet Igniters are dropped by the new enemy, Comets, which must be killed before they explode to secure the item. Comets spawn on all maps except Stella Montis and patrol the surface. Players are advised to engage them from a distance using heavy weapons to avoid their explosive attacks.

2026-02-24 | PC Gamer: How to get a Comet Igniter in Arc Raiders
To obtain a Comet Igniter in Arc Raiders, players must defeat the new Comet enemy introduced in the Shrouded Sky update. Comets can be found in open areas across all maps, with notable locations including the square by Plaza Rosa and the dam in Dam Battlegrounds. They explode upon spotting players, dropping lootable items, including the Comet Igniter, though drops may vary. Heavy weapons or grenades are recommended for defeating them quickly.
2026-02-24 | Destructoid: How to get and use Comet Igniter in ARC Raiders
The article provides a guide on obtaining and using the Comet Igniter in ARC Raiders, introduced in the Shrouded Sky update. Players can acquire the Comet Igniter by destroying Comets, which are randomly located enemies that ambush players. The Igniter is needed for the Weather Monitor system, and while its drop rate seems inconsistent, players are encouraged to collect it for crafting and selling for credits.
2026-02-25 | GamesRadar+: Where to find Comet Igniters in Arc Raiders
To find a Comet Igniter in Arc Raiders, locate and destroy a Comet, introduced in the Shrouded Sky update. These large, armored balls charge at players and explode upon detection. The Buried City is recommended for encounters due to its mix of open areas and buildings for cover. Use powerful weapons, like homing grenades, to eliminate them quickly. After destruction, search the wreckage for the Igniter, as Comets can split into two parts.
Date: 2026-02-24 | Source: Insider Gaming
The Shrouded Sky update for ARC Raiders introduces the Weather Monitor System Project, which consists of five stages with specific requirements and rewards. Players must gather various materials to complete each stage, with rewards including items like the Anemometer Backpack Charm and Raider Tokens. Currently, there is no expiration date for the project, allowing players to progress at their own pace.

2026-02-24 | Destructoid: All ARC Raiders Weather Monitor System project requirements and how to complete
The article details the Weather Monitor System project in ARC Raiders, outlining its five stages and the specific requirements and rewards for each. Stage 1 involves collecting items like Plastic Parts and Durable Cloth, while subsequent stages require various components obtained from in-game activities, such as defeating enemies or looting specific areas. Completing all stages rewards players with an Anemometer Backpack Charm and 250 Raider Tokens. There is no time limit for project completion.
2026-02-24 | PC Gamer: All materials required to complete the Weather Monitor System project in Arc Raiders
The Weather Monitor System is a new permanent project in Arc Raiders introduced with the Shrouded Sky update. Players must gather various materials across five stages to construct the weather-watching machine. Each stage requires specific items, such as Plastic Parts, Snitch Scanners, and Camera lenses, with rewards including crafting materials and Raider Tokens. Completing the project grants the Anemometer backpack charm and 250 Raider Tokens.
2026-02-24 | GamesRadar+: Arc Raiders Weather Monitor System project materials and rewards
The Arc Raiders Weather Monitor System project allows players to gather resources to build a device for measuring weather changes. Introduced in the Shrouded Sky update, it consists of five stages, each requiring specific materials. Completing the project rewards players with various items, including the Anemometer backpack charm and 250 Raider Tokens. There is no time limit for this project, and players can find materials in different zones throughout the game.
Date: 2026-02-24 | Source: GamesRadar+
Daniel Vávra, co-founder of Warhorse Studios, has stepped down as creative director of Kingdom Come: Deliverance 2 to focus on adapting the RPG series into a live-action film or TV show. Studio CEO Martin Frývaldský confirmed that Vávra is working on the script and that negotiations are underway to ensure the adaptation aligns with their vision. The studio aims to replicate the success of the games, which sold over a million copies in the first 24 hours.

2026-02-24 | VGC: Kingdom Come: Deliverance director Daniel Vávra is stepping away from game development
Daniel Vávra, director of Kingdom Come: Deliverance, is leaving game development to lead a movie project based on the franchise, as confirmed by Warhorse Studios. Studio head Martin Frývaldský stated that Vávra's transition is voluntary and aims to explore new creative avenues. A draft script for the film is already written, with negotiations for production underway. Warhorse's last game, Kingdom Come: Deliverance 2, was a commercial success, selling five million copies in its first year.
2026-02-24 | Insider Gaming: Kingdom Come Deliverance 2 Director Now Focusing On Movie Adaptation
The creative director of Kingdom Come: Deliverance 2, Daniel Vávra, is shifting focus to a live-action movie adaptation of the franchise. Warhorse Studios head Martin Frývaldský confirmed that Vávra will take on the role of "transmedia director" and will not be involved in daily operations for the new game. A draft script is already in place, and negotiations for the film are underway, with the studio aiming to bring the movie to screen in the next few years.
2026-02-24 | IGN: Kingdom Come: Deliverance Director Daniel Vávra Steps Away From Game Development to Focus on Making a Kingdom Come: Deliverance Movie
Daniel Vávra, director of Kingdom Come: Deliverance, is leaving game development to focus on a film adaptation of the franchise. Warhorse Studios' head, Martin Frývaldský, confirmed Vávra's new role as they aim to expand the Kingdom Come brand beyond video games. A draft script exists, and negotiations for the film are underway, with the team seeking creative control rather than just selling rights. The first game sold over 10 million copies, and the sequel has sold over 5 million.
2026-02-24 | Push Square: Kingdom Come: Deliverance Director Ditches Game Development to Work on Medieval Movie
Daniel Vávra, director and writer of Kingdom Come: Deliverance, is leaving Warhorse Studios to focus on a movie adaptation of the game. Warhorse boss Martin Frývaldský stated that Vávra has long desired to explore new opportunities. Vávra's departure marks a significant change for the studio, as he was instrumental in the creation of both Kingdom Come: Deliverance and its sequel. The movie project is expected to be a major milestone for the franchise.
2026-02-24 | PC Gamer: Kingdom Come: Deliverance's fractious creative director Daniel Vávra won't lead Warhorse's next game—It's not a 'breakup,' he's just making the Kingdom Come film
Daniel Vávra, co-founder and creative director of Warhorse Studios, is stepping back from game development to focus on the Kingdom Come: Deliverance film. Warhorse confirmed that Vávra's departure is not a breakup but a personal choice to explore new opportunities. Future game development will be led by Prokop Jirsa and Viktor Bocan, both veterans from the studio. Vávra's absence raises questions about the direction of Warhorse's next game.
2026-02-24 | TechRaptor: Kingdom Come: Deliverance's Daniel Vavra Steps Down to Make Movie
Daniel Vavra, the creative director of Kingdom Come: Deliverance, has stepped down from Warhorse Studios to focus on developing a movie or TV series based on the franchise. Warhorse CEO Martin Frývaldský indicated that discussions about expanding the Kingdom Come brand beyond video games have been ongoing, with film being the most appealing option. Negotiations for the project are already underway, though details on the storyline remain unclear.
2026-02-24 | Game Developer: Kingdom Come: Deliverance director steps away from game development
Daniel Vavra, director of Kingdom Come: Deliverance, is leaving game development after 14 years at Warhorse Studios to pursue a film adaptation of the game. Studio boss Martin Frývaldský confirmed Vavra's departure and noted ongoing negotiations for the film, with a draft script already in place. The studio is undergoing organizational changes, appointing new creative directors while aiming to reach a similar audience through both the game and film.
Date: 2026-02-24 | Source: VGC
Radical Entertainment has been revived as New Radical Games, combining elements from both Radical Entertainment and Hothead Games. Founded by Ian Wilkinson and Tim Bennison, the studio is open for full game development on mobile and console, as well as co-development and remastering. Fans are hopeful for remakes of The Simpsons: Hit & Run and Prototype, although no projects are currently confirmed. The studio's website recently went live, indicating its operational status.

2026-02-24 | Metro: Prototype and Simpsons: Hit & Run developer is back from the dead
Canadian developer Radical Entertainment has re-emerged as New Radical Games after being nearly defunct under Activision. Known for titles like The Simpsons: Hit & Run and Prototype, the studio is now led by CEO Ian Wilkinson and COO Tim Bennison. New Radical is seeking game development projects and has hinted at potential remasters of its classic titles, amid rumors of a Prototype remaster following recent updates to the game's Steam version.
2026-02-24 | IGN: The Simpsons: Hit & Run and Prototype Developer Radical Entertainment Appears to Have Returned, and Fans Are Hyped for Fresh Remakes
Radical Entertainment, known for titles like The Simpsons: Hit & Run and Prototype, has seemingly returned as New Radical Games. The studio, led by co-founder Ian Wilkinson, aims to revive classic IPs. Fans are excited about potential remasters, particularly for Prototype, following recent updates on Steam suggesting development activity. However, a remake of The Simpsons: Hit & Run remains uncertain due to complex licensing issues.
2026-02-24 | GamesRadar+: The Simpsons Hit and Run studio resurfaces, and it's taken no time at all for fans to demand a remaster or sequel to the beloved GTA-style spin on Springfield
Radical Entertainment has resurfaced as New Radical Games, hinting at a potential comeback. The studio, known for titles like The Simpsons Hit and Run, is led by co-founders Ian Wilkinson and Tim Bennison. Fans are already calling for a remaster or sequel to The Simpsons Hit and Run following the relaunch. However, the rights to the game may complicate any re-release. The studio offers various development services, but the focus remains on their iconic titles.
2026-02-24 | Push Square: The Simpsons: Hit & Run Studio Returns, and Fans Are Hopeful for a Remaster
New Radical Games, formed from the merger of Radical Entertainment and Hothead Games, has sparked speculation about a potential remaster of The Simpsons: Hit & Run. The studio's website, full of references to the 2003 game, suggests a focus on its legacy. While former Radical members are involved, including CEO Ian Wilkinson, there is no confirmation of a remaster or remake at this time. Fans remain hopeful for the game's return.
2026-02-24 | Time Extension: The Studio Behind The Simpsons: Hit & Run, Scarface, & Prototype Has Been Rebooted As New Radical Games
Radical Entertainment has been rebooted as New Radical Games, established in 2025 and recently gaining attention through social media. The company, led by co-founder Ian Wilkinson, offers services like work-for-hire development and remastering. Radical Entertainment was known for titles like The Simpsons: Hit & Run and was closed in 2013. Hothead Games, formed by former Radical developers, went bankrupt in 2024.
2026-02-24 | Insider Gaming: Simpsons Hit & Run and Prototype Studio Radical Entertainment Has Returned
Radical Entertainment has relaunched as New Radical Games, with co-founder Ian Wilkinson as CEO. The studio will focus on full game development, mobile and console projects, co-development, porting, and remastering. They listed notable titles like The Simpsons: Hit & Run and Prototype. The article also briefly mentions other industry news, including comments from the developer of Styx about Ubisoft and funding for Wildlight Entertainment by Tencent.
2026-02-24 | Eurogamer: Prototype and The Simpsons: Hit & Run developer Radical Entertainment is seemingly back, and fan speculation is already running rampant
Radical Entertainment, known for games like Prototype and The Simpsons: Hit & Run, appears to have re-emerged as New Radical Games after being shut down by Activision over a decade ago. Co-founded by Ian Wilkinson, the studio aims to take on various game development projects. Speculation surrounds potential remasters of classic titles, including the Prototype series, possibly involving Iron Galaxy.
2026-02-24 | Game Developer: Ex-Radical Entertainment, Hothead Games devs form new studio
Veteran developers from Radical Entertainment and Hothead Games have launched a new studio called New Radical Games, led by Ian Wilkinson and Tim Bennison. Wilkinson, who co-founded Radical in 1991, has been CEO since December 2024. The studio aims to specialize in remastering classic games and offers services like full game development and porting. This follows Hothead's bankruptcy in December 2024, where they were unable to secure contracts for a triple-A project.
2026-02-24 | Rock Paper Shotgun: The devs behind The Simpsons: Hit & Run and Prototype are back as a sort-of new, just as radical studio
New Radical Games has emerged from the remnants of Radical Entertainment and Hothead Games, led by co-founder Ian Wilkinson. The studio's website showcases nostalgia for past titles like The Simpsons: Hit & Run and Prototype. While they offer services such as full game development, co-development, porting, and remastering, there are no indications of original projects in the works. The studio's establishment is dated at least back to April 11, 2025.
Date: 2026-02-24 | Source: Metro
The article discusses reader opinions on Xbox's potential return to exclusives following leadership changes, particularly the departure of Phil Spencer. Concerns are raised about the viability of exclusives given Game Pass and poor Xbox Series X/S sales. Readers express skepticism about Activision's plans for Call of Duty: Zombies and the overall management of game development timelines. The discourse highlights differing views on exclusivity's relevance in today's gaming landscape.

2026-02-25 | IGN: 'The Plan's the Plan Until It's Not the Plan' — Will the New Xbox Boss Reverse Recent Strategic Decisions, Including Ditching Exclusive Games?
Asha Sharma, the new CEO of Xbox, has indicated that no strategic decisions are off the table following the departure of Phil Spencer and Sarah Bond. In an interview, she emphasized the need to understand the rationale behind recent policies, particularly the shift towards multiplatform releases, which has alienated some Xbox fans. While she avoided specifics, the future of exclusives remains uncertain as Microsoft prepares for the next Xbox, potentially launching in 2027.
2026-02-25 | Push Square: 'The Plan's the Plan Until It's Not the Plan': Xbox All Over the Place on Future PS5 Ports
Asha Sharma, the new Xbox head, discussed her plans regarding exclusivity in a recent interview, emphasizing her need to learn about the business. She acknowledged fan demands for first-party content to remain Xbox-exclusive but hinted at a potential shift in strategy. With Xbox's hardware sales declining, there may be a need to release titles like Forza Horizon 6 and Fable on PS5 to reach a broader audience. Sharma's comments suggest uncertainty about future exclusivity decisions.
2026-02-25 | PlayStation LifeStyle: New Xbox CEO Won’t Halt PS5 Game Launches Despite Requests
New Xbox CEO Asha Sharma has indicated that Microsoft will not change its strategy regarding PS5 game releases, despite requests from fans for more exclusives. In a recent interview, she emphasized the importance of reaching players beyond Xbox hardware and acknowledged the success of Xbox games on PS5. Sharma stated she needs time to understand the current strategy before making any decisions, confirming that existing plans will remain in place for now.
2026-02-25 | Pure Xbox: Xbox Boss Questioned On Whether Exclusives Could Return In The Future
Asha Sharma, the new Xbox boss, addressed the potential return of exclusive games in an interview, stating that nothing is off the table as she evaluates Xbox's current strategy. She emphasized the importance of understanding past decisions and analyzing data before making judgments. While there is a possibility of exclusives becoming more prominent, she acknowledges it's too early to determine their role in Xbox's future strategy.
Date: 2026-02-23 | Source: Gematsu
MOUSE: P.I. for Hire has been delayed from March 19 to April 16, 2026. Developed by Fumi Games and published by PlaySide Publishing, the noir cartoon-inspired first-person shooter will be available on PlayStation 5, Xbox Series, Switch 2, and PC via Steam. The developers emphasized the need for additional time to enhance the game's quality and thanked fans for their support.

2026-02-23 | Insider Gaming: MOUSE: P.I. For Hire Release Delayed Until April
MOUSE: P.I. For Hire, a narrative-driven first-person shooter, has been delayed from its original March 19 release to April 16. Developer Fumi Games and publisher PlaySide cited the need for extra time to enhance the game's quality. The game features a unique black-and-white art style inspired by rubber-hose animation and is part of a wave of projects developed after the public domain status of the Steamboat Willie version of Mickey Mouse.
2026-02-24 | Nintendo Life: Switch 2 Noir-Fueled Detective FPS 'Mouse: P.I. For Hire' Has Been Slightly Delayed
The release of the noir-style detective FPS Mouse: P.I. for Hire for Switch 2 has been delayed from March 19, 2026, to April 16, 2026. The development team announced the delay on social media, emphasizing their commitment to delivering a high-quality experience. They plan to share more updates about the game as the new release date approaches.
2026-02-24 | Push Square: MOUSE: P.I. For Hire Delayed Another Month on PS5 to Make It 'An Experience to Remember'
MOUSE: P.I. For Hire has been delayed from March 19, 2026, to April 16, 2026, to allow for additional polish. Developer Fumi Games and publisher PlaySide Studios announced the change, emphasizing their commitment to delivering a memorable experience. The game features a noir detective story with a mouse protagonist, Jack Pepper, and combines fast-paced combat reminiscent of DOOM with exploration elements inspired by Metroidvania titles.
2026-02-24 | Pure Xbox: Cuphead-Style Xbox Shooter Mouse: P.I. For Hire Sees Last-Minute Delay
Fumi Games has delayed the release of their noir-inspired first-person shooter, Mouse: P.I. For Hire, from March 2026 to April 16, 2026. The delay is intended to ensure the game meets quality expectations. The developer expressed excitement about sharing more footage leading up to the launch, which will be available on Xbox Series X and S consoles.
Date: 2026-02-23 | Source: Gematsu
King of Meat, a four-player cooperative combat game from Amazon Games and developer Glowmade, will end service on April 9, 2026. Players can access all content until that date, after which the game will be unplayable. All users who purchased the game will receive a full refund in the coming weeks. The game launched on October 7, 2025, for PlayStation 5, Xbox Series, and PC, with a Switch version planned for early 2026.

2026-02-23 | Push Square: Yet Another Live Service Game Bites the Dust, But PS5 Players Get a Full Refund
King of Meat, an online-only co-op game published by Amazon Game Studios, will be removed from digital storefronts and shut down on April 9, 2026, due to poor audience engagement. Players who purchased the game on PS5 or other platforms will receive a full refund in the coming weeks. Despite its creative potential, the game failed to attract a significant player base, prompting Amazon to cease investment in it.
2026-02-23 | Insider Gaming: Amazon’s King of Meat Shutting Down Just 6 Months After Launch
Amazon's dungeon-crawler action-brawler hybrid, King of Meat, will shut down on April 9, 2026, just six months after its October 2025 launch. The game struggled to attract players, peaking at only 320 concurrent users. Despite significant marketing efforts, including a multi-million-dollar campaign with Mr. Beast, it failed to meet expectations. Players will receive full refunds as the development team acknowledges the game's lack of audience.
2026-02-23 | VGC: Amazon is shutting down another game: Former Lionhead devs’ King of Meat
Amazon is shutting down the party platformer King of Meat, developed by Glowmade, six months after its October launch. The game struggled to attract players, with peak Steam concurrent users in the hundreds. Servers will close on April 9, 2026, and all players will receive refunds. This closure follows significant layoffs at Amazon, impacting its development studios, and comes after the announcement of the MMO New World: Aeternum's permanent shutdown.
2026-02-23 | PC Gamer: Amazon expected this co-op party game to draw in 100,000+ active players, but it hit an all-time peak of just 320 on Steam and now it's closing for good just 6 months after it launched
Amazon has announced the closure of its co-op party game, King of Meat, just six months after launch, with servers shutting down on April 9, 2026. The game peaked at only 320 concurrent players, far below the expected 100,000. Players who purchased the game will receive full refunds. Amazon is shifting focus from big-budget games to its cloud gaming platform, Luna, and other projects.
2026-02-24 | GamesIndustry.biz: Amazon Game Studios shuts down Glowmade's online multiplayer King of Meat
Amazon Games is shutting down Glowmade's online multiplayer dungeon crawler King of Meat, with servers going offline on April 9, 2026. The game was delisted from storefronts on February 23, and in-game purchases have been disabled. Players will receive automatic refunds between February 24 and April 9, 2026. Launched in October 2025, King of Meat failed to meet expectations, leading to layoffs. Amazon Games previously announced the shutdown of its MMO New World: Aeternum, effective January 31, 2027.
2026-02-24 | IGN: Amazon Games Cancels Failed Battle Royale Attempt King of Meat Less Than 6 Months After Launch
Amazon Games has canceled its battle royale King of Meat, which launched in October 2023, due to poor performance on Steam, with only a few hundred players. The game will be sunsetted on April 9, 2026, and players can apply for refunds, including for in-game currency. No further updates or purchases will be available. The decision follows Riot Games' recent scaling back of its 2v2 fighting game, 2XKO, due to insufficient player engagement.
2026-02-24 | Nintendo Life: Party Platformer 'King Of Meat' Bites The Dust Before It Could Make It To Switch
Amazon Games and Glowmade have announced the cancellation of the party platformer King of Meat, which was set to release on Switch in early 2026. The game has been removed from storefronts, but servers on Steam, Xbox Series, and PS5 will remain active until April 9, 2026. Players who purchased the game are eligible for a full refund. The developers expressed gratitude to the community for their support and creativity throughout the game's development.
2026-02-24 | Game Developer: Amazon shutting down UGC dungeon brawler King of Meat after six months
Amazon Game Studios and developer Glowmade are shutting down the UGC dungeon brawler King of Meat after just six months, with servers going offline on April 9, 2026. Launched on October 2, 2025, the game failed to attract a sufficient player base. All players will receive refunds, expected to be processed automatically between February 24 and April 9. Glowmade expressed gratitude to the community for their support during the game's brief run.
2026-02-24 | PlayStation LifeStyle: 2025 PS5 Action Game Shutting Down Already, Refunds Offered
The PS5 action game "King of Meat," developed by Glowmade and published by Amazon Games, is shutting down just six months after its October 2025 launch due to low player engagement. The game has been delisted from online storefronts, with servers set to close on April 9, 2026. Players who purchased the game will receive automatic refunds, and they can continue to access content until the shutdown date.
Date: 2026-02-23 | Source: Insider Gaming
Embark Studios has detailed the Shrouded Sky update, introducing a Weather Monitoring Station project, a new Hurricane map condition affecting gameplay, and two new ARC enemies: the Firefly and Comet. A free Raider Deck themed around the medical profession, called 'Surgeon', will also be available, along with facial hair options launching on February 24. The update includes a major overhaul of Dam Battlegrounds and various cosmetic bundles and quality-of-life improvements.

2026-02-23 | Destructoid: ARC Raiders players, prepare for 2 new mechanical threats: the Firefly and Comet, arriving tomorrow
ARC Raiders will receive a significant update, Shrouded Sky, tomorrow, introducing two new threats: the Firefly, an armored flying machine that emits flames, and the Comet, a spherical machine that locks onto players before exploding. The update also features a new Hurricane map condition, a Weather Monitoring project for rewards, new cosmetic bundles, and a high-security loot area in Dam Battlegrounds. This marks the most substantial update since November.
2026-02-23 | GamesRadar+: "A floating nightmare": Arc Raiders' big Shrouded Sky update has 2 new Arc, a big Dam Battlegrounds change, confirmed beards, and even an outfit for the friendliest players
The Arc Raiders Shrouded Sky update, releasing on February 24, introduces two new Arc machines, Firefly and Comet, alongside a permanent hurricane map condition for various battlegrounds. A major update for the Dam Battlegrounds map adds a Controlled Access Zone. The update also features new cosmetics, including beards and a new Surgeon Raider Deck. Additionally, players are expressing concerns over cheating issues in the game.
2026-02-23 | PC Gamer: The new Arc Raiders robot dropping tomorrow is actually two new robots: a 'flying nightmare' flame drone and a meaner Pop
The Arc Raiders Shrouded Sky update, releasing tomorrow, introduces two new robots: the Firefly, an armored flying drone that emits flames, and the Comet, a spherical machine that patrols and explodes. The update also features a new hurricane map condition, a free Raider Deck, premium bundles, and cosmetic additions. The Firefly is expected to be a challenging enemy, while the Comet may offer a deceptive threat.
2026-02-23 | IGN: Embark Shows Off Arc Raiders Shrouded Sky Update With First Look at Two New Threats...and Beards
Embark Studios has detailed the February 24 update for Arc Raiders, titled Shrouded Sky, introducing two new threats: the Firefly and Comet. The update also features changes to the Dam Battleground map, including a new loot area, and a Surgeon Raider Deck. Additionally, players can now customize characters with new facial hair options. Arc Raiders launched on October 30, 2025, and will continue to receive regular updates as part of a four-month content roadmap.
2026-02-23 | PC Gamer: Rejoice: Arc Raiders is adding beards
The upcoming Shrouded Sky Update for Arc Raiders, releasing tomorrow, introduces new gameplay features including a hurricane map condition, two new enemies, and a high-value loot region at the Dam. Notably, the update will also add facial hair options for characters, including a stubble cosmetic for all players and a full beard unlockable in the Surgeon raider deck, with additional beard and moustache cosmetics available for purchase.
2026-02-24 | Destructoid: ARC Raiders update v1.17.0 patch notes
ARC Raiders update v1.17.0 introduces the "Shrouded Sky" content, featuring a new Hurricane map condition, two new ARC threats (Firefly and Comet), and a Surgeon Raider Deck. The patch also includes cosmetic updates, gameplay adjustments, and numerous bug fixes. Notable changes involve weapon balance tweaks, crafting cost adjustments, and improvements to animations and audio. Players can now reroll Feats and enjoy new interactable objects, enhancing overall gameplay experience.
2026-02-24 | Insider Gaming: Complete ARC Raiders Shrouded Sky Patch Notes—New Map Condition, Buffs and Nerfs & More
ARC Raiders Shrouded Sky update 1.17.0 introduces a new Hurricane map condition, two new enemies (Firefly and Comet), and various weapon balancing changes. Key adjustments include damage reductions for the Stitcher and Kettle, and improvements to the Jupiter and Aphelion. The update also features bug fixes, new crafting options, and enhanced anti-cheat measures. Players can now customize facial hair and interact with a new piano in the game world.
2026-02-24 | Eurogamer: Arc Raiders' Shrouded Sky update is here, and it's coming with a literal hurricane and two new Arc enemies
Arc Raiders' Shrouded Sky update has launched, introducing a hurricane that impacts visibility and movement in the Rust Belt. Two new enemies, Fireflies and Comets, pose additional threats. A free raider deck, the Surgeon, allows players to customize their characters with new facial hair options. Other updates include changes to the Dam Battlegrounds map, a new expedition window, cosmetic bundles, and a Weather Monitoring System project with rewards.
2026-02-24 | IGN: Arc Raiders Update Patch Notes Reveal Nerfs for PvP and PvE Players as Shrouded Sky Brings New Threats to the Rust Belt
Embark Studios released patch 1.17.0 for Arc Raiders, introducing nerfs for PvP and PvE players, particularly affecting the Stitcher, Kettle, and Venator weapons. Crafting for several energy weapons has become more challenging. The update also adds new features like interactable pianos and improved anti-cheat measures. The next update, Flashpoint, is scheduled for late March, continuing the game's roadmap through 2026.
2026-02-24 | PC Gamer: Arc Raiders players report huge UFOs soaring across the sky
The Shrouded Sky update for Arc Raiders introduces a hurricane map condition, two new enemies, and balancing changes. Players have reported sightings of a massive UFO with a W-shaped silhouette emitting blue energy streams, sparking speculation about its role as a new threat. The upcoming "Flashpoint" update in March and "Riven Tides" update in April are expected to expand the Arc fleet, with the April update hinting at a "new large Arc.
2026-02-24 | GamesRadar+: Arc Raiders just pulled a Helldivers 2: players spot enormous, unannounced UFOs after Shrouded Sky update goes live
The Shrouded Sky update for Arc Raiders introduced unannounced UFOs, discovered by players after the update went live. These massive flying ships, spotted primarily in hurricane map conditions, have sparked speculation about their purpose and potential lore implications. While Embark Studios has not provided details, players are curious if these UFOs are manmade or part of future content. The update also includes new Arc, changes to Dam Battlegrounds, and cosmetic additions.
2026-02-25 | IGN: Arc Raiders Fans Think Embark Is Teasing Another New Threat as Video of UFO Sighting Circulates Online
Arc Raiders players are speculating about a mysterious UFO sighting linked to the recent Shrouded Sky update. A video shows bright blue lights moving overhead during a Hurricane map condition, suggesting a new threat. Fans theorize this could be related to an upcoming large Arc unit expected in April. Developer Embark Studios has not commented on the sightings, leaving players to piece together the implications of this potential new enemy.
2026-02-25 | Insider Gaming: ARC Raiders Shrouded Sky Update Brought UFOs with Hurricanes
The Shrouded Sky update for ARC Raiders introduced UFO sightings, which players began noticing after the update went live. A subreddit post features a video showing a player encountering blue lights and a large ship during a Hurricane map condition. Speculation suggests these UFOs may hint at a new boss enemy. Additionally, Embark Studios has shifted the game’s focus by removing PvP feats in favor of a PvE approach.
2026-02-25 | PC Gamer: Arc Raiders' latest weapon changes are a well-aimed nerf at free loadouters, and the Il Toro is thankfully next on the chopping block
Arc Raiders' Shrouded Sky 1.17 update introduces weapon nerfs targeting free loadouts, specifically reducing the effectiveness of the Stitcher and Kettle. The Stitcher's headshot multiplier drops from 2.5 to 1.75, and its base damage decreases from 7 to 6.5, while the Kettle's base damage is reduced from 10 to 8.5. The Il Toro shotgun remains unchanged, raising concerns about its power. Additionally, the Aphelion receives a buff, and the Venator is nerfed to increase its time-to-kill.
2026-02-25 | PC Gamer: Arc Raiders' Shrouded Sky added lots of cool new toys, but my favourite part is the new quality-of-life features that have flown under the radar
The Shrouded Sky update for Arc Raiders introduces significant content, including a new Controlled Access Zone, five quests, and two new Arc machines. Quality-of-life improvements include an inventory tooltip for recyclable items, the ability to buy items with seeds without clearing stash space, re-rollable daily challenges, improved item pinging, and mouse wheel scrolling in the Raider Deck for PC players.
Date: 2026-02-23 | Source: Destructoid
Bungie announced a strict anti-cheat policy for its upcoming extraction shooter, Marathon, which launches on March 5. Cheaters will face permanent bans with no second chances. The game will feature dedicated server networking, a fog of war system, and connection recovery for players. A server slam for all players will occur on February 26. Bungie emphasizes ongoing security improvements and community engagement regarding cheating issues.

2026-02-23 | Insider Gaming: Bungie Outlines Plans To Counter Cheaters In Marathon
Bungie has announced its anti-cheat strategy for the upcoming extraction shooter Marathon, set for release on March 5, 2026. The game will utilize dedicated server-side systems and integrated anti-cheat tools to prevent cheating, with strict penalties for offenders. Key features include authoritative servers to control gameplay and a Fog of War system to limit player information access. Players can also rejoin matches if disconnected, with efforts to restore lost gear.
2026-02-23 | PC Gamer: 'Anyone found to be cheating will be permabanned from playing Marathon forever, no second chances': Bungie's doubling down on security following Arc Raiders' recent struggles
Bungie has announced strict measures against cheating in its upcoming game, Marathon, stating that anyone caught cheating will face a permanent ban. The game will utilize dedicated servers and a Fog of War system to minimize exploits. Players can reconnect if they lose connection mid-match, with Bungie attempting to restore starting gear if the issue is on their end. The focus on security comes in response to recent cheating issues seen in other games like Arc Raiders.
2026-02-23 | GamesRadar+: Marathon looks miles ahead of Arc Raiders in one key area: "Anyone found to be cheating will be permabanned from playing Marathon forever, no second chances"
Bungie has announced a strict anti-cheating policy for its upcoming PvPvE extraction shooter, Marathon, set to launch on March 5. Players caught cheating will face permanent bans with no chance for reinstatement. The game will feature dedicated servers that track player actions and a security system designed to combat various cheats. This contrasts with Arc Raiders, where the developer has been criticized for issuing only warnings to cheaters.
2026-02-23 | IGN: 'No Second Chances' — Bungie Issues Warning to Would-Be Cheaters Ahead of Marathon Launch
Bungie has warned that any player caught cheating in Marathon will face a permanent ban with no second chances. The studio plans to implement an appeals process for potential detection errors. Marathon will utilize dedicated servers and a 'Fog of War' system to combat cheating. The game will have a 'Server Slam' event on February 26, leading up to its official launch on March 5 for PC, PS5, and Xbox Series X/S.
2026-02-24 | VGC: ‘No second chances’: Anyone who cheats in Marathon will be banned forever, Bungie says
Bungie announced a permanent ban policy for cheaters in its upcoming extraction shooter, Marathon, emphasizing a zero tolerance approach. The studio will monitor the game continuously and implement anti-cheat measures, with an appeals system for false positives. An open preview weekend, the Sever Slam, will run from February 26 to March 2, allowing players to experience gameplay and earn rewards ahead of the full release on March 5.
2026-02-24 | Eurogamer: "Anyone found to be cheating will be permabanned" - Bungie outlines Marathon's robust networking and security features
Bungie has detailed the networking and security features for Marathon ahead of its launch on March 5. Key features include fully authoritative dedicated servers, a Fog of War system to limit player visibility, and a rebuilt security stack. Players can reconnect if their internet drops, and any cheating will result in a permanent ban. Xbox players will receive exclusive gun charms at launch.
2026-02-24 | Push Square: 'No Second Chances': Marathon Cheaters Will Be Banned Forever, Bungie Says
Bungie is set to release its new game, Marathon, on PS5, PC, and Xbox Series X|S on March 5, 2026. The studio has announced a strict anti-cheating policy, stating that anyone caught cheating will receive a permanent ban with no chance of appeal. The game's dedicated servers will manage player actions to prevent cheating, ensuring a fair gameplay experience. A Server Slam event is scheduled from February 26 to March 2, 2026, for players to test the game.
Date: 2026-02-23 | Source: Game Informer
WWE 2K26 maintains familiar gameplay while introducing some new features. Key additions include a CM Punk-focused Showcase, new match types like I Quit and Inferno, and a battle pass system called Ringside Pass. Visual improvements are noted in superstar models, and the commentary team has changed. While some modes show minor enhancements, overall, the game feels similar to its predecessors, leaving fans with mixed expectations for innovation.

2026-02-23 | Metro: WWE 2K26 hands-on preview – what Paul Heyman thinks of the new game
WWE 2K26 is set for release in less than two weeks, showcasing significant improvements in gameplay and graphics, particularly on current-gen consoles. The game features over 400 superstars, new match types, and enhanced physics. Notable changes include a revamped MyRise mode and a fresh commentary team. Developers and wrestlers, including Paul Heyman and CM Punk, emphasize the game's realism and immersive experience, with new match start options and strategic gameplay elements.
2026-02-23 | GamesRadar+: WWE 2K26 makes a fantastic entrance, literally, thanks to theatrical and tactical evolutions that have me pumped to play more
WWE 2K26, releasing on March 13, 2026, features significant enhancements, particularly in wrestler entrances and gameplay. Visual Concepts has revamped pre-match build-ups, allowing for user-defined taunts and fireworks. Gameplay improvements include AI programming for move sequences and a new 'Bully' Payback mechanic. The roster expands with new NXT talents and series debuts, while some superstars and features have been removed. MyFaction mode introduces Quick Swap matches, though its appeal remains uncertain.
2026-02-23 | IGN: WWE 2K26 - Hands-On Preview
WWE 2K26 introduces numerous incremental improvements over its predecessor, focusing on gameplay enhancements. Key features include expanded chain wrestling, improved collision mechanics, and the addition of thumbtacks as an interactive weapon. New match types like the I Quit match and Inferno match offer fresh experiences, while commentary from Booker T and Wade Barrett adds excitement. Overall, the game aims to enhance the WWE spectacle, promising the best visual and auditory experience in the series to date.
2026-02-23 | VGC: Video: Watch 40 minutes of WWE 2K26 gameplay showcasing its new features
WWE 2K26 gameplay has been showcased in two videos totaling 40 minutes, highlighting new features like a shared stamina and reversal meter, and the first season of the Ringside Pass featuring Lucha Libre AAA wrestlers. The Showcase mode focuses on CM Punk's career, and players can enjoy controllable entrances and table stacking. The game releases on March 13, with early access starting March 6 for specific editions.
2026-02-24 | VGC: Video: See WWE 2K26’s new Inferno match and I Quit match types in action
WWE 2K26 is set to introduce new match types, including Inferno and I Quit, as showcased in a recent 20-minute gameplay video. In the Inferno match, opponents fight in a ring surrounded by flames, aiming to throw their opponent over the ropes to win. The I Quit match requires players to exhaust their opponent until they verbally submit. WWE 2K26 releases on March 13, with early access starting on March 6 for specific editions.
Date: 2026-02-23 | Source: GamesIndustry.biz
Ubisoft's Vantage Studios has appointed a new leadership team for the Assassin's Creed franchise. Martin Schelling becomes Head of Brand, Jean Guesdon is Head of Content, and François de Billy is Head of Production Excellence. All three are veterans of the franchise, with extensive experience on previous titles. This restructuring is part of Ubisoft's broader changes, which include layoffs and studio closures.

2026-02-23 | IGN: New Assassin's Creed Leadership Team Announced by Ubisoft Subsidiary Vantage Studios
Vantage Studios has announced a new leadership team for the Assassin's Creed franchise, led by Martin Schelling, with Jean Guesdon as Head of Content and François de Billy as Head of Production Excellence. This change follows the departure of Marc-Alexis Côté, who has since filed a lawsuit against Ubisoft. Ubisoft CEO Yves Guillemot confirmed multiple Assassin's Creed titles are in development, including Shadows, Hexe, and Invictus, with a Black Flag remake expected soon.
2026-02-23 | Gematsu: Ubisoft appoints new Assassin’s Creed brand leadership team
Ubisoft's Vantage Studios has appointed a new leadership team for the Assassin’s Creed brand, consisting of Martin Schelling as Head of Brand, Jean Guesdo as Head of Content, and Francois de Billy as Head of Production Excellence. Schelling will oversee the brand's long-term vision, Guesdo will guide its creative direction, and de Billy will enhance production practices. The team aims to drive the brand's growth and innovation in its next chapter.
2026-02-23 | Push Square: Origins, Black Flag Creative Director Made Head of Assassin's Creed Franchise
Ubisoft has appointed three veterans to lead the Assassin's Creed franchise under its new Vantage Studios. Jean Guesdon, former creative director of Assassin's Creed 4: Black Flag and Origins, will head content direction. Martin Schelling will oversee the brand from a business perspective, while François de Billy will ensure production timelines are met. Ubisoft has multiple Assassin's Creed projects in development, indicating a busy period ahead for the franchise.
2026-02-23 | Insider Gaming: Assassin’s Creed Franchise Announces New Leadership
A new leadership team for the Assassin’s Creed franchise has been announced, comprising Martin Schelling as Head of Brand, Jean Guesdon as Head of Content, and François de Billy as Head of Production Excellence. They will oversee the brand's long-term vision and creative direction. The announcement follows Ubisoft's restructuring, with multiple Assassin’s Creed titles and two Far Cry games in development.
2026-02-23 | TechRaptor: New Assassin's Creed "Leadership Team" Revealed by Ubisoft
Ubisoft has announced a new leadership team for the Assassin's Creed franchise, featuring Martin Schelling as Head of Brand, Jean Guesdon as Head of Content, and Francois de Billy as Head of Production Excellence. This change follows the departure of longtime franchise boss Marc-Alexis Côté, who is suing Ubisoft for over $1.3 million. The restructuring comes amid broader company changes, including layoffs and the cancellation of the Prince of Persia remake.
2026-02-23 | Rock Paper Shotgun: Ubisoft announce a trio of Assassin's Creed veterans will lead the series' "next era"
Ubisoft has announced that Martin Schelling, Jean Guesdon, and François de Billy, all veterans of the Assassin's Creed series, will lead the franchise's "next era" under Vantage Studios, a new sub-company partly funded by Tencent. Schelling will oversee the brand's strategy, Guesdon will direct content, and de Billy will focus on production processes. These changes follow the departure of former series lead Marc-Alexis Côté, who is suing Ubisoft for alleged wrongful resignation.
2026-02-23 | Game Developer: Ubisoft announces new Assassin's Creed leadership team
Ubisoft has announced a new leadership team for the Assassin's Creed franchise within its Vantage Studios. Martin Schelling becomes brand lead, Jean Guesdon is the content head, and François de Billy will oversee production excellence. The team will guide the franchise's future while maintaining its core identity. Ubisoft is also developing multiple Assassin's Creed games, alongside two Far Cry titles and a mobile version of Rainbow Six, amidst a restructuring that includes layoffs and canceled projects.
2026-02-23 | GamesRadar+: Assassin's Creed 4: Black Flag and Origins director says it's "wonderful to be back after all these years" as he returns to "lead the creative direction of the franchise"
Ubisoft has announced a new leadership team for the Assassin's Creed franchise, featuring Jean Guesdon as head of content, returning after a brief departure. Guesdon previously directed Assassin's Creed 4: Black Flag and Origins. Martin Shelling will oversee overall strategy, while François de Billy will enhance production practices. All three will work at Vantage Studios, a Tencent-backed subsidiary focusing on major Ubisoft franchises.
2026-02-23 | Game Informer: Ubisoft Appoints Assassin's Creed Leadership Team Made Of Series Veterans
Ubisoft has appointed a new leadership team for the Assassin's Creed franchise, managed by its subsidiary Vantage Studios. Martin Schelling becomes Head of Assassin's Creed Brand, overseeing strategy and vision. Jean Guesdon is the Head of Content, directing creative efforts, while François de Billy takes on the role of Head of Production Excellence, enhancing production practices. The team includes veterans from the series, particularly from Assassin's Creed Origins.
2026-02-23 | PC Gamer: Assassin's Creed 4: Black Flag creative director returns to help 'steer the brand’s ambitious new chapter'
Ubisoft has restructured its Assassin's Creed series, placing it under Vantage Studios. Three key figures will lead the franchise: Martin Schelling (Head of Brand), Jean Guesdon (Head of Content), and François De Billy (Head of Production Excellence). Guesdon returns after a brief departure, emphasizing his commitment to the series. The leadership team aims to guide Assassin's Creed into its next chapter, despite concerns over the recent departure of franchise boss Marc-Alexis Côté.
2026-02-24 | Pure Xbox: Ubisoft Unveils New Leadership Team For Assassin's Creed's 'Ambitious New Chapter'
Ubisoft has announced a new leadership team for the Assassin's Creed franchise, marking the beginning of an "ambitious new chapter." Martin Schelling will lead as Head of Brand, Jean Guesdon as Head of Content, and François De Billy as Head of Production Excellence, all with extensive experience in the series. Ubisoft confirmed multiple titles are in development, including a delayed "Assassin's Creed Black Flag Resynced." More updates are expected soon.
Date: 2026-02-23 | Source: VGC
One of the games for March's PlayStation Plus Essential tier has been leaked, with PGA Tour 2K25 expected to be included. Released in February 2025, it has a Metacritic score of 80 on PS5. The official announcement from Sony is pending, but the game will be available from March 3 to April 7. Players can still claim February's games until March 3, which include Undisputed and Subnautica: Below Zero.

2026-02-23 | Push Square: First PS Plus Essential Game for March 2026 Leaked Early
Billbil-kun has leaked that PGA Tour 2K25 will be the headline game for PS Plus Essential in March 2026. The game, which launched on PS5 about a year ago, will be available to all PS Plus subscribers starting March 3, 2026. Sony is expected to officially announce the full lineup later this week.
2026-02-23 | Insider Gaming: PlayStation Plus March 2026 Free Monthly Games Headliner Revealed
PGA Tour 2K25 will headline the PlayStation Plus free monthly games for March 2026, available from March 3 to April 7. This title will be accessible to Essential, Extra, and Premium/Deluxe members. The game includes major tournaments and core modes like MyCAREER and MyPLAYER. Other titles for March will be revealed on February 25. Additionally, PlayStation 5 was the best-selling hardware in the U.S. in January 2026, and Bluepoint Games is set to shut down next month.
2026-02-23 | PlayStation LifeStyle: PS Plus Essential March Games Leak May Disappoint PS5 Owners
A leak from Dealabs reveals that PGA Tour 2K25 will be part of the PS Plus Essential offerings for March 2026, which may disappoint some PS5 owners. The game, developed by HB Studios and published by 2K, was released in February 2025. The full list of March games will be announced on March 3, 2026, and will be available until April 7, 2026. February's offerings included titles like Undisputed and Ace Combat 7.
2026-02-23 | IGN: Leaker Reveals PS Plus March 2026 Headline Game
PGA Tour 2K25 will be available for free to all PlayStation Plus subscribers from March 3 to April 7, 2026, as revealed by leaker billbil-kun. An official announcement from Sony is expected on February 25. The game, which launched in February 2025, has received an 8/10 review from IGN. The rest of March's PS Plus lineup is yet to be announced, and subscribers have until March 3 to claim February's games.
Date: 2026-02-23 | Source: VGC
A new video from Xbox showcases the detailed landscapes of Forza Horizon 6, set in Japan, featuring various biomes like highlands and coastlines. The game is scheduled for release on Xbox Series X/S and PC on May 19, with a Premium Edition offering early access on May 15. A PlayStation 5 version will launch later in 2026. Players will start as tourists in Japan, and the Tokyo region will be five times larger than previous maps, with customizable properties.

2026-02-23 | Insider Gaming: Campaign Progression Details Revealed For Forza Horizon 6
Forza Horizon 6 will launch in May 2026, featuring a campaign that combines exploration and Festival challenges in Japan. Players start as tourists aiming to join the Horizon Festival, progressing through Horizon Qualifiers and various activities to earn Wristbands. The game offers a flexible approach with paths like Festival events and Discover Japan, rewarding players with cars and collectibles. The campaign supports solo and co-op play, allowing customization of race conditions.
2026-02-23 | Push Square: Forza Horizon 6's Renewed Focus on Progression Casts You as a Nobody in Japan
Forza Horizon 6 introduces a revamped progression system, positioning players as newcomers in Japan. Players earn Wristbands by completing Horizon Qualifiers and the Horizon Invitational, unlocking more events and powerful cars as they progress. The game features curated experiences and additional activities like photography and street races. It will launch on Xbox and PC in May, with a later release for PS5.
2026-02-23 | Pure Xbox: Forza Horizon 6 Dev Explains Campaign Progression & How You Can 'Deliver Food As A Side Hustle'
Forza Horizon 6 will reintroduce the 'Festival Wristband' mechanic, requiring players to earn seven Wristbands through events and challenges to unlock better cars. Players start as tourists in Japan and must complete the Horizon Qualifiers and Invitational to progress. Additionally, a new side mission allows players to deliver food as a side hustle, contributing to a separate progression system called 'Discover Japan,' which rewards exploration and various activities.
Date: 2026-02-23 | Source: VGC
Nintendo will host an 80-minute Treehouse: Live stream on February 24 at 2pm PT, focusing on gameplay for Super Mario Bros Wonder: Nintendo Switch 2 Edition + Meetup in Bellabel Park, releasing March 26, and Pokémon Pokopia, launching March 5. The Mario title will introduce new multiplayer modes and Rosalina as a playable character, while Pokémon Pokopia allows players to control a Ditto to befriend Pokémon and rebuild an island.

2026-02-23 | IGN: Nintendo Announces Surprise Livestream Tomorrow, But It's Not a Full Nintendo Direct
Nintendo will host a livestream on February 24 at 2pm Pacific to showcase upcoming titles for the Switch 2, specifically Super Mario Bros. Wonder — Nintendo Switch 2 Edition + Meetup in Bellabel Park and Pokémon Pokopia. Super Mario Bros. Wonder is set for March 26, featuring graphical enhancements and new multiplayer content, while Pokémon Pokopia launches on March 5, offering a life simulation experience with unique Pokémon elements.
2026-02-23 | Nintendo Life: Nintendo Treehouse Returns This Week With A Pair Of Gameplay Showcases
Nintendo is reviving its Treehouse showcase with gameplay presentations for "Super Mario Bros. Wonder - Nintendo Switch 2 Edition + Meetup In Bellabel Park" and "Pokémon Pokopia." The livestream is scheduled for February 24 at 10pm GMT, featuring 80 minutes of gameplay. Viewers can watch on YouTube or through Nintendo Life. The event aims to provide insights into these upcoming Switch 2 titles, with potential surprises from Nintendo.
2026-02-23 | Insider Gaming: Nintendo Treehouse Live Featuring Pokopia Announced for Tomorrow
Nintendo has announced a Treehouse Live event on February 24, 2026, at 2:00 PM PT, focusing on Super Mario Bros. Wonder Switch 2 Edition and Pokémon Pokopia, which releases on March 5, 2026. The Super Mario Bros. Wonder edition introduces Bellabel Park, new multiplayer features, and additional characters. Pokémon Pokopia will offer post-game experiences. The event will be livestreamed on YouTube.
2026-02-24 | Nintendo Life: Watch: Nintendo Treehouse February 2026 - Live!
Nintendo is hosting a Treehouse presentation featuring 80 minutes of gameplay for upcoming Switch 2 titles, Super Mario Bros. Wonder - Nintendo Switch 2 Edition + Meetup In Bellabel Park and Pokémon Pokopia. The event will showcase more gameplay details beyond previous trailers. It starts at various times across regions: 2pm PST, 10pm GMT, and 11pm CET. The livestream is available on YouTube, encouraging viewer interaction during the event.
Date: 2026-02-23 | Source: VGC
Olympic figure skaters Anastasiia Metelkina and Luka Berulava celebrated their silver medal win at the Milano Cortina 2026 Winter Olympics by performing a Mortal Kombat-themed routine during the Exhibition Gala. Their performance featured them dressed as Kitana and Sub Zero, incorporating elements from the game, including a humorous nod to the "Finish Him / Her" segment. This marks Georgia's first Winter Olympics medal.

2026-02-23 | Time Extension: Random: Mortal Kombat Made An Unexpected Appearance At This Year's Winter Olympics
At the Winter Olympics Exhibition Gala, figure skaters Anastasiia Metelkina and Luka Berulava performed a Mortal Kombat-inspired routine, dressed as Kitana and Sub-Zero. Their performance featured the iconic "Techno Syndrome" music and included moves mimicking the game, such as Sub-Zero's Ice Ball and a friendship finishing move. This was not their first tribute to the game, having previously performed it at other competitions.
2026-02-23 | IGN: The Winter Olympics Featured a Mortal Kombat Figure Skating Routine You Have to Watch
Georgian figure skaters Anastasiia Metelkina and Luka Berulava performed a Mortal Kombat-themed routine at the Winter Olympics' Exhibition Gala, dressed as Kitana and Sub-Zero. Their performance featured the franchise's iconic Techno Syndrome music and included playful combat moves, concluding with a nod to Sonya's kiss of death. The Mortal Kombat franchise is also preparing for the release of the Mortal Kombat 2 movie on May 8.
2026-02-23 | Metro: Olympic figure skaters deliver flawless victory with Mortal Kombat routine
Georgian figure skaters Anastasiia Metelkina and Luka Berulava performed a Mortal Kombat-themed routine at the Winter Olympics Exhibition Gala on February 21, following their historic silver medal win. Dressed as Sub-Zero and Kitana, they incorporated elements from the game, including a 'Friendship' finisher and the iconic phrase "Flawless victory." This performance highlights the growing influence of video games in various cultural events, including the Olympics.
Date: 2026-02-22 | Source: Eurogamer
Tencent has closed TiMi Montréal, a studio led by former Assassin's Creed director Ashraf Ismail, on February 20th. Sources indicated the shutdown was anticipated. The studio, which focused on AAA open-world games and mobile titles like Pokémon Unite, had been operational for five years. Team members expressed their pride in their work and camaraderie. TiMi Group employs between 5,000 and 10,000 people overall. An earlier report mistakenly identified TiMi as a NetEase studio.

2026-02-23 | Rock Paper Shotgun: Tencent reportedly shutter open world game studio which had drafted in former Assassin’s Creed director
Tencent has reportedly closed its TiMi Montreal studio, established in 2021 to develop multi-platform open world games. The studio, which never released any titles, had hired former Assassin’s Creed director Ashraf Ismail, who was previously fired by Ubisoft for misconduct. Staff were aware of the impending closure, expressing disappointment over the loss of potential projects. This move reflects a trend among Chinese companies reducing Western expansion efforts post-COVID.
2026-02-23 | GamesRadar+: After working on a "AAA open-world" for 5 years, Assassin's Creed 4: Black Flag director's studio reportedly shut down by Tencent without releasing a single game
Tencent has reportedly shut down TiMi Montreal, a studio led by former Assassin's Creed director Ashraf Ismail, without releasing any games. The studio, which opened nearly five years ago, was developing a "AAA open-world, service-focused" original IP. Ismail was previously fired from Ubisoft in 2020 due to misconduct allegations. The closure follows a trend of studio shutdowns and layoffs in the industry, including Sony's recent closure of Bluepoint Games.
2026-02-23 | Game Developer: Report: Tencent quietly shutters Timi Montreal
Tencent has reportedly shut down Timi Montreal, established five years ago to develop an original triple-A franchise. A former employee's LinkedIn post indicated the closure, which follows sources suggesting it was imminent. Timi Studios, known for titles like Call of Duty: Mobile, is now only hiring for its Chinese locations. The Montreal team was working on a multi-platform open-world game, but details on its status remain unclear.
2026-02-23 | GamesIndustry.biz: Tencent reportedly closes TiMi Montréal studio
Tencent's TiMi Studio Group has reportedly closed its Montréal studio, which was founded in 2021 and led by former Assassin's Creed creative director Ashraf Ismail. The closure was anticipated, with employees aware for some time. The studio had not released any games in its five years of operation. This follows Tencent's earlier closure of Team Kaiju, another TiMi studio in Los Angeles, which was working on an AAA multiplayer title.
Date: 2026-02-21 | Source: VGC
Chris Stockman, the original design director of Saints Row, expressed concerns about the franchise's future, stating that his pitch for a prequel has been ignored by IP owner Embracer Group. He believes the series may be "dead" and criticized the 2022 reboot as a "terrible idea." Stockman envisioned a prequel set in the '70s, focusing on the origins of the gangs from the first game, but feels Embracer has no direction for the franchise.

2026-02-21 | Eurogamer: "I think the franchise is dead," says Saints Row design director
Chris Stockman, the original design director of Saints Row, has declared the franchise "dead," citing a lack of response from IP holder Embracer Group regarding his revival ideas. Stockman expressed disappointment over Embracer's inability to move forward with the series, stating they have "ghosted" him. His comments follow criticism from Saber Interactive's CEO about the poorly received 2022 reboot and the subsequent closure of developer Volition.
2026-02-21 | PC Gamer: Saints Row 1 designer reckons the series is 'dead,' adding that Embracer 'ghosted' him after a comeback pitch: 'I wish things were different'
Chris Stockman, the designer of the original Saints Row, declared the franchise "dead," citing a lack of action from Embracer Group after he pitched a return to the series' roots. He expressed disappointment over being "ghosted" following his proposal. Stockman noted that while Embracer owns the rights, they could license it to him, but he has done all he can to revive the series. The reboot's poor reception and the closure of Volition further complicate any potential revival.
2026-02-21 | Destructoid: We might never get another Saints Row game, former director reveals: ‘I think the franchise is dead’
Former Saints Row design director Chris Stockman has expressed doubts about the franchise's future, stating it is likely "dead" following the failure of its recent reboot and the closure of developer Volition. Stockman mentioned that Embracer Group has ignored his proposals for a new Saints Row game, which he had pitched as a prequel. The franchise, once a competitor to GTA, now faces an uncertain fate amid Embracer's history of studio closures and project cancellations.
2026-02-22 | Insider Gaming: Saints Row 1 Director Believes Franchise is Dead
Chris Stockman, the design director of the original Saints Row, has expressed concerns about the franchise's future, stating he believes it is "dead." He criticized Embracer, the parent company of the Saints Row IP, for lacking the capability to develop the series further and mentioned they have not responded to his attempts to propose a way forward. Stockman also commented on the anticipated Grand Theft Auto 6, suggesting it could justify a $100 price point.
2026-02-23 | Push Square: Saints Row Is 'Dead' Says Design Director After Prequel Pitch 'Ghosted' by Embracer Group
Chris Stockman, design director of the original Saints Row, believes the franchise is "dead" after Embracer Group, which owns the IP, showed no interest in his proposed prequel pitch. Stockman expressed disappointment, stating he felt "ghosted" and that Embracer lacks the capability to move forward with the series. The future of Saints Row appears uncertain, especially following the mixed reception of the latest installment.
2026-02-23 | Rock Paper Shotgun: "They've ghosted me": Saints Row design director says he believes the series is "dead" after pitching prequel
Chris Stockman, the design director of the original Saints Row, believes the franchise is "dead" after his pitch for a prequel was ignored by Embracer Group. Stockman's concept involved exploring the origins of the series' gangs in a 70s setting. Despite initial interest, he claims Embracer has ghosted him, and he feels they lack the capability to revive the series. He remains open to licensing opportunities but has done all he can to facilitate a revival.
Date: 2026-02-20 | Source: Game Developer
Microsoft Gaming CEO Phil Spencer is reportedly retiring, with Asha Sharma, currently President of Microsoft CoreAI, set to replace him. Xbox Game Studios head Matt Booty has been promoted to chief content officer. Spencer's resignation is effective late 2025, and he praised Sarah Bond, who is also resigning. Sharma emphasized commitments to "great games," the "return of Xbox," and innovative business models, while criticizing AI-generated content.

2026-02-20 | Game Informer: Phil Spencer Is Retiring, Xbox President Sarah Bond Is Leaving, And Microsoft's AI Head Is New CEO Of Microsoft Gaming
Phil Spencer is retiring as CEO of Microsoft Gaming, with Asha Sharma, previously Microsoft's AI lead, stepping into the role. Xbox president Sarah Bond has resigned. Matt Booty has been promoted to Chief Content Officer. Spencer expressed gratitude for his time at Microsoft and emphasized the importance of a thoughtful transition. Sharma outlined her commitment to creating great games, reconnecting with Xbox fans, and innovating in the gaming landscape.
2026-02-20 | Game Informer: Phil Spencer Is Retiring, Xbox President Sarah Bond Is Leaving, And Microsoft's CoreAI Head Is New CEO Of Microsoft Gaming
Phil Spencer is retiring as Microsoft Gaming CEO, with Asha Sharma, previously head of CoreAI, taking over the role. Xbox president Sarah Bond has also resigned. Matt Booty has been promoted to Chief Content Officer. Spencer's tenure saw significant changes, including the introduction of Xbox Game Pass and major acquisitions like Activision Blizzard. The leadership transition occurs as Xbox celebrates its 25th anniversary and prepares for upcoming titles like Forza Horizon 6 and Fable.
2026-02-20 | Insider Gaming: Phil Spencer Retires From Xbox, Sarah Bond Resigns
Phil Spencer is retiring from Microsoft as CEO of Gaming and head of Xbox, effective February 23, after 38 years with the company. Xbox President Sarah Bond has also resigned. Asha Sharma will succeed Spencer, emphasizing a focus on innovative business models and avoiding "soulless AI slop." Spencer's leadership was credited with significant growth and strategic acquisitions, including Activision Blizzard and ZeniMax.
2026-02-20 | VGC: Huge Xbox shakeup: Phil Spencer retiring, Sarah Bond resigns, Microsoft AI boss becomes new Microsoft Gaming CEO
Phil Spencer will retire as Microsoft Gaming CEO on February 23, 2024, replaced by Asha Sharma, previously president of CoreAI. Xbox president Sarah Bond has resigned. Sharma outlined three commitments for Xbox: creating great games, recommitting to core fans, and innovating future play without compromising on quality. Spencer, who has been with Microsoft since 1988, informed CEO Satya Nadella of his retirement plans last fall.
2026-02-20 | Gematsu: Microsoft Gaming CEO Phil Spencer retires, Xbox president Sarah Bond resigns [Update]
Microsoft Gaming CEO Phil Spencer will retire on February 23, with Asha Sharma taking over as CEO. Xbox president Sarah Bond has resigned. Matt Booty will be promoted to Executive Vice President and Chief Content Officer. Spencer thanked his team for their support and emphasized the importance of great games, a renewed commitment to Xbox, and innovation in gaming's future. Sharma outlined her vision for the company, focusing on player engagement and creative excellence.
2026-02-20 | Insider Gaming: Phil Spencer’s Full Memo Following Retirement Announcement
Phil Spencer announced his retirement from Microsoft Gaming, effective immediately, with Asha Sharma stepping in as CEO. Spencer expressed gratitude for his 25 years at Microsoft, highlighting the importance of a thoughtful transition. He will remain in an advisory role through summer. Matt Booty has been promoted to EVP and Chief Content Officer, while Sarah Bond is leaving the company after significant contributions to Xbox's strategy and growth. Spencer emphasized his pride in the team's achievements.
2026-02-20 | Push Square: Phil Spencer Stepping Down, Sarah Bond Leaving Microsoft in Huge Xbox Shake-Up
Phil Spencer, CEO of Microsoft's gaming division, is retiring, and Xbox president Sarah Bond is also leaving the company. These changes are part of a significant leadership shift at Xbox, announced via emails. Asha Sharma, currently head of CoreAI, will take over Spencer's role as Executive Vice President and CEO of Microsoft Gaming, while Matt Booty is promoted to Executive Vice President and Chief Content Officer, reporting to Sharma. Spencer will stay on in an advisory capacity through the summer.
2026-02-20 | GamesIndustry.biz: Phil Spencer and Sarah Bond leaving Xbox
Phil Spencer and Samantha Bond are leaving their roles at Xbox, with Spencer being replaced by Asha Sharma, previously President of Microsoft's CoreAI. Bond, who became Xbox president in 2023, has resigned. Matt Booty will be promoted to chief content officer. Spencer's tenure included significant acquisitions and a focus on community engagement, while both leaders faced increasing pressure from Microsoft regarding financial performance.
2026-02-20 | Pure Xbox: Phil Spencer Announces That He's Retiring From Xbox
Phil Spencer has announced his retirement from Xbox after 38 years at Microsoft, effective Monday. Asha Sharma, currently President of Microsoft’s CoreAI product, will succeed him as CEO of Microsoft Gaming. Spencer reflected on his journey and expressed confidence in Sharma's leadership. Additionally, reports indicate that Xbox President Sarah Bond is also stepping down, though her departure has not been publicly confirmed.
2026-02-20 | Destructoid: Phil Spencer retiring as head of Xbox, to be replaced by one of Microsoft’s AI presidents: ‘We know this is an important moment’
Phil Spencer is retiring as head of Xbox after 25 years, effective February 23. He will be succeeded by Asha Sharma, president of Microsoft’s CoreAI division, who will become CEO of Microsoft Gaming. Spencer will remain in an advisory role until summer. Sharma emphasized a focus on great games, a commitment to Xbox fans, and a vision for empowering developers while avoiding a purely monetization-driven approach.
2026-02-20 | Rock Paper Shotgun: Microsoft gaming head Phil Spencer is retiring, replaced by an AI exec who promises no "soulless AI slop"
Phil Spencer, CEO of Microsoft Gaming, will retire on February 23rd, 2024, transitioning to an advisory role through summer. Asha Sharma, currently president of Microsoft’s CoreAI, will replace him. Sarah Bond has resigned, and Matt Booty will become chief content officer. Sharma's vision includes creating beloved games, reviving Xbox's multiplatform presence, and innovating business models while emphasizing that games are art, not just monetized products.
2026-02-20 | GamesRadar+: New Xbox CEO, a former Meta and Instacart exec brought in from Microsoft's AI division, says "we will not chase short-term efficiency or flood our ecosystem with soulless AI slop"
Asha Sharma has been appointed as the new CEO of Xbox, succeeding Phil Spencer and Sarah Bond. Previously a leader in Microsoft's AI division, Sharma emphasizes a commitment to creating great games and protecting the essence of gaming. She plans to empower studios and invest in iconic franchises while avoiding "soulless AI slop." Matt Booty has been promoted to Chief Content Officer. Sharma aims to innovate in gaming while maintaining the art of game development amidst declining Xbox revenue.
2026-02-20 | Aftermath: So Long, Phil Spencer. You Will Not Be Missed
Phil Spencer is retiring from his role as Xbox head at Microsoft, with Asha Sharma taking over. Spencer's tenure has been marked by controversial decisions, including the acquisition of Activision Blizzard for $68.7 billion and significant layoffs across the industry. Sharma emphasized a commitment to gaming as an art form and a focus on expanding Xbox across devices. Spencer leaves behind a legacy of mixed results, with ongoing challenges for the gaming community.
2026-02-20 | Insider Gaming: Asha Sharma’s Full Memo Following Promotion to CEO of Microsoft Gaming
Asha Sharma has been appointed as the new CEO of Microsoft Gaming following Phil Spencer's retirement. In her internal memo, she emphasizes the importance of creating great games, recommitting to Xbox's core fans, and innovating the future of play. Sharma highlights the need for a seamless gaming experience across devices and a focus on empowering developers while maintaining the artistic integrity of games. She aims to revive the pioneering spirit of Xbox and adapt to the evolving gaming landscape.
2026-02-20 | Pure Xbox: New Xbox Boss Makes Official Statement As She Takes Over From Phil Spencer
Phil Spencer has announced his retirement as Xbox boss, with Asha Sharma taking over as CEO of Microsoft Gaming. In her inaugural statement, Sharma emphasized her commitment to delivering great games, reconnecting with core Xbox fans, and innovating the future of play. She aims to empower studios, celebrate Xbox's legacy, and foster creativity while ensuring that gaming remains an art form, not merely a monetized product.
2026-02-20 | Ars Technica: Microsoft gaming chief Phil Spencer steps down after 38 years with company
Microsoft Executive Vice President for Gaming Phil Spencer will retire after 38 years at the company, including 12 years leading its gaming division. Asha Sharma will succeed him, while Xbox President Sarah Bond is also resigning. Matt Booty is promoted to Executive Vice President and Chief Content Officer. Spencer will assist Sharma during the transition. Sharma aims to refocus on Xbox's core fans and expand across PC, mobile, and cloud.
2026-02-20 | Pure Xbox: Xbox President Sarah Bond Is Also Leaving The Company, Microsoft Confirms
Xbox President Sarah Bond is leaving Microsoft, as confirmed by Phil Spencer. Bond has played a key role in shaping Xbox's platform strategy, expanding Game Pass, and supporting hardware launches. Spencer expressed gratitude for her contributions during a significant period for Xbox. No direct replacement for Bond has been announced, and it's unclear if the role of 'Xbox President' will continue. Asha Sharma, the new CEO of Microsoft Gaming, has commented on the platform's future.
2026-02-20 | Insider Gaming: Sarah Bond Shares Memo to Her Team Following Departure at Xbox
Sarah Bond has resigned from Xbox amid a restructuring that includes Phil Spencer's retirement. In her LinkedIn memo, she expressed pride in the team's achievements over the past eight years, highlighted the growth of PC and cloud gaming, and emphasized the importance of new leadership for Xbox's future. Bond will remain as a Special Advisor to Asha, her successor, to ensure a smooth transition. She thanked Phil Spencer and reflected on her guiding principles during her tenure.
2026-02-21 | Insider Gaming: New Microsoft Gaming CEO Has No Tolerance For ‘Bad AI’
Asha Sharma has been appointed as the new CEO of Microsoft Gaming following the retirement of Phil Spencer and Sarah Bond on February 20, 2026. In an interview, she expressed her belief that while AI is integral to gaming's future, it should not replace human storytelling. Sharma emphasized her intolerance for "bad AI" and the need for new growth engines in the industry, advocating for the importance of human creativity in crafting great narratives.
2026-02-21 | Push Square: Incoming Xbox Boss Promises a 'Renewed Commitment to Console', But Will Still Publish on PS5
Phil Spencer and Sarah Bond are out at Xbox, with Asha Sharma taking over as CEO. Sharma emphasizes a renewed commitment to Xbox consoles while maintaining a focus on multiplatform publishing. She acknowledges the importance of Xbox's roots and community, stating that gaming transcends devices. CEO Satya Nadella highlights Microsoft's reach of over 500 million monthly active users. Sharma, with an AI background, insists that games will remain human-crafted art, not driven by AI.
2026-02-21 | Eurogamer: "Today marks an exciting new chapter" - Xbox boss Phil Spencer retiring amid major leadership shakeup that sees Microsoft's CoreAI president taking over role
Phil Spencer has announced his retirement as Xbox CEO after nearly 40 years at Microsoft, with Asha Sharma, the current president of CoreAI, set to take over. Spencer emphasized a thoughtful transition, while Sharma committed to empowering studios, celebrating Xbox's roots, and innovating new business models. Xbox president Sarah Bond will also depart, and Matt Booty will assume a new role as executive vice president and chief content officer.
2026-02-21 | VGC: Xbox’s new CEO pledges not to flood future games with ‘soulless AI slop’
Xbox's new CEO, Asha Sharma, has pledged to avoid using "soulless AI slop" in future games, emphasizing that great stories should be crafted by humans. She replaces Phil Spencer, who is stepping back after 35 years. Sharma aims to foster trust with players and developers while promoting innovation without compromising artistic integrity. Xbox president Sarah Bond is also leaving, and Matt Booty has been promoted to chief content officer.
2026-02-21 | Pure Xbox: Microsoft CEO Shares His Thoughts On The Major Leadership Changes At Xbox
Microsoft Gaming CEO Phil Spencer is leaving after 38 years, with Sarah Bond also departing. Asha Sharma, former President of Microsoft CoreAI, will take over as CEO, supported by Matt Booty as EVP and Chief Content Officer. Satya Nadella praised Spencer's contributions and confirmed his retirement will now be in 2025. Spencer will assist Sharma during the transition until summer 2026. Nadella emphasized gaming's importance to Microsoft and the growth opportunities ahead.
2026-02-21 | Eurogamer: Former Xbox president Sarah Bond bids farewell to Xbox staff
Former Xbox president Sarah Bond announced her departure after eight years, thanking former CEO Phil Spencer and congratulating his successor, Asha Sharma. Bond will serve as a Special Advisor to ensure a smooth transition. She expressed pride in Xbox's achievements, including growth in PC and cloud gaming, and emphasized the importance of adapting to rapid changes in the gaming industry. Sharma, in her first email, highlighted the team's extraordinary legacy and the urgency of navigating the evolving gaming landscape.
2026-02-21 | Pure Xbox: Feature: Who Is Asha Sharma? A Look Back At The Career Of The New Xbox Boss
Asha Sharma has been appointed as the new head of Xbox following Phil Spencer's retirement, surprising many who expected Sarah Bond to take the role. Sharma has two years of experience at Microsoft as President of CoreAI Product, overseeing AI technologies. Her previous roles include COO at Instacart and leadership positions at Meta. Sharma's extensive background in product and operations positions her to lead Xbox during challenging times for the brand.
2026-02-21 | Push Square: Incoming Xbox Boss Promises a 'Renewed Commitment to Console', and 'Hears' Fans on Skipping PS5
Microsoft's new CEO Asha Sharma has emphasized a "renewed commitment to console" gaming while acknowledging the importance of multiplatform publishing. Following the departure of Phil Spencer and Sarah Bond, Sharma's statements suggest a focus on core Xbox fans and developers, despite ongoing plans for titles like Halo: Campaign Evolved on PS5. She also highlighted the artistic nature of games, distancing from AI-driven content. CEO Satya Nadella reaffirmed the company's broad reach across platforms.
2026-02-21 | Insider Gaming: New Xbox CEO Responds to Fan’s Desire For Console Exclusives
Asha Sharma, recently appointed as Microsoft Gaming CEO on February 20, 2026, addressed fan concerns about console-exclusive games, stating, “Hear you.” Following the resignation of Sarah Bond and retirement of Phil Spencer, Sharma emphasized her commitment to great games from Microsoft-owned studios and a renewed focus on core Xbox fans. She aims to celebrate Xbox's roots and strengthen connections with players and developers.
2026-02-21 | Destructoid: Phil Spencer’s replacement by an AI evangelist at Xbox has players fearing for the future of the company: ‘I don’t want to be a doomer, but this doesn’t look good’
Phil Spencer is stepping down as head of Xbox after over a decade, with Asha Sharma, a former president of Microsoft’s CoreAI division, taking over. Despite her assurances that AI won't dominate Xbox, many gamers express concern about her AI background. Sharma's internal email emphasized that games are art, but skepticism remains regarding her commitment to this vision. The gaming community fears her leadership may negatively impact Xbox's future.
2026-02-21 | Insider Gaming: Xbox CEO Wants to Develop Stories With Emotional Resonance
Asha Sharma became the head of Xbox on February 20, 2026, following the retirement of Phil Spencer and the departure of Sarah Bond. In an interview, she expressed a desire to create games with emotional resonance, citing Firewatch as an example. Sharma aims to build trust with Xbox gamers and listed her favorite games as Halo, Valheim, and GoldenEye. She will collaborate with Matt Booty and receive guidance from Bond during her transition.
2026-02-22 | VGC: ‘I’m proud of what we’ve built’: Outgoing Xbox president Sarah Bond breaks silence after exit news
Xbox president Sarah Bond has announced her departure from Microsoft, following the unexpected exit of Phil Spencer. Bond, who joined in 2017 and became president in 2023, expressed pride in Xbox's achievements, including growth in PC and cloud gaming and the ongoing console development. She emphasized the need for new leadership and will serve as a special advisor during the transition to incoming head Asha Sharma. Bond thanked Spencer for his mentorship and support.
2026-02-22 | Pure Xbox: Xbox's Sarah Bond Issues Statement On Her Departure From Microsoft
Xbox President Sarah Bond has announced her departure from Microsoft, coinciding with Phil Spencer's retirement as CEO of Microsoft Gaming. In her LinkedIn statement, she expressed pride in her eight-plus years at Xbox, highlighting the growth of PC and cloud gaming and the upcoming console. Bond emphasized the need for fresh leadership and will serve as a Special Advisor during the transition to Asha Sharma. She thanked Spencer and Satya Nadella for their support.
2026-02-22 | Pure Xbox: 'No Tolerance For Bad AI' - New Xbox Boss Says Games Need 'Great Stories Created By Humans'
Asha Sharma, the new Xbox boss, emphasized in a Variety interview that she has "no tolerance for bad AI" in game development, asserting that "great stories are created by humans." While acknowledging AI's role in gaming, she stressed the importance of human creativity and warned against using AI for short-term efficiency. Sharma's vision for Xbox includes innovative storytelling and a commitment to quality over quantity in AI integration.
2026-02-23 | Metro: Phil Spencer replaced by AI expert as Xbox changes entire management line-up
Phil Spencer has retired from Microsoft, and Sarah Bond has resigned as Xbox undergoes a significant management shake-up. Asha Sharma, previously president of CoreAI, will replace Spencer as CEO of Microsoft Gaming. Sharma emphasizes a commitment to creating great games and maintaining a focus on console hardware while expanding across devices. Matt Booty is promoted to chief content officer, amid concerns about Xbox's appeal outside the US and its future direction.
2026-02-23 | Metro: Games Inbox: Is Phil Spencer going good news for Xbox?
Phil Spencer's departure from Xbox has sparked mixed reactions among fans, with some believing it was overdue and expressing concern over his successor's lack of gaming experience. Readers speculate on the implications for Xbox's future, with doubts about whether the new leadership can effectively compete with PlayStation. The article also touches on various gaming topics, including reader experiences with games like Red Dead Redemption 2 and Far Cry 6.
2026-02-23 | GamesIndustry.biz: Sarah Bond says it was "the right time" to step down as Xbox president
Former Xbox president Sarah Bond announced her departure, stating it was the right time for her to move on personally and professionally. She will remain as an advisor during the transition to ensure continuity. Asha Sharma, who joined Microsoft in 2024, will replace Phil Spencer as CEO of Microsoft Gaming. Matt Booty has been promoted to chief content officer. Bond expressed gratitude for Spencer's mentorship during her tenure at Xbox, which began in 2017.
2026-02-23 | GamesIndustry.biz: Microsoft Gaming CEO Asha Sharma pledges "no bad AI" at Xbox
Asha Sharma, the new CEO of Microsoft Gaming, emphasizes her commitment to avoiding "bad AI" in gaming, stating that Xbox will focus on human creativity over short-term efficiency. She joined Microsoft in 2024 after roles at Instacart and Meta. Following her appointment, Phil Spencer and Sarah Bond announced their departures from Xbox, with both expressing a desire for new leadership during this transformative era in the industry.
2026-02-23 | Pure Xbox: Xbox CEO Shares Her Three Favourite Games Of All Time, Along With Her Gamertag
Asha Sharma, the new CEO of Microsoft Gaming, shared her three favorite games: Halo, Valheim, and GoldenEye 007, along with her Xbox gamertag "AMRAHSAHSA." Although she lacks a traditional gaming background, she has played 30 games since January 2026, achieving full completion in titles like Firewatch and Townscaper. Sharma's enthusiasm for gaming and her efforts to familiarize herself with the Xbox ecosystem have been positively received by the community.
2026-02-23 | Eurogamer: Xbox's new head of gaming has "no tolerance for bad AI", following concerns about the proliferation of AI slop, and Sharma's tech background
Microsoft's new head of gaming, Asha Sharma, has addressed concerns regarding her AI background and lack of gaming experience following her appointment after Phil Spencer's retirement. She emphasized her commitment to quality storytelling in games, stating she has "no tolerance for bad AI." Sharma aims to build trust with the gaming community and will outline Xbox's future plans at the upcoming GDC conference and an Xbox Games Showcase this spring.
2026-02-23 | PlayStation LifeStyle: Fans Think Xbox Boss Phil Spencer’s Retirement Wasn’t Planned
Microsoft announced unexpected leadership changes in Xbox, with Phil Spencer retiring immediately and Sarah Bond also leaving the company. Speculation suggests their departures were not planned, with some believing they were forced out. While both executives mentioned working with new Xbox CEO Asha Sharma for a smooth transition, Bond's absence from the official announcement and her LinkedIn posts hint at a lack of prior intention to leave.
2026-02-23 | Pure Xbox: Phil Spencer Responds As Industry Legends Celebrate His Xbox Career
Phil Spencer's unexpected retirement from Xbox has prompted an outpouring of support from industry figures on social media, including former Xbox and Nintendo leaders. Spencer has engaged with many, expressing gratitude and reflecting on his experiences. He reassured CD Projekt Red's Michał Nowakowski that his passion for gaming will persist beyond his time at Microsoft. The gaming community is processing the impact of his 12-year leadership at Xbox.
2026-02-23 | Metro: New Xbox boss is already talking about exclusives and her favourite games
Asha Sharma, the new CEO of Xbox, has addressed her gaming preferences and the topic of exclusives following her recent appointment. She expressed her favorite games as Halo, Valheim, and GoldenEye, while engaging with fans on X about the importance of exclusives. Despite concerns about her gaming background, she has played several titles recently, including Halo Infinite and Hogwarts Legacy. The article discusses the implications of her leadership style compared to her predecessor, Phil Spencer.
2026-02-23 | GamesRadar+: New Xbox boss says great games make you "feel something," unexpectedly calls out Firewatch, the 10-year-old walking sim from former Telltale devs
Asha Sharma, the new CEO of Microsoft Gaming, emphasizes the importance of emotional resonance in games, citing Firewatch as an example. She lists her favorite games as Halo, Valheim, and Goldeneye 007, while also mentioning her long absence from playing Chrono Trigger. Sharma aims to avoid "soulless AI slop" and recommit to Xbox hardware. Meanwhile, Xbox's chief content officer Matt Booty states there are no organizational changes following the leadership transition.
2026-02-23 | Pure Xbox: Xbox Creator Reveals His Two Tips For The New Microsoft Gaming CEO
Seamus Blackley, the original creator of Xbox, shared insights on new Microsoft Gaming CEO Asha Sharma in an interview. He emphasized the importance of passion for gaming, advising her to leave if she can't develop it. Blackley also suggested she gain the trust of the gaming community and learn from industry leaders like Shuhei Yoshida and Reggie Fils-Aimé. He expressed concerns about Microsoft's generative AI focus but remains hopeful for Xbox's future under Sharma's leadership.
2026-02-23 | Ars Technica: New Microsoft gaming chief has "no tolerance for bad AI"
Asha Sharma has been promoted to head Microsoft's gaming division following Phil Spencer's departure. In an interview, she expressed her "no tolerance for bad AI" stance in game development, emphasizing that games should be art crafted by humans. This comes amid ongoing debates in the industry about the use of generative AI, with some studios facing backlash for its use, while others defend its potential to enhance creativity and efficiency in game development.
2026-02-23 | GamesRadar+: Xbox will be "sunsetted" under new CEO, original co-founder expects: "Her job is going to be as a palliative care doctor who slides Xbox gently into the night"
Original Xbox co-founder Seamus Blackley predicts that Xbox will be "sunsetted" under new CEO Asha Sharma, emphasizing Microsoft's shift towards AI. He questions Sharma's appointment due to her lack of gaming experience and suggests that Microsoft's focus on AI may undermine the established gaming business. Blackley expresses concern that prioritizing AI over proven gaming profitability is misguided, highlighting the tension between AI ambitions and the creator-driven nature of games.
2026-02-23 | Metro: Xbox employees ‘relieved’ at Sarah Bond’s exit after being ‘offended’ at ad campaign
Sarah Bond's exit from Xbox has been met with relief by many employees, following her controversial 'This Is an Xbox' ad campaign that downplayed the Xbox Series X/S. Bond, who became Xbox president in 2023, faced criticism for her management style and strategy, which was deemed ineffective. New CEO Asha Sharma is expected to shift Xbox's direction back to its original ethos, focusing on exclusive games amidst a multi-platform strategy.
2026-02-23 | Destructoid: New report places blame for Xbox failures on Sarah Bond amid massive leadership changes last week
A report by The Verge highlights that Sarah Bond, former Xbox president, is being blamed for the console's failures amid significant leadership changes at Microsoft. Sources claim her strategy, which emphasized mobile and cloud gaming over consoles, offended many employees and contributed to declining hardware sales. With Bond's departure, Asha Sharma, now leading Xbox, faces concerns about an increased focus on AI, potentially leading to further layoffs.
2026-02-23 | Insider Gaming: Xbox Co-Creator Thinks New CEO Is There To Sunset Xbox Brand
Seamus Blackley, co-creator of the original Xbox, believes recent leadership changes at Microsoft Gaming, including Phil Spencer's retirement and Asha Sharma's appointment as CEO, signal the potential end of the Xbox brand. Blackley argues that non-CoreAI businesses, like Xbox, are being phased out. In contrast, Sharma publicly promotes a revitalization of Xbox, emphasizing engagement with core players and considering a return to console-exclusive games.
2026-02-23 | GamesRadar+: Xbox co-founder says Microsoft CEO Satya Nadella has "a hammer called gen AI" and "there's a nail with an Xbox logo on it"
Seamus Blackley, Xbox co-founder, critiques Microsoft's leadership shift under CEO Satya Nadella, emphasizing the focus on generative AI. He argues that Nadella's appointment of Asha Sharma, lacking gaming experience, signals a shift in priorities, viewing games primarily through an AI lens. Blackley expresses concern that this approach may undermine Xbox's identity, suggesting that Sharma's background in AI rather than gaming could hinder the brand's future.
2026-02-23 | VGC: Xbox co-founder believes it’s being ‘sunsetted’ in favour of AI, calls new CEO ‘a palliative care doctor’
Seamus Blackley, co-founder of Xbox, expressed concerns that Microsoft is "sunsetting" its gaming brand under new CEO Asha Sharma, who he likened to a "palliative care doctor." He believes her appointment signals a shift towards generative AI in gaming, overshadowing traditional game development. Blackley criticized this direction, urging Sharma to seek guidance from industry veterans to foster a genuine passion for games, rather than focusing solely on AI-driven strategies.
2026-02-24 | Rock Paper Shotgun: Microsoft's throne room rejigging has seen Sarah Bond take the bullet for marketing strategy which was "failing internally", report claims
Microsoft's gaming division has undergone significant leadership changes, with CEO Phil Spencer retiring and Xbox president Sarah Bond resigning. A report indicates Bond faced criticism for the unpopular 'This Is an Xbox' marketing strategy, which aimed to promote Xbox games across various platforms. Many employees reportedly felt relieved by her departure. Asha Sharma, the new CEO, is addressing concerns about her AI background and the potential shift away from consoles.
2026-02-24 | Eurogamer: "Microsoft wants a turnaround and is worried about losing Xbox" - Insider report paints a different picture of Phil Spencer's retirement and Sarah Bond's sudden departure
Microsoft has appointed Asha Sharma as head of Microsoft Gaming following Phil Spencer's retirement and Sarah Bond's unexpected departure. The changes signal a potential turnaround for Xbox, which has struggled with hardware revenue and the failed "Xbox Anywhere" initiative. Bond's leadership style reportedly caused internal friction, while Sharma's lack of gaming experience raises questions. Microsoft aims to revitalize Xbox amidst economic challenges and is reportedly working on new hardware.
2026-02-24 | Eurogamer: "Her job is going to be as a palliative care doctor who slides Xbox gently into the night" - original Xbox co-creator thinks Microsoft's reshuffle is all about AI
Seamus Blackley, co-creator of the original Xbox, views Microsoft's recent leadership changes, including the appointment of Asha Sharma as CEO of Microsoft Gaming, as indicative of the Xbox division being "sunsetted" in favor of AI initiatives. He questions the decision to place someone without a gaming background in charge and believes this reflects a broader strategy to integrate generative AI into gaming. Blackley warns that without genuine passion for games, Sharma may struggle in her new role.
2026-02-24 | Eurogamer: The future of Xbox is vague and contradictory, with just a glimmer of hope
Phil Spencer and Sarah Bond have left Xbox, with Asha Sharma appointed as the new CEO of Microsoft Gaming. Sharma's background in AI and non-gaming sectors raises concerns among gamers. Her commitments include delivering "great games," reviving Xbox's brand, and innovating in gaming, though contradictions exist in her statements. The article discusses the challenges Xbox faces, including corporate politics and a history of mismanagement, while hinting at a potential for revitalization under new leadership.
2026-02-24 | Push Square: Original Xbox Creator Shares Brutal Opinion of New Leadership, Believes This Is the End of Xbox
Original Xbox co-creator Seamus Blackley expressed a grim outlook on Xbox's future following recent leadership changes, suggesting that Microsoft is prioritizing AI over gaming. He criticized new Xbox head Asha Sharma, likening her role to "a palliative care doctor" for the brand, and pointed to CEO Satya Nadella's focus on AI as detrimental. Blackley fears this shift could signal the end of Xbox as it currently exists, despite ongoing efforts to stabilize the platform.
2026-02-24 | GamesRadar+: "This isn't an insurgency": Xbox co-founder says Phil Spencer exhausted himself "managing the beast" at Microsoft to "try to do the right thing for games," and he feels "worst" for Sarah Bond
Xbox co-founder Seamus Blackley expressed concern over Phil Spencer's exhaustion from managing Xbox at Microsoft, particularly after the recent leadership changes. He feels worst for Sarah Bond, who resigned after nearly a decade and was seen as a capable leader. Blackley noted that Asha Sharma, Spencer's replacement, lacks direct gaming experience, leading to uncertainty about Xbox's future direction. He likened Sharma's role to that of a "palliative care doctor" for Xbox.
2026-02-25 | VGC: ‘A remarkable leader’: Asha Sharma pays tribute to Phil Spencer as she replaces him as Microsoft Gaming CEO
Asha Sharma has succeeded Phil Spencer as Microsoft Gaming CEO, following his retirement. In her tribute, she highlighted Spencer's leadership and impact on Xbox, including initiatives like backward compatibility and Game Pass. Sharma emphasized her commitment to "great games," the "return of Xbox," and fostering creativity in gaming. She aims to empower developers and players while ensuring that games remain artistic endeavors, not just monetized IP.
2026-02-25 | Eurogamer: Despite likening new Xbox head's job to a "palliative care doctor", original co-creator doesn't actually think Xbox is dead
Seamus Blackley, co-creator of the original Xbox, clarified that he does not believe Xbox is "dead," despite previously comparing the new head, Asha Sharma, to a "palliative care doctor." He expressed deep concern for Xbox's current struggles, stating he loves it "more than literally anyone" and emphasized the importance of introspection in progress. This follows the retirement announcement of Phil Spencer after nearly 40 years, with Sarah Bond also leaving the company.
2026-02-26 | Pure Xbox: Video: Phil Spencer Introduces New Xbox Leader At Microsoft HQ
Asha Sharma has begun her role as Microsoft Gaming CEO and Xbox leader, recently introduced by Phil Spencer at Microsoft HQ. Xbox exec Aaron Greenberg shared the emotional atmosphere during the transition, expressing appreciation for Spencer's contributions and optimism for Sharma's leadership. Sharma praised Spencer's impact on Xbox, highlighting his initiatives like backward compatibility and Game Pass, and the respect he garnered within the team.
2026-02-27 | GamesIndustry.biz: Xbox's new boss could herald the changes the division needs | Opinion
Phil Spencer's replacement as CEO of Microsoft Gaming, Asha Sharma, raises concerns due to her lack of gaming experience and background in AI. While some fear her appointment signals a shift towards AI integration in Xbox games, others hope it reflects a commitment to refocus on Xbox's identity and hardware. The article discusses the challenges Sharma faces in a pivotal role, emphasizing the need for a coherent strategy to restore Xbox's brand credibility and address past missteps.
Date: 2026-02-20 | Source: Insider Gaming
Ubisoft CEO Yves Guillemot confirmed that two new Far Cry games, codenamed 'Blackbird' (the next mainline entry) and 'Maverick' (an extraction shooter), are in development, with both facing delays. Additionally, multiple Assassin’s Creed titles are underway, including Invictus (multiplayer) and Obsidian (Black Flag remake), set for release later this year, while a third game, codenamed Neo (Hexe), is slated for 2027. Two Assassin’s Creed projects were cancelled during restructuring.

2026-02-20 | GamesRadar+: "Several" Assassin's Creed single-player and multiplayer games to come, Ubisoft promises, plus more Far Cry amid further "restructuring across the company"
Ubisoft plans to develop several new Assassin's Creed titles, both single-player and multiplayer, as part of a strategy to stabilize the company amid restructuring and studio closures. CEO Yves Guillemot mentioned the ambition to grow the franchise's community, which surpassed 30 million players last year. Additionally, two new Far Cry projects are in development, with a focus on franchise-centric studios. The company is also implementing €200 million in cost reductions.
2026-02-20 | Eurogamer: Ubisoft confirms a lot of new Far Cry and Assassin's Creed games are in development
Ubisoft CEO Yves Guillemot confirmed that two new Far Cry games are in development: a mainline entry codenamed Project Blackbird, featuring a non-linear story, and a standalone multiplayer game called Project Maverick, set in the Alaskan wilderness. Additionally, multiple Assassin's Creed titles are underway, but two projects, including a virtual trading card game named Singularity, were cancelled. Ubisoft is also collaborating on a Far Cry anthology series.
2026-02-20 | Metro: Ubisoft confirms two Far Cry games and promises Prince Of Persia IP is ‘active’
Ubisoft's CEO Yves Guillemot confirmed that multiple Assassin’s Creed and two Far Cry games are in development, following a restructuring and layoffs. The cancellation of the Prince Of Persia: The Sands Of Time remake was addressed, with Guillemot stating the franchise remains active. Upcoming projects include a potential Assassin’s Creed 4: Black Flag remake and a mystery Far Cry title, possibly a multiplayer-focused entry. Ubisoft also hinted at several new IPs in progress.
2026-02-20 | Push Square: Two Far Cry Games, 'Several' Assassin's Creed Games in Development, Ubisoft Confirms
Ubisoft CEO Yves Guillemot announced in an interview that multiple games are in development for the Assassin's Creed and Far Cry franchises. He confirmed "several" titles for Assassin's Creed, including both single-player and multiplayer experiences, and two promising projects for Far Cry. Additionally, Rainbow Six Mobile is set to launch on February 23, 2026. Guillemot emphasized the new operating model's potential to enhance team focus and player engagement.
2026-02-21 | VGC: Ubisoft’s CEO breaks silence, says the company has ‘multiple’ Far Cry and Assassin’s Creed games coming
Ubisoft CEO Yves Guillemot announced that the company is developing multiple titles in the Assassin’s Creed and Far Cry franchises, including both single-player and multiplayer experiences. This comes amid a significant restructuring at Ubisoft, which includes the establishment of Vantage Studios and a cost-cutting initiative that has led to game cancellations and job reductions. Guillemot emphasized the need for transformation and maintaining quality in a competitive industry.
2026-02-23 | Rock Paper Shotgun: Ubisoft CEO touts “disciplined workforce management” while defending giving his son the keys to Assassin's Creed
Ubisoft CEO Yves Guillemot announced new Assassin's Creed and Far Cry games while discussing a €200 million cost reduction plan involving restructuring and potential layoffs. He appointed his son, Charlie, as co-CEO of Vantage Studios, raising nepotism concerns. Guillemot emphasized a shift towards creative autonomy for Ubisoft's studios, despite ongoing shareholder discontent and recent strikes by 1,200 employees over company direction and policies.
2026-02-24 | GamesIndustry.biz: Yves Guillemot: "Changes of this scale naturally raise questions and create tension"
Ubisoft CEO Yves Guillemot addressed concerns following the company's restructuring and layoffs, including 200 job cuts in Paris and 40 in Toronto. He emphasized the need for alignment and collaboration in a competitive industry. Guillemot acknowledged employee unrest, with over 1,200 striking, and called for transparency. He also defended the appointment of his son as co-CEO of Vantage Studios, asserting it was based on merit. Vantage Studios announced its leadership team for Assassin's Creed, featuring several Ubisoft veterans.
2026-02-24 | GamesRadar+: Ubisoft CEO fights nepotism accusations after appointing son to lead new Assassin's Creed studio – by insisting "Ubisoft was created as a family company"
Ubisoft CEO Yves Guillemot faces nepotism accusations after appointing his son, Charlie Guillemot, as co-CEO of the new Assassin's Creed studio, Vantage. In a Variety interview, Yves defended the decision, citing the company's family origins and Charlie's relevant experience, including his role on Ubisoft's Transformation Committee. The studio is expected to play a crucial role in shaping the long-term vision for the Assassin's Creed brand.
Date: 2026-02-20 | Source: IGN
In January 2026, Call of Duty: Black Ops 7 was the best-selling game in the U.S., with the PlayStation 5 leading console sales. Overall hardware spending rose 16% year-over-year, while content spending increased 3% to $4.3 billion, driven by a 23% rise in subscription spending. Notable game movements included Final Fantasy 7: Remake jumping to No. 9 and Fallout 4 reaching No. 20, coinciding with a price drop and the Fallout TV show's Season 2. Total gaming spending was $4.7 billion.

2026-02-20 | Insider Gaming: Call of Duty: Black Ops 7 Was January 2026’s Best-Selling Game
Call of Duty: Black Ops 7 was the best-selling game in the US for January 2026, according to recent sales data. It is available for Xbox Game Pass PC and Ultimate. The top five best-selling games include NBA 2K26, Madden NFL 26, Minecraft, and Battlefield 6. Final Fantasy 7: Remake surged to ninth place following its release on Nintendo Switch 2 and Xbox Series X|S. Code Vein 2 debuted at No. 11 in the Top 20.
2026-02-20 | TechRaptor: Call of Duty Tops US Gaming Sales Chart for January 2026
Call of Duty: Black Ops 7 topped the US gaming sales chart for January 2026, according to Circana. NBA 2K26 and Madden NFL 26 followed in second and third place, respectively. Minecraft and Battlefield 6 rounded out the top five. Notably, Final Fantasy VII Remake reappeared in ninth, likely due to its launch on Xbox Series X|S and Switch 2. Bandai Namco's Code Vein II led PC sales, contributing to a 3% increase in the gaming industry compared to the previous year.
2026-02-20 | Insider Gaming: PlayStation 5 Was the Best-Selling Hardware in January 2026
PlayStation 5 was the best-selling console in the US for January 2026, regaining the top spot after being overtaken by Nintendo Switch 2 in December 2025. Hardware spending rose 16% year-on-year to $248 million, despite declines for PS5, Xbox Series, and Switch. Accessories spending fell 5% to $185 million. The best-selling game was Call of Duty: Black Ops 7. Additionally, Sony plans to shut down Bluepoint Games, and Marvel’s Spider-Man 2 will be available in PlayStation Plus for February 2026.
2026-02-20 | Pure Xbox: Xbox Had The Best-Selling Multiplatform Game Of January 2026 In The US
Call of Duty: Black Ops 7 was the best-selling game in the US for January 2026, according to Circana's Mat Piscatella. Despite mixed reviews, the franchise continues to perform well. Microsoft also had three other titles in the top 20: Forza Horizon 5, Microsoft Flight Simulator 2024, and Fallout 4, with their success attributed to PS5 ports and increased interest from the Fallout TV show's second season and the Anniversary Edition.
2026-02-23 | GamesIndustry.biz: US video game spending rose 3% in January, driven by $596m from subscription services | US Monthly Charts
US video game spending increased 3% year-on-year to $4.3 billion in January 2026, driven by a 23% rise in non-mobile subscription services, generating $596 million. Console and PC content spending rose, while mobile saw a decline. Hardware spending reached $248 million, up 16%. The PS5 led hardware sales, with the Nintendo Switch 2 in second. Notable game rankings included Call of Duty: Black Ops 7 at No. 1 and Final Fantasy 7: Remake jumping to No. 9 after new releases.
2026-02-23 | VGC: PS5 outsold Switch 2 in the US last month, as Black Ops 7 remained the best-selling game
PlayStation 5 outsold Nintendo Switch 2 in the US in January 2026, according to Circana data. PS5 sales were down 17% year-on-year, while Xbox Series X/S dropped 27%, and original Switch sales fell 79%. Overall hardware spending increased by 16% to $248 million. Total US video game spending reached $4.3 billion, up 3%, driven by a 23% rise in subscription services. Call of Duty: Black Ops 7 was the best-selling game, followed by NBA 2K26.
2026-02-23 | Eurogamer: Even though many developers are being laid off, consumer spending in gaming was actually up in January 2026, new report reveals
In January 2026, US consumer spending on video games rose 3% year-on-year to $4.3 billion, driven by a 23% increase in non-mobile subscription services. Hardware spending increased 16% to $248 million, aided by the Nintendo Switch 2's launch. Black Ops 7 topped sales charts, followed by NBA 2K26 and Madden NFL 26. Final Fantasy 7 Remake surged into the Top 10 after new ports, while Fallout 4 climbed to the Top 20, boosted by its upcoming Switch 2 port.
Date: 2026-02-20 | Source: IGN
Finji, the publisher of games like Night in the Woods and Tunic, has accused TikTok of using generative AI to modify its ads without permission, resulting in the creation of racist and sexualized content. CEO Rebekah Saltsman reported the issue after receiving viewer complaints. Despite having AI features turned off, Finji found altered ads circulating on TikTok. TikTok's support has been unresponsive, prompting frustration from Finji regarding the handling of the situation.

2026-02-20 | TechRaptor: Night in the Woods, Tunic Publisher Finji Slams Unauthorized "Racist" TikTok Gen AI Ads
Finji, the publisher of games like Tunic and Night in the Woods, has accused TikTok of running unauthorized generative AI ads for its games, which it describes as "racist" and "sexist." Despite having opted out of TikTok's Smart Creative program, Finji discovered these ads through fan comments. After a convoluted exchange with TikTok, Finji remains unsatisfied with the platform's responses and is concerned about the implications of AI-generated content without consent.
2026-02-20 | GamesIndustry.biz: Night in the Woods publisher Finji accuses TikTok of creating "racist, sexist" and uneditable GenAI ads for its games
Indie publisher Finji has accused TikTok of unauthorized modifications to its game ads using generative AI, resulting in "sexualised, racist, and sexist" representations of its work. CEO Rebekah Saltsman stated that Finji had not opted into TikTok's AI tools and was unable to edit the generated ads. Despite acknowledging the issue, TikTok has not provided a satisfactory resolution or response. Saltsman expressed frustration over the lack of accountability and the impact on her company's reputation.
2026-02-20 | Game Developer: Tiktok refuses to axe racist AI-generated ads for Finji games
Finji, the developer behind games like Overland and Usual June, is facing issues with racist and sexist AI-generated ads on TikTok that it did not create. CEO Bekah Saltsman reported that despite turning off TikTok's AI advertising feature, inappropriate ads appeared using modified promotional art. TikTok acknowledged the ads but refused to remove them, leading Finji to stop advertising on the platform. Saltsman criticized TikTok's handling of the situation.
2026-02-22 | PC Gamer: Indie publisher alleges TikTok is AI-generating offensive ads using its characters and they can't make it stop: 'Does TikTok want me to be grateful for the mistreatment of my company?'
Indie publisher Finji, known for games like Night in the Woods and Tunic, alleges that TikTok is using its characters in offensive AI-generated ads without consent. CEO Rebekah Saltsman highlighted the issue on Bluesky, noting that while Finji uses TikTok for ads, these AI versions are unauthorized. TikTok's support acknowledged the issue but stated they wouldn't escalate it further. Saltsman criticized TikTok for its handling of the situation and the implications of using AI in this manner.
Date: 2026-02-20 | Source: Push Square
Skate's upcoming Season 3 will introduce the Isle of Grom, an expanded tutorial area, but it will initially be behind a paywall. From March 10 to April 14, only Skate Pass Premium subscribers can access it. After that, it will be open for all during a special event until May 5, after which non-subscribers can access it for 500 Rip Chips for 24 hours. Fans are outraged, feeling this contradicts earlier promises of no paywalled content.

2026-02-20 | TechRaptor: Skate Breaks No Paywall Promise for New Map: "Sometimes Plans Change"
EA has broken its promise regarding the Skate reboot by introducing a new map, Isle of Grom, that will initially be accessible only to Skate Pass Premium holders. After a limited-time event, players will need to pay in-game currency, Rip Chips, for temporary access. This move contradicts earlier assurances that all map areas would be free, raising concerns about potential future monetization strategies in the game.
2026-02-20 | PC Gamer: Skate is locking a map area behind a paywall after promising no map areas would be locked behind paywalls: 'We will need to make changes as we go sometimes'
Skate's early access has faced criticism as EA announced that the new Isle of Grom map area will be locked behind a paywall, contradicting earlier promises of no such restrictions. Initially available to Skate Pass purchasers from March 10 to April 14, it will later have a temporary open access period before reverting to paid access. EA's Skate account acknowledged player frustrations, stating that changes are necessary for the game's longevity and development.
2026-02-20 | GamesRadar+: EA invents new microtransaction nightmare as it breaks paywall promise on Skate: rent a playable area for 24 hours or buy a premium pass, bucko
EA's Season 3 roadmap for Skate introduces the Isle of Grom, but monetization practices have raised concerns. Players can access the area for free from April 14 to May 5, but after that, they must either buy the Skate Pass Premium or pay 500 Rip Chips for a 24-hour rental. EA defends the changes as necessary for the game's longevity, citing the need for ongoing development and improvements. Other additions include new game modes and cosmetic content.
Date: 2026-02-20 | Source: Insider Gaming
A dataminer has uncovered references to the next God of War game within the files of God of War: Ragnarok, mentioning Athena and an Egyptian cat named Mau. The datamine includes a cutscene featuring Athena discussing Atreus and Odin, with cryptic dialogues. Mau, a character resembling Groot, communicates solely by saying "mau." Fans speculate this hints at a potential Egyptian setting for the next installment, but official confirmation is still awaited.

2026-02-20 | GamesRadar+: Egyptian God of War rumors rekindled as dataminer seemingly uncovers cut Ragnarok dialogue: "Just like the beginning of Ragnarok was hidden in the 2018 files"
Rumors about a potential Egyptian-themed God of War sequel have resurfaced following a dataminer's discovery of unused dialogue in God of War Ragnarok. The dialogue hints at Atreus traveling with a companion named Mau, linked to Egyptian mythology. Additionally, Athena's return is suggested, referencing events from the series. The dataminer notes that these files were hidden similarly to previous content, indicating possible early plans for an Egyptian setting.
2026-02-20 | Push Square: God of War's Next Main Game Looking Ever More Likely to Explore Egyptian Mythology
A dataminer has uncovered hidden dialogue in God of War Ragnarok suggesting the series may explore Egyptian mythology in its next installment. Notable findings include a character referred to as the 'Robed Figure' discussing Odin and Atreus, potentially linked to Athena, and another scene featuring Atreus speaking to a character named "Mau," which relates to Egyptian themes. There are hints that Kratos may wield an Egyptian sword, indicating a possible shift in setting.
2026-02-20 | Destructoid: God of War leakers pulled off their signature move and found files in Ragnarok that could be a clue for the series’ next setting
Leaked files from God of War Ragnarok suggest that the series may next explore an Egyptian setting. A Reddit user discovered cut dialogue involving Atreus and characters referencing Egyptian mythology, including the term "Mau," which means cat in Egyptian and relates to the god Ra. The dialogue hints at a confrontation with the Egyptian pantheon, indicating a potential shift in the series' narrative direction.
Date: 2026-02-20 | Source: GamesRadar+
Capcom's Resident Evil Requiem has released a 'Terrifying Nightmare Set' that includes a physical copy of the game and an at-home pull-up bar, selling out in under five hours for ¥19,800 (about $128). This Japan-exclusive bundle features humorous commercials with Yume Group's president and co-host, creatively integrated into serious game scenes. The set's launch comes just 10 days before the game's release, with spoilers already circulating.

2026-02-20 | PC Gamer: A Resident Evil Requiem pull-up bar bundle sold out in Japan in less than five hours, and honestly, it just makes sense
A special edition Resident Evil Requiem bundle, featuring a PS5 or Nintendo Switch 2 version of the game and a pull-up bar, sold out in Japan within five hours. Priced at 19,800 JPY (approximately $128 USD), the "Terrifying Nightmare Set" includes a box referencing the game's reveal trailer. Capcom previously collaborated with luxury watchmaker Hamilton for themed watches priced between $1,475 and $2,175.
2026-02-20 | IGN: Resident Evil Requiem Has a Bizarre Ultra-Limited Edition With Exercise Equipment in Japan — and It Sold Out Almost Instantly
Capcom released an ultra-limited edition of Resident Evil Requiem in Japan, called the Terrifying Nightmare Set, which includes a copy of the game and a pull-up bar for exercise. Priced at 19,800 yen ($127), only 50 sets were made and sold out in under 5 hours. The set was promoted through a humorous infomercial featuring the game's director and highlights the dual protagonists and gameplay elements.
2026-02-20 | Metro: Resident Evil Requiem’s most expensive edition comes with an exercise bar
Capcom has released a unique bundle for Resident Evil Requiem, called the 'Terrifying Nightmare Set,' which includes a pull-up bar alongside the game. This limited edition, exclusive to Japan, sold out in under five hours for 19,800 yen (approximately £95). The game launches on February 27, and Capcom has warned against sharing unauthorized gameplay footage ahead of the release, citing copyright concerns. Resident Evil Requiem is anticipated to be a standout entry in the series.
Date: 2026-02-20 | Source: Gematsu
Total worldwide shipments and digital sales for NieR: Automata have surpassed 10 million units, as announced by Square Enix. The game, which originally launched on PlayStation 4 in February and March 2017, was last reported at nine million units in December 2024. A celebratory trailer has been released, hinting at a continuation of the NieR: Automata story.

2026-02-20 | Gematsu: NieR: Automata shipments and digital sales top 10 million; “NieR: Automata to be continued…”
NieR: Automata has surpassed 10 million units in worldwide shipments and digital sales, as announced by Square Enix. The game initially launched on PlayStation 4 in Japan on February 23, 2017, and has seen various releases on other platforms since. A celebratory trailer has been released, hinting at a continuation of the NieR: Automata story. The last reported figure was nine million units in December 2024.
2026-02-20 | GamesRadar+: Nier Automata "to be continued," Square Enix says, giving stunned fans some hope as the Yoko Taro-led JRPG flies past 10 million copies sold
Square Enix has announced that Nier Automata has surpassed 10 million copies sold, celebrating with a trailer that hints at a continuation of the franchise. The phrase "Nier: Automata to be continued" suggests a potential sequel or related projects, though specifics remain unclear. Director Yoko Taro has indicated that previous game projects have faced cancellations, contributing to the wait for new content.
2026-02-20 | TechRaptor: NieR: Automata Sales Cross 10m as Followup Seemingly Teased
NieR: Automata has surpassed 10 million sales globally, including both digital and physical copies across all platforms. This marks an increase of one million sales since December 2024. A teaser video hints at potential future NieR content, ending with "NieR: Automata to be continued...". The game, developed by Yoko Taro and PlatinumGames, features android 2B questioning her existence amid a war with machines.
2026-02-20 | Eurogamer: Nier Automata future developments teased as it passes 10m worldwide sales
Nier Automata has surpassed 10 million worldwide sales, prompting a celebratory showcase from Square Enix, which hinted at future developments for the franchise. The video highlighted the game's history and adaptations since its 2017 release. While a direct sequel remains uncertain, the message suggests potential new collaborations, as seen with successful partnerships like Goddess of Victory: Nikke. Yoko Taro's recent absence from game releases adds to the speculation.
2026-02-20 | Insider Gaming: Nier: Automata Has Surpassed 10 Million Copies Shipped & Sold
Nier: Automata has surpassed 10 million copies shipped and sold globally, as announced by its developers. To celebrate, a video reflecting on the game's journey was released, ending with the tease "Nier: Automata to be continued..." The game, developed by Square Enix and Platinum Games, follows androids 2B, 9S, and A2 in their battle against machines. The Nier series has gained popularity as a spin-off of the Drakengard franchise.
2026-02-20 | Push Square: As Nier: Automata Reaches 10 Million Sales, Square Enix Teases More to Come
Square Enix has announced that NieR: Automata has surpassed 10 million copies sold worldwide. To celebrate, they released a video detailing the game's journey, which ends with the message "Nier: Automata to be continued..." This has sparked speculation about a potential sequel or additional related projects. Geoff Keighley has also commented on the message, heightening fan anticipation for future announcements from Square Enix.
2026-02-20 | PC Gamer: Renewed hopes of a Nier: Automata sequel as the cult action RPG's 9th-anniversary livestream ends with a teasing message
Nier: Automata has sold over 10 million copies worldwide, celebrated during its 9th-anniversary livestream. Despite this success, series creator Yoko Taro has previously cited discontinued projects as a reason for not making a sequel. However, the livestream ended with a teaser message, "Nier: Automata to be continued…," sparking speculation about a potential sequel. Fans remain hopeful, though some are skeptical it may lead to just another crossover.
2026-02-20 | Game Informer: Nier: Automata Crosses 10 Million Copies Sold Alongside Mysterious 'To Be Continued' Tease
Nier: Automata has sold 10 million copies since its 2017 launch, as announced by developer PlatinumGames and publisher Square Enix. To commemorate this milestone, they released a video featuring a mysterious "To Be Continued" tease, prompting speculation about potential sequels, merchandise, or new projects. The game's enduring popularity is attributed to its multiple endings and fan engagement, alongside the release of Nier Replicant and Nier Reincarnation.
2026-02-20 | PlayStation LifeStyle: GOTY-Winning PS4 RPG Finally Getting PS5 Sequel
Square Enix announced a sequel to the critically acclaimed RPG Nier Automata during a video celebrating its 10 million sales milestone. The announcement, which appeared at the video's end, has sparked speculation among fans about the continuation of the story, originally featuring characters 2B, 9S, and A2. While details remain scarce, rumors suggest that many developers from Nier: Automata are involved in the new project.
2026-02-20 | IGN: Nier: Automata Has Now Sold 10 Million Copies
Nier: Automata has reached a sales milestone of 10 million copies, confirmed by Square Enix via social media and a YouTube video. Additionally, Nier Replicant ver.1.22474487139 has sold two million copies. The video recaps the franchise's last decade and hints at future developments, though fans remain cautious about the potential for a new AAA game. Yoko Taro has expressed challenges in pursuing new projects, with many past attempts being canceled.
2026-02-20 | Nintendo Life: NieR:Automata "To Be Continued" As Sales Hit Another Milestone
NieR:Automata has surpassed 10 million units sold, as announced in a celebratory video for its 9th anniversary. The game, originally released in 2017, sold an additional million copies since December 2022. The video ends with a teaser stating "NieR:Automata to be continued...", sparking speculation about a sequel or new project. Square Enix previously hinted at future developments for the series, but details remain unclear.
2026-02-23 | GamesRadar+: Nier fans have zero expectations as Square Enix teases Automata will "be continued": "It's probably some merch or some bulls**t"
Nier: Automata has sold ten million copies, prompting Square Enix to tease the continuation of the series. However, fans are skeptical, fearing it may only lead to merchandise rather than a new game or sequel. The announcement follows a video celebrating the game's success, but many believe it won't result in significant new content. The series' anniversary is in April, leading to speculation about potential announcements.
Date: 2026-02-20 | Source: Gematsu
The Pokemon Company will release Pokemon FireRed Version and LeafGreen Version for Switch on February 27, priced at $19.99 each. Pre-orders are available on the Nintendo eShop. In North America, the games will have separate SKUs for English, Spanish, and French, while PAL regions will include additional languages. The releases aim to replicate the original launch format without in-game language options. Store pages for North America are not yet live.

2026-02-20 | Nintendo Life: Pokémon FireRed And LeafGreen Officially Revealed For Switch
Nintendo has revealed Pokémon FireRed and LeafGreen for the Switch, with eShop listings now live. Priced at £16.99 / $19.99 each, they will launch on 27th February, coinciding with Pokémon Day. The games will be available digitally without requiring Nintendo Switch Online. There is currently no confirmation of a physical release. This move celebrates Pokémon's 30th anniversary, similar to past classic title launches for previous anniversaries.
2026-02-20 | VGC: Pokémon FireRed and LeafGreen coming to Nintendo Switch next week, but not as part of Switch Online
Pokémon FireRed and LeafGreen will be released on Nintendo Switch and Nintendo Switch 2 on February 27, 2026, priced at $19.99/£16.99 each. They will not be part of Nintendo Switch Online. The games will support Pokémon Home but lack online play. Wireless battling will be available, and the inclusion of save states or rewinding is restricted to prevent manipulation of Pokémon generation. It's unclear if regional versions will differ.
2026-02-20 | VGC: Pokémon Presents confirmed for next week
The Pokémon Company has announced a Pokémon Presents livestream for February 27, 2026, coinciding with the franchise's 30th anniversary. The event will air at 6:00 a.m. PST and will feature updates and announcements. Notably, Pokémon FireRed and LeafGreen will be released on Nintendo Switch on the same day for $19.99/£16.99 each, separate from the Nintendo Switch Online classic games collection. Plans for the next mainline Pokémon game remain unannounced.
2026-02-20 | Insider Gaming: Pokémon Fire Red and Leaf Green Release for Switch Next Week
Nintendo has announced that Pokémon Fire Red and Leaf Green will be released for the Nintendo Switch on February 27, 2026, coinciding with Pokémon Day and the franchise's 30th anniversary. The games will be available for $19.99 on the Nintendo eShop, featuring updated visuals and the classic storylines from the original titles. Players can engage in trading and battling using local communication.
2026-02-20 | Nintendo Life: Pokémon Presents Announced For 27th February, 2026
The Pokémon Company has announced its annual Pokémon Presents showcase for 27th February 2026, celebrating the series' 30th anniversary. The event will start at 2pm GMT and will be streamed on their YouTube channel. Anticipation is high for potential surprises, including updates on Gen 10 and confirmed titles like FireRed and LeafGreen.
2026-02-20 | IGN: Pokémon Fire Red and Leaf Green Get Nintendo Switch Launch Next Week, Priced at $20 Each
Pokémon Fire Red and Leaf Green will launch on Nintendo Switch on February 27, 2026, priced at $19.99 each, to celebrate the franchise's 30th anniversary. These standalone titles will not be part of the Nintendo Switch Online service and will support local wireless play. The announcement follows the Pokémon Presents broadcast, where fans anticipate major news, including updates on the 10th generation of Pokémon games and the new life sim spin-off, Pokémon Pokopia.
2026-02-20 | Insider Gaming: Pokémon Presents 2026 Arrives Next Week
Pokémon Presents 2026 is scheduled for February 27, 2026, coinciding with Pokémon Day and the franchise's 30th anniversary. The event will be streamed live on the official Pokémon YouTube channel at 6:00 AM PST, featuring announcements about future games and media. Speculation includes a potential reveal of the Gen 10 game and updates on new projects. Additionally, Pokémon Fire Red and Leaf Green will be available for purchase on Switch after the event.
2026-02-20 | GamesRadar+: A week before Pokemon Day, FireRed and LeafGreen get a surprise reveal for Nintendo Switch, and they'll be launching next week on the series' anniversary
Pokemon FireRed and LeafGreen will launch on Nintendo Switch on February 27, 2026, coinciding with the franchise's 30th anniversary. These GBA remakes will be available as standalone downloads for $19.99/£16.99 each, not included in the Nintendo Switch Online service. Local multiplayer features are confirmed, but no online play is mentioned. The early announcement raises questions about its absence from the upcoming Pokemon Presents stream.
2026-02-20 | Nintendo Life: Pokémon FireRed & LeafGreen Is Getting A Stunning 'Special Edition' Release In Japan
Pokémon FireRed and LeafGreen will launch on the Switch eShop on February 27, following the Pokémon Presents. Japan will receive a 'Special Edition' physical release, which includes reproductions of the original GBA cases and laser-engraved glass balls featuring Bulbasaur, Charmander, and Squirtle. This edition will be available on February 28 for 19,800 yen (approximately $127). Currently, it is exclusive to Japan, with potential for future availability in Western markets.
2026-02-20 | TechRaptor: Pokemon FireRed and LeafGreen Switch Versions Confirmed
Nintendo has confirmed that Pokemon FireRed and LeafGreen will be released on the Switch on February 27th, coinciding with the Pokemon franchise's 30th anniversary. The announcement was made on the official Pokemon website, and players will be able to trade and battle locally. It remains unclear if the games will support Pokemon Home. This release follows other recent announcements, including a new Pokemon TCG set and Lego products.
2026-02-20 | Metro: Pokémon FireRed and LeafGreen and new showcase confirmed for Switch next week
Nintendo has confirmed the release of Pokémon FireRed and LeafGreen remakes for Switch on February 27, coinciding with a Pokémon Presents showcase. Priced at £16.99 each, these titles will be download exclusives and will not be part of Nintendo Switch Online. They will support local wireless multiplayer and Pokémon Home but lack online play. Nintendo stated this release celebrates 30 years of Pokémon and clarified that no physical editions will be available.
2026-02-20 | Eurogamer: Nintendo is releasing Pokémon FireRed and LeafGreen on Switch consoles, but you'll have to buy them as they are skipping Nintendo Switch Online
Nintendo is set to release remakes of Pokémon FireRed and LeafGreen for the Switch on February 27, coinciding with the 30th anniversary of the original titles. These games will be available for purchase and download exclusively, skipping Nintendo Switch Online. The Pokémon Presents broadcast will air the same day, with potential updates on Pokémon Pokopia, Pokémon Go, and other titles. Pre-orders are available on the Nintendo eShop for £16.99.
2026-02-20 | Nintendo Life: "We Thought It Would Be Fun" - Nintendo Explains Why Pokémon FireRed & LeafGreen Aren't On Switch Online
Nintendo has announced that Pokémon FireRed and LeafGreen will be released digitally on the Nintendo eShop, celebrating 30 years of Pokémon. These games will not be available on Nintendo Switch Online, nor will they have physical releases. Online play is unsupported, but local wireless trading and battling will be possible. The games will be priced at £16.99 / $19.99 each, with multiple language versions available.
2026-02-20 | GamesRadar+: Pokemon FireRed and LeafGreen are skipping Switch Online because Nintendo "thought it would be fun," but the steep price has fans divided: "$20 is ABSOLUTELY disgusting for GBA ports"
Nintendo is releasing Pokémon FireRed and LeafGreen on the Switch eShop for $20 each on Pokémon Day, instead of including them in the Nintendo Switch Online service. This decision has sparked mixed reactions among fans, with some appreciating the standalone option while others criticize the high price for 2004 remakes. Nintendo claims the release is a celebration of Pokémon's 30th anniversary, but many feel it's a case of "monumental greed.
2026-02-20 | IGN: 'We Thought It Would Be Fun': Nintendo Has a Whole FAQ on Why It's Selling Pokémon FireRed and LeafGreen Separately for $20 Each
Nintendo has released a Q&A regarding the separate launch of Pokémon FireRed and LeafGreen for $20 each on the Switch, rather than including them in the Nintendo Switch Online service. The company states this decision is to celebrate 30 years of Pokémon. Nintendo did not clarify why these titles are priced separately or why original versions won't be included in the Classics collection, leading to speculation about technical limitations or financial motives.
2026-02-20 | TechRaptor: Pokemon Presents to Celebrate the Series' 30th Anniversary Next Week
A Pokemon Presents showcase is scheduled for February 27th at 6am Pacific, celebrating the series' 30th anniversary. The event will provide updates on upcoming Pokemon content, including the Switch release of Pokemon FireRed and LeafGreen. Anticipated topics may include mobile games like Pokemon Cafe ReMix and Pokemon Masters EX, potential details about the tenth Pokemon generation, and possible DLC for Pokemon Legends: Z-A. The presentation will be available on YouTube and Twitch.
2026-02-20 | Insider Gaming: Pokémon Fire Red & Leaf Green Nintendo Switch Release Date & Exact Start Times
Pokémon Fire Red & Leaf Green will be re-released on Nintendo Switch on February 27, 2026, coinciding with Pokémon Day celebrations. These titles, originally launched on Game Boy Advance, will require a separate purchase and will not be included with Nintendo Switch Online. Full Pokémon Home connectivity will be added later, allowing transfers from other games. The games are expected to be available shortly after the Pokémon Presents showcase, which starts at 6 AM PT.
2026-02-20 | Game Informer: Pokémon FireRed And LeafGreen Are Coming To Switch, Switch 2 Digitally Next Week
Pokémon FireRed and LeafGreen will launch digitally on Nintendo Switch and Switch 2 on February 27, coinciding with Pokémon Day. Priced at $19.99 each, these Kanto remakes will be download-only. The announcement comes ahead of a Pokémon Presents presentation scheduled for the same day at 6 a.m. PT/9 a.m. ET. Originally released in 2004 for Game Boy Advance, these titles celebrate 30 years of Pokémon.
2026-02-20 | Game Informer: Pokémon Presents Announced For Next Week To Celebrate Pokémon Day 2026
The Pokémon Company will host a Pokémon Presents on February 27 at 6 a.m. PT/9 a.m. ET to celebrate Pokémon Day, marking 30 years since the release of Pokémon Red and Green in Japan. The presentation will include updates and announcements across the franchise, alongside the release of Pokémon FireRed and LeafGreen on Nintendo Switch and Switch 2. Previous events have featured mobile game updates and new generation announcements.
2026-02-20 | Insider Gaming: How to Watch Pokémon Day Presents 2026—Start Date, Length & What to Expect
Pokémon Day Presents 2026 is set for February 27, 2026, at 6 AM PT, celebrating 30 years since the franchise's first games. The pre-recorded video will be 25 minutes long, featuring announcements for ongoing titles, new footage for Pokopia, and details on Pokémon's tenth generation. A 30th anniversary TCG set and updates for Pokémon Legends: Z-A are also expected. The showcase will be available on various platforms, including YouTube and Twitch.
2026-02-20 | Destructoid: The best part about Pokémon FireRed and LeafGreen’s revival is, unsurprisingly, Japan exclusive
Nintendo and The Pokémon Company announced that Pokémon FireRed and LeafGreen will be available as digital downloads for the Nintendo Switch on February 27, Pokémon Day, priced at $20 each. A special edition package, exclusive to Japan, includes a display case with glass PokéBalls and a download code for FireRed, priced at approximately $130 USD. The author expresses disappointment over the exclusivity and high prices but remains excited for upcoming Pokémon announcements.
2026-02-20 | Ars Technica: Nintendo brings GBA-era Pokémon to the Switch, but not Switch Online subscribers
Nintendo is re-releasing the Game Boy Advance titles Pokémon FireRed and LeafGreen for the Switch at $20 each, following a Pokémon Presents stream on February 27. Unlike other GBA games, these will not be part of the Switch Online + Expansion Pack, allowing non-subscribers to purchase them. The games will feature local wireless multiplayer but no online multiplayer. Support for Pokémon Home was initially mentioned but has since been removed from the announcement.
2026-02-20 | Insider Gaming: Do Pokémon Fire Red & Pokémon Leaf Green Have A Switch Physical Edition? Price, Explained
Pokémon Fire Red and Pokémon Leaf Green are set to re-release in 2026 as digital-only titles on the Nintendo eShop, with no physical editions announced. Each game will cost $19.99 or £16.99, and currently, there are no bundle options. The Pokémon Company has not ruled out the possibility of future physical copies. The games will be available for download after the Pokémon Presents event concludes.
2026-02-20 | Insider Gaming: 7 Things We Want to See Announced on Pokémon Day 2026
On February 27, 2026, Pokémon Day will celebrate the franchise's 30th anniversary with a special showcase. Anticipated announcements include a teaser for Gen 10, potential DLC for the upcoming game Pokopia, a remake of Black and White, and a new spin-off title. Additionally, a 30th anniversary TCG set reveal and updates on a live-action Netflix series are expected. Fans are eager for Johto-themed content and more details on upcoming projects.
2026-02-20 | Insider Gaming: Is Pokémon Fire Red & Leaf Green On Nintendo Switch & Switch 2? All Platforms, Explained
Pokémon Fire Red & Leaf Green will be available on the Nintendo Switch and Nintendo Switch 2 in 2026. The reveal confirmed that these remakes can be played on both consoles, but did not mention the Switch 2 in the trailer. The games will not be available on PlayStation, Xbox, or PC, maintaining their exclusivity to Nintendo platforms. The eShop listing clarifies that these are remakes of the original Game Boy Advance titles from 2004.
2026-02-20 | Nintendo Life: Talking Point: Our Pokémon Presents 2026 Predictions - What Are You Hoping For?
A Pokémon Presents showcase is scheduled for February 27, 2026, coinciding with the 30th anniversary of Pokémon. Predictions include a teaser for Generation 10, potential remakes of older games, and new apps. There are hopes for announcements related to Pokémon Tales and possible NSO drops, including Pokémon Colosseum. Wildcard predictions include a new Pokémon Mystery Dungeon and a sequel to Detective Pikachu.
2026-02-20 | IGN: Pokémon Fans Are Worried FireRed and LeafGreen Won't Be Compatible With Pokémon Home, Making the PokéDex Impossible to Finish
Pokémon FireRed and LeafGreen are set to release on Nintendo Switch next week for the series' 30th anniversary, but fans are concerned about their compatibility with Pokémon Home. Initially, the eShop page suggested support for Home, but that line was removed, leaving uncertainty. Without Home compatibility, players may struggle to complete the National Dex, as many Pokémon can only be obtained through trades from other games not available on Switch. Nintendo and The Pokémon Company have not provided clarity on the issue.
2026-02-21 | Nintendo Life: Video: Pokémon Shares Side-By-Side FireRed And LeafGreen Opening Theme
Nintendo has announced the return of Pokémon FireRed and LeafGreen as standalone eShop releases on February 27, 2026, ahead of Pokémon Day and the franchise's 30th anniversary. The games will be priced at £16.99 / $19.99 each. A new video showcases the opening themes side-by-side, highlighting updated graphics and the addition of the Sevii Islands. A local physical release is ruled out, except for a code-in-box version in Japan.
2026-02-21 | Nintendo Life: PSA: Pokémon FireRed And LeafGreen Switch Preloads Are Now Live
Preloads for Pokémon FireRed and LeafGreen on Switch are now live in select regions, priced at £16.99 / $19.99 each. The official release date is set for 27th February 2026, coinciding with Pokémon Day and the Pokémon Presents event. These Switch versions will feature the same content as the original Game Boy Advance games, along with modern connectivity solutions.
2026-02-22 | Nintendo Life: Gallery: Here's A Look At Pokémon FireRed And LeafGreen On Switch
Nintendo announced that Pokémon FireRed and LeafGreen will be released on the Switch eShop on February 27, 2026, in celebration of Pokémon's 30th anniversary. The games will feature the same content as the originals, with updated connectivity options and GameChat support. Preorders are now available for £16.99 / $19.99 each, and players can preload the games if purchased. An official trailer and screenshots have been shared.
2026-02-22 | Nintendo Life: Poll: Will You Be Getting Pokémon FireRed Or LeafGreen On Switch?
Nintendo and TPC announced that Pokémon FireRed and LeafGreen will be available on the Switch eShop following the Pokémon Presents on February 27. The article discusses the version-exclusive Pokémon for each game, helping players decide which version to purchase. FireRed features Pokémon like Ekans and Scyther, while LeafGreen includes Sandshrew and Vulpix. Both versions will support trading via local wireless connection.
2026-02-23 | Eurogamer: The Pokémon FireRed and LeafGreen Switch re-release is already topping the eShop charts, even as Nintendo mysteriously removes mention of Home compatibility
The re-release of Pokémon FireRed and LeafGreen for the Switch is topping eShop charts despite concerns over missing Pokémon Home compatibility. Priced at £16.99 ($20) each, the games lack new content or online play, only offering local wireless. Initially, Home support was mentioned but has since been removed from eShop listings, leading to speculation about its availability. The games launch on February 27, 2024.
2026-02-23 | Destructoid: Get your 30th anniversary Pokémon predictions in now – what do you want to see on Pokémon Day 2026?
Pokémon Day 2026, on February 27, will celebrate the franchise's 30th anniversary with a Pokémon Presents event. Anticipated announcements include the reveal of the 10th generation game, rumored to be titled Pokémon Wind and Waves, and new LEGO Pokémon sets. Fans hope for classic Pokémon games on Nintendo Switch Online, updates on Pokémon Champions, new details for Pokémon Pokopia launching March 5, and measures against TCG scalpers.
2026-02-24 | Nintendo Life: Pokémon FireRed And LeafGreen Are Already Topping The Switch eShop Charts
Pokémon FireRed and LeafGreen will return to the Switch on February 27, 2026, priced at £16.99 / $19.99 each. Preorders have already topped the eShop charts in multiple regions, with FireRed leading. Nintendo confirmed these versions will retain original content and include modern connectivity features. However, this release is a special case for the 30th Pokémon anniversary, with no plans for more retro titles on the eShop beyond Switch Online offerings.
2026-02-24 | Nintendo Life: Pokémon FireRed And LeafGreen Are Already "Best Sellers" On The Switch eShop Charts
Pokémon FireRed and LeafGreen will return on the Switch eShop on February 27, 2026, priced at £16.99 / $19.99 each. Following preorders, both titles have topped the eShop charts in multiple regions, including the US and UK. They will feature the same content as the originals with modern connectivity solutions. This release is part of Pokémon's 30th anniversary, and Nintendo has indicated no plans for a broader revival of retro titles outside of its Switch Online service.
2026-02-24 | GamesRadar+: From Pokopia to Gen 10, here are my top 7 Pokemon Day 2026 predictions to kick off the 30 year celebrations with a bang
Predictions for Pokemon Day 2026 include the unveiling of Pokemon Gen 10, expected to be titled Pokemon Wind and Pokemon Waves, alongside updates for Pokemon Champions, which is set for a late-Spring release. Mobile game updates for titles like Pokemon Go and new content for Legends Z-A are anticipated. Additionally, a deep dive into the upcoming life sim Pokopia, releasing on March 5, is likely, along with potential news on a new Aardman animation series.
2026-02-24 | Metro: Pokémon GBA games top Switch sales charts despite fan complaints over the price
Nintendo's re-releases of Pokémon FireRed and LeafGreen for the Switch have topped the eShop sales charts despite fan complaints about their £16.99 price tag. Launching alongside a Pokémon Presents showcase for the franchise's 30th anniversary, the games are sold digitally rather than through the Nintendo Switch Online service. Pre-orders are high, indicating strong demand, and speculation surrounds future Pokémon re-releases and compatibility with Pokémon Home.
Date: 2026-02-20 | Source: Gematsu
Nioh 3 has surpassed one million sales worldwide, achieving this milestone faster than any previous title in the series, according to Koei Tecmo and Team NINJA. Launched on February 6 for PlayStation 5 and PC, the game features a story centered on Tokugawa Takechiyo and his brother's jealousy, set across various historical periods in Japan. It introduces two combat styles—Samurai and Ninja—along with new mechanics like Arts Proficiency and Deflect.

2026-02-20 | VG247: Nioh 3 is, unsurprisingly, the fastest-selling game in the series with over a million units sold
Nioh 3 has sold over one million copies worldwide across PC and PlayStation 5, making it the fastest-selling title in the series. Koei Tecmo announced this milestone just two weeks post-launch, contributing to over 10 million total sales for the Nioh franchise. The game peaked at 88,045 concurrent players on Steam, setting a new record for the series. Nioh 3 features larger maps and builds on previous games, enhancing accessibility and gameplay.
2026-02-20 | Eurogamer: Koei Tecmo's rock hard samurai action game, Nioh 3, has set a new series record as it passes impressive sales milestone
Koei Tecmo's Nioh 3 has sold over one million copies in just two weeks, making it the fastest-selling title in the series. The entire Nioh series has surpassed 10 million copies sold. An accolades trailer was released featuring reviews and gameplay. The game recently received a major patch addressing bugs and improving gameplay mechanics. Eurogamer's review praises the game's innovation and evolution of the series.
2026-02-20 | Push Square: Nioh 3 Is the Fastest-Selling Game in the Series, 1 Million Copies Sold in Two Weeks
Nioh 3 has sold 1 million copies within two weeks of its February 6, 2026 launch, making it the fastest-selling game in the series. This success has contributed to the franchise's total sales reaching 10 million units worldwide. Critics and players have praised the game, with a community poll rating it 9/10. Koei Tecmo celebrated the milestone with an accolades trailer.
2026-02-20 | PC Gamer: Nioh 3 has sold over 1 million copies in two weeks, breaking Team Ninja's record and carrying the series to 10 million sales
Nioh 3 has sold over 1 million copies in two weeks, making it Team Ninja's fastest-selling game and bringing the series' total sales to over 10 million. The game achieved a peak of over 88,000 concurrent players on Steam, surpassing Nioh 2's record. Nioh 3 is currently a six-month PS5 exclusive, and its success follows a generous demo and positive reviews, including a score of 90 from the author.
2026-02-20 | TechRaptor: Nioh 3 Sales Hit 1m, Breaking a Franchise Record
Nioh 3 has sold over one million copies since its launch earlier this month, making it the fastest-selling title in the franchise's history. The Nioh series has now surpassed 10 million total sales. Nioh 3 features gameplay that allows players to travel through various Japanese historical eras and interact with notable historical figures. It is currently available on PC and PlayStation 5, with no announcements for other platforms.
2026-02-20 | Insider Gaming: Nioh 3 Has Sold One Million Units Globally
Nioh 3 has sold one million units globally since its release on February 14, 2026, making it the fastest-selling title in the series. The game, which features a blend of Samurai and Ninja combat styles, has contributed to the Nioh franchise surpassing 10 million units sold. Koei Tecmo announced this milestone in a Steam post and released an accolades trailer to celebrate.
Date: 2026-02-19 | Source: PC Gamer
Stop Killing Games is launching two NGOs in the EU and the US to advocate against game destruction, following a successful petition that garnered 1.3 million signatures. Led by Moritz Katzner, the NGOs aim to influence legislation like the Digital Fairness Act and enhance watchdog efforts. Founder Ross Scott expresses skepticism about significant industry changes but hopes the NGOs will raise awareness and encourage better end-of-life plans for games.

2026-02-20 | Rock Paper Shotgun: Stop Killing Games campaign hope to "signal that we're not just going away" by setting up online game preservation NGOs
The Stop Killing Games campaign is organizing two non-governmental organizations (NGOs) in Europe and the US to address server shutdowns that make online-only games unplayable. The initiative follows a petition with nearly 1.3 million signatures aimed at influencing EU legislation. YouTuber Ross Scott emphasized the NGOs will enable long-term lobbying and consumer protection efforts. The campaigners are awaiting a meeting with EU politicians to discuss potential legislative actions.
2026-02-20 | GamesRadar+: Stop Killing Games optimism is at an all-time high as 2 official organizations are established to take part in "long-term counter lobbying": "We're going to win this"
Stop Killing Games has established two NGOs in Europe and the US to engage in long-term counter lobbying and watchdog actions against game publishers. Advocate Ross Scott expressed optimism about these developments, noting the potential for legislative efforts in the US and the importance of localized campaign hubs. He remains skeptical about the legal foundation for change in the US but anticipates a decision from the European Commission by July regarding the campaign's central issues.
2026-02-20 | Destructoid: Ross Scott drops tons of updates on Stop Killing Games, revealing EU Commission oddities and announcing EU Parliament majority support
Ross Scott provided updates on the Stop Killing Games initiative, highlighting challenges faced with the EU Commission ahead of a meeting on Feb. 23. He noted the Commission's initial resistance to the initiative's push for regulation, citing industry-influenced rhetoric. Despite concerns, Scott revealed majority support in the EU Parliament and plans for new NGOs to lobby for gamer rights. He emphasized the potential for significant legal changes to protect players from game shutdowns.
Date: 2026-02-19 | Source: GamesRadar+
Aphelion, a new third-person action-adventure game from Don't Nod, follows astronauts Ariane and Thomas on a mission to explore the ice planet Persephone in 2062. After a crash landing, players navigate challenges and a mysterious entity called "the Nemesis." The game features linear storytelling across 11 chapters, with gameplay focused on climbing and stealth mechanics. Aphelion is set to release in Spring 2026, emphasizing a challenging experience inspired by titles like Alien: Isolation.

2026-02-19 | Metro: Aphelion preview – Don’t Nod reveal a sci-fi take on Tomb Raider
Don’t Nod's upcoming game, Aphelion, is set in 2062, where Earth's climate crisis leads to a mission on the icy planet Persephone. Players control astrobiologist Ariane Montclaire, who must navigate the wreckage of her crashed ship and survive against a creature called Nemesis. The game emphasizes realistic sci-fi elements, developed in collaboration with the European Space Agency. Aphelion is scheduled for release in Winter 2026 on Xbox Series X/S, PlayStation 5, and PC.
2026-02-19 | Insider Gaming: Aphelion Preview—A Promising Title With Some Questions
Aphelion, an upcoming sci-fi adventure from Don’t Nod, showcases strong storytelling and atmospheric design, particularly through its main character, Ariane. The preview highlights impressive visuals and environmental interactivity but notes technical issues like glitches. Gameplay, primarily focused on climbing and balance mechanics, feels repetitive, with a desire for more variety. While the narrative is engaging, the gameplay needs to evolve for a more cohesive experience. The game is set to release later this year.
2026-02-20 | PC Gamer: Life is Strange developer Don't Nod adds a dash of Alien: Isolation anxiety to its usual cinematic formula, and I think it works
Don't Nod has announced its upcoming third-person adventure game, Aphelion, set to launch around summer 2024. Players will control ESA astronauts on a perilous mission to the planet Persephone. A preview highlighted gameplay mechanics reminiscent of Alien: Isolation and Jusant, with a focus on storytelling. The protagonist, Ariane, faces threats from a hostile alien while showcasing her scientific enthusiasm. The game aims to blend action with emotional narratives typical of Don't Nod's style.
Date: 2026-02-19 | Source: Destructoid
Slay the Spire 2 will enter early access on March 5, following a seven-year wait since the original game's release. Developed by Mega Crit, the sequel aims to build on the success of its predecessor, which popularized the roguelike deckbuilding genre. Players will experience new cards, relics, and characters, with the opportunity to influence development through feedback during early access. The game will eventually be available on console and mobile platforms.

2026-02-19 | Gematsu: Slay the Spire II launches in Early Access on March 5
Slay the Spire II will enter Early Access on March 5 for PC via Steam, as announced by developer Mega Crit. The sequel features a revamped Spire with new cards, relics, and potions, alongside a cooperative mode for up to four players. Players can choose from five characters, including two new ones, each with unique playstyles. The game will continue to evolve with additional content throughout Early Access, emphasizing community involvement in its development.
2026-02-19 | GamesRadar+: Slay the Spire 2 Steam early access release date set for March 5 as the king of roguelike deckbuilders returns to its throne
Slay the Spire 2 will enter Steam early access on March 5, following a delay. Developer Mega Crit Games revealed the date in a new trailer showcasing new creatures, cards, classes, and co-op gameplay. The sequel will launch with five characters and promises ongoing content updates during early access, expected to last 1-2 years. The original game remains a benchmark in the roguelike deckbuilding genre, maintaining a strong player base.
2026-02-19 | PC Gamer: Surprise: Slay the Spire 2 is bringing 4-player co-op when it hits early access on March 6
Slay the Spire 2 will enter early access on March 5, introducing a four-player co-op mode. Players can team up to tackle the Spire, utilizing multiplayer-specific cards and team synergies. The announcement was made via a new trailer showcasing gameplay elements like collaborative map planning and potion sharing. The game promises to enhance the roguelike deckbuilding experience, potentially leading to significant time investment for players.
2026-02-19 | Game Informer: Slay The Spire 2 Reveals 4 Player Co-Op, March Early Access Release Date
Slay the Spire 2 will enter Early Access on March 5, featuring a new four-player co-op mode with multiplayer-specific cards and team synergies. The trailer reveals two new characters, the Necrobinder and the Regent, alongside the returning Defect. The playable roster includes five characters: Ironclad, Silent, Defect, and the two new additions, with the Watcher currently absent.
2026-02-19 | Destructoid: Slay The Spire 2 release countdown: Exact date and time
Slay The Spire 2 will enter early access on March 5, confirmed by Mega Crit with a trailer released on February 19. The game introduces a new co-op mode, allowing players to team up with up to three others, alongside returning and new characters with unique playstyles. Players will still aim to ascend the Spire, adapting their decks and strategies to defeat various enemies. Timings for the release are set for 8am PT, 10am CT, 11am ET, 4pm UTC, and 5pm CET, subject to change.
2026-02-19 | IGN: Slay the Spire 2 Early Access Release Date Set for March as Animated Trailer Reveals 4-Player Co-Op
Developer Mega Crit has announced that Slay the Spire 2 will enter Early Access on March 5, 2026. The new animated trailer reveals a four-player co-op mode, featuring unique cards and team synergies. Early Access will introduce new cards, characters, events, and mechanics, enhancing the original game's formula. The sequel was initially set for late 2025 but has been delayed to March.
2026-02-19 | Insider Gaming: Slay the Spire 2 Confirms 4-Player Co-Op
Slay the Spire 2 will feature co-op play for up to four players and is set to enter Early Access in March 2026 on Steam. The sequel promises expanded lore, new characters, and multiplayer-specific cards. Initially scheduled for late 2025, the release was delayed to enhance content quality. Mega Crit Studios emphasized the importance of meeting community expectations for Early Access titles.
2026-02-20 | Rock Paper Shotgun: Slay the Spire 2 locks in its early March early access release date, and will deliver a four player co-op mode
Slay the Spire 2 is set for early access release on March 5, 2026, following a delay. Developers Mega Crit announced the date alongside a new trailer, highlighting a four-player co-op mode that introduces multiplayer-specific cards and team synergies. Players can explore new environments and characters while facing challenges together. The article also includes a personal reflection on the first game’s addictive nature and the author's extensive playtime.
2026-02-21 | Insider Gaming: Slay the Spire 2 Early Access Release Date Set
Slay the Spire 2 will enter Steam Early Access on March 5, 2026, as confirmed by Mega Crit in a YouTube trailer. The sequel, originally set for late 2025, was delayed to enhance quality. New features include a 4-player co-op mode with unique multiplayer cards and team synergies. More updates will be provided as the release date approaches.
2026-02-22 | Eurogamer: Slay the Spire 2 finally narrows down that March release date and confirms online co-op
Slay the Spire 2 is set to enter early access on March 5, 2026, featuring new cards, characters, events, and environments. It will include four-player online co-op alongside its single-player mode. Developer Mega Crit delayed the release from autumn 2025 for additional polish. The sequel retains the original's charm while enhancing visual presentation and introducing alternate acts with distinct variations to reduce repetition.
2026-02-23 | Insider Gaming: Slay The Spire 2 Early Access Release Date & Exact Start Times
Slay The Spire 2 will enter Early Access on March 5, 2026, as announced by Mega Crit. The full release date is still unconfirmed, but the developers anticipate a complete launch by late 2027 or early 2028, following a similar approach to the original game's Early Access. The game will be available on Steam at 10 AM PT on March 5, with adjusted release times for other time zones provided.
2026-02-23 | Insider Gaming: Does Slay The Spire 2 Early Access Have Multiplayer? Co-Op & Multiplayer, Explained
Slay The Spire 2 will feature multiplayer during its Early Access phase, allowing players to team up with up to three friends in an online Co-Op mode. This new mode introduces multiplayer-exclusive cards and team synergies, enhancing gameplay. However, there will be no split-screen co-op available at launch, with local multiplayer potentially added in the future as the game expands to different platforms.
2026-02-23 | Insider Gaming: Is Slay The Spire 2 Early Access On PlayStation, Xbox, Or Nintendo Switch? Console Release, Explained
Slay The Spire 2 will enter Early Access but will not be available on PlayStation 5, Xbox Series X|S, or Nintendo Switch 2 during this phase. The original game followed a similar path, launching on consoles only after its full release. While console players will have to wait, the final version is expected to provide a balanced experience. Confirmation on future console releases remains pending.
Date: 2026-02-19 | Source: Gematsu
Sony Interactive Entertainment will shut down Bluepoint Games, known for its remakes of Demon’s Souls and Shadow of the Colossus, in March. Acquired in September 2021, Bluepoint co-developed God of War Ragnarok but has not released a new title since its acquisition. An unannounced live service game, reportedly a God of War project, was canceled in January 2025 after beginning development in 2022.

2026-02-19 | VGC: Sony is shutting down Bluepoint, developer of Demon’s Souls remake
Sony is shutting down Bluepoint Games, the studio behind the PS5 remake of Demon’s Souls, five years after its acquisition. Approximately 70 employees will be laid off following a business review. Bluepoint, known for remakes and remasters, had previously collaborated with Sony on several titles. The studio had been working on original content and a third-person action game after a live service project was canceled.
2026-02-19 | IGN: PlayStation Shuts Down Demon's Souls, Shadow of the Colossus Remake Studio Bluepoint Games
PlayStation has announced the closure of Bluepoint Games, the studio known for remakes of Shadow of the Colossus and Demon's Souls, affecting around 70 employees. The decision follows the cancellation of a live-service God of War project and unsuccessful pitches for new games. Founded in 2006, Bluepoint gained acclaim for its remakes and worked on various PlayStation collections before being acquired by Sony in 2021.
2026-02-19 | Push Square: Sony Makes Shocking Decision to Shut Down Bluepoint Games
Sony is reportedly shutting down Bluepoint Games, the developer known for the PS4 remake of Shadow of the Colossus and the PS5 remake of Demon's Souls. The decision follows the cancellation of a live service God of War title in early 2025, as Sony shifted away from live service games. Approximately 70 employees will lose their jobs. A Sony representative praised Bluepoint's talent and contributions to the PlayStation community.
2026-02-19 | TechRaptor: Sony Shutting Down Bluepoint Games In March
Sony is shutting down Bluepoint Games in March, resulting in approximately 70 layoffs. The studio, known for remakes like the PS5's Demon's Souls and PS4's Shadow of the Colossus, had previously canceled a live service God of War game. Sony acquired Bluepoint in 2021, recognizing their expertise in world building and character creation, alongside other acquisitions like Housemarque and Nixxes.
2026-02-19 | Game Developer: Sony shutters Bluepoint Games
Sony is shutting down Bluepoint Games next month, affecting 70 employees. Known for remakes like Demon's Souls and Shadow of the Colossus, the studio was also involved in God of War Ragnarok. A Sony spokesperson praised the team's talent and contributions. Bluepoint was reportedly developing a live-service God of War title, which was canceled in January 2025, leading to the closure decision after a business review.
2026-02-19 | Game Informer: PlayStation Shuts Down Bluepoint Games, Makers Of Demon's Souls And Shadow Of The Colossus Remakes
PlayStation is shutting down Bluepoint Games, known for remakes like Demon's Souls and Shadow of the Colossus, resulting in approximately 70 job losses. The closure follows a recent business review, and a planned live-service game in the God of War universe was canceled before its announcement. Bluepoint, founded in 2006 and acquired by PlayStation in 2021, had a strong track record, contributing to titles like God of War Ragnarök.
2026-02-19 | GamesIndustry.biz: Remake specialist Bluepoint Games, co-developer of God of War Ragnarok, shut down by Sony
Sony is shutting down Bluepoint Games, known for remakes like Demon's Souls and Shadow of the Colossus, resulting in 70 job losses. The decision follows a business review amid rising development costs and changing industry dynamics. PlayStation Studios head Hermen Hulst expressed gratitude for Bluepoint's contributions and mentioned efforts to find new roles for affected employees. Bluepoint recently co-developed God of War Ragnarok and was working on a cancelled live service title.
2026-02-19 | Destructoid: Sony goes all ‘I don’t recall saying goodbye’ with shock shutdown of Demon’s Souls remake studio Bluepoint Games
Sony has unexpectedly closed Bluepoint Games, the studio behind the PS5's Demon’s Souls Remake, resulting in over 70 job losses. The closure follows a recent business review, but Sony's reasoning remains unclear. The studio, known for its remakes and remasters, has faced criticism from fans who question the decision and suggest it could have been allowed to operate independently. Bluepoint was founded in 2006 and had a notable portfolio, including titles like Uncharted: The Nathan Drake Collection.
2026-02-19 | PlayStation LifeStyle: PlayStation Shockingly Shuts Down Beloved First-Party Studio Making PS5 Games
PlayStation has shut down Bluepoint Games, a studio known for high-quality remasters like Shadow of the Colossus and Demon’s Souls. The closure, confirmed by PlayStation following a business review, affects about 70 employees. Founded in 2006 and acquired by Sony in 2021, Bluepoint was involved in co-developing God of War Ragnarök and was reportedly working on a canceled live-service game in the God of War franchise.
2026-02-19 | Push Square: 'I'm Confident in the Direction We're Headed': Under-Fire PlayStation Boss Tries to Explain Baffling Bluepoint Closure
PlayStation Studios boss Hermen Hulst announced the closure of Bluepoint Games, effective March, citing rising development costs and industry challenges. He acknowledged Bluepoint's talent and contributions, expressing confidence in PlayStation's future direction. The decision has sparked significant backlash, particularly due to Bluepoint's previous work on remakes and an unannounced live service God of War title that was canceled. Sony aims to relocate affected employees within its studios.
2026-02-19 | Metro: Fans shocked as Sony shuts down Demon’s Souls remake developer Bluepoint Games
Sony has announced the closure of Bluepoint Games, the studio known for remakes like Demon’s Souls and Shadow of the Colossus, resulting in over 70 job losses. PlayStation CEO Hermen Hulst cited rising development costs and changing player behavior as factors. Bluepoint had been rumored to be working on a live service game related to God of War, but this project was reportedly canceled. The closure is seen as part of broader industry challenges.
2026-02-19 | Aftermath: Sony Buys Remake Studio In 2021, Shuts Them Down In 2026 And Lays Off 70 Workers Without Them Releasing A Remake
Sony has announced the closure of Bluepoint Games, a studio known for remakes, after five years of ownership without releasing a single remake. Approximately 70 employees will be laid off. Bluepoint was initially bought in 2021 but was primarily used as a support studio for other projects. CEO Hermen Hulst cited rising development costs and changing industry dynamics as reasons for the closure, which is set for March 2026.
2026-02-20 | Metro: Games Inbox: Why did Sony shut down Bluepoint Games?
Sony has shut down Bluepoint Games, known for high-quality remakes like Demon’s Souls and Shadow of the Colossus. This decision has sparked outrage among fans, who view it as part of Sony's troubling trend of prioritizing live service games over single-player experiences. The studio was reportedly working on an original IP before its closure, leaving many to question the rationale behind this move and the future of its employees.
2026-02-20 | Push Square: Opinion: Sony's Disgraceful Bluepoint Closure Should Concern Every PS Studios Fan
Sony has closed Bluepoint Games, a studio known for its successful collaborations with PlayStation, including the God of War Collection. The closure raises concerns about the management of PS Studios under Hermen Hulst, especially as Bluepoint was absorbed into Sony. The article criticizes the decision to assign Bluepoint to a live service project, which was deemed a misuse of resources, and expresses worry about the future of other studios under the PlayStation umbrella.
2026-02-20 | Eurogamer: Sony closes acclaimed Demon's Souls and Shadow Of The Colossus remake studio Bluepoint, despite acknowledging it had delivered "exceptional experiences for the PlayStation community"
Sony is shutting down Bluepoint Games, the studio known for the Demon's Souls remake and Uncharted: The Nathan Drake Collection, impacting around 70 employees. The closure, effective March, follows a business review and comes after Bluepoint was tasked with a live-service God of War project that was ultimately cancelled. Sony's exec Herman Hulst cited rising development costs and industry challenges as reasons for the decision, expressing confidence in PlayStation's future despite the loss.
2026-02-20 | GamesRadar+: "Devastating": Game devs send outpouring of love to Sony's latest closed PlayStation studio Bluepoint, saying "the sheer amount of institutional knowledge lost is quite literally staggering"
Sony has closed Bluepoint Studios, known for its acclaimed remakes like Shadow of the Colossus and Demon Souls, affecting around 70 employees. The studio was reportedly shifted to develop a God of War live-service game, which was canceled last January. Industry figures have expressed their sorrow over the closure, highlighting the loss of institutional knowledge and the volatility of the gaming industry, while some executives defend the decision as a rational business move towards more profitable live-service games.
2026-02-20 | Metro: Bluepoint shutdown shows how Sony and Microsoft have ruined the PS5 generation
Bluepoint Games has been shut down, marking a significant consequence of Sony's aggressive acquisition strategy, which has led to multiple studio closures and project cancellations. The article critiques both Sony and Microsoft for failing to deliver on the potential of the PS5 and Xbox Series X/S, citing numerous studio layoffs and the stunted output of new games. It highlights the mismanagement of acquired studios, with many yet to release new titles.
2026-02-20 | IGN: Bluepoint Is Yet Another PlayStation Acquisition Horror Story
Bluepoint Games has been closed by Sony, marking a troubling trend in PlayStation's acquisitions, with half of the 10 studios acquired in the last seven years failing to release games. Despite Bluepoint's success with remakes like Demon’s Souls, its pivot to a cancelled live-service God of War project led to its demise. The article critiques Sony's mismanagement and lack of direction, questioning the strategy behind acquiring studios known for single-player experiences and then assigning them to live-service projects.
2026-02-22 | Metro: Sony has betrayed fans over Bluepoint and I’m selling my PS5 – Reader’s Feature
A reader expresses frustration over Sony's decision to shut down Bluepoint Games, the developer behind the Demon’s Souls remake. They argue that Sony is prioritizing live service games over creativity and innovation, leading to the demise of smaller studios. The reader believes Sony's focus on big hits neglects the artistic aspect of gaming and plans to sell their PS5 in favor of a Switch 2 and PC, citing a lack of confidence in Sony's future direction.
2026-02-23 | Push Square: Sony Goes Silent on Social Media for Over 72 Hours as Fans Turn Feral Following Bluepoint Closure
Sony has not posted on its main social media accounts for over 72 hours following the closure of Bluepoint, the developer behind the Demon’s Souls remake. While regional branches continued scheduled posts, fans reacted negatively, attacking Sony and unrelated games like Marathon, which launches on March 5. The silence may continue until tensions cool, as the backlash against Sony has been significant, with many expressing dissatisfaction in replies.
2026-02-24 | GamesRadar+: Days after closing remake legend Bluepoint, PlayStation asks fans what remakes they want to see and gets a crash course in reading the room
Sony is reportedly shutting down Bluepoint Games, known for its acclaimed remakes like Shadow of the Colossus and Demon's Souls. This decision follows the cancellation of a rumored live-service title. Shortly after the announcement, the German PlayStation account tweeted asking fans which remakes they wanted, leading to backlash due to the poor timing. The tweet was quickly removed, highlighting the disconnect between Sony's actions and fan sentiment.
Date: 2026-02-19 | Source: Game Informer
The article discusses the author's mixed feelings about the Virtual Boy Switch package. While expressing nostalgia and excitement for the re-release of the Virtual Boy's library on modern consoles, the author acknowledges the original device's shortcomings, including discomfort and poor game quality. Despite these issues, the author appreciates Nintendo's effort to recognize its past failures and hopes for further acknowledgment of other historical titles, like the CD-i games.

2026-02-20 | Metro: Virtual Boy on Nintendo Switch Online review – from Wario Land to 3D-Tetris
Nintendo has added Virtual Boy games to the Nintendo Switch Online service, marking the first time these titles are available since the console's 1995 launch. The initial batch includes seven games, with plans for nine more. While the 3D effects are praised, the uncomfortable headset experience remains a concern. Notable titles include "Virtual Boy Wario Land" and "3D Tetris," with subscription access required for play.
2026-02-20 | Eurogamer: Nintendo's Virtual Boy for Switch is a wonderful way to experience a buried relic, but I'm not keen on its need for both a subscription and a purchase
The article discusses the release of Virtual Boy games on the Nintendo Switch, highlighting the necessity of purchasing a peripheral to experience the 3D visuals. The author expresses mixed feelings about this model, preferring a single purchase option for the games. They praise "Virtual Boy Wario Land" as a standout title and acknowledge the historical significance of the Virtual Boy, despite its discomfort and technical issues. Future game releases are anticipated, but the current distribution model raises concerns.
2026-02-20 | Nintendo Life: Review: Virtual Boy For Switch 1 & 2 - Is It Really Worth Revisting Nintendo's Greatest Folly?
The article reviews the re-release of the Virtual Boy as a Switch accessory, highlighting its nostalgic appeal despite its historical shortcomings. It discusses the design similarities and differences between the new model and the original, including the visual experience and controller setup. While the price is noted as steep at nearly £70/$100, it offers a more accessible way to experience the Virtual Boy's limited library. The review concludes with a score of 7/10, acknowledging both its charm and discomfort.
2026-02-22 | Nintendo Life: Guide: Every Nintendo Switch Online Virtual Boy Game Ranked
The article ranks every Virtual Boy game available on Nintendo Switch Online, detailing seven titles. It discusses their gameplay, release dates, and availability. Highlights include "Golf," praised for solid gameplay despite limitations, and "Teleroboxer," noted for its short-lived fun. "Innsmouth no Yakata" is recognized for its unique horror elements, while "3D Tetris" offers a fresh take on the classic formula. The article concludes with a FAQ addressing common NSO inquiries.
Date: 2026-02-19 | Source: GamesRadar+
Jake Solomon, known for his work on XCOM, co-founded Midsummer Studios in 2024, which is now shutting down before releasing its first game, Burbank. This AI-powered life sim combines elements of The Sims and The Truman Show, allowing players to create stories with AI-driven characters. Despite a promising concept and a $6 million investment, the studio's closure before launch highlights the challenges faced by new developers in the gaming industry.

2026-02-19 | Gematsu: Midsummer Studios to shut down
Midsummer Studios, founded in May 2024 by veterans from Sid Meier’s Civilization, XCOM, and The Sims, will shut down, as announced by co-founder Jake Solomon. He expressed pride in their game, Burbank, which blends life simulation with elements reminiscent of The Truman Show. Solomon emphasized the game's focus on storytelling and character development, highlighting its unique moments. Footage of Burbank is available for viewing.
2026-02-20 | GamesIndustry.biz: Former Firaxis Games creative director announces closure of Midsummer Studios
Midsummer Studios, co-founded by former Firaxis Games creative director Jake Solomon, is closing down. Solomon shared pre-alpha footage of their unreleased game, Burbank, expressing pride in the team's work. He clarified that while character performances utilized AI for memory and speech, all artwork was created by human artists. Midsummer was established in 2024 and raised $6 million in funding from various investors, including Transcend Fund and Krafton.
2026-02-20 | TechRaptor: XCOM Designer Jake Solomon's Studio Has Closed Without Releasing a Game
Jake Solomon's Midsummer Studios has closed without releasing its game, Burbank, which aimed to reinvent the life sim genre. Solomon shared pre-alpha footage and described Burbank as combining life sims with elements of "The Truman Show," utilizing generative AI for character interactions. Despite securing funding, the studio's closure reflects a trend in the industry, with other studios also shutting down without releasing titles.
2026-02-20 | VGC: XCOM’s Jake Solomon announces his new studio is closing, reveals now-cancelled AI-driven narrative game
Jake Solomon has announced the closure of his studio, Midsummer Studios, and revealed footage of their cancelled AI-driven narrative game, Burbank. The game aimed to blend life simulation with generative AI for storytelling. Solomon emphasized that while AI was used for character memory and speech, all art was created by human artists. The project was intended to focus on storytelling and relationships, likening it to a narrative version of Minecraft.
2026-02-20 | Eurogamer: "Watch and dream with us" - Jake Solomon's studio is closing, and the XCOM veteran shares a glimpse of the "Life Sims + The Truman Show" game he was making
Jake Solomon has announced the closure of his studio, Midsummer, while revealing a pre-alpha glimpse of their game, Burbank, described as "Life Sims + The Truman Show." The game allows players to create TV shows with customizable characters and scenarios, featuring AI-driven characters that react independently. Solomon expressed pride in the project, emphasizing its storytelling potential. The studio's closure raises questions about Burbank's future, as it was previously funded by venture capitalists and Krafton.
2026-02-20 | Game Developer: Jake Solomon-led Midsummer Studios shuts down
Midsummer Studios, founded by Jake Solomon, is shutting down after two years of operation. Solomon announced the closure on X, sharing footage of their life sim game, Burbank, which utilized AI for character creation. The studio raised $6 million in funding to compete with EA's The Sims. Solomon expressed pride in their work but did not disclose reasons for the closure. The venture capital model's expectations for transformative games were also discussed.
2026-02-20 | Rock Paper Shotgun: XCOM designer Jake Solomon reveals "Life Sims + The Truman Show" game... while announcing his studio's closure
Midsummer Studios, co-founded by former XCOM designer Jake Solomon, is closing down shortly after its May 2024 launch. Solomon shared pre-alpha footage of their game "Burbank," described as "Life Sims + The Truman Show," which aimed to allow players to create characters and stories using generative AI. Despite raising $6 million in funding, the studio's closure raises questions about the game's future and the reasons behind the shutdown.
2026-02-21 | Insider Gaming: Midsummer Studios Shuts Down Less Than 2 Years After Launch
Midsummer Studios has closed less than two years after its launch, founded by XCOM designer Jake Solomon. The studio shared a glimpse of its life simulator, Burbank, described as a mix of The Sims and The Truman Show. Solomon clarified that while AI was used for character memory and speech, all art was created by human artists. The studio opened in 2024 with $6 million in funding but has now shut down, amid broader industry layoffs and restructuring.
2026-02-23 | Aftermath: Saudis Take Over EVO, AI Life Sims & Marathon's Soundtrack: All The News From February 16-22
Sony has withdrawn from the ownership battle for EVO, allowing Saudi RTS to take control. Jake Solomon's studio, Midsummer, has been shut down, halting development on his life sim, Burbank. Warframe is now available on Android. EA Sports FC will use AI to replicate commentator Guy Mowbray's voice. Resident Evil Requiem has leaked online before its release. Tencent has closed TiMi studio, which never released a game after five years.
Date: 2026-02-19 | Source: Insider Gaming
Ubisoft has laid off 40 employees at its Toronto studio as part of broader cost-saving measures, which also include the closure of Ubisoft Halifax and project cancellations. The company emphasized that the layoffs do not reflect the talent of those affected and will provide support during their transition. Ubisoft is still developing the remake of the original Splinter Cell, announced in 2021. Other companies in the industry, like Wildlight Entertainment and Riot Games, are also experiencing layoffs.

2026-02-19 | VGC: Ubisoft confirms layoffs at Toronto studio, but insists Splinter Cell’s remake is still coming
Ubisoft has confirmed layoffs affecting around 40 employees (8% of its Toronto studio) but maintains that the remake of Splinter Cell is still in production. The studio, known for titles like Watch Dogs: Legion, will continue to support various projects. The layoffs are part of a broader restructuring at Ubisoft, which includes the cancellation of six games and potential job cuts at its Paris headquarters to reduce costs by €200 million over two years.
2026-02-19 | Game Developer: Ubisoft Toronto lays off 40 employees as part of major restructuring
Ubisoft Toronto has laid off 40 employees as part of a major restructuring aimed at becoming more "gamer-centric." This follows a broader cost-savings plan announced last month. The company reassured that development on the Splinter Cell remake continues and emphasized support for affected employees. Recent layoffs across Ubisoft have raised concerns, including a strike by approximately 1,200 workers in February. The restructuring includes forming five internal Creative Houses to oversee key franchises.
2026-02-19 | TechRaptor: Splinter Cell Remake Dev Ubisoft Toronto Hit by Layoffs
Ubisoft has laid off 40 employees at its Toronto studio, which is developing a Splinter Cell remake announced in 2021. The company stated it will provide severance packages and career assistance to affected staff. Despite the layoffs, Ubisoft confirmed that the Splinter Cell project is still in development. This follows a series of layoffs and cancellations across Ubisoft, including the cancellation of the Prince of Persia: The Sands of Time remake.
2026-02-19 | GamesRadar+: Splinter Cell remake still happening, Ubisoft insists as it lays off 40 developers at the studio developing it
Ubisoft has confirmed that the Splinter Cell remake is still in development despite laying off 40 developers at its Toronto studio, which is responsible for the project. The company emphasized its commitment to supporting affected employees with severance and career assistance. While the remake was first announced in 2021, concerns about its progress are heightened by recent layoffs and the cancellation of other projects like the Prince of Persia remake.
2026-02-20 | Push Square: Splinter Cell's PS5 Remake Survives Significant Ubisoft Studio Cull
Splinter Cell's PS5 remake is reportedly still in development despite recent layoffs at Ubisoft Toronto, where about 40 staff members were let go. Ubisoft emphasized that the layoffs do not reflect the talent of those affected and will provide support during the transition. The remake was announced in 2021, with David Grivel recently re-appointed as director after previously leaving the project. Concerns remain due to the lack of updates and the cancellation of the Prince of Persia remake.
2026-02-20 | IGN: Ubisoft Insists MIA Splinter Cell Remake Still in Development Despite Fresh Layoffs
Ubisoft has confirmed that the Splinter Cell remake is still in development despite recent layoffs at Ubisoft Toronto, where 40 jobs will be cut as part of cost-saving measures. The company stated that the layoffs do not affect the game's development. The remake, announced in December 2021, is being developed using The Division's Snowdrop engine, but no release window has been provided. The original director has returned to the project after a brief departure.
2026-02-20 | GamesIndustry.biz: Ubisoft Toronto hit by layoffs, 40 staff impacted
Ubisoft Toronto has laid off 40 employees as part of a global cost-saving initiative. Despite the layoffs, development on the Splinter Cell remake and co-development projects for Rainbow Six will continue. Ubisoft emphasized that the decision does not reflect the talent of those affected and is providing severance and career assistance. This follows a broader restructuring that included studio closures and project cancellations across the company.
2026-02-20 | Eurogamer: Ubisoft is laying off 40 devs at studio working on Splinter Cell remake, but confirms the game is still in production
Ubisoft is laying off 40 employees at its Toronto studio, which is developing the Splinter Cell remake. The company stated this decision was not a reflection of the employees' contributions and emphasized support through severance and career assistance. Despite the layoffs, the Splinter Cell remake remains in production, with plans for updated visuals and a linear gameplay design. Ubisoft aims to modernize the story to attract new fans.
2026-02-20 | Rock Paper Shotgun: Ubisoft cut staff at Splinter Cell devs Ubisoft Toronto, as part of their push to save €200 million
Ubisoft has laid off around 40 employees at Ubisoft Toronto, representing about 8% of the studio's workforce, as part of a cost-cutting initiative aimed at saving €200 million. This restructuring follows Tencent's investment and includes layoffs in Paris and the cancellation of several games. The Splinter Cell remake, announced in 2021, remains in development, but the franchise's future is uncertain. Ubisoft's changes have led to strikes among employees.
2026-02-20 | GamesRadar+: Ubisoft CEO admits the company spun up "too many projects" which are now widely canceled in the fallout from bad bets during Covid
Ubisoft CEO Yves Guillemot acknowledged that the company launched "too many projects" anticipating sustained post-Covid demand, leading to widespread cancellations and layoffs, including 40 at Ubisoft Toronto. He confirmed a focus on cost reductions and restructuring, with a voluntary departure plan affecting 200 employees. Despite these challenges, Guillemot reassured that the Splinter Cell remake is still in development.
Date: 2026-02-19 | Source: Eurogamer
Styx: Blades of Greed, developed by Cyanide Studio and published by Nacon, is praised as the best stealth game in years. Set in a dark fantasy world, it follows Styx, a goblin who assembles a crew to steal quartz shards from an oppressive empire. The game features three distinct locations, RPG-lite progression, and a focus on stealth mechanics. While cutscenes suffer from poor voice acting and technical issues, the gameplay is engaging and rewarding, making it a standout title in the genre. Available now on PC, PS5, and Xbox Series X/S.

2026-02-19 | Push Square: Round Up: Styx: Blades of Greed Is the Best-Reviewed Game in the Series
Styx: Blades of Greed has received positive reviews, marking it as the best title in the series. Critics praise its well-executed stealth mechanics and expanded gameplay, achieving a Metascore of 76 from 17 reviews. While it features a serviceable story and some technical issues, the game offers satisfying sneaking and replayable levels, appealing primarily to stealth enthusiasts. The game is noted for its mix of classic design and modern evolution after a nine-year hiatus.
2026-02-20 | Insider Gaming: Styx Developer Throws Shade at Ubisoft’s Stealth Games
Styx: Blades of Greed launched recently, receiving positive reviews and marking the third entry in the series. Following the game's release, developer Cyanide Studio took to social media to mock Ubisoft's Assassin’s Creed franchise, claiming Styx is "easily the best stealth game in years." They also playfully challenged iconic characters like Sam Fisher, Agent 47, and Big Boss, showcasing the game's humorous tone.
2026-02-20 | IGN: Styx: Blades of Greed Review
Styx: Blades of Greed is a stealth game that continues the series' tradition of pure stealth gameplay, featuring an elderly goblin protagonist. The game introduces large, open maps instead of mission-specific levels, allowing for exploration but also leading to pacing issues. While it retains enjoyable stealth mechanics, it suffers from a weak story, finicky controls, and performance problems. The game offers new gadgets but largely maintains the same gameplay formula as its predecessors.
Date: 2026-02-19 | Source: Gematsu
The Pokémon Trading Card Game Pocket expansion “Paldean Wonders” will launch on February 25. It features first partner Pokémon from Pokémon Scarlet and Violet, including Spirigatito, Fuecoco, and Quaxly, along with new cards like Meowscarada ex and Gholdengo ex. Upcoming events include a Bonus Week Event in early March and a Charcadet Drop Event in mid-to-late March, offering various rewards. The game is available on iOS and Android.

2026-02-19 | TechRaptor: Pokemon TCG Pocket Paldean Wonders Set Brings Adorable New Cards Next Week
The Pokemon Company will release the Paldean Wonders set for Pokemon TCG Pocket on February 25th for Android and iOS. This set features new cards, including starter Pokemon Fuecoco, Quaxly, and Sprigatito, along with characters like Nemona and Arven. Notable cards include Meowscarada ex and Gholdengo ex. Paldean Wonders is a themed booster pack, similar to previous sets, rather than a full expansion. A trailer showcasing the artwork is available.
2026-02-19 | Insider Gaming: Pokémon TCG Pocket Paldean Wonders Booster Set Arrives Next Week
A new themed booster set for Pokémon TCG Pocket, titled Paldean Wonders, will be released on February 25 at 5 PM PST. The set features cards for Gen 9 starters Sprigatito, Fuecoco, and Quaxly, along with other Pokémon like Pawmi and Meowscarada EX. Despite the new content, developers confirmed there are no plans to make Pokémon TCG Pocket a competitive game, maintaining its role as a side event at tournaments.
2026-02-19 | Nintendo Life: Pokémon TCG Pocket's Gen 9-Themed Booster Pack Arrives Next Week
The Pokémon Company is set to release the Paldean Wonder themed booster packs for the Pokémon TCG Pocket app on February 26, featuring new cards from Gen IX, including Sprigatito, Fuecoco, and Quaxly. The set will also showcase a full art Maushold and new Meowscarada and Gholdengo ex cards. This release precedes the anticipated Pokémon Presents presentation on February 27, coinciding with the franchise's 30th anniversary.
Date: 2026-02-19 | Source: Nintendo Life
Xenoblade Chronicles X: Definitive Edition has received a Nintendo Switch 2 upgrade, available now. The upgrade costs £4.19 / $4.99 for existing owners, while new players can purchase the Switch 2 Edition for £54.99 / $64.99 on the eShop. The upgrade includes enhanced 60fps performance and a docked resolution boost to 4K. A physical release is scheduled for April 16, 2026.

2026-02-19 | VGC: Nintendo surprises fans with a Switch 2 Edition of Xenoblade Chronicles X, out today
Nintendo has released a Nintendo Switch 2 Edition of Xenoblade Chronicles X: Definitive Edition, available now on the eShop, with a physical version set for April 16. Owners of the original Switch version can upgrade for $5. The new edition features enhanced 4K/60fps visuals in TV mode and 1080p/60fps in handheld. The game is a remaster of the 2015 Wii U title, offering an expansive sci-fi story with added content.
2026-02-19 | Gematsu: Xenoblade Chronicles X: Definitive Edition – Nintendo Switch 2 Edition announced, now available
Nintendo and Monolith Soft have announced Xenoblade Chronicles X: Definitive Edition – Nintendo Switch 2 Edition, now available on the Nintendo eShop. Owners of the Switch version can upgrade via an “Upgrade Pack.” The edition features up to 4K resolution at 60 FPS in TV mode and 1080p at 60 FPS in handheld mode. A physical release is set for April 16. The game is set in 2054 on the planet Mira, focusing on survival and combat in a sci-fi RPG environment.
2026-02-19 | IGN: Xenoblade Chronicles X: Definitive Edition Launches Today on Switch 2, With a $5 Upgrade Pack
Xenoblade Chronicles X: Definitive Edition has launched on Switch 2, available for $4.99 as an upgrade for existing Switch owners. The game features enhanced visuals with 4K/60fps in TV mode and 1080p/60fps in handheld mode. A physical release is set for April 16. Originally released on Wii U in 2015, this edition retains the core gameplay while improving graphics. IGN rated the Switch port 9/10, praising its standalone appeal and gameplay.
2026-02-19 | TechRaptor: Xenoblade Chronicles X: Definitive Edition Switch 2 Version Announced, and It's Out Now
Xenoblade Chronicles X: Definitive Edition is now available for Switch 2, featuring enhanced resolution up to 4K and frame rates up to 60fps. The game includes new story content and UI improvements. A physical version will be released on April 16th. This edition is a re-release of the 2015 RPG originally exclusive to Wii U, and there are currently no announcements for other Xenoblade titles receiving Switch 2 upgrades.
2026-02-19 | Insider Gaming: Xenoblade Chronicles X: Definitive Edition Shadow Drops for Switch 2
Xenoblade Chronicles X: Definitive Edition has been shadow dropped for the Switch 2, with a physical release set for April 16, 2026. This enhanced version features faster frame rates up to 60 FPS and 4K resolution. Players will explore the planet Mira, rebuild humanity, and pilot customizable Skells. The game is available for $59.99. Additionally, WWE 2K26 has introduced Switch 2-exclusive creation tools, and VR-enabled accessories are supported.
2026-02-19 | Eurogamer: Xenoblade fans, it's happening! Nintendo drops a surprise Switch 2 upgrade for Xenoblade Chronicles X with 60fps and more
Nintendo has released an upgrade for Xenoblade Chronicles X: Definitive Edition for the Switch 2, featuring 4K and up to 60fps support in TV mode, and 1080p with up to 60fps in handheld mode. The upgrade costs £4.19/$4.99 for existing owners. A physical version will be available on April 16. This follows similar upgrades for other titles like Super Mario Odyssey and Zelda: Breath of the Wild.
2026-02-19 | GamesRadar+: As the Wii U's most underrated JRPG Xenoblade Chronicles X becomes the first in the series to get a Switch 2 Edition, fans are begging for the main trilogy to get the same treatment: "MY LIFE IS YOURS"
Nintendo has announced the release of Xenoblade Chronicles X: Definitive Edition for the Switch 2, featuring enhanced visuals with up to 4K resolution and 60 fps in TV mode, and 1080p at 60 fps in handheld mode. This marks the first upgrade for a Xenoblade title on the new console, prompting fans to call for similar updates for the main trilogy. The digital upgrade is available now, with a physical edition set to launch on April 16.
2026-02-19 | Metro: Nintendo shadow-drops hotly demanded Switch 2 Edition upgrade
Nintendo has announced the release of a Switch 2 Edition for Xenoblade Chronicles X, available for £4.19 as an upgrade from the original Switch version or £54.99 for new buyers. The upgrade features improved resolutions up to 4K and performance enhancements, but no new content. This surprise launch follows speculation about a Switch 2 port and comes amid discussions of potential future Xenoblade titles, including a possible new game in 2026.
2026-02-19 | Game Informer: A Paid Xenoblade Chronicles X: Definitive Edition Switch 2 Upgrade Is Available Now
A paid upgrade for Xenoblade Chronicles X: Definitive Edition on Switch 2 is now available for $4.99, enhancing the game with 4K resolution and improved framerates up to 60 fps. The Switch 2 version can be purchased for $64.99. Originally released on Wii U, the game features real-time combat and mechs, distinguishing it within the RPG series. The original received a 7.25 rating for its expansive world and gameplay.
2026-02-19 | Nintendo Life: Video: Xenoblade Chronicles X: Definitive Edition Shines On Switch 2 In This Side-By-Side Comparison
Nintendo has announced Xenoblade Chronicles X: Definitive Edition for the Switch 2, available now for £54.99 / $64.99, or £4.19 / $4.99 for existing owners. The game runs at 60fps and 4K resolution in docked mode, with no new content. A side-by-side video comparison showcases improvements in cutscenes, open world exploration, and combat performance over the original Switch version.
2026-02-19 | Nintendo Life: Hands On: Xenoblade Chronicles X & Mira Are Even More Magnificent On Switch 2
Xenoblade Chronicles X: Definitive Edition for Switch 2 features significant upgrades, including a resolution increase to 1080p handheld and 4K docked, alongside a steady 60fps performance. The enhancements eliminate previous stuttering issues, providing a smoother gameplay experience. While the improvements are primarily visual, the combat feels snappier. This release is recommended for both newcomers and those who paused their play on the original Switch.
2026-02-20 | Nintendo Life: ICYMI: Xenoblade Chronicles X: Definitive Edition Switch Icons Now Available
Nintendo has released a Switch 2 Edition of Xenoblade Chronicles X: Definitive Edition, featuring a paid upgrade for existing owners. To celebrate, custom icons for Switch Online members are available in four waves over four weeks, costing 10 Platinum Points each. The upgrade costs £4.19 / $4.99, while the full Switch 2 Edition is priced at £54.99 / $64.99, offering 4K and up to 60fps in docked mode. A physical release is set for April.
2026-02-20 | Nintendo Life: ICYMI: Xenoblade Chronicles X: Definitive Edition Switch Icons Have Returned
Nintendo has launched a Switch 2 Edition of Xenoblade Chronicles X: Definitive Edition, offering a paid upgrade for existing owners. The game features themed icons for Switch Online members, available in four waves, with each icon costing 10 Platinum Points. The upgrade costs £4.19 / $4.99, while the full Switch 2 Edition is priced at £54.99 / $64.99. A physical release is set for April, promising 4K at 60fps docked and 1080p at 60fps handheld.
2026-02-20 | IGN: Here's How to Save $20 on Xenoblade Chronicles X for Nintendo Switch 2
Amazon is offering a sale on digital Nintendo Switch games, including Xenoblade Chronicles X: Definitive Edition, now priced at $39.99. To upgrade to the Nintendo Switch 2 version, players can buy the original Switch edition and then purchase the Upgrade Pack from the eShop for $4.99, totaling approximately $45 and saving about $20 compared to buying the Switch 2 edition directly for $64.99.
Date: 2026-02-19 | Source: Game Developer
Lyrical Games has secured a full-financing publishing deal with The Chinese Room, known for titles like Still Wakes The Deep and Vampire: The Masquerade - Bloodlines 2. This agreement allows The Chinese Room to maintain creative autonomy while receiving strategic support. Lyrical aims to address the "lost middle" in game financing, focusing on double-A games priced between $40 and $50, and emphasizes a reputation for treating developers with respect.

2026-02-19 | Gematsu: Lyrical Games to publish new title from The Chinese Room
Lyrical Games has partnered with The Chinese Room to publish a new title, providing full financing, production support, and market planning while allowing The Chinese Room to retain creative control and intellectual property. Lyrical Games aims to facilitate the development process, enabling The Chinese Room to focus on creating an exceptional player experience. No further details about the game have been disclosed.
2026-02-19 | TechRaptor: Bloodlines 2's The Chinese Room Teams Up With Lyrical Games for Next Project
The Chinese Room has partnered with Lyrical Games for an upcoming, unannounced project following the poor reception of Vampire: The Masquerade - Bloodlines 2. The studio will retain creative autonomy and IP ownership while Lyrical provides financing and production support. CEO Ed Daly expressed optimism about the partnership, aiming for a strong creative vision. This will be The Chinese Room's first game since Bloodlines 2, which faced significant criticism.
2026-02-19 | GamesIndustry.biz: Still Wakes The Deep dev The Chinese Room signs with Lyrical Publishing for new title
UK indie developer The Chinese Room has partnered with Lyrical Games for a new, unannounced title. Lyrical will provide full financing and production support while allowing the studio to maintain creative autonomy and IP ownership. The Chinese Room, known for titles like Everybody's Gone to the Rapture, recently separated from Sumo Group and is focusing on two new IPs. CEO Ed Daly expressed confidence in the partnership to enhance player experience.
Date: 2026-02-19 | Source: VGC
Evidence has emerged suggesting that Capcom's Monster Hunter Wilds may be coming to the Nintendo Switch 2. Dataminers found references to the console in a January PC update, including a tutorial image for local multiplayer. However, earlier text strings related to Switch 2 features were removed in a subsequent update. Capcom has a history of supporting Nintendo hardware, with successful titles like Street Fighter 6 and upcoming Resident Evil ports.

2026-02-19 | Eurogamer: Those Monster Hunter Wilds on Switch 2 rumours refuse to go away, new datamined evidence adds fuel to the fire
Dataminers have uncovered new evidence suggesting that Monster Hunter Wilds may be coming to the Nintendo Switch 2. Following a recent major update, a hidden tutorial image indicating local multiplayer for the Switch 2 was found in the game’s files. Previous data strings referenced wireless multiplayer and graphical settings for the Switch 2. Despite the lack of official confirmation from Capcom, the company has a history of supporting Nintendo platforms.
2026-02-19 | GamesRadar+: Monster Hunter Wilds Switch 2 port seems more real than ever, as fans discover what might be the most solid evidence Capcom's action RPG is coming to the Nintendo console yet
Evidence suggesting a port of Monster Hunter Wilds for the Nintendo Switch 2 has emerged, with fans uncovering a tutorial image within the game's files that features players using Switch 2 systems. This follows previous leaks and datamined content hinting at the port. The community is optimistic about an official announcement from Capcom, citing the company's commitment to supporting the Switch 2 with other titles.
2026-02-19 | Nintendo Life: Rumour: A Monster Hunter Wilds Switch 2 Port Is Coming, A Fresh Datamine Suggests
Rumors suggest that Monster Hunter Wilds may be coming to the Switch 2, supported by recent datamining that uncovered a "Tutorial image for Local Communication" and mentions of parental controls. Capcom has removed references to the Switch 2 version from the game's text, but the evidence points to a potential port. Monster Hunter Wilds, released in February 2025, became Capcom's fastest-selling game, although it received slightly lower critical acclaim than Monster Hunter World.
Date: 2026-02-19 | Source: Push Square
Christopher Judge, the voice actor for Kratos, revealed that fans can expect news about the next God of War game from Santa Monica Studio in late summer. This aligns with rumors of a 2027 release. Judge confirmed that TC Carson will voice Kratos in the upcoming God of War Trilogy Remake, which will feature new technology and a fresh fighting system. The new game may explore a different mythology, possibly Ancient Egypt.

2026-02-19 | VGC: God of War Kratos actor says fans will ‘hear about what we’re doing’ this Summer
Christopher Judge, the actor for Kratos in God of War, announced that fans can expect news about his next project this summer. He confirmed he won't be part of the upcoming God of War Trilogy Remake, where TC Carson will reprise his role as Kratos. The remake will introduce a new fighting system. Santa Monica Studio, known for its recent title God of War Ragnarok, is also celebrating the franchise's 20th anniversary with various initiatives, including a new 2D game.
2026-02-19 | GamesRadar+: God of War fans will be "hearing about what we're doing probably late summer," Kratos actor Christopher Judge teases in comments I can't imagine Sony being thrilled about
Christopher Judge, the voice of Kratos in the God of War series, hinted at a new game reveal likely coming in late summer. During a Twitch stream at Fan Expo Vancouver, he confirmed that TC Carson will voice Kratos in the upcoming Greek trilogy remake, which will feature new technology and a new fighting system. Judge's comments suggest a follow-up to God of War Ragnarok is in the works, although he may not have intended to share this information publicly.
2026-02-19 | Insider Gaming: God of War Actor Says New Santa Monica Announcement Will Arrive ‘Late Summer’
Christopher Judge, the voice of Kratos in God of War 2018, announced that a new reveal from Santa Monica Studio is expected in late summer. He confirmed that TC Carson will voice Kratos in the upcoming trilogy remake, which will feature new technology and a revamped fighting system. Additionally, there are hints about another game from Santa Monica, possibly related to the God of War series, with a potential release in 2027.
2026-02-19 | Insider Gaming: God of War Trilogy Remake Features ‘New Fighting System’
The God of War Trilogy Remake will feature a new fighting system and technology, as confirmed by Kratos actor Christopher Judge. TC Carson will reprise his role as Kratos in the remakes. Judge clarified that the project is not a reboot and provided no further details on the fighting system. Additionally, a new announcement from Santa Monica is expected in late summer, and the 2D prequel, Sons of Sparta, has faced criticism from the original series' creator.
2026-02-19 | IGN: God of War Actor Christopher Judge Says 'You'll Be Hearing About What We're Doing Probably Late Summer'
Christopher Judge, the voice of Kratos in God of War, hinted that new franchise news will arrive in "late summer." He confirmed he won't voice Kratos in the remake, which will feature TC Carson and new technology. Judge's comments suggest he is involved in a separate God of War project. Additionally, Amazon's live-action adaptation is progressing, with Ryan Hurst cast as Kratos and other notable actors in key roles.
2026-02-19 | PlayStation LifeStyle: God of War PS5 Remakes Get Exciting New Details
New details about the upcoming God of War remakes were revealed by voice actor Christopher Judge at Fan Expo in Vancouver. He confirmed that TC Carson will reprise his role as the younger Kratos, while the remakes will feature a new fighting system and additional content. Judge also hinted at an announcement for the next God of War game expected in late summer. The remakes will include the first three games from the 2000s.
2026-02-19 | Eurogamer: Kratos actor says he's skipping the God of War remakes, but suggests news on the series' future coming "late summer"
Kratos actor Christopher Judge indicated that news about the future of the God of War series could arrive "late summer." During a signing at Canada's Fan Expo, he confirmed he won't voice Kratos in the upcoming Greek trilogy remakes, which will feature TC Carson. Judge hinted at potential announcements regarding a follow-up to 2022's God of War Ragnarök. Additionally, speculation surrounds Sony Santa Monica's next project, which may not be a new IP but could feel like one.
2026-02-19 | GamesRadar+: God of War reboot actor Christopher Judge reiterates he has "zero involvement" with remake trilogy, teases "other projects" after fans convince themselves there's a Ragnarok sequel
Christopher Judge, the voice of Kratos in the God of War reboot, clarified on Twitter that he has "zero involvement" with the upcoming God of War remake trilogy. He addressed fan speculation about a sequel to Ragnarok, stating he has other projects in the works, with more information expected in late summer. Additionally, it was announced that Bluepoint, the studio behind the Demon's Souls remake, has been shut down following the cancellation of its God of War multiplayer project.
2026-02-20 | Push Square: Kratos Voice Actor Makes Statement After Seemingly Spilling God of War PS5 Plans
Kratos voice actor Christopher Judge seemingly revealed plans for a God of War Trilogy Remake and hinted at announcements from Santa Monica Studio “probably late summer.” He clarified on X that he is not involved with the remakes, which will feature TC Carson as Kratos and include new technology and a fresh fighting system. Rumors suggest the next major game may explore a new mythology and could be announced later this year, with a release expected in 2027.
2026-02-20 | PC Gamer: There could be a new God of War project involving new Kratos' voice actor Christopher Judge revealed 'late summer', but nobody should feel great about how that news broke
Christopher Judge hinted at a new God of War project during a hot mic moment at Canada's Fan Expo, suggesting news might come "probably late summer." This occurred while discussing the remake of the original God of War, featuring TC Carson as Kratos. Judge clarified he has no involvement with the original games and is excited about other projects. The situation arose from a YouTuber's accidental recording, leading to confusion about the context of his comments.
Date: 2026-02-18 | Source: Destructoid
Destiny 2's upcoming update, Shadow and Order, has been delayed from its original March 3 launch to June 9, 2026, due to extensive revisions and expansions, including quality-of-life improvements. Bungie confirmed that the update will be renamed and will include features like Weapon Tier Upgrading and expanded Tiered Gear for Raids and Dungeons. The delay may be strategic to avoid overshadowing the launch of Bungie's new game, Marathon.

2026-02-18 | PC Gamer: As Destiny 2's player count continues to tank, Bungie announces that the next major update is delayed until June and getting a new name
Bungie has delayed the next major Destiny 2 update, originally titled Shadow and Order, to June 9, 2026, and it will be renamed. The update will include significant quality-of-life improvements, such as expanding Tiered Gear and introducing Pantheon 2.0. The delay comes amid declining player counts, with current Steam numbers dropping to just over 11,000. Sony's CFO has acknowledged that Destiny 2's performance has not met expectations since its acquisition of Bungie.
2026-02-19 | Insider Gaming: Destiny 2: Shadow and Order Delayed Until June
Destiny 2: Shadow and Order has been delayed to June 9, 2026, due to significant revisions and quality-of-life updates. The development team announced the delay on social media, promising more details closer to the release. Routine fixes and stability improvements will continue throughout June, alongside events like Guardian Games in March and a more frequent Iron Bar Cadence in April. Additionally, pre-ordering Bungie’s upcoming game Marathon will reward Destiny players with exclusive cosmetics.
2026-02-19 | GamesRadar+: Destiny 2's big Shadow and Order update is officially delayed more than 3 months as it gets "large revisions" and a new name
Bungie has delayed Destiny 2's major update, originally titled Shadow and Order, from March 3 to June 9, 2026, due to extensive revisions and a new name. The update will include significant quality-of-life improvements and features like Weapon Tier Upgrading and expanded Tiered Gear. The game's player base has been declining, and this update is seen as crucial for revitalizing interest ahead of the upcoming shooter Marathon.
2026-02-19 | VGC: Destiny 2 fans face long wait as Bungie delays and overhauls next major update
Bungie has delayed the next major update for Destiny 2, originally set for March 3, to June 9, citing significant revisions and quality-of-life improvements. The update, now renamed, will include features like Weapon Tier Upgrading and expanded Tiered Gear for Raids and Dungeons. This delay comes as the player base faces a content drought following the conclusion of the original storyline, with Bungie acknowledging challenges in maintaining player engagement.
2026-02-19 | IGN: Bungie Delays Major Destiny 2 Update by Three Months to Focus on 'Quality-of Life Updates'
Bungie has delayed the major Destiny 2 update, Shadow and Order, by three months to June 9, 2026, to focus on quality-of-life improvements. The update will include significant changes like Weapon Tier Upgrading and expanded Tiered Gear for Raids and Dungeons. Bungie acknowledged the challenge of balancing multiple projects, including the upcoming Marathon release, amid declining player engagement and financial pressures from parent company Sony.
2026-02-19 | Rock Paper Shotgun: Destiny 2's next big update has been delayed so it can undergo "large revisions" so large and revisiony it'll need a new name
Destiny 2's upcoming update, originally titled Shadow and Order, has been delayed to June 9, 2026, for extensive revisions and quality-of-life improvements, leading to a name change. Bungie announced the update will include features like Weapon Tier Upgrading and expanded Tiered Gear for Raids and Dungeons. This update is part of a new narrative arc called the Fate Saga, which began with the July 2025 expansion, The Edge of Fate.
2026-02-19 | TechRaptor: Destiny 2 Shadow and Order Update Delayed by Over Three Months
Destiny 2's Shadow and Order update has been delayed by over three months, now set to launch on June 9th. Bungie announced this delay to implement significant quality-of-life improvements and will also rename the update. Features like weapon tier upgrading will remain, alongside new additions such as tier 5 stats for Exotic armor. Regular updates and events will continue in the meantime, with more details on the update to be revealed closer to its launch.
2026-02-20 | Destructoid: Why was Destiny 2’s Shadow & Order delayed?
Destiny 2's major update, originally titled Shadow & Order, has been delayed from March 3 to June 9. The delay is attributed to the upcoming launch of Marathon, a new extraction shooter, and concerns that Shadow & Order did not meet quality standards amid declining player counts. Bungie promises significant quality-of-life improvements and new content, though details remain vague. The update is crucial as the game faces its largest player crisis to date.
2026-02-21 | Destructoid: When is Destiny 2’s next major update?
Destiny 2's next major update, initially set for March 3, is now delayed to June 9, coinciding with the release of Marathon on March 5. This update, while not officially named Shadow & Order, will include quality-of-life improvements and new content, though specifics remain scarce. In the interim, players can look forward to Guardian Games in March and a more frequent Iron Banner. Bungie has promised further details closer to the update's release.
Date: 2026-02-18 | Source: Insider Gaming
Todd Howard of Bethesda Game Studios has dismissed rumors of a 'Starfield 2.0' update, clarifying that future content will focus on enhancing the existing game rather than introducing a major overhaul. Since its September 2023 release, Starfield has received limited updates, with only one expansion, Shattered Space. Howard indicated that more news about Starfield will be shared soon, emphasizing that while updates will improve the game, they won't fundamentally change it for those who didn't connect with it initially.

2026-02-18 | GamesRadar+: "It is not Starfield 2.0": Todd Howard says the RPG's big update is for the people who already love it, and if you "found it boring in places, I don't think this is gonna change that fundamentally"
Todd Howard confirmed that a significant update for Starfield is in the works, but clarified it is not a major overhaul, often referred to as "Starfield 2.0" by fans. He emphasized that the update is aimed at existing fans rather than addressing criticisms from those who found the game lacking. More content for Starfield is planned beyond this update, with Bethesda also supporting community-generated content. Details on the update will be revealed soon.
2026-02-18 | PC Gamer: Todd Howard says there's no Starfield 2.0 coming: The next big update is for people who already love Starfield, and if you don't, 'I don't think this is going to change that'
Todd Howard confirmed in a recent interview that there will be no "Starfield 2.0" update, clarifying that the upcoming changes are intended for existing fans rather than to attract new players. He emphasized that if players did not connect with Starfield initially, the updates are unlikely to change that perception. Howard also mentioned that Bethesda will soon share more details about future Starfield content, indicating ongoing support for the game.
2026-02-19 | IGN: Starfield's Next Update Is 'Not Starfield 2.0,' Bethesda Boss Confirms: 'If It Didn’t Connect With You Right Away Or You Found It Boring, I Don’t Think This is Going to Change That'
Bethesda's Todd Howard confirmed that Starfield will not receive a major 2.0 update, dampening expectations for significant changes. He stated that upcoming updates will be modest and not fundamentally alter the experience for those who found the game lacking. Howard hinted at new content being announced soon, following reports of delays due to weak sales of the first expansion and plans for a PS5 release.
2026-02-19 | Eurogamer: "It is not Starfield 2.0" - Todd Howard squashes Starfield update excitement, but insists work on the space game will not stop "for a while"
Todd Howard of Bethesda Game Studios has clarified that the upcoming Starfield update is not a major overhaul, stating it is "not Starfield 2.0." He mentioned that while new content is on the way, it won't fundamentally change the game for those who didn't connect with it initially. The update is expected soon, and Howard confirmed ongoing development for Starfield, alongside a focus on The Elder Scrolls 6, which aims to return to a classic style.
2026-02-19 | Pure Xbox: Bethesda Says Starfield's Next Update Will 'Change The Game' But 'It's Not Starfield 2.0'
Todd Howard of Bethesda has indicated that the upcoming update for Starfield will significantly enhance the game but clarified it will not be a complete overhaul, or "Starfield 2.0." He mentioned that while the update aims to please existing fans, it may not change the experience for those who did not connect with the game initially. Howard confirmed that more Starfield content is planned for the future, with news about the update expected soon.
Date: 2026-02-18 | Source: GamesRadar+
Todd Howard stated that The Elder Scrolls 6 will mark a return to the classic Bethesda RPG style, reminiscent of Skyrim and Oblivion, after the studio's "creative detour" with Fallout 76 and Starfield. He mentioned that Bethesda has been upgrading to Creation Engine 3 for the game, emphasizing a focus on innovation while maintaining their signature style. Although announced seven years ago, details remain scarce, with speculation about Hammerfell as the setting.

2026-02-18 | IGN: The Elder Scrolls 6 Will Return to Bethesda's 'Classic Style' After Detours With Starfield, Fallout 76, Says Todd Howard
Todd Howard, in a recent interview, stated that The Elder Scrolls 6 will return to Bethesda's "classic style" after the studio's creative detours with Starfield and Fallout 76. He acknowledged the long wait since its 2018 announcement and confirmed that the majority of the team behind Skyrim is still at Bethesda. Howard emphasized the importance of taking time to ensure the game meets fan expectations, hinting at significant internal milestones for development.
2026-02-19 | PC Gamer: Todd Howard says Bethesda will return to 'that classic style' for Elder Scrolls 6: 'Fallout 76 and Starfield are a little bit of a creative detour'
Todd Howard stated that Bethesda will return to a "classic style" for The Elder Scrolls 6, distancing it from the creative directions taken in Fallout 76 and Starfield. He expressed regret over announcing the game too early due to fan demand. The game will utilize an upgraded Creation Engine 3, following the previous Creation Engine 2 used for Starfield, aiming for improvements like reduced loading screens.
2026-02-19 | Destructoid: Todd Howard says Bethesda is going back to its ‘classic style’ with Elder Scrolls 6—so please get rid of the endless fetch quests and the shallow stories
Todd Howard announced that Bethesda is returning to its "classic style" for The Elder Scrolls 6, focusing on traditional fantasy RPG elements and utilizing an updated Creation Engine. He criticized the shallower RPG mechanics seen in recent titles like Skyrim, which favored quantity over quality, featuring numerous fetch quests and disconnected narratives. Howard emphasized the need for innovation to restore the franchise's depth and complexity.
2026-02-19 | Eurogamer: "The majority of people who made Skyrim are still here" Bethesda boss on why The Elder Scrolls 6 will be more like Skyrim or Oblivion than Starfield
Bethesda's Todd Howard discussed The Elder Scrolls 6 in a recent interview, emphasizing a return to the classic styles of Skyrim and Oblivion after the creative detours of Fallout 76 and Starfield. He noted that the majority of the Skyrim development team remains, alongside new talent. The game will utilize the new Creation Engine 3, which is a significant upgrade from the engine used for Starfield. However, the release is still a long way off.
2026-02-19 | VGC: Todd Howard claims the ‘majority’ of Bethesda are on Elder Scrolls 6, and don’t expect ‘Starfield 2.0’ soon
Todd Howard, director of Bethesda Game Studios, stated that the majority of the team is focused on The Elder Scrolls 6, which is progressing well but will take time before release. He clarified that upcoming content for Starfield is not a major update like "Starfield 2.0." Regarding Fallout, he confirmed multiple projects are in development, including a remaster of Fallout 3, while expressing excitement about working on various creative endeavors.
2026-02-19 | Rock Paper Shotgun: The Elder Scrolls 6 runs on a new version of the Creation Engine, his Howardliness confirms
Todd Howard has confirmed that The Elder Scrolls 6 will utilize a new version of the Creation Engine, specifically Creation Engine 3, following the development of Creation Engine 2 for Starfield. He emphasized a return to the classic style of Elder Scrolls games, aiming to enhance world systems and detail. Howard described Fallout 76 and Starfield as creative detours, and acknowledged the challenges of meeting player expectations for the upcoming title.
2026-02-19 | Metro: Elder Scrolls 6 will be more like Skyrim than Starfield but won’t use Unreal Engine
Bethesda's Todd Howard has confirmed that The Elder Scrolls 6 will utilize an upgraded version of their in-house Creation Engine 3, returning to the classic gameplay style reminiscent of Skyrim. Although the game is reportedly in a playable state, its release is not expected until at least 2028. Howard also referred to Starfield and Fallout 76 as creative detours, emphasizing a return to the traditional Elder Scrolls formula. Further updates on Starfield are anticipated soon.
2026-02-19 | Pure Xbox: The Elder Scrolls 6 Will Be A 'Classic' Bethesda RPG As Team Passes 'A Big Milestone Internally'
Bethesda's Todd Howard has confirmed that The Elder Scrolls 6 will return to a "classic" RPG style, moving away from the creative directions seen in Fallout 76 and Starfield. The game is being developed on the new Creation Engine 3, and the team is nearing a significant internal milestone. While details remain scarce, Howard expressed satisfaction with the game's progress and indicated that the majority of the studio is focused on its development.
2026-02-19 | Push Square: A New Engine for The Elder Scrolls 6? Don't Be Ridiculous
Bethesda's Todd Howard confirmed in an interview that The Elder Scrolls 6 will utilize a new version of the Creation Engine, specifically Creation Engine 3, which builds on the technology used in Skyrim and Starfield. Despite upgrades over the years, persistent technical limitations remain a concern among fans. The discussion around the engine's capabilities and its impact on the game's development continues, with mixed opinions on whether a modern approach is needed.
2026-02-19 | GamesRadar+: As Todd Howard distances The Elder Scrolls 6's "classic style" from Starfield and Fallout 76, it seems Bethesda has learned all the right lessons
Todd Howard has indicated that The Elder Scrolls 6 will return to Bethesda's "classic style," contrasting it with the creative directions taken in Fallout 76 and Starfield. He emphasized a focus on depth and storytelling reminiscent of earlier titles like Skyrim and Fallout 3. While acknowledging the mixed reception of recent games, Howard's comments suggest a commitment to crafting a more narrative-driven experience in the upcoming RPG.
Date: 2026-02-18 | Source: Nintendo Life
Kristen Bell will voice Amy Rose in the upcoming Sonic the Hedgehog 4 movie, set for release on March 19, 2027. She joins returning cast members Ben Schwartz (Sonic), Colleen O'Shaughnessey (Tails), Idris Elba (Knuckles), and Keanu Reeves (Shadow). Director Jeff Fowler and producers Neal H. Moritz, Toby Ascher, and Toru Nakahara are also returning. A new 'Sonic Universe' spin-off is planned for 2028.

2026-02-18 | Destructoid: Fourth Sonic movie casts Hollywood star as Amy, and she’s already got quite the rep in voice acting, too
Kristen Bell has been cast as Amy Rose in the upcoming fourth Sonic the Hedgehog film, set for release in 2027. Ben Schwartz, the voice of Sonic, announced the news. Bell is known for her role as Princess Anna in the Frozen series and has a strong voice acting background. The film's director, Jeff Fowler, returns from the previous three installments. Jim Carrey's return as Doctor Robotnik remains unconfirmed.
2026-02-18 | Insider Gaming: Kristen Bell Cast As Amy Rose in Sonic the Hedgehog 4
Kristen Bell has been cast to voice Amy Rose in Sonic the Hedgehog 4, set for release in March 2027. This follows a teaser at the end of the third Sonic film. Bell joins a cast that includes Jim Carrey and Ben Schwartz. Amy Rose, a prominent character since her debut in 1993, has appeared in various games and media. Plot details for the movie are currently unavailable.
2026-02-18 | Game Informer: Kristen Bell Will Voice Amy Rose In Sonic the Hedgehog 4
Kristen Bell will voice Amy Rose in the upcoming film Sonic the Hedgehog 4, set to release on March 19, 2027. The announcement follows a post-credits scene in the latest Sonic movie that hinted at her character's arrival. Bell, known for roles in The Good Place and Frozen, has previously voiced a character in the Assassin's Creed series. The film's release is strategically timed just seven weeks before Nintendo's live-action Zelda movie.
2026-02-19 | Push Square: Sonic 4 Movie Has Found the Voice of Amy Rose
Kristen Bell has been confirmed to voice Amy Rose in the upcoming Sonic the Hedgehog 4 movie, set to release on March 19, 2027. This follows a post-credits tease in the third film. Bell joins a cast that includes Ben Schwartz as Sonic, Colleen O'Shaughnessey as Tails, Idris Elba as Knuckles, and Keanu Reeves as Shadow. The announcement has generated excitement among fans.
Date: 2026-02-18 | Source: Eurogamer
Silent Hill: Townfall is set to be a PS5 console launch exclusive, as indicated on its official website, which lists only Steam, Epic Games Store, and PS5 as platforms. The game features protagonist Simon Ordell in the Scottish town of St. Amelia and was showcased in a story trailer during Sony's State of Play. Developed by Screen Burn, it was first announced in 2022 and is part of a series of new Silent Hill projects.

2026-02-18 | GamesRadar+: Konami seemingly confirms Silent Hill Townfall will be a PlayStation console exclusive at launch
Silent Hill Townfall, a spinoff of Konami's horror series, is set to be a PlayStation console exclusive at launch. The game features protagonist Simon Ordell in the fictional Scottish town of St. Amelia. It will be available on PS5 and PC via Steam and the Epic Games Store, with a potential exclusivity window similar to Silent Hill 2 Remake. The release is scheduled for 2026.
2026-02-19 | Push Square: Seems Like PS5 Will Be the Only Console You Can Play Silent Hill Townfall at Launch
Silent Hill Townfall is currently listed for release on PS5 and PC, suggesting it may be a console exclusive for PlayStation at launch. Developed by Screen Burn, the game will take place on the Scottish island of St. Amelia. This aligns with Konami's recent strategy of favoring PlayStation for the Silent Hill franchise, following the PS5 exclusive release of the Silent Hill 2 remake. Confirmation on exclusivity is pending.
2026-02-19 | PlayStation LifeStyle: Another Upcoming Konami Game Is PS5 Exclusive, Fans Upset
Silent Hill: Townfall, a new entry in the Silent Hill series, is set to be a PS5 and PC exclusive at launch, causing discontent among Xbox fans. This information emerged after the recent State of Play event, where it was revealed that Konami's RPG Rev Noir is also a PS5 exclusive. The game is co-published by Konami and Annapurna Interactive, developed by Screen Burn Interactive. Fans are debating the implications of timed exclusivity deals in the current gaming landscape.
Date: 2026-02-18 | Source: Destructoid
People of Note is a musical, party-based, turn-based RPG where players explore a whimsical world themed around music. Players control Cadence, a pop singer, and her band as they journey through various music-inspired locations. The game features rhythm-based combat, puzzles, and a voice cast that includes notable actors. A demo will be available during Steam Next Fest starting February 23, with the full game launching on April 7 for multiple platforms.

2026-02-18 | GamesRadar+: This musical turn-based RPG hits all the right chords, and you can play the free Steam demo right now
People of Note, a musical turn-based RPG from Iridium Studios and Annapurna Interactive, features protagonist Cadence aiming to win the Noteworthy Song Contest by gathering musicians in a world defined by musical genres. The demo allows players to explore the rock town Durandis and engage in rhythm-based combat. The game releases on April 7, 2026, for PC, PS5, Xbox Series X, and Nintendo Switch 2, with a demo available on Steam now.
2026-02-18 | IGN: People of Note Turns Music Genres Into RPG Mechanics, and It's Got Me Tuned In
People of Note is a rhythm-based RPG where music genres influence gameplay mechanics. Players control Cadence, a pop singer, navigating a world divided by musical cliques. The game features strategic turn-based combat that changes with music phases, enhancing character abilities. While the demo showcases engaging mechanics and puzzles, it struggles with production values and dialogue depth. The game is set to launch on April 7 for multiple platforms, with a demo currently available.
2026-02-18 | Gematsu: People of Note launches April 7
Turn-based RPG People of Note will launch on April 7 for PlayStation 5, Xbox Series, Switch 2, and PC for $24.99, with a 10% launch discount. Players join pop singer Cadence on her quest for stardom, featuring interactive musical performances in combat, tempo-based rhythm attacks, and customizable gameplay. The game includes diverse environments and musical genres, with cinematic sequences performed by the main cast. A new trailer is available.
2026-02-19 | Push Square: This Musical Turn-Based RPG Could Be a Breath of Fresh Air on PS5, and It's Out Very Soon
People of Note, a musical turn-based RPG from Annapurna Interactive and Iridium Studios, is set to release on PS5 on April 7, 2026. Players assume the role of Cadence, an aspiring singer on a quest to recruit musicians. The gameplay features traditional turn-based battles combined with rhythm minigames, alongside exploration, NPC interactions, and environmental puzzles. A new trailer showcases the game's unique elements and original soundtrack.
Date: 2026-02-18 | Source: Eurogamer
Replaced, the cyberpunk platformer from Sad Cat Studios, has been delayed to April 14, 2024, to allow for further polishing. The game, set in a post-nuclear 1980s America, features players as Reach, an AI in a human body. Sad Cat expressed gratitude for community feedback on the demo, which has been instrumental in refining the game. This delay follows previous postponements, including those due to the impact of Russia's invasion of Ukraine.

2026-02-18 | TechRaptor: Long-Awaited Action Platformer Replaced Delayed Yet Again
Sad Cat Studios has delayed the release of its cinematic action platformer Replaced to April 14th for PC and Xbox Series X|S. The delay aims to add "a final layer of polish" based on feedback from a recently released demo. Originally revealed in 2021, Replaced has faced multiple delays, with the developers emphasizing the importance of quality. The game features a narrative-driven 2.5D platforming experience set in a dystopian cyberpunk future.
2026-02-18 | Insider Gaming: Replaced Delayed to April 2026
Replaced's release has been delayed to April 14, 2026, pushed back from March 12. Sad Cat Studios cited the need for additional time to polish and stabilize the game, which is technically finished. The developers have been gathering player feedback from a Steam Demo to refine the final version. This marks the latest in a series of delays for the game, which has faced multiple postponements since its initial announcement.
2026-02-18 | IGN: Replaced Release Date Delayed Again, Less Than a Month From Launch
Replaced, a 2.5D cyberpunk game from Sad Cat Studios, has been delayed from March 12 to April 14. The decision follows feedback from its Steam demo, prompting the team to refine the game further for a polished launch. Originally announced in 2021 with a 2022 release window, the game has faced multiple delays as the developers prioritize quality. IGN's recent preview noted the game's impressive style and design, highlighting its Blade Runner influences.
2026-02-18 | Rock Paper Shotgun: Cyberpunk platformer Replaced catches another delay for "final tweaks" based on demo feedback
Replaced, the dystopian platformer from Sad Cat Studios, has been delayed to April 14th for final tweaks based on feedback from its Steam demo. The studio emphasized the importance of delivering a polished and stable experience, expressing gratitude for the community's response to the demo. The demo will remain available on Steam for players to try or revisit while they wait for the full release.
2026-02-18 | Pure Xbox: One Of March's Most-Promising Xbox Game Pass Titles Has Been Delayed
Sad Cat Studios has announced a delay for their cyberpunk platformer, Replaced, originally set for March 12th, now rescheduled to April 14, 2026. The team cited the need for additional time to polish the game, despite it being technically finished. They expressed gratitude for player feedback from the Steam demo, which remains available. The studio aims to deliver a stable and refined experience on launch day.
Date: 2026-02-18 | Source: TechRaptor
The UK's Advertising Standards Authority has banned a Call of Duty: Black Ops 7 ad for trivializing sexual violence. The ad, featuring airport security officers performing a humiliating search on a male civilian, received nine complaints. Activision defended the ad as humorous and aimed at adults, but the ASA upheld the complaints, stating it was irresponsible and offensive. Activision is instructed not to air the ad again in its current form and to ensure future ads are socially responsible.

2026-02-18 | Game Developer: Call of Duty ad banned in the UK for trivializing sexual violence
The UK Advertising Standards Agency (ASA) has banned a live action advert for Call of Duty: Black Ops 7, stating it trivialised sexual violence. The ad depicted airport security officers in a humorous yet offensive scenario involving non-consensual acts. Despite being approved by Clearcast, the ASA received complaints regarding its content. Activision Blizzard was advised to ensure future ads are socially responsible. Complaints about drug use were not upheld.
2026-02-18 | IGN: Call of Duty: Black Ops 7 Commercial Featuring Nikki Glazer Receives UK Ban for Trivializing Sexual Violence
A Call of Duty: Black Ops 7 commercial featuring Nikki Glazer has been banned in the UK for trivializing sexual violence, according to the Advertising Standards Authority (ASA). The ad implied discomfort through a humorous but offensive airport security scenario. Activision defended the ad's intent, but the ASA ruled it irresponsible. The commercial remains available internationally online, while Black Ops 7 has faced underwhelming sales amid competition.
2026-02-18 | Metro: Call Of Duty TV advert banned for trivialising sexual violence towards men
An advert for Call Of Duty: Black Ops 7 has been banned in the UK after receiving complaints that it trivialised sexual violence. The UK’s Advertising Standards Authority (ASA) ruled the ad, featuring a male officer making inappropriate comments during a security check, was irresponsible and offensive. Activision defended the ad as targeted at adults and claimed it was approved by Clearcast, but the ASA found it alluded to non-consensual acts, warranting the ban.
2026-02-18 | Eurogamer: Call of Duty ad banned by UK regulator after investigation determined it "trivialised sexual violence"
A Call of Duty: Black Ops 7 advertisement has been banned by the UK's Advertising Standards Authority for trivializing sexual violence. The ad, which aired on YouTube and VOD channels, depicted a humorous yet inappropriate airport security scenario. Despite Activision Blizzard's defense that the ad was parodic and not meant to be taken literally, the ASA concluded it presented non-consensual acts in a humorous light, deeming it irresponsible and offensive. The ad must not reappear in its current form.
2026-02-18 | GamesIndustry.biz: UK's Advertising Standards Authority bans Call of Duty: Black Ops 7 commercial for "trivializing sexual violence"
The UK's Advertising Standards Authority has banned a Call of Duty: Black Ops 7 commercial for trivializing sexual violence. The ad depicted inappropriate airport security checks, leading to complaints about its portrayal of sexual violence. Activision Blizzard defended the ad as comedic and implausible, but the ASA sided with complainants, stating it must not run again in its current form and emphasized the need for socially responsible advertising.
2026-02-18 | PC Gamer: Black Ops 7 ad banned in the UK for 'trivializing sexual violence'
An advertisement for Call of Duty: Black Ops 7 has been banned in the UK for trivializing sexual violence, according to the Advertising Standards Authority (ASA). The ad, featuring Peter Stormare and Nikki Glaser, was deemed offensive due to its portrayal of a humiliating airport security scenario. Activision defended the ad as a parody for an adult audience, but the ASA ruled it irresponsible, stating it trivialized sexual violence. The ad cannot be aired in its current form.
Date: 2026-02-18 | Source: VGC
EA Sports FC commentator Guy Mowbray revealed that an AI version of his voice is used to record some game lines, with his permission. This technology helps manage the extensive commentary needed for over 20,000 players. Mowbray emphasizes that while AI aids in the process, his unique style is essential for longer commentary lines. Co-commentator Sue Smith notes the challenges of maintaining consistent voice quality across recording sessions, which can last several hours.

2026-02-18 | GamesIndustry.biz: Football commentator permits EA to use an AI version of his voice for EA Sports FC
Football commentator Guy Mowbray has authorized EA to use an AI version of his voice for generating player names in EA Sports FC. Mowbray records commentary regularly and has permitted the cloning of his voice to cover over 20,000 footballer names. EA emphasizes that AI is a collaborative tool in commentary, not a replacement. The process is complex and requires constant updates for authenticity. In contrast, some voice actors have opposed AI voice replication without consent.
2026-02-19 | Eurogamer: Football commentator Guy Mowbray let EA create an AI voice double to help read out the 20,000 player names in EA Sports FC
Football commentator Guy Mowbray has allowed EA to create an AI voice clone of himself to assist with recording commentary for EA Sports FC, which includes over 20,000 player names. Mowbray noted the extensive recording process, which is part of his routine from November to July. EA emphasized that AI is used to enhance, not replace, human talent in commentary. The use of AI in voice acting remains controversial, with ongoing discussions about ethical implications and actor compensation.
2026-02-19 | Nintendo Life: EA Sports FC Revealed To Use AI For Some Commentator Voiceover
EA Sports FC is utilizing AI technology to replicate commentator Guy Mowbray's voice for some voiceover work, with his permission. Mowbray, who has been involved in football commentary for over 20 years, notes that the job requires constant updates due to the influx of new players and game modes. EA emphasizes that while AI aids in the process, human collaboration remains essential for authentic commentary. Concerns regarding AI's impact on voice actors have been raised in the industry.