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Date: 2026-09-23 | Source: Aftermath
Bethesda President Jill Braff reassured Obsidian employees that the studio will maintain its creative identity despite being integrated into Bethesda following Microsoft's restructuring, which included layoffs. Braff emphasized that Obsidian's leadership will remain intact and that the studio will continue to work on its projects, including a new Fallout game. Concerns persist about Obsidian's autonomy and the impact of franchise-focused strategies on its creative output.

2026-09-23 | IGN: Bethesda Boss Issues Memo to Staff After Xbox Moves Obsidian Into the Fallout Company
Bethesda's boss reassured staff that Obsidian Entertainment will remain distinct after being integrated into Bethesda amid Xbox's reorganization, which included significant layoffs. Obsidian is working on a new Fallout game, but Bethesda Game Studios will continue to lead the Fallout franchise. The memo emphasized that Obsidian's leadership and creative identity will be preserved, and no changes to current priorities or roadmaps are expected. Fallout 5 is in pre-production, with remasters of Fallout 3 and New Vegas also confirmed.
2026-09-23 | Eurogamer: Obsidian's "creative identity and strengths" will remain intact, promises Bethesda, as it takes control of Fallout: New Vegas studio
Obsidian Entertainment has been integrated into Bethesda following Xbox's reorganization, which included significant layoffs and studio realignments. Bethesda's president assured that Obsidian will retain its "creative identity," with CEO Feargus Urquhart continuing to lead the studio. Obsidian is currently developing a new Fallout game alongside Bethesda Game Studios, which will maintain oversight of the franchise. Concerns about Obsidian becoming a support studio were addressed, emphasizing collaboration and accountability.
2026-09-23 | Game Developer: Report: Bethesda president tells Obsidian staff it won't lose 'creative identity' after merge
Bethesda president Jill Braff reassured Obsidian Entertainment staff that their "creative identity" will remain intact following the studio's merger with Bethesda. In an email, she emphasized that Obsidian's leadership will continue to guide the studio, which will report to her. The collaboration aims to strengthen the Fallout franchise, with a new project in development. This follows significant layoffs at Obsidian and Xbox's restructuring efforts.
2026-09-23 | GamesIndustry.biz: Bethesda boss confirms Obsidian will remain a "distinct" team
Bethesda's Jill Braff confirmed that Obsidian Entertainment will remain a "distinct" team following Xbox's reorganization, which includes job cuts and studio transfers. Braff emphasized that Obsidian's creative identity and leadership will stay intact, with Feargus Urquhart continuing to lead the studio. The change is primarily a reporting structure adjustment, and Bethesda Game Studios will maintain leadership over the Fallout franchise, with new projects in development.
2026-09-23 | Insider Gaming: Bethesda President Says Obsidian’s “Creative Identity” Will Remain
Bethesda President Jill Braff confirmed that Obsidian Entertainment will remain under Bethesda's umbrella following recent layoffs and studio mergers at Xbox. Braff assured staff that Obsidian's creative identity will be preserved, with CEO Feargus Urquhart and the leadership team continuing in their roles. The studio will collaborate on a new Fallout project while maintaining its distinct creative strengths, despite previous project cancellations.
Date: 2026-09-23 | Source: GamesIndustry.biz
Discord has re-launched its age verification process, now offering non-biometric methods such as credit cards and app store verifications, following privacy concerns over previous requirements for video selfies or ID. Co-founder Stanislav Vishnevskiy emphasized the importance of privacy-focused solutions. The rollout, initially set for March, was postponed to 2026. Discord will document third-party vendors and has released its age assurance data in its Transparency Report. Users are categorized into three age groups: Adult, Teen, and Unconfirmed.
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2026-09-23 | Metro: Discord revamps age verification checks – here’s what it means for the UK
Discord has revamped its age verification checks globally, particularly in response to the UK's Online Safety Act. Users can now verify their age through methods like the Apple App Store, Google Play Store, and credit cards, in addition to video selfies and ID scans. In the UK, accounts will have default settings to filter harmful content, and users must verify their age to access age-restricted servers. Over 90% of users may not need to verify their age.
2026-09-23 | Game Developer: Discord re-introduces age verification policy based on 'account signal' methodology
Discord is reintroducing its age verification policy, utilizing an age estimation model based on account signals rather than solely relying on face scans or ID documents. More than 90% of users won't need verification. New methods include credit cards and app store accounts. This rollout follows previous controversies and ongoing lawsuits regarding child safety on the platform. Discord aims to enhance teen protections while prioritizing user privacy.
2026-09-23 | Eurogamer: Discord launches controversial age-verification system "using the most privacy-preserving approach we could build" months after first delay
Discord has launched an updated age verification system following backlash against its initial plans. Co-founder Stanislav Vishnevskiy stated the new approach aims to be less invasive, using account age and server involvement to estimate user age. Users aged 13-17 will face additional content restrictions, while adults can verify age through non-biometric methods. The rollout is part of a broader effort to enhance teen safety amid evolving global regulations.
Date: 2026-09-23 | Source: Rock Paper Shotgun
World's Edge, the studio behind the Age of Empires series, reportedly lost nearly half of its staff due to Microsoft's Xbox layoffs, which are part of a broader restructuring. Creative director Adam Isgreen confirmed he was among the 268 affected employees, expressing disappointment over the cancellation of a new game project. The layoffs are part of a larger effort by Xbox CEO Asha Sharma, with total job cuts expected to reach around 3,200.

2026-09-23 | Eurogamer: Age of Empires studio World's Edge reportedly lost "nearly half" of its staff during yesterday's Xbox cuts and move to Activision
World's Edge, the studio behind Age of Empires, reportedly lost nearly half of its staff during recent Xbox restructuring that moved it under Activision's control. Former creative director Adam Isgreen confirmed the layoffs in a Resetera post, expressing disappointment over the situation and reflecting on his 16 years at Microsoft. The restructuring also affected other studios, including Ninja Theory and Playground Games, raising concerns about the future of these teams.
2026-09-23 | TechRaptor: Age of Empires Studio Nearly Halved Amid Xbox Reset, Next Project Cancelled
World's Edge, the developer of Age of Empires, faced significant layoffs, losing nearly half its staff amid Xbox's restructuring, which included 268 job cuts across various studios. The next project from World's Edge was also cancelled. Microsoft is reorganizing its studios, with Activision taking over the next Halo game. Undead Labs, now independent, laid off a significant number of workers while continuing development on State of Decay 3, targeting a 2027 release.
2026-09-23 | GamesIndustry.biz: Age of Empires developer World's Edge hit with layoffs following move to Activision
World's Edge, the developer of Age of Empires, has experienced layoffs affecting "just under half" of its employees following its transition to Activision. Former creative director Adam Isgreen confirmed the layoffs on Reset Era and LinkedIn, expressing disappointment over the situation. This restructuring by Xbox also impacted other studios, resulting in a total of 268 positions eliminated across various teams, including Halo Studios and Undead Labs.
Date: 2026-09-22 | Source: Gematsu
Aspyr has announced the Middle-earth: Shadow Bundle for Switch 2, featuring Middle-earth: Shadow of Mordor Game of the Year Edition and Middle-earth: Shadow of War Definitive Edition, launching on September 30 for $34.99 (50% off its base price). Each game will also be available individually. The bundle includes various missions and expansions, enhancing the gameplay experience with the award-winning Nemesis System. Pre-orders are now open.

2026-09-22 | Nintendo Life: Want More Lord Of The Rings On Switch 2? Cool, Two Ports Are Launching Next Week
Aspyr is releasing two new ports for the Switch 2 from the Lord of the Rings franchise on September 30, 2026: Middle Earth: Shadow of Mordor Game of the Year Edition and Middle Earth: Shadow of War Definitive Edition. The games will be available individually or as part of a bundle for $34.99, with pre-orders at a 50% discount. Key features and expansions for both games are detailed, along with pricing for individual titles.
2026-09-22 | Push Square: Sudden Demand for Middle-earth: Shadow of Mordor and War PS5 Ports After Switch 2 Bundle Is Revealed
Aspyr has announced the Middle-earth: Shadow Bundle for the Nintendo Switch 2, launching on September 30, which includes Shadow of Mordor Game of the Year Edition and Shadow of War Definitive Edition. While the bundle has generated excitement, many fans are disappointed that these titles remain exclusive to the Switch 2 and have not been re-released or remastered for current-gen platforms like PS5, where the PS4 versions run at only 30 frames-per-second.
2026-09-23 | Eurogamer: Beloved cockney-orc Lord of the Rings games Shadow of Mordor and Shadow of War finally make their way to Switch 2
The acclaimed Lord of the Rings games, Shadow of Mordor and Shadow of War, will launch on Switch 2 on September 30, featuring all previously released DLC. The bundle is available for pre-order at a 50% discount, priced at £62.99 / $70. The Nemesis system, praised for its innovative enemy interactions, remains a key highlight. Aspyr, which handled the conversions, previously remastered War in the North, hinting at potential future re-releases.
Date: 2026-09-22 | Source: Eurogamer
Rayman Legends Retold, developed by Ubisoft Montpellier and Ubisoft Milan, is set to release on December 3, 2026, for PC, PS5, Switch 2, and Xbox Series X/S. The game features a dozen music levels, including new tracks inspired by "Macarena" and "U Can't Touch This." The developers aim to balance nostalgia with new experiences, maintaining the original's gameplay while enhancing visuals with a 2.5D approach. Ubisoft delayed the release from October 1 to ensure quality.

2026-09-22 | IGN: Rayman Legends Retold Does a Good Job of Scratching That Platforming Itch | IGN Preview
Rayman Legends Retold is a remake of the 2013 platformer, featuring new content like musical levels and the inclusion of Rayman Origins: Enhanced Edition. While the graphics are not significantly better than the original, the gameplay remains strong, with various themed hub areas and optional aids to reduce frustration. The remake offers a good value at $40, appealing to both newcomers and fans of the series, especially with the Switch 2's upcoming release.
2026-09-22 | Gematsu: Rayman Legends Retold ‘Overview’ trailer
Ubisoft has released a six-minute overview trailer for Rayman Legends Retold, a reimagining of the acclaimed platformer. The game features new content and narrative twists as players confront a shadowy villain spreading corruption across the Glade of Dreams. It supports solo play or up to four-player couch cooperative gameplay in a fast-paced, side-scrolling adventure filled with surprises and chaos.
2026-09-23 | Nintendo Life: Rayman Legends Retold Overview Trailer Banishes Any Lingering Doubts
Ubisoft has released an overview trailer for Rayman Legends Retold, set to launch on December 3, 2026. The game features enhanced visuals, new music levels, and an additional realm, along with expanded story elements and cutscenes. This release aims to reboot the Rayman franchise, and it includes Rayman Origins: Enhanced Edition for £34.99, making it an appealing option for fans.
2026-09-23 | Time Extension: Rayman Legends Retold Trailer Highlights Stunning Recreation Of The Glade of Dreams
Ubisoft has released an overview trailer for the remaster Rayman Legends Retold, showcasing the vibrant Glade of Dreams and characters like Rayman and Globox. The 2.5D platformer supports four-player co-op, introduces a sixth realm, and features new power-ups and gameplay mechanics. The game, rebuilt in Snowdrop Engine, launches on December 3 for PS5, PC, Xbox Series, and Nintendo Switch 2.
Date: 2026-09-22 | Source: Insider Gaming
Undead Labs has officially become an independent studio, completing its separation from Xbox. The developer confirmed that State of Decay 3 is still in active development, currently in alpha, with plans to enter closed beta by the end of the year and a release targeted for 2027 on PC, PlayStation, Xbox, and Xbox Game Pass. Studio head Philip Holt expressed gratitude for the relationship with Xbox and emphasized a commitment to the community. Future updates on the game will be shared later.

2026-09-22 | Insider Gaming: State of Decay 3 Still Planned for Release on XBOX Game Pass
State of Decay 3 is confirmed to be in development and will still be available on Xbox Game Pass, despite Undead Labs becoming an independent studio. The game is targeting a 2027 release and is currently in alpha, with plans to enter closed beta by the end of this year. Players will manage a community of survivors in a post-apocalyptic world, facing evolved zombies and making impactful choices.
2026-09-22 | IGN: Undead Labs Goes Independent After Xbox Separation, Confirms State of Decay 3 Is Still In Development
Undead Labs has become an independent, employee-owned studio after separating from Xbox, confirming that State of Decay 3 is in alpha and set for a closed beta by the end of 2026, with a launch planned for 2027 on Xbox, Game Pass, PC, and PlayStation. Studio Head Phillip Holt emphasized the studio's commitment to its community. Recent Xbox restructuring has seen other studios, like Double Fine, also gain independence. IGN's Michael Highham praised the game's early alpha build.
2026-09-22 | Push Square: State of Decay Dev Survives Xbox Layoffs, Goes Independent as Third Game Targets PS5
Undead Labs, the developer of the State of Decay series, has transitioned to an independent studio following recent Xbox layoffs. Studio head Philip Holt emphasized that this independence allows them to focus on community engagement and game quality. Despite the change, State of Decay 3 is still in development, currently in alpha, and aims for a 2027 release on PS5, with a closed beta planned before the end of 2026.
2026-09-22 | Push Square: State of Decay 3 Dev Hit with 'Significant' Layoffs After Going Independent
Undead Labs, the developer of State of Decay, has transitioned to an independent company amidst significant layoffs affecting its team. This change coincides with broader layoffs at Xbox. Despite the upheaval, Undead Labs confirmed that State of Decay 3 is still in development, currently in alpha, and aims for a 2027 release on PS5, with a closed beta planned before the end of 2026.
2026-09-22 | IGN: State of Decay Developer Undead Labs Responds to 'Significant' Layoffs Following Independence from Xbox
Undead Labs, developer of State of Decay 3, has confirmed "significant" layoffs following its independence from Xbox. Studio Head Philip Holt stated that the game's development remains on schedule and will not be affected by these changes. The studio expressed gratitude for the contributions of departing staff and emphasized its commitment to the community as it transitions to independent operations. State of Decay 3 is slated for a 2027 release.
2026-09-23 | GamesIndustry.biz: Undead Labs confirms it is now an "employee-owned studio", a "significant number" of employees face layoffs
Undead Labs has announced its independence as an "employee-owned game development studio," completing its separation from Xbox. Studio head Philip Holt emphasized the focus on community and game quality. Development of State of Decay 3 is ongoing, with a planned 2027 release on Xbox, Game Pass, PC, and PlayStation, and a closed beta expected this year. The announcement follows significant layoffs across Xbox Game Studios, with other studios also undergoing changes.
2026-09-23 | Eurogamer: State of Decay studio Undead Labs goes independent after Xbox restructuring, but lays off "a significant number" of the team in doing so
Undead Labs, the studio behind State of Decay, has become independent after Microsoft's restructuring, but has laid off a "significant number" of staff. Studio head Philip Holt emphasized the importance of community and game quality in their new direction. State of Decay 3 is still in development, targeting a closed beta by year-end and a 2027 release, with a new publisher and plans for PC and PlayStation alongside Xbox.
2026-09-23 | Rock Paper Shotgun: State of Decay 3 studio Undead Labs lay off "a significant number" of "exceptionally talented developers" after gaining independence from Xbox
Undead Labs, the studio behind State of Decay 3, has laid off a "significant number" of talented developers shortly after becoming independent from Xbox. This transition follows a series of layoffs across the gaming industry, including other studios that have separated from Microsoft. Undead Labs expressed regret over the layoffs and offered to connect departing staff with other studios seeking talent.
2026-09-23 | Game Developer: Undead Labs makes 'significant' layoffs after splitting from Xbox
Undead Labs has become an independent, employee-owned studio after separating from Xbox, resulting in "significant" layoffs, including some employees who worked on State of Decay 3. The studio expressed regret over the layoffs, emphasizing the talent of those affected. This transition follows Microsoft's recent layoffs in its gaming division. Undead Labs will collaborate with a new publisher for State of Decay 3, which will still launch on Xbox Game Pass.
2026-09-23 | Pure Xbox: Former Xbox Studio Suffers 'Significant' Layoffs Hours After Going Independent
Undead Labs has announced its independence from Xbox, but shortly after, the studio revealed significant layoffs. In a message from Xbox CCO Matt Booty, it was confirmed that 286 job cuts were made across various studios. Despite the layoffs, State of Decay 3 will still launch on Xbox Game Pass, with a closed beta expected before the year's end. Studio head Philip Holt expressed gratitude for their time with Xbox while acknowledging the difficult decision regarding layoffs.
Date: 2026-09-22 | Source: Eurogamer
Ninja Theory, the developer behind the Hellblade series, is facing potential closure due to recent Xbox layoffs and the collapse of two agreements. Xbox chief content officer Matt Booty announced that consultations with employees are underway as the studio explores other options. Ninja Theory was working on a new entry in the Hellblade series, announced just a month prior. The studio had previously seemed secure after initial cuts in July.

2026-09-22 | Insider Gaming: XBOX To Close Ninja Theory As Deals Fall Through
XBOX will shut down Ninja Theory after two acquisition deals fell through. The announcement included layoffs of 268 roles across Halo Studios and other first-party studios. Discussions with Ninja Theory employees regarding the closure are underway, while consultations with Arkane will continue until the end of 2026. Reports indicate that the studio's recent game reveal was intended to attract potential buyers.
2026-09-22 | Pure Xbox: Xbox Warns That Ninja Theory Could Be Closed As Two Agreements Fall Through
Xbox has warned that Ninja Theory, known for developing Hellblade, may face closure after two agreements to sell the studio fell through. Xbox's Matt Booty announced consultations with employees regarding a proposed closure while exploring alternative options to keep the studio operational. This follows the successful transitions of Compulsion Games, Double Fine, and Undead Labs. Ninja Theory is currently working on a new game in the Hellblade universe.
2026-09-22 | Pure Xbox: Xbox Warns Ninja Theory Could Be Closed As Two Agreements Fall Through
Xbox has warned that Ninja Theory, known for the Hellblade series, could face closure after two agreements to sell the studio fell through. Matt Booty stated they are beginning consultations with employees regarding a proposed closure but are exploring alternative options to keep the studio operational. Ninja Theory has a history of successful games and is currently developing a new title in the Hellblade universe.
2026-09-22 | Push Square: Microsoft Closing Hellblade Dev Ninja Theory After Failed Buyout Talks
Microsoft has announced plans to close Ninja Theory, the studio behind the Hellblade series, following failed acquisition talks with two companies. Xbox executive Matt Booty confirmed the closure amid significant job cuts within the Xbox division, impacting 268 positions across various teams. The future of the recently announced third entry in the Hellblade series, titled Senua, is now uncertain.
2026-09-22 | Metro: Hellblade developer Ninja Theory and Arkane Studios face closure in Xbox cuts
Microsoft has announced nearly 300 job cuts across its Xbox studios, significantly impacting Ninja Theory, which may face closure after failed attempts to sell the studio. The layoffs are part of a broader restructuring under new leadership, with 3,200 staff expected to be laid off by July 2027. The future of Arkane Studios, working on Marvel's Blade, is also uncertain, as they undergo consultations regarding their status.
2026-09-22 | Rock Paper Shotgun: "I'm still blown away by the amount of talent": Hellblade devs Ninja Theory face closure after Microsoft fail to reach a deal with buyers
Microsoft has proposed the closure of Ninja Theory, the studio behind the Hellblade series, after failing to finalize a sale. This follows layoffs affecting 268 Xbox employees and the successful sale of Undead Labs. Xbox chief creative officer Matt Booty confirmed that two agreements for Ninja Theory fell through. Current and former staff have expressed their dismay on LinkedIn, highlighting the studio's talent and contributions to gaming.
2026-09-22 | PlayStation LifeStyle: Studio Behind PS3, PS4 Games on the Verge of Closure
An internal memo from Xbox CCO Matt Booty reveals that Ninja Theory, known for titles like Hellblade and DmC: Devil May Cry, may face closure due to failed negotiations and poor sales. Microsoft is undergoing a restructuring that could lead to 3,200 job cuts, with consultations for Ninja Theory's 150+ employees already underway. The restructuring is 75% complete, with an update expected on October 6 regarding the situation and future plans for the company.
Date: 2026-09-22 | Source: IGN
The article discusses the decision to have Activision develop the next mainline Halo game, moving away from Halo Studios (formerly 343 Industries), which has faced management issues and layoffs. The author, Ryan McCaffrey, explores the implications of this shift, suggesting that while it makes business sense for a timely release, the creative outcome remains uncertain. He speculates on potential studios within Activision that could take on the project, emphasizing the need for a fresh approach to revive the franchise.

2026-09-22 | IGN: CONFIRMED: Microsoft Hands Halo to Call of Duty Developer Activision as Part of Seismic Xbox Studios Shakeup
Microsoft has confirmed that Activision will develop the next mainline Halo game, following significant layoffs at Halo Studios as part of a major restructuring of Xbox. A total of 268 layoffs were announced, with 343 Industries rebranded as Halo Studios. Activision aims to create a game worthy of the Halo legacy, while Xbox continues to streamline its operations. The future of other studios and projects, including Ninja Theory and Arkane, remains uncertain.
2026-09-22 | Rock Paper Shotgun: "Good luck today, Halo friends": After years of rivalry, Call of Duty's creators have taken charge of Xbox's defining FPS series amid yet more layoffs
Microsoft has transferred the development of the Halo franchise from 343 Industries to Activision amid significant layoffs, affecting 268 employees. This restructuring is part of a broader effort to reduce the workforce by 3,200 over the next financial year. Activision is now tasked with creating the next Halo game, while a small team at Halo Studios will continue to support existing titles. The shift follows a series of studio closures and changes within Xbox's gaming division.
2026-09-22 | Metro: Call Of Duty creators Activision to make next Halo game as Xbox confirm layoffs
Xbox has announced that the next Halo game will be developed by a new team under Activision, following significant layoffs across its studios, including 268 at Halo Studios. This restructuring comes after Xbox CEO Asha Sharma's earlier layoffs of 1,600 employees. Activision aims to create a game that honors Halo's legacy, while concerns remain about the franchise's direction. Other studio mergers include Bethesda with Obsidian and Playground Games with Turn 10.
2026-09-22 | IGN: Halo Fans Can't Decide if Activision Takeover Is a Good Thing or Not
Activision has taken over the development of the next Halo game, leading to mixed reactions among fans. While some express concern over potential monetization and the franchise's future, others are cautiously optimistic, citing past struggles with the series. Former Blizzard President Mike Ybarra supports the change, believing Activision can revitalize Halo. Overall, fans are hopeful for improvement after years of dissatisfaction with the franchise.
2026-09-23 | Insider Gaming: Activision is Rebooting Halo Franchise After XBOX Changes, It’s Claimed
Activision is reportedly set to reboot the Halo franchise following recent restructuring at Microsoft, which included layoffs at Xbox and the transfer of Halo's stewardship to Activision. While no specific game details have been disclosed, it is claimed that the reboot will not continue the existing lore. This move comes after a decline in critical reception for recent Halo titles, with the last main entry, Halo Infinite, scoring 87 on Metacritic.
2026-09-23 | PC Gamer: Halo needed to change, but Activision faces a huge challenge to fix it
Microsoft has disbanded Halo Studios, transferring control of the Halo franchise to Activision amid ongoing layoffs. Activision aims to create a new Halo game that honors the series' legacy while addressing past criticisms. The article discusses the strengths and weaknesses of Halo Studios' previous work, highlighting concerns about whether Activision can maintain Halo's unique identity while competing with its own Call of Duty franchise.
2026-09-23 | IGN: Halo Fans Are Divided Over Whether Activision Should Reboot the Series and Start Fresh
Halo fans are split on whether Activision should reboot the franchise or continue Master Chief's story. A rumor suggests a complete reboot, prompting discussions on retaining elements from Bungie's era. Some fans advocate for a reboot to allow new storytelling, especially as Master Chief's voice actor ages. Activision is reportedly forming a new team for the next Halo game, following layoffs at Halo Studios, but details on the project's direction remain unclear.
Date: 2026-09-22 | Source: VGC
Sega's Sonic Team head, Takashi Iizuka, revealed that Sega once considered canceling the Sonic series due to its fluctuating success. The 2020 live-action Sonic movie significantly changed this decision, revitalizing the franchise. Iizuka also mentioned that Shadow the Hedgehog was initially meant to be killed off, but his popularity led to a change of plans. Shadow's prominence has increased, especially with the upcoming release of Sonic X Shadow Generations in 2024.

2026-09-22 | Time Extension: "I Was Told That We Should Cancel The Entire Franchise" - Sonic Boss Takashi Iizuka On His "Fight" With Sega Over The Blue Blur's Future
Takashi Iizuka, head of Sonic Team, revealed that Sega once considered canceling the Sonic franchise due to its low points. He fought to keep it alive, especially after the success of the 2020 live-action Sonic movie, which he credits with revitalizing the character's cultural presence. Iizuka emphasizes that despite Sonic's success in other media, the franchise remains rooted in video games, which is its core principle. Sonic debuted in 1991 and has sold over 1.5 billion copies.
2026-09-22 | Nintendo Life: "I Had To Fight" - Sonic Boss Takashi Iizuka Reveals Sega Wanted To Cancel Entire Sonic Franchise
Takashi Iizuka revealed that Sega considered canceling the Sonic franchise before the release of the first Sonic movie in 2020. Iizuka fought to keep it alive, and the movie's success, earning $320 million and leading to sequels, marked a turning point. He aims to balance both 2D and 3D games to satisfy long-time fans and newcomers, acknowledging the different preferences for straightforward action versus story-driven content.
2026-09-22 | Insider Gaming: Sega Almost Cancelled The Entire Sonic Franchise
Sega's Sonic franchise faced potential cancellation, as revealed by Sonic team head Takashi Iizuka during the Tokyo Game Show. He fought to keep the franchise alive, which saw a turnaround with the success of the first live-action Sonic movie in 2020, grossing $320 million. This success led to new games, shows, and plans for annual media releases, including an upcoming fourth film in 2027.
2026-09-22 | Destructoid: Sonic the Hedgehog movie’s success saved the game franchise from being canceled, lead producer says
Sega's Sonic the Hedgehog franchise was nearly canceled within the last decade, but the success of the 2020 Sonic movie changed its trajectory, according to creative officer Takashi Iizuka. Following the film's release, Sega has expanded the franchise with various games, including Sonic Frontiers and upcoming titles. A new mainline Sonic game is in development, and a Classic Sonic Collection will launch next month, featuring Sonic Mania, Sonic Origins, and Sonic Superstars.
2026-09-22 | Rock Paper Shotgun: Love 'em or hate 'em, if it weren't for the Sonic the Hedgehog films, the blue blur might have been canned entirely, so says series boss Takashi Iizuka
Takashi Iizuka, head of the Sonic the Hedgehog series, revealed in an interview that the franchise was nearly canceled during its low points. He credited the success of the 2020 Sonic film for revitalizing the series. Iizuka announced plans for annual media releases, including games and movies, with the fourth film featuring Amy scheduled for next year. He expressed a desire to create games with a stronger emphasis on storytelling.
2026-09-23 | Metro: Sonic would have been axed by Sega if it wasn’t for the movie
Sega's Sonic The Hedgehog franchise was nearly canceled before the success of the 2020 movie, which grossed $320 million and revitalized interest in the series. Sonic Team boss Takashi Iizuka revealed he fought to keep the franchise alive during tough times. While Sonic Frontiers has sold over five million copies, other titles like Sonic Superstars have underperformed. A sequel to Sonic Frontiers is teased, with potential announcements expected at The Game Awards on December 10, 2026.
Date: 2026-09-22 | Source: Gematsu
Xbox is set to lay off hundreds of employees this week, marking its second major job reduction of the year. This follows a previous layoff of 1,600 roles in July and the divestment of five studios. Additionally, Xbox plans to consolidate several game studios. Bloomberg's Jason Schreier indicated that layoffs at Blizzard Entertainment are also imminent, coinciding with the announcement of new titles including STARCRAFT and Diablo V.

2026-09-22 | VGC: Xbox will reportedly ‘consolidate several studios’ in new major wave of layoffs
Xbox is reportedly planning a second wave of major layoffs, consolidating several game studios and potentially affecting hundreds of employees. This follows a previous round of layoffs in July that impacted 1,600 jobs. New CEO Asha Sharma aims to "reset" the business, which has seen studios like Compulsion Games and Double Fine return to independence. The layoffs are part of broader cuts across Microsoft, including significant reductions in the Xbox division over the past two years.
2026-09-22 | Nintendo Life: Xbox To Reportedly Cut "Hundreds Of Jobs" And Consolidate Several Studios In Next Wave Of Layoffs
Xbox is reportedly set to cut "hundreds of jobs" and consolidate several studios in a new wave of layoffs, following a previous round that eliminated around 1,600 positions. The consolidation may involve mergers or reorganization within Xbox Game Studios, Bethesda, Activision, and Blizzard. Despite these changes, Xbox continues to release titles on Nintendo platforms, including the recent launch of Diablo IV: Age of Hatred Collection and the upcoming Minecraft Dungeons II.
2026-09-22 | Insider Gaming: XBOX to Lay Off ‘Hundreds’ and Consolidate Multiple Studios This Week, It’s Claimed
XBOX is reportedly preparing to lay off 'hundreds' of employees this week, marking a second wave of layoffs following 1,600 job cuts in June. The company is also expected to consolidate several studios, with speculation that Halo's development may shift under Activision. Insider claims suggest that more studios will be merged within XBOX/MS, and Blizzard may face imminent layoffs as well, based on discussions from BlizzCon.
2026-09-22 | GamesIndustry.biz: Xbox reportedly set to announce second round of layoffs this week
Xbox is reportedly set to announce a second round of layoffs this week, following a previous reduction of 1,600 employees in July. The restructuring involves consolidating game studios, including Xbox Game Studios, Bethesda, Activision, and Blizzard. CEO Asha Sharma stated that the company had become too fragmented and emphasized plans to streamline management. Xbox aims for growth by 2027 and recently partnered with Kojima Productions to publish an upcoming title.
2026-09-22 | Push Square: 'Hundreds' More Xbox Layoffs Reportedly on the Way, Studios to Be Consolidated
Microsoft is reportedly set to announce another wave of layoffs within its Xbox division, affecting "hundreds" of employees this week. The layoffs are part of a reorganization that may see several Xbox Game Studios developers consolidated, with the Halo franchise potentially moving under Activision. Earlier this year, Xbox announced plans to cut a total of 3,200 jobs by July 2027, with 1,600 already executed.
2026-09-22 | Eurogamer: Second wave of Xbox cuts reported to be happening this week, with "several" studios apparently facing consolidation
Xbox is reportedly set to lay off hundreds of employees this week as part of a consolidation plan affecting several studios. This follows a previous wave of layoffs in July that resulted in 1,600 job cuts. Xbox CEO Asha Sharma aims to "reset" the gaming division for profitability, focusing on major franchises like The Elder Scrolls and Fallout. The morale at Xbox remains low amid these ongoing restructuring efforts.
2026-09-22 | Pure Xbox: Report: Xbox Layoffs On The Way This Week, Multiple Studios To Be 'Consolidated'
A report indicates that Xbox is preparing for a new wave of layoffs this week, with "hundreds" of jobs expected to be cut as multiple studios are consolidated. This follows an announcement in July about a total of 3,200 job cuts planned for fiscal year 27. There are speculations regarding Activision Blizzard's involvement with the Halo franchise and imminent layoffs at Blizzard. Further details are anticipated soon.
2026-09-22 | Rock Paper Shotgun: Xbox reportedly set to lay off hundreds more staff and "consolidate" several game studios in second round of major cuts this year
Microsoft-owned Xbox is reportedly preparing for another round of layoffs, affecting "hundreds" of staff and leading to the consolidation of several game studios. This follows a previous layoff of around 1,600 employees in July. Potential mergers within Xbox Game Studios, Bethesda, Activision, and Blizzard are hinted at, with imminent cuts expected at Blizzard. Xbox is shifting focus towards established franchises, including a new Fallout game from Obsidian.
2026-09-22 | Metro: Hundreds of Xbox layoffs due as Activision takes control of Halo claim reports
Xbox is reportedly preparing for another wave of layoffs, with hundreds of employees expected to be let go imminently as part of a consolidation of studios. This follows a previous layoff of 1,600 employees in July. Notably, the Halo franchise may be moved under Activision Blizzard. Over the past few years, Xbox has laid off approximately 8,000 employees, with projections nearing 10,000 by the end of the financial year.
2026-09-22 | VGC: Xbox officially announces more layoffs and widespread changes to its entire studio structure
Xbox has announced significant layoffs and restructuring, merging several studios and transferring control of the Halo franchise to Activision. This follows earlier layoffs affecting 1,600 jobs, with an additional 1,600 planned. Key changes include the merger of Turn 10 and Playground Games, while Ninja Theory faces potential closure. Obsidian will integrate into Bethesda, and Undead Labs will operate independently but still release State of Decay 3 on Game Pass.
2026-09-22 | Insider Gaming: XBOX Layoffs Impact 268 Employees as Studios Are Consolidated
XBOX has confirmed layoffs affecting 268 employees as part of a significant restructuring effort, following an earlier round of 1,600 layoffs. The changes will impact Halo Studios and other first-party studios, with consolidations placing Halo under Activision and Bethesda taking control of Obsidian. CEO Asha Sharma described this as the most significant restructure in XBOX history, emphasizing the painful nature of these decisions for affected employees.
2026-09-22 | GamesIndustry.biz: Xbox transfers Rare and Halo franchise to Activision, proposes closure of Ninja Theory, and confirms another 268 roles cut amid studio restructure
Xbox has transferred Rare and the Halo franchise to Activision, announced the proposed closure of Ninja Theory, and cut 268 roles across various studios. The restructuring aims to streamline operations, with Activision developing the next Halo title led by a new team. Ninja Theory's closure follows failed sale attempts, while Undead Labs will release State of Decay 3 with a new publisher. Microsoft is on track to cut 3,200 jobs this year as part of its restructuring efforts.
2026-09-22 | Eurogamer: Next major Halo game being developed by Activision, as Halo Studios all but closes as part of Microsoft's Xbox restructuring
Halo Studios, formerly 343 Industries, will not develop the next mainline Halo game due to significant downsizing, with 268 roles eliminated. Activision is taking over development with a new team separate from Call of Duty. Activision president Rob Kostich expressed commitment to honoring the Halo legacy. This restructuring is part of broader changes at Microsoft, affecting multiple studios, including the closure of Ninja Theory.
2026-09-22 | Insider Gaming: XBOX Moves Rare Under Activision & Obsidian Entertainment to Bethesda
XBOX has restructured its studios, moving Rare under Activision and Obsidian Entertainment under Bethesda. This decision follows layoffs in July 2026, with XBOX aiming to streamline operations. Obsidian will continue its current projects, including Grounded and a new Fallout title in collaboration with Bethesda. Activision will also develop the next Halo game. Despite the changes, active development on existing games is expected to remain unaffected.
2026-09-22 | Insider Gaming: Read Xbox’s Matt Booty’s Memo To Staff On Latest Layoffs
Xbox has announced 268 layoffs as part of a larger restructuring plan, with a total of 1,600 job cuts expected this year. Chief content officer Matt Booty detailed the changes in a memo, including Activision taking over the development of the next Halo title and Obsidian joining Bethesda. Playground and Turn 10 will merge, focusing on the Forza and Fable franchises. The memo emphasizes support for affected employees during this transition.
2026-09-22 | Pure Xbox: Xbox Announces Four Major Studio Changes And Cuts 286 Jobs
Xbox has announced significant studio changes, resulting in 286 job cuts, particularly affecting 343 Industries, which is under scrutiny and unlikely to be trusted for future Halo projects. A new team will be formed for Halo instead of utilizing existing staff. Additionally, Undead Labs has been fully divested, and Obsidian's integration into Bethesda is seen as logical. Playground and Turn 10 remain independent, while Rare is reassigned for better management. Recent reports about Blizzard's status were deemed inaccurate.
2026-09-22 | Destructoid: Activision to take over Halo series as more Microsoft layoffs hit Halo Studios and others
Activision is taking over the development of the next Halo game, with a new team being formed as Halo Studios faces layoffs. Microsoft announced the elimination of 268 roles across various studios, part of a restructuring led by Xbox executives. This reorganization aims to streamline operations and strengthen franchises. Other studios like World’s Edge and Rare will also come under Activision, while Ninja Theory may face closure. Remaining Halo staff will support the community and existing games.
2026-09-22 | Push Square: Xbox Confirms Job Losses and Studio Changes, Activision to Make Next Halo Game
Microsoft has confirmed layoffs affecting 268 employees within its Xbox division, part of its "Reset" plans. Structural changes include Rare and World's Edge joining Activision, Obsidian merging with Bethesda, and Playground Games and Turn 10 Studios combining. Notably, Activision will develop the next Halo game, while a small team at Halo Studios will continue community support. Microsoft is also in talks to close Ninja Theory and consults with Arkane.
2026-09-22 | Gematsu: Xbox lays off 268 employees as Halo, Rare, and World’s Edge move to Activision, Obsidian Entertainment moves to Betheseda Softworks, and Playground Games and Turn 10 Studios merge
Xbox is laying off 268 employees across various studios, including Halo Studios and Xbox Game Studios management. Key reorganizations include moving World’s Edge and Rare to Activision, where a new team will develop the next Halo, while a small team will support existing Halo games. Obsidian Entertainment will transition to Bethesda Softworks, and Playground Games will merge with Turn 10 Studios to focus on the Forza and Fable franchises.
2026-09-22 | Game Developer: Xbox continues 'reset' with Halo Studios layoffs and Undead Labs divestment
Xbox has laid off 268 employees as part of a restructuring that began in July 2026, aiming to cut a total of 3,200 roles. The layoffs affected Halo Studios and other first-party teams. Xbox has divested Undead Labs, which will release State of Decay 3 on Game Pass, while Ninja Theory faces potential closure. Activision is expanding to develop the next Halo title, and internal studios Rare and World's Edge will merge under Activision.
2026-09-22 | Insider Gaming: XBOX Only ‘Three-Quarters’ Through Restructuring Plan
XBOX is undergoing a significant restructuring, described by CEO Asha Sharma as the most substantial in its history. As of September 2026, layoffs affecting over 3,200 employees continue, with the company approximately three-quarters through the restructuring process. Further layoffs and studio consolidations are anticipated throughout FY27, as indicated in Matt Booty's memo on September 22.
2026-09-22 | Eurogamer: Xbox confirms 268 more layoffs, further studio closures, and Obsidian's shift to Bethesda as major restructuring continues
Microsoft has confirmed 268 layoffs at Xbox as part of ongoing restructuring, following July's announcement of 3,200 job cuts. Changes include studio closures and reorganizations, with Rare and World's Edge now under Activision, and Obsidian shifting to Bethesda. The next Halo game will be developed by Activision, while Ninja Theory faces proposed closure. Over 1,300 employees may still face layoffs as restructuring progresses.
2026-09-22 | Nintendo Life: Banjo-Kazooie Developer Rare Is Now Reporting Directly To Activision
Xbox is restructuring its operations, with several teams, including Rare, Halo Studios, and World's Edge, now reporting directly to Activision. Rare continues to support Sea of Thieves, but its future plans are uncertain after the cancellation of Everwild. Halo Studios faces significant layoffs and will shift to a support role. Ninja Theory may close after failed sale negotiations. Undead Labs will become independent, while Obsidian will report to Bethesda for a new Fallout game.
2026-09-22 | Game Informer: Xbox Lays Off 268 More People, Hands Halo Series To Activision
Xbox has announced the layoff of 268 employees, following earlier cuts of 1,600 roles. Activision will take over development of the next Halo title, with a small team remaining at Halo Studios to support the community. Other studio changes include Bethesda expanding to include Obsidian, and Playground and Turn 10 merging for Forza and Fable. Compulsion and Double Fine have spun off, while consultations for potential closures are ongoing for Ninja Theory and Arkane.
2026-09-22 | Pure Xbox: Xbox Confirms Activision Will Develop The Next Halo Title
Activision has been confirmed to develop the next Halo title, as stated by Xbox CCO Matt Booty in a message regarding a company restructure through 2026. This change includes the elimination of 268 roles across Halo Studios and other teams. A new team at Activision will lead the Halo project, while a small team at Halo Studios will continue to support the community and existing games. Speculation surrounds the extent of layoffs at Halo Studios.
2026-09-22 | Rock Paper Shotgun: Xbox lay off 268 people as Activision take over Halo and Rare, while Obsidian become part of Bethesda, plus Forza and Fable studios merge
Xbox has laid off 268 employees as part of ongoing restructuring, following a previous round of 1,600 layoffs in July. Activision will now oversee the Halo series and studios like Rare and World’s Edge. Obsidian has been integrated into Bethesda, while Playground Games and Turn 10 Studios have merged. The future of several studios, including Ninja Theory and Arkane, remains uncertain. Microsoft is also facing a boycott related to its ties with the Israeli military.
2026-09-22 | Insider Gaming: Activision Wants to “Make the Greatest Halo Game Ever”
Activision's president, Rob Kostich, announced that the next Halo game, developed by Halo Studios under Activision, aims to be the "greatest Halo game ever." This follows Xbox's restructuring, which included moving Rare under Activision. Kostich emphasized the goal of honoring the franchise's legacy while building a dedicated team for the project. Additionally, there are hints of more remakes in the Halo series on the horizon.
2026-09-22 | Pure Xbox: Activision Issues Statement After Taking On Some Of The Biggest IP In Xbox History
Activision has announced that it will take over the management of Rare and World's Edge, with both studios now reporting directly to Activision. This change raises questions about the future of their franchises, including Sea of Thieves and Age of Empires. Additionally, Activision aims to create "the greatest Halo game ever," led by a newly assembled team. Further details on these developments are expected in the coming weeks.
2026-09-22 | Ars Technica: Shuffling the deck chairs: Xbox continues its "reset" with dramatic restructuring
Xbox has announced a significant restructuring of its internal studios as part of a "reset" following layoffs in July. The Halo franchise will now be managed by Activision, with Halo Studios reduced to a small team to support the community. Activision President Rob Kostich emphasized the goal of creating a top-tier Halo game. Additionally, Activision will take control of Rare and World’s Edge, further consolidating its influence over Xbox's major franchises.
2026-09-22 | Push Square: Rumour: Next Halo Game Will Be a New 'Mainline Instalment', Casting Doubt on More Remakes
A rumor suggests that the next Halo game will be a new mainline installment, as reported by The Hollywood Reporter. This follows job losses at Xbox and indicates that Activision will take over development, relegating Halo Studios to a support role. The future of the franchise appears to be shifting, with uncertainty about whether another remake will be developed alongside the new title. There are also questions about exclusivity for the upcoming game.
2026-09-22 | Insider Gaming: What Studios Were Affected by the Latest Xbox Layoffs?
Xbox announced layoffs affecting 268 employees as part of a larger restructuring plan initiated in July. The impacted studios include Halo Studios, The Coalition, World’s Edge, Treyarch, and Xbox Game Studios. Xbox's chief content officer, Matt Booty, stated the restructuring is about 75% complete. Additionally, Rare and World’s Edge will be moved under Activision, while Obsidian will join Bethesda, and Playground will merge with Turn 10.
2026-09-22 | Pure Xbox: Xbox Game Studios Suddenly Looks Very Different In New Fan-Made Infographic
A recent restructure at Xbox Game Studios has significantly altered its composition, with Activision now overseeing key franchises like Halo, Rare, and World's Edge. The infographic by fan Klobrille illustrates the leaner structure of Xbox Game Studios, which now includes only a few teams such as The Coalition and Playground Games. The changes suggest a shift in branding focus, raising questions about the future of Xbox Game Studios as a brand.
2026-09-22 | IGN: Halo Studios Cinematic Director Promoted and Laid Off Within the Same Week as Xbox's Brutal Restructuring Continues
Halo Studios cinematic director Josh Daniels was promoted and laid off within the same week amid Xbox's restructuring, which included 268 layoffs across various studios. Activision has taken over development of the next Halo game, marking a significant shift in the franchise's direction. Daniels, who had been with Xbox for over a decade, worked on Halo: Campaign Evolved, which received mixed reviews. The future of Halo remains uncertain as Activision leads the series' next installment.
2026-09-23 | Metro: Does Microsoft really want to save Xbox or have they already given up?
Microsoft's recent layoffs in the Xbox division, totaling over 1,300 jobs, raise questions about the company's commitment to gaming. The article discusses the implications of these cuts, suggesting they may signal a shift towards reducing Xbox's presence in the industry. It highlights concerns over the future of iconic franchises like Halo and Gears of War, and the potential for Microsoft to transition into a third-party publisher rather than a hardware platform, questioning the viability of upcoming projects and the Xbox brand itself.
2026-09-23 | Metro: Games Inbox: Are you still an Xbox fan?
The article discusses reader opinions on the current state of Xbox, highlighting concerns over recent layoffs and the future of its studios, including Rare and Ninja Theory. Readers express disappointment in Xbox's direction and question its relevance in the gaming market. Additionally, there are comments on the success of Capcom compared to American companies, thoughts on Fire Emblem: Fortune’s Weave, and mixed reviews of Marvel’s Wolverine.
2026-09-23 | Insider Gaming: Microsoft’s XBOX Layoffs Will Fall Short of Previously Stated
Microsoft's planned layoffs in its XBOX division are expected to be lower than the previously announced figure of 3,200. Reports indicate that restructuring will lead to some employees being reassigned rather than laid off. Significant layoffs have occurred at various studios, including Halo Studios and The Coalition, with further changes anticipated as XBOX's chief content officer states the restructuring is about 75% complete.
2026-09-23 | Insider Gaming: Only 20 Halo Studios Remain After Layoffs, It’s Claimed
Halo Studios has reportedly been reduced to just 20 employees following significant layoffs at Microsoft, part of a restructuring of Xbox. Development of future Halo titles has shifted to Activision. While the exact number of remaining staff is unverified, it aligns with reports of major layoffs affecting hundreds. Former staff have shared their departures on LinkedIn, and recent Halo titles have not met the critical acclaim of earlier games. Future plans for the franchise under Activision remain uncertain.
2026-09-23 | Insider Gaming: Only 20 Developers Remain at Halo Studios After Layoffs, It’s Claimed
Halo Studios has reportedly been reduced to just 20 employees following Microsoft's recent layoffs, which involved moving future Halo title development to Activision. This claim, attributed to pro player aPureGangster, aligns with reports of significant layoffs affecting hundreds. Many departing staff have longstanding ties to the franchise, which has struggled with recent titles like Halo: Campaign Evolved and Halo Infinite. The future direction under Activision remains uncertain.
2026-09-23 | Eurogamer: Former Halo leaders lament effective closure of Halo Studios, as one employee finds themselves promoted and fired in same week
Former Halo leaders Bonnie Ross and Kiki Wolfkill expressed their support for laid-off employees following Microsoft's significant downsizing of Halo Studios, which resulted in 268 job losses across various Xbox divisions. Cinematic director Josh Daniels reported being promoted and laid off within the same week. Halo Studios is now reduced to a small support team, with major development shifting to Activision for the next Halo title.
2026-09-23 | Aftermath: There Is No Plan
Microsoft's recent layoffs, totaling 268 employees, have raised concerns about the company's long-term strategy, particularly within its gaming divisions. Halo Studios has been downgraded to a support role, with Activision now leading the franchise. Employees express uncertainty and low morale, citing a lack of clear direction from management. The article critiques Microsoft's reactive approach, prioritizing profits over sustainable game development, which may lead to further instability in the industry.
2026-09-23 | Pure Xbox: Devs From The Coalition, World's Edge, And Other Xbox Studios Confirm Layoffs
Xbox announced 268 job cuts across its first-party development teams, including The Coalition, World's Edge, Treyarch, and Raven Software. The layoffs coincide with a restructuring that will see Halo move under Activision. Developers from affected studios shared their experiences on LinkedIn, with some expressing disappointment over being promoted and laid off in the same week. World's Edge reportedly lost nearly half its staff, and further changes are anticipated within Xbox.
2026-09-23 | Destructoid: Halo Studios now only has about two dozen developers left
Halo Studios has seen significant layoffs, leaving only about 20 developers after losing control of the Halo franchise to Activision. Reports indicate that the entire team responsible for the Halo Championship Series has been let go. This restructuring at Xbox is part of a broader effort, with the company nearing its goal of layoffs, raising concerns about the future of Halo Studios as it shifts to a support role for Activision.
2026-09-23 | Eurogamer: As Halo goes to Activision, fans are worried about this year's Halo Fest and a potential lore reboot from the Call of Duty publisher
Activision is set to develop the next Halo game, raising concerns among fans about potential lore changes and the future of the franchise following significant layoffs at Halo Studios. Xbox's restructuring has led to the elimination of 268 roles, with ongoing speculation about the fate of Halo Fest, scheduled for December. Activision's president stated the aim is to create a game that honors the series' legacy, but details remain unclear, leaving fans anxious about the direction of the iconic franchise.
Date: 2026-09-21 | Source: Eurogamer
The Blood of Dawnwalker will receive a significant patch in early October, introducing a new easier difficulty option, combat targeting adjustments, and improved escape mechanics. Game director Konrad Tomaszkiewicz mentioned exploring a New Game Plus mode and potential new enemies. The patch aims to enhance gameplay performance and address player feedback, including issues with enemy health balance and combat fluidity. The game launched in early September and has sold over 1 million copies.

2026-09-21 | Push Square: Dawnwalker's First Big PS5 Patch Adds an Even Easier Difficulty Mode and Improves Combat
Dawnwalker is set to receive its first major PS5 update next month, introducing a new, easier difficulty mode aimed at players who want to focus on storytelling. This mode will replace the current 'Story' difficulty. Additionally, the combat system will be improved, including adjustments to the targeting system and making it easier to escape battles. Technical performance enhancements are also planned, primarily for PC at this stage.
2026-09-21 | IGN: The Blood of Dawnwalker Update to Add Easier Difficulty Setting for Players Who Don't Want Combat
The upcoming update for The Blood of Dawnwalker, launching in early October, will introduce a new easier difficulty setting aimed at players who prefer to avoid combat. This will replace the current Story Mode, which will be renamed Demanding. Developer Rebel Wolves is also working on gameplay performance improvements and other tweaks based on player feedback. The game, released on September 3, has sold over 1 million copies in two days.
2026-09-22 | PC Gamer: Should action games let us skip the action?
Rebel Wolves' game director, Konrad Tomaszkiewicz, announced an upcoming easier difficulty level for The Blood of Dawnwalker, aimed at players who prefer to focus on the story without combat challenges. This new mode may allow players to skip combat entirely, a notable shift for action games. The patch is expected in early October, and a New Game Plus mode is also confirmed, though its release timing is not specified.
2026-09-22 | Insider Gaming: The Blood of Dawnwalker is Receiving a Big Update Next Month
Rebel Wolves’ action-RPG, The Blood of Dawnwalker, is set to receive a significant update in early October. The update will introduce a new easiest difficulty option, change the current 'Story' difficulty to 'Demanding', and remove unwanted target switching during combat. Additionally, a temporary fix will allow players to escape combat more effectively. The director also mentioned that New Game Plus is being explored, though details are not yet confirmed.
2026-09-22 | Rock Paper Shotgun: Following a strong start, Rebel Wolves line up The Blood of Dawnwalker's first big patch for next month, adding in a new, easier difficulty mode and more
Rebel Wolves is set to release the first major patch for The Blood of Dawnwalker in early October, introducing a new easier difficulty mode for players who prefer story over combat. Game director Konrad Tomaszkiewicz also mentioned improvements to combat mechanics, including changes to enemy targeting and escape fluidity. Performance issues on PC are being addressed, and a potential New Game Plus mode is under consideration, though details remain tentative.
Date: 2026-09-21 | Source: GamesRadar+
Bungie acknowledges that Marathon "did not reach as many players as we had hoped" and outlines plans to evolve the game for a "sustainable future." The studio also reaffirms its commitment to the Destiny franchise, indicating that it will continue to support and develop content for Destiny alongside efforts to improve Marathon.

2026-09-21 | Insider Gaming: Marathon Was ‘Never Intended To Replace Destiny’ At Bungie
Bungie has clarified that Marathon was never meant to replace Destiny, despite fan concerns about its priority. The studio plans to evolve Marathon beyond traditional extraction shooter mechanics, aiming for a deeper survival experience. While Marathon received an 8 out of 10 review, it did not reach expected player numbers. Upcoming updates will enhance combat and introduce new gameplay elements, with a focus on PvE alongside the December Symbiosis update.
2026-09-21 | Destructoid: With Destiny’s future confirmed alive, Bungie will continue to focus on ‘strengthening’ Marathon alongside it
Bungie has confirmed its commitment to enhancing Marathon, its extraction shooter, alongside ongoing support for Destiny. Plans include a full-time PvE mode, new PvP types, and improvements to combat and player engagement. Despite underwhelming performance, Bungie aims to evolve the game, with significant updates scheduled for October and December. Marathon is seen as a key part of Bungie's future, though it has not met initial player expectations.
2026-09-21 | Pure Xbox: 'We Are Ready To Do The Work' - Former Xbox Studio Bungie Outlines Plans For The Future
Bungie, now a PlayStation studio, has outlined its future plans focusing on Destiny and Marathon. The new leadership aims to rebuild trust and prioritize player experience by restoring vaulted content in Destiny 2 and evolving Marathon into a deeper survival game. They emphasize transparency, consistent communication, and accountability to fans. Bungie acknowledges the challenges ahead but is committed to delivering on their promises and enhancing player engagement.
Date: 2026-09-21 | Source: Destructoid
Bungie has announced that it is not finished with the Destiny franchise, pledging to restore previously vaulted content in Destiny 2, including campaigns, destinations, and raids, which will be free for all players. The studio acknowledged the complexity of this task due to changes made since the Beyond Light expansion. Bungie emphasized its commitment to future Destiny stories and also mentioned ongoing work on Marathon, clarifying it is not intended to replace Destiny.

2026-09-21 | IGN: Bungie Says More Destiny Is Coming, Months After Ending Support for Destiny 2
Bungie has announced that it is "absolutely not done with Destiny," promising future content for the franchise despite ending support for Destiny 2 earlier this year. Studio head Poria Torkan and GM Josh Deane emphasized plans to "unvault" previously locked content and restore player trust. They aim to return to the game's original promise of community and discovery, while also hinting at new stories and games in the Destiny universe.
2026-09-21 | Insider Gaming: Bungie Is ‘Not Done With Destiny’ As Studio Unveils Next Chapter
Bungie has announced plans to continue the Destiny franchise, focusing on restoring vaulted content to Destiny 2 after its final major update. The studio aims to bring back campaigns, destinations, and raids, addressing community backlash over content removal. This restoration is seen as a foundational step for future stories and games in the franchise. Bungie acknowledges fan support and hints at a longer-term vision for Destiny, though specifics remain undisclosed.
2026-09-21 | GamesRadar+: Bungie says "we are not done with Destiny" and promises to restore all that content it deleted
Bungie has confirmed that it is not finished with Destiny and plans to restore all previously deleted content, emphasizing that it belongs to the players. This statement comes as part of their ongoing commitment to the game's community and future development.
2026-09-21 | Gematsu: Bungie to restore vaulted Destiny 2 content, evolve Marathon
Bungie announced plans to restore vaulted Destiny 2 content, including campaigns, destinations, and raids, acknowledging past mistakes and the need to earn player trust. The restoration will involve updates to ensure compatibility with current game standards. Additionally, Bungie aims to evolve Marathon into a deeper survival experience, expanding gameplay options. Future updates for both games are planned, with more details to be shared soon.
2026-09-21 | Push Square: 'We Are Not Done with Destiny': Bungie Commits to Sci-Fi Series After Fan Backlash, Restores Destiny 2 Content
Bungie has confirmed its commitment to the Destiny franchise following fan backlash over the lack of a Destiny 3. In a blog post, studio head Poria Torkan and Marathon GM Josh Deane stated that Destiny remains foundational to Bungie’s future, with plans to restore vaulted Destiny 2 content, including campaigns and raids. They acknowledged the complexity of this task due to updates since Beyond Light and promised more information in the coming months.
2026-09-21 | Eurogamer: Bungie is freeing vaulted Destiny 2 campaigns after Marathon "did not reach as many players as we had hoped"
Bungie is un-vaulting older Destiny 2 campaigns and raids as part of a strategy to rebuild trust with players after recent challenges, including layoffs and the underwhelming reception of Marathon. Studio leadership acknowledges the need for improvement and plans to enhance both games. Destiny 2 content will be accessible in the coming months, while Marathon will receive updates to expand its appeal, including a new PvE mode and social space in December.
2026-09-21 | PC Gamer: Bungie un-cancels Destiny: Vaulted content is coming back as new leadership promises 'Destiny is foundational to our future'
Bungie has announced plans to restore vaulted content in Destiny 2, emphasizing that the franchise is foundational to its future. New leadership acknowledges the impact of previous content removals on player trust and enjoyment. Bungie aims to recapture the essence of Destiny, focusing on mystery, discovery, and community, while committing to deliver new stories and worlds. The restoration of past experiences is part of this effort to honor the game's history and player memories.
2026-09-21 | TechRaptor: Bungie Restoring Destiny 2 Vaulted Content And Teases New Content
Bungie's new leadership has announced plans to restore vaulted content in Destiny 2, emphasizing a player-first approach. Head of Product Josh Deane stated they will unvault campaigns, destinations, and raids that were previously removed, aiming to enhance player experience. This initiative is part of a broader strategy to refocus on Destiny 2, hinting at future updates and possibly a Destiny 3. Deane stressed the importance of making Destiny a welcoming home for players again.
2026-09-21 | IGN: Bungie Says the Way Players 'Showed Up' for Destiny 2 Mattered, and Fans Can't Believe It Means More Games Are on the Way
Bungie has confirmed that more Destiny content is on the way, despite previously stating that the Monument of Triumph update would be the last for Destiny 2. The studio acknowledged the impact of fan support in this decision, stating that the community's response played a crucial role in shaping the future of the franchise. While details on new content remain vague, the announcement has generated significant excitement among players.
2026-09-21 | VGC: ‘We intend to earn back your trust’: Bungie announces plans to bring back Destiny 2 and improve Marathon
Bungie announced plans to regain player trust by improving Destiny 2 and Marathon. Following the June 9 release of Destiny 2's final major update, the studio faced significant layoffs affecting the Destiny team. Bungie aims to restore vaulted content and enhance gameplay quality in Destiny 2, acknowledging past mistakes. For Marathon, the studio plans to evolve the game into a deeper survival experience while maintaining its unique elements. Trust rebuilding will focus on player feedback and engagement.
2026-09-21 | PlayStation LifeStyle: Destiny 2 & Marathon Players Get Major Update on Their PlayStation 5 Future
Bungie has announced plans to release vaulted content for Destiny 2, including The Red War, Curse of Osiris, Warmind, and Forsaken, while also outlining a new strategy for Marathon. Studio head Poria Torkan and GM Josh Deane acknowledged past communication failures and promised updates to Destiny 2's systems. Recent layoffs at Bungie and underperformance of Marathon have influenced these changes. Destiny 2 remains free-to-play on PS5, PC, and Xbox Series X|S.
2026-09-21 | Game Developer: Bungie declares it's 'not done with Destiny' as it lays out studio's future
Bungie has announced its commitment to the Destiny series, stating it will "unvault" years of archived content for Destiny 2. Studio head Poria Torkan emphasized the need to restore trust and focus on player experience after recent layoffs and challenges. Bungie aims to recapture the essence of Destiny while also evolving its upcoming title, Marathon. The studio plans to improve transparency and prioritize player satisfaction in its development processes.
2026-09-21 | Game Informer: Bungie Announces Plans To Restore Vaulted Destiny 2 Content And Substantial Reworks To Marathon
Bungie has announced plans to restore vaulted content in Destiny 2, including campaigns and raids, to rebuild player trust after ceasing active development. The restoration will require updates for compatibility with the current game. Additionally, Bungie aims to evolve Marathon into a deeper survival experience, enhancing combat and player engagement. The studio acknowledges challenges in 2026, including player retention issues and layoffs, and will provide further updates soon.
2026-09-21 | PC Gamer: Bungie unvaulting Destiny 2 content was a studio-saving emergency decision, because Marathon updates were never going to be enough
Bungie's decision to unvault Destiny 2 content is seen as a critical move to revitalize the studio amid challenges with its new title, Marathon. The content vault, which removed key campaigns and experiences, had alienated players and damaged trust. The unvaulting aims to restore player engagement and offers a mix of short-term and long-term strategies to rebuild confidence. However, concerns remain about the impact of layoffs on future content quality.
2026-09-22 | GamesIndustry.biz: Bungie says it's "not done with Destiny", aims to earn back player trust by restoring archived Destiny 2 content
Bungie plans to restore vaulted content in Destiny 2 to regain player trust after announcing the end of its development earlier this year, which led to layoffs. Studio heads Poria Torkan and Josh Deane emphasized the importance of Destiny to Bungie's future and acknowledged past mistakes. Additionally, Bungie aims to evolve Marathon into a deeper survival experience while committing to transparency and consistent communication with players.
2026-09-22 | Rock Paper Shotgun: Bungie decide their destiny is to do more Destiny after all, pledging to bring back vaulted Destiny 2 campaigns while declaring that Marathon "needs to evolve"
Bungie has reversed its decision to halt development on Destiny 2, pledging to bring back vaulted campaigns and content, emphasizing the game's foundational role in their future. New leadership acknowledged past mistakes and committed to prioritizing player feedback. Additionally, they plan to evolve Marathon, which has not met player expectations, by discontinuing seasonal updates. Bungie aims to focus on player satisfaction and clear priorities moving forward.
2026-09-22 | Push Square: Reaction: Did Fans Just Bring Destiny Back from the Dead?
Bungie has acknowledged fan demand for Destiny 3 after announcing a halt to support for Destiny 2. In a recent video, Bungie stated that Destiny remains foundational to its future, indicating plans to restore vaulted content and improve player trust. While excitement grows for potential new content, concerns linger about how Bungie will manage existing content and its reputation, especially following layoffs and the underperformance of its new title, Marathon.
2026-09-22 | Metro: Bungie to revive Destiny 2 and ‘evolve’ Marathon as it admits losing fans’ trust
Bungie plans to restore old content in Destiny 2 to regain player trust after backlash from its final update. The studio acknowledges losing players' confidence and aims to bring back vaulted campaigns and raids, which will take time to update. Additionally, Bungie will evolve Marathon beyond its current genre constraints, with new modes planned. The studio emphasizes internal changes to prioritize player satisfaction and acknowledges ongoing challenges ahead.
2026-09-22 | PC Gamer: 'Guardians make their own fate.' Destiny 2 players and creators celebrate following Bungie's shock U-turn, as the studio admits: 'Your voices mattered'
Bungie has reversed its decision to place Destiny 2 in end-of-life maintenance mode, announcing that the game will receive new content updates again. This change follows significant community backlash, including a Change.org petition with over 400,000 signatures and vocal support from content creators. While many celebrate the news, some players express caution, recalling past disappointments. The decision highlights the impact of player advocacy on corporate strategy in the gaming industry.
Date: 2026-09-21 | Source: Insider Gaming
The Pokémon Company has shared a mysterious video featuring footage from Ruby and Sapphire, fueling speculation about potential Switch ports for these titles. The 30-second clip appears to have enhanced graphics compared to the original Game Boy Advance version. With no major releases planned for the holiday season, fans are hopeful for an announcement, especially following recent teases related to other Pokémon games.

2026-09-21 | IGN: Suspiciously Crisp-Looking Pokémon Ruby and Sapphire Footage Sparks Fresh Nintendo Switch Port Speculation
Footage of Pokémon Ruby and Sapphire shared by the official Japanese Pokémon account has led to speculation about a potential Nintendo Switch re-release. Fans noted the improved visuals, suggesting it may be from a new version. While Nintendo has not confirmed any plans, references in datamines and the success of recent re-releases like FireRed and LeafGreen fuel expectations. A launch before the holiday season could enhance profits, especially with upcoming titles still a year away.
2026-09-21 | Eurogamer: Nintendo Switch ports of Pokémon Ruby and Sapphire look even more likely after official account shares suspiciously HD footage of the GBA games
Nintendo Switch ports of Pokémon Ruby and Sapphire appear likely after an official Pokémon account shared HD footage of the games, which is not possible on the original Game Boy Advance. The 30-second clip features gameplay that suggests upcoming ports. Additionally, dataminers found ROM support for all third-gen games in the recent FireRed and LeafGreen ports, hinting at potential work on Ruby and Sapphire. The success of the recent remakes indicates strong interest in a Hoenn return.
2026-09-21 | Nintendo Life: Pokémon Ruby & Sapphire HD Footage Reignites Rumours About Switch Ports
Rumors about Pokémon Ruby & Sapphire being ported to the Nintendo Switch have resurfaced following a high-definition video shared by the official Poké Times account, showcasing characters from the Game Boy Advance titles. This 30-second clip aligns with the Switch's recording capabilities, leading fans to speculate about upcoming ports. Additionally, a datamine from earlier this year suggested support for Ruby, Sapphire, and Emerald ROMs in the FireRed and LeafGreen emulator.
Date: 2026-09-21 | Source: Indie Games Plus
Mr. Records is a rhythm game where players assume the role of George, a retiree who opens a record shop. The game features two main components: acquiring and playing records, which unlocks vibrant rhythm-based levels, and recommending records to customers based on their preferences. The demo was showcased at Gamescom, but no release date has been announced. Players can wishlist the game on Steam.

2026-09-22 | Rock Paper Shotgun: I taught an old man new tunes in rhythm-action shopkeeper sim Mr. Records, and now you can try the demo yourself
Mr. Records, a rhythm-action shopkeeper sim by Glee-Cheese Studio, combines music-themed platforming with vinyl shop management. Players control George, an old music lover, who listens to songs through fantasy sequences that require rhythmic actions. The demo is now available on Steam, showcasing original tracks across various genres. While the rhythm gameplay is engaging, the shop management aspect feels limited in the demo, with few records available and a focus on building customer relationships.
2026-09-22 | Insider Gaming: Mr. Records Hands-On Preview: For The Record, This is a Groovy Game
Mr. Records is a rhythm-based game where players control George, a record store owner, as he navigates musical levels filled with original songs composed by the developers. The gameplay focuses on rhythm and clearing obstacles rather than precision, with levels themed around various musical styles. The demo showcases intuitive mechanics and brief store simulation interactions, hinting at a deeper story and potential character development. The game is set to release soon.
2026-09-22 | PlayStation LifeStyle: PlayStation 5 Adventure Game Like Beloved Nintendo Exclusive Announced
Wired Productions and Glee-Cheese have announced a new rhythm game titled Mr. Records for PS5, PC, Xbox Series X|S, and Nintendo Switch 2. Players control George, a record shop owner, who experiences dream worlds through music. The game features over 40 levels and 49 original songs, blending shop management with rhythm gameplay. A demo will be available for PC ahead of Steam Next Fest. A release date has not been announced.
Date: 2026-09-21 | Source: PlayStation.Blog
Lisa x PlayStation is launching a Limited Edition DualSense wireless controller and merchandise collection, available for pre-order on October 2. The controller features Lisa's signature elements and will retail for $84.99, with a release date of October 30. The merchandise includes apparel and accessories, launching on October 23. This collaboration coincides with the release of Lisa's new EP, Press Play, on the same day.

2026-09-21 | Gematsu: DualSense Wireless Controller – LISA Limited Edition announced alongside new merchandise
Sony Interactive Entertainment has announced the DualSense Wireless Controller – LISA Limited Edition, launching on October 30 for $84.99. Pre-orders start on October 2. The collaboration includes a merchandise collection featuring apparel, hats, and accessories, also launching on October 30, with additional items available on October 23 via LISA’s Amazon store. LISA expressed excitement about the creative partnership and its connection to her fans.
2026-09-21 | PlayStation LifeStyle: New PS5 DualSense Controller Revealed, It’s Not What You Expect
Sony is releasing a "Lisa Limited Edition" DualSense controller in collaboration with Thai singer Lisa from Blackpink. Preorders start on October 2, with a release date of October 30, priced at $84.99 USD. The collection includes various merchandise featuring Lisa's designs, such as apparel, hats, and keychains, also available for preorder on the same date. Lisa expressed excitement about the collaboration and its creative aspects.
2026-09-21 | Push Square: Say Sawadika to Your New PS5 Controller, Feat Lisa from Blackpink
A limited edition PS5 controller, the Lalalisa DualSense, designed in collaboration with Lisa from Blackpink, will be released on October 30. Pre-orders start on October 2 for $84.99/£74.99/€84.99. The design features Lisa's signature style and is part of a merchandise collection coinciding with her new EP, Press Play, releasing on October 23. Additional items include apparel and accessories with the same design, though availability may be limited to the US.
2026-09-21 | VGC: Sony officially announces a new limited edition PS5 DualSense controller based on K-pop star Lisa
Sony has announced a limited edition PS5 DualSense controller in collaboration with K-pop star Lisa, set for release on October 30. The controller features Lisa's design elements and will be priced at $84.99. Pre-orders begin on October 2. Additionally, a merchandise collection including apparel and accessories will launch in October, with pre-orders also starting on October 2. Lisa expressed excitement about the collaboration, highlighting her passion for gaming and creativity.
2026-09-22 | PlayStation.Blog: (For Southeast Asia) Lisa x PlayStation arrives this October: First look at the DualSense wireless controller
Lisa has collaborated with PlayStation to create a Limited Edition DualSense wireless controller, available for pre-order on October 2 and launching on October 30 in Southeast Asia. The controller features design elements inspired by Lisa, including her iconic bangs and stars, in a Chroma Pearl colorway. It will retail for SGD 115 / MYR 419 / IDR 1,549,000 / THB 2,890 / PHP 5,411 / VND 2,399,000. Additionally, her new EP, "Press Play," releases on October 23.
Date: 2026-09-21 | Source: PlayStation LifeStyle
An unannounced PlayStation rewards program has reportedly launched on the PS Store, featuring limited-time “Wallet Credit” offers for select games. This follows speculation from a mysterious “Wallet Credits” app discovered in February 2026. Players have shared screenshots of the offers, including a $10 Wallet Credit received after purchasing The Blood of Dawnwalker. The program's duration and availability outside the U.S. remain unclear.

2026-09-21 | Destructoid: New PlayStation Store Wallet Credit feature is appearing for some before any official announcement
Sony has introduced a new "Wallet Credit" feature on the PlayStation Store, offering up to $10 in bonus credit for select game purchases. Titles like The Blood of Dawnwalker and Metal Gear Solid Master Collection Vol. 2 are included in this promotion. The feature's availability is unclear, and no official announcement has been made. Gamers are advised to wait for confirmation from Sony before making pre-orders for upcoming titles.
2026-09-21 | Insider Gaming: PlayStation ‘Wallet Credits’ Feature Surfaces Again Online
Some users have reported receiving 'Wallet Credits' as a reward after purchasing certain games on PlayStation, potentially indicating a new rewards program. These credits, offering $10 for the PlayStation Store, are not available to all users and seem to be limited to select regions. This development follows the upcoming shutdown of the PlayStation Stars program on November 2, 2026, but no official announcement from Sony has been made yet.
2026-09-21 | Push Square: Sony Seemingly Incentivising Digital PS5 Purchases with Cashback
Sony is reportedly testing a cashback incentive for digital PS5 purchases, offering "Wallet Credit" for select games like The Blood of Dawnwalker and others, primarily in the US. Users may receive notifications at checkout about the cashback amount, with one user reporting a $10 return. While this feature appears to be in a testing phase, it could encourage repeat purchases, potentially softening backlash against the shift away from physical media.
2026-09-22 | Metro: New PS5 cashback scheme will make digital games cheaper as first trials begin
Sony has initiated a trial cashback scheme on the PlayStation Store, offering wallet credits for certain digital game purchases, such as The Blood Of Dawnwalker. Users in the US have reported receiving $10 in credit after buying eligible games. This scheme appears to be a response to criticism over the company's shift to digital-only sales post-2027. While not officially announced, it may help improve Sony's image amid ongoing controversies.
2026-09-22 | Eurogamer: Sony appears to be testing PlayStation Store credit offers when you buy certain games
Sony is testing a new rewards program for the PlayStation Store, offering wallet credit bonuses with purchases of certain games. Users have reported receiving credits after buying titles like The Blood of Dawnwalker, with offers ending on September 29. Similar bonuses have been noted for other recent releases. This initiative may be linked to a previously discovered PlayStation Store app called Wallet Credits and could indicate a broader loyalty program in development.
2026-09-23 | Push Square: Digital PS5 Purchases Kicking Back Cash to More and More Players
Sony is testing a cashback scheme for digital PS5 purchases, offering users wallet credit on select games. Reports indicate users in the UK and Germany are receiving £10 back for titles like The Blood of Dawnwalker and Onimusha: Way of the Sword. The promotion, known as "Guthaben-Gutschrift," ends September 30th. While not all users can access it yet, it aims to incentivize repeat purchases and may help mitigate backlash against the shift away from physical media.
Date: 2026-09-21 | Source: VGC
Final Fantasy 7 Revelation will introduce an automatic level-raising feature to help players skip grinding and focus on the main story. Director Naoki Hamaguchi noted that feedback from Final Fantasy 7 Rebirth players indicated a desire to avoid side content that leads to under-leveling. Players will be prompted at certain points to raise their level to the recommended amount, ensuring they can progress through battles effectively.

2026-09-21 | Push Square: Final Fantasy 7 Revelation Will Offer Automatic Level Ups If You Ignore Side Stuff
Final Fantasy 7 Revelation will introduce an automatic level-up system for players who focus solely on the main story, allowing party members to reach a "recommended" strength level at a certain point in the game. This decision stems from feedback on Final Fantasy 7 Rebirth, where players felt underpowered for key battles after skipping side quests. While this feature offers convenience, it raises concerns about missing character development and exploration in the game's open world.
2026-09-21 | IGN: Final Fantasy 7 Revelation Will Include Option to Let Players Automatically Level Up Their Characters, but Not Everyone Is Happy About It
Final Fantasy 7 Revelation will feature an automatic level-up option for players to progress through the story without grinding. Director Naoki Hamaguchi explained this decision was influenced by feedback from players struggling with previous titles due to underleveling. However, the feature has sparked debate, with critics arguing it diminishes the challenge and learning experience in gaming. The game promises a vast open world, taking completionists around 100 hours to finish, and aims to balance guidance for exploration.
2026-09-22 | Nintendo Life: Final Fantasy VII Revelation Includes Auto Level-Up Option For Players Who Skip Side Quests
Final Fantasy VII Revelation will feature an "automatic level-up system" for players who prefer to skip side quests. Game director Naoki Hamaguchi revealed this during an interview at the Tokyo Game Show, stating it will activate at a certain point in the game, allowing players to raise their party members' strength to the recommended level. This decision was influenced by feedback from players of Final Fantasy VII Rebirth who felt underpowered after skipping side content.
Date: 2026-09-21 | Source: Rock Paper Shotgun
Rockstar Games has issued new modding guidelines ahead of GTA 6's release, warning modders against creating unofficial story expansions, unauthorized ports, and mods combining elements from different titles. The guidelines, posted on September 10, cover copyright infringement, community behavior, monetization rules, and respect for Rockstar's intellectual property. Notably, multiplayer mods are limited to officially licensed platforms. Rockstar reserves the right to revise these rules and take down any mods at their discretion.

2026-09-21 | Insider Gaming: Rockstar Updates Mod Guidelines Ahead of GTA 6 Release
Rockstar has released new mod guidelines ahead of the anticipated GTA 6 release, emphasizing respect for their games and intellectual property. Key points include prohibitions on altering official storylines, creating cheat software, and unauthorized monetization. Mods must comply with community standards, avoiding harmful content and third-party promotions. Monetization is restricted to approved digital storefronts, and the use of cryptocurrency is banned.
2026-09-21 | IGN: Rockstar Games' New Modding Policy Crushes Influencers' Dreams for Monetized GTA 6 RP Servers
Rockstar Games has announced a new modding policy ahead of Grand Theft Auto 6's release, explicitly prohibiting unauthorized commercialization of mods. This decision impacts influencers like Adin Ross, who had plans for monetized GTA 6 RP servers. The policy also restricts the use of real money transactions and gambling within mods. While GTA 6 is set to release on November 19, 2023, it will not be available on PC immediately, though a PC version is anticipated later.
2026-09-21 | Eurogamer: Weeks before GTA 6, Rockstar Games imposes new guidelines that restrict mods for missions, maps, updated storylines, and third-party IP
Rockstar Games has updated its modding guidelines ahead of GTA 6, imposing strict restrictions on modders. Key rules prohibit modifying official storylines, combining assets from different games, and using third-party intellectual property. Multiplayer mods are limited to Rockstar's licensed platforms, and monetization is only allowed through official channels. These changes suggest a significant reduction in the variety of mods expected for GTA 6 compared to GTA 5.
2026-09-21 | PC Gamer: Rockstar asks modders to please take its games very seriously
On September 10, Rockstar Games released new modding guidelines aimed at ensuring a respectful and creative environment for players and creators. The guidelines prohibit modifications that alter official storylines, combine characters from different franchises, or incorporate external intellectual property. Rockstar emphasizes that its platforms are the only licensed venues for monetizing mods, while enforcing these rules may be challenging on third-party sites.
2026-09-22 | Game Developer: 'Do not': Rockstar outlines modding rules before GTA VI touches down
Rockstar has reiterated its modding guidelines ahead of the anticipated release of Grand Theft Auto VI. Shared on September 10, 2026, the rules prohibit combining elements from different Rockstar titles, modifying official storylines, and unauthorized monetization. Modders can only monetize through Rockstar's official Creator Platform and must avoid using protected intellectual property. The guidelines also ban real money gambling mechanics and the promotion of cryptocurrencies.
Date: 2026-09-21 | Source: Eurogamer
Silent Hill: Townfall, developed by Screen Burn and published by Konami/Annapurna Interactive, is a survival horror game set in the Scottish town of St. Amelia. It features a mix of stealth gameplay and social realism, exploring themes of grief and corporate exploitation. The game shifts to a first-person perspective, enhancing tension, and includes unique mechanics like a CRTV for enemy detection. Despite some pacing issues, it offers a rich narrative and immersive world, releasing on September 24, 2025, for PS5 and PC.

2026-09-21 | IGN: Silent Hill: Townfall Review
Silent Hill: Townfall is a survival horror game that shifts from action to stealth, focusing on tension and exploration in a deserted Scottish town. Players control Simon Ordell, who navigates through disturbing environments while solving puzzles and avoiding sound-sensitive monsters. The game employs a first-person perspective and a unique motion-sensing device, enhancing the sense of dread. Themes of trauma, guilt, and corporate greed are explored, making it a fresh take on the Silent Hill series.
2026-09-21 | PC Gamer: Silent Hill: Townfall review - A nostalgic new entry
Silent Hill: Townfall is a single-player psychological horror game set on a fictional Scottish island called St Amelia. Players control Simon Ordell, who must solve puzzles and confront grotesque monsters. The game features a unique CRTV tool for stealth and puzzle-solving. Developed by Screen Burn and published by Konami, it releases on September 24, 2026, for $50. The narrative explores themes of guilt and trauma through multiple characters, enhancing the storytelling experience.
2026-09-21 | PlayStation.Blog: Silent Hill: Townfall — 9 ways first-person changes the iconic horror formula
Silent Hill: Townfall shifts the franchise to a first-person perspective, enhancing the horror experience. Players control Simon Ordell, facing threats with a claustrophobic view and a cinematic 2.35:1 aspect ratio. New features include a CRTV for enemy detection, melee combat, stealth mechanics, and motion controls for aiming. The game emphasizes environmental exploration for clues while revealing Simon's inner thoughts. Silent Hill: Townfall releases on September 24 for PlayStation 5.
2026-09-21 | VGC: Silent Hill Townfall review: Outstanding horror marred by infuriating stealth
Silent Hill: Townfall, set in a fictional Scottish village in 1996, offers a fresh take on the series by exploring trauma outside the traditional setting. The game features a protagonist named Simon Ordell, who navigates a haunting environment using a CRTV for enemy tracking. While praised for its atmosphere and detail, the game suffers from frustrating stealth mechanics involving a powerful enemy called The Weight, which disrupts gameplay flow and immersion.
2026-09-21 | PlayStation LifeStyle: Silent Hill: Townfall (PS5) Review: Not Your Father’s Silent Hill
Silent Hill: Townfall, developed by Screen Burn Interactive, offers a fresh take on the franchise while maintaining its signature atmosphere. Players control Simon Ordell in the abandoned Scottish town of St. Amelia, using a CRTV to track enemies and solve puzzles. The game features a 15-hour campaign with a mix of exploration, tension, and unique mechanics. While some level layouts and puzzles may frustrate, Townfall delivers a compelling survival horror experience that diverges from traditional Silent Hill gameplay.
2026-09-21 | Game Informer: Silent Hill: Townfall Review - Addressing The Trauma
Silent Hill: Townfall marks a significant return for the franchise, featuring a first-person perspective that enhances the atmospheric experience. Set in the foggy town of St. Amelia in 1996, players navigate Simon Ordell's journey confronting inner demons. The game balances clarity in character motivations with traditional Silent Hill themes of trauma. However, combat mechanics can be inconsistent, leading to frustration. Overall, it successfully captures the essence of loneliness and emotional turmoil central to the series.
2026-09-21 | Metro: Silent Hill: Townfall review – fear and loathing in Scotland
Silent Hill: Townfall, developed by Screen Burn and published by Konami and Annapurna Interactive, is set in a foggy Scottish village and emphasizes psychological horror over action. Players control Simon, who suffers from amnesia, as he navigates a deserted town filled with tension and stealth gameplay. The game features puzzles and a unique portable TV mechanic. Released on September 24, 2026, it has received a score of 7/10 for its atmosphere and scares, despite some pacing issues.
2026-09-21 | Rock Paper Shotgun: Silent Hill: Townfall review - an often inspired, if slightly lumbering trek into the fog
Silent Hill: Townfall, developed by Screen Burn and published by Konami, releases on September 24, 2026, for Windows at £45/$50/€50. The game explores the fictional Scottish island of St Amelia through the lives of three characters, delving into themes of trauma and societal neglect. While the stealth mechanics can feel formulaic, the narrative and puzzle design offer compelling insights into the characters' struggles. The game juxtaposes horror with reflections on the NHS during the pandemic and corporate negligence.
2026-09-21 | PlayStation LifeStyle: Konami’s New PlayStation 5 Action-Adventure Game Gets Strong Reviews
Konami's upcoming survival horror title, Silent Hill: Townfall, has received strong early reviews, holding an 81 on Metacritic and an 82 on OpenCritic. Critics praise its atmosphere, exploration, and innovative mechanics, though some note challenging puzzles. The game emphasizes exploration and limited combat, with a 15-hour campaign. Silent Hill: Townfall is set to release on September 24, 2026, on the PlayStation Store.
Date: 2026-09-20 | Source: Gematsu
TAITO has announced Lufia I & II: The Sinistrals Saga for PS5, Switch 2, Switch, and PC, set to launch in 2027. Published by Clear River Games in the west, the collection features enhanced versions of the classic JRPGs from the 1990s, focusing on their impactful storylines and soundtracks. The first game follows a young hero's journey, while the prequel explores the origins of a legendary hero and his companions.

2026-09-21 | Time Extension: SNES RPGs Lufia & Lufia II Are Headed to Modern Platforms In 2027
Clear River Games, in collaboration with Taito, will release Lufia I & II: The Sinistrals Saga on PC and consoles in 2027. The collection features the classic SNES RPGs, originally developed by Neverland, which follow heroes battling the Sinistrals across generations. While enhancements for modern play are promised, specific details remain unclear. Notably, this release does not include later versions from Game Boy platforms.
2026-09-21 | Push Square: Classic RPGs Lufia and Lufia 2 Are Adventuring to PS5 with 'Enhanced' Gameplay
Classic SNES RPGs Lufia and Lufia 2 are set to be released on PS5 next year by Clear River Games in partnership with TAITO. The first game features a classic RPG narrative with heroes facing the Sinistrals, while Lufia 2 serves as a prequel with an optional challenging dungeon. The collection, titled Lufia I & II The Sinistrals Saga, will be "enhanced for modern play," with more details to be revealed in the coming months.
2026-09-21 | PlayStation LifeStyle: PlayStation 5 Getting Classic Nintendo Exclusive RPGs
PlayStation 5 will receive a collection of classic RPGs, Lufia I & II: The Sinistrals Saga, in 2027. This bundle includes Lufia & the Fortress of Doom (1993) and Lufia II: Rise of the Sinistrals (1996), originally for Super Nintendo. The games are said to be "enhanced for modern play," though specific upgrades are not detailed. The collection will also be available on Switch, Switch 2, and PC via Steam. Pricing and further details are pending.
Date: 2026-09-20 | Source: IGN
Hideo Kojima revealed in an interview that Sony abruptly canceled funding for his game Physint, leaving him shocked and concerned about the future of Kojima Productions. After the cancellation, he successfully pitched the project to Xbox, marking a significant shift in partnership. Kojima emphasized the importance of protecting his staff and the studio's health, while also expressing a desire to expand Physint into a broader IP, potentially including film and other media.

2026-09-20 | PlayStation LifeStyle: Kojima Loves Sony Despite Being Blindsided by Physint Decision
Hideo Kojima expressed his respect for Sony despite being blindsided by the company's decision to withdraw funding for his project, Physint. He clarified that his relationship with Sony has changed over the years but holds no ill will. Kojima dismissed speculation linking Death Stranding's performance to the funding cut and confirmed that Xbox will determine the release platforms for Physint moving forward.
2026-09-20 | Insider Gaming: Hideo Kojima’s PHYSINT Was Canceled by PlayStation in a Zoom Call
Hideo Kojima's upcoming game 'PHYSINT' was canceled by PlayStation during a Zoom call, leaving him "shocked and surprised." Kojima Productions addressed speculation about the cancellation, asserting that development continues with Xbox and that their relationship with PlayStation remains strong. The studio emphasized its healthy state and urged skepticism towards unverified claims regarding the situation.
2026-09-20 | Eurogamer: Hideo Kojima responds to accusations of Physint being over budget and late on deadline, says he still "loves Sony" despite collapse of publishing deal
Hideo Kojima addressed concerns regarding his game "Physint" after Sony withdrew from its publishing deal, citing budget and profitability issues. Despite the shock of the decision, Kojima expressed his continued affection for Sony and acknowledged the industry's challenges. Xbox has since taken over publishing, with Kojima praising their support. Kojima Productions also issued a statement refuting speculation about their relationship with Sony and affirming the studio's health and ongoing development of "Physint.
2026-09-20 | Push Square: 'I Love Sony': Kojima Unsure if Physint Will Ever Come to PS6, Hasn't Decided on Decima Engine
Hideo Kojima revealed in interviews that Sony pulled funding for his game Physint, which will now be published by Xbox. He learned of Sony's decision during a Zoom call in June, without a clear reason given. Kojima expressed his love for Sony and stated that he is still experimenting with game engines. While Physint is in early development, he confirmed Bill Skarsgård as the lead actor. Kojima Productions urged skepticism regarding recent reports about the project's status.
2026-09-20 | Insider Gaming: Hideo Kojima Has Not Decided Whether PHYSINT Will Use Decima
Hideo Kojima has not yet decided whether to use the Decima engine for his upcoming project, PHYSINT, despite a new partnership with Xbox that provides technological support. Following PlayStation's drop of the project due to budget and deadline issues, Kojima emphasized the potential of Xbox's resources. Bill Skarsgård has been confirmed as the lead cast member, and production on another project, OD, has resumed after a SAG strike.
2026-09-20 | Insider Gaming: Hideo Kojima Doesn’t Know If PHYSINT Will Release on PlayStation
Hideo Kojima has stated he cannot confirm if his upcoming project, PHYSINT, will be released on PlayStation, as platform decisions rest with Xbox. Following a partnership with Microsoft after PlayStation dropped the project, Kojima expressed his desire for the IP to expand beyond video games into movies and other media, similar to Nintendo's approach with franchises like Super Mario and Zelda.
2026-09-20 | Destructoid: Nothing is set in stone for Kojima’s PHYSINT, but he believes it will be his best-selling game of all time
Hideo Kojima discussed the development status of his upcoming game PHYSINT, revealing it is still in the experimentation phase without an engine. Sony's concerns led to a lack of trust in the project. Kojima confirmed actors like Bill Skarsgard are involved, but no gameplay exists yet. He has written the plot and created storyboards, with a potential shift to Unreal Engine 5 for development. Kojima believes PHYSINT could be his best-selling game, despite it being five to six years from release.
2026-09-21 | GamesIndustry.biz: Hideo Kojima "couldn't understand" why Physint "would be on the list of being cancelled" by Sony
Hideo Kojima expressed surprise at Sony's decision to cancel funding for his project Physint, which he believed was a significant collaboration. He announced on September 10 that Kojima Productions received notice in mid-June about the funding cut, which could threaten the studio's independence. Kojima has since partnered with Xbox for Physint and confirmed no layoffs occurred. He emphasized that development continues and the studio remains in a healthy state despite challenges.
2026-09-21 | VGC: ‘I was just shocked and surprised’: Hideo Kojima says Sony told him Physint was being cancelled over a Zoom call
Hideo Kojima revealed that Sony informed him of the cancellation of his Physint project during a mid-June Zoom call. Kojima expressed shock and concern for his staff, emphasizing the project's importance as Kojima Productions' 10th anniversary title. Following the cancellation, Kojima Productions shifted development to Xbox. Despite the situation, Kojima maintains a positive relationship with Sony, using their products and urging skepticism towards unverified reports about the cancellation.
2026-09-21 | Pure Xbox: Physint's Xbox Exclusivity Remains Up In The Air As Kojima Discusses New Partnership
Hideo Kojima discussed his game PHYSINT, which has switched from PlayStation to Xbox, in a recent IGN interview. He revealed that Xbox is interested in the IP beyond just funding a game, considering potential movies and anime. Kojima expressed uncertainty about the game's exclusivity status, noting Xbox's goal to reach as many gamers as possible. He also addressed the shock of PlayStation dropping PHYSINT and emphasized ongoing development with Xbox, despite the project still being in an experimental phase.
2026-09-21 | Rock Paper Shotgun: "I thought people would leave": Hideo Kojima offers his account of Physint's switch from PlayStation to Xbox, as his studio insist they're in a "healthy, profitable state"
Hideo Kojima and Kojima Productions detailed their experience after the action espionage game Physint switched from PlayStation to Xbox. Kojima claimed Sony attempted to cancel the game due to budget and sales concerns. He expressed shock at the decision and clarified that development continues with a small team. The studio urged skepticism regarding speculation about their relationship with PlayStation, asserting they are in a healthy, profitable state.
2026-09-21 | Eurogamer: Hideo Kojima doesn't know if Physint will be released on PS5, and he hasn't decided if it's going to use Sony's Decima game engine
Hideo Kojima has expressed uncertainty about the release of his tactical espionage game, Physint, on PS5 following Sony's decision to withdraw from publishing it in June. Xbox has taken over funding and publishing, but Kojima hasn't confirmed if it will be an Xbox exclusive. He also hasn't decided whether to use Sony's Decima engine or explore new technologies offered by Xbox, noting that his next project, OD: Knock, is being developed on Unreal Engine 5.
2026-09-21 | Game Developer: Kojima Productions' survival story may sound strikingly familiar to struggling devs
Kojima Productions faced a funding crisis after Sony halted support for its project Physint, prompting founder Hideo Kojima to seek new partners. In an interview, he revealed the shock of the news and the potential layoffs it could cause. Ultimately, Kojima secured a deal with Xbox, which shared his vision for the project. This situation reflects a broader trend in the industry, where many developers are struggling to find funding amid economic challenges and publisher pullouts.
2026-09-22 | Destructoid: Sony’s PHYSINT cancelation reportedly ‘didn’t come out of nowhere,’ but Kojima’s studio is refuting reports about its circumstances
Hideo Kojima's upcoming game PHYSINT has shifted from PlayStation to Xbox amid reports of budget concerns and missed deadlines. Kojima Productions refuted these claims, emphasizing their healthy state and ongoing development with Xbox. They stated that the speculation has affected their fans and partners. Despite the transition, PHYSINT remains in early experimental phases, with the studio currently focused on another project, OD: KNOCK.
Date: 2026-09-20 | Source: Nintendo Life
Konami will release a demo for Castlevania: Belmont's Curse on 1st October 2026, allowing players to experience the early stages of the game. Save data from the demo can be transferred to the full version, which launches on 15th October 2026. The Switch version will run at 30fps and requires a minimum of 3GB of storage space.

2026-09-20 | GamesRadar+: A Castlevania: Belmont's Curse demo kicks off the Halloween season in October
A demo for "Castlevania: Belmont's Curse" will launch in October, coinciding with the Halloween season. Players will be able to transfer their save data from the demo to the full game upon its release.
2026-09-20 | VGC: A demo of Castlevania Belmont’s Curse has been officially announced
Konami has announced a demo for Castlevania: Belmont’s Curse, set to release on October 1, 2026, across Nintendo Switch, PS5, Xbox Series X/S, and PC, with a download size of 3-6 GB. Players can transfer save data from the demo to the full game, launching on October 15. Co-developed with Evil Empire and Motion Twin, the game features Rose Belmont exploring Dracula’s castle in 1499, celebrating the series' 40th anniversary.
2026-09-20 | Insider Gaming: Castlevania: Belmont’s Curse Demo Launches October 1
Konami's Castlevania: Belmont’s Curse demo launches on October 1, featuring the opening chapter and allowing save transfers to the full game on the same platform. The demo will be available on Nintendo Switch, Xbox Series, PS5, and PC, with 60 FPS support on PS5 and PC, while Switch is capped at 30 FPS. The full game releases on October 15, set in Paris in 1499, following Rose Belmont, the last of the Belmont bloodline.
2026-09-20 | Destructoid: Castlevania: Belmont’s Curse is getting a demo—and you can carry progress over to the full game
Castlevania: Belmont’s Curse will have a demo available starting October 1, two weeks before its full release on October 15. The demo will be 4GB on Steam and 6GB on PS5, 5GB on Xbox. Players can transfer their demo progress to the full game on the same platform. While the demo's length is not confirmed, it may include three boss fights and various puzzles, similar to a preview played in June.
2026-09-21 | Push Square: Try One of 2026's Most Anticipated 2D Games in Castlevania PS5 Demo
A demo for the 2D Metroidvania game Castlevania: Belmont's Curse will be available on PS5 starting 1st October 2026, two weeks before its full release on 15th October 2026. The demo allows players to experience the opening chapter, and save data can be transferred to the full game. Positive previews since its reveal earlier this year have heightened anticipation for the title.
2026-09-21 | Eurogamer: Dead Cells studio's Castlevania: Belmont's Curse is getting a demo in time for the spooky season
Castlevania: Belmont's Curse will have a demo available on October 1st for Switch, PS5, Xbox Series X/S, and PC, allowing players to experience the first chapter, with progress carrying over to the full release on October 14th. The demo targets 60FPS on most platforms, except for the Switch, which aims for 30FPS. This title is part of Konami's renewed efforts to revive the Castlevania series following the success of the Netflix adaptation.
Date: 2026-09-19 | Source: IGN
Insomniac has updated Marvel’s Wolverine to reduce the visibility of the controversial "fart gas" scent trails after player feedback. The patch adjusts the opacity of scent trails and audio sense indicators, aiming to enhance the player experience. Insomniac is also considering adding toggle options for these features in future updates. The game sold 1.9 million copies in three days, generating approximately $130 million in revenue.

2026-09-19 | GamesRadar+: New Marvel's Wolverine update makes the game's infamous scent trails "less intense," while Insomniac explores "toggleable options"
New updates for Marvel's Wolverine have adjusted the game's scent trails, making them "less intense." Insomniac Games is also considering the addition of "toggleable options" for players, allowing for more customization in gameplay.
2026-09-19 | Push Square: Wolverine PS5 Tones Down 'Fart Trails' as Title Tipped to Be a Huge Sales Success
Insomniac has released a hotfix for Marvel's Wolverine on PS5, addressing criticism of its "Scent Trails," which some have mockingly called "fart trails." The update reduces their opacity and intensity, and the developer is considering options to disable them entirely in the future. Despite the backlash, sales predictions suggest Wolverine is performing well, with estimates of 1.9 million units sold and $130 million in revenue within three days, making it the sixth top-grossing PS5 release of 2026.
2026-09-19 | Insider Gaming: Marvel’s Wolverine Hotfix Tones Down Scent Trail Visuals
A hotfix for Marvel’s Wolverine, released on September 15, addresses player concerns about the game's scent trail feature, which was criticized for being overly prominent. The patch (v1.001.005) reduces the opacity of scent trails and audio indicators, alongside general crash fixes. Players have also noted issues with the game feeling overly automated. Despite mixed reviews, Wolverine has sold over a million copies.
2026-09-21 | Eurogamer: Marvel's Wolverine "fart gas" scent trails addressed by a surprise update
Marvel's Wolverine received a hotfix update (version 01.001.005) that adjusts the opacity of scent trails, which some players have mockingly referred to as "fart gas." The update aims to make these trails less distracting while also addressing game crashes for a small percentage of players. Early sales estimates suggest the game has sold 1.9 million copies, generating approximately $130 million in revenue for Sony.
2026-09-21 | PC Gamer: I'm taking Insomniac's Wolverine patch as a sign: This is as bad as it's going to get
Insomniac has released hotfix v1.001.005 for Marvel’s Wolverine, addressing crashes for some players and adjusting the Scent Trails and Audio Sense indicators for better visibility. The author critiques the game's excessive handholding, arguing that while some guidance is necessary, the current level is overdone. They suggest that game design trends fluctuate, predicting a future return to more complex gameplay as developers respond to player feedback.
Date: 2026-09-18 | Source: Destructoid
XBOX has patented a technology designed to display in-game advertisements during "natural moments" to minimize gameplay disruption, such as during loading screens or cutscene endings. The system may also include a reward mechanism for players who watch ads, allowing uninterrupted gameplay in return. The patent raises concerns about the future of gaming, particularly regarding ad-based subscriptions in cloud gaming.

2026-09-21 | Eurogamer: Microsoft patents idea for in-game PC and Xbox adverts shown during downtime "trigger events"
Microsoft has patented a system for displaying advertisements during PC and Xbox games without disrupting gameplay. The "context aware" system uses an "ad credit" mechanism to show ads during "trigger events," such as loading screens or mission completions. Players receive ad-free time blocks, after which ads are shown. This technology aligns with Microsoft's exploration of ad-based models, including a potential cheaper, ad-supported tier for Xbox Game Pass.
2026-09-21 | Metro: Xbox plans to interrupt video games with ads according to new patent
Microsoft's recent patent reveals plans to integrate ads into Xbox games, potentially pausing gameplay at specific milestones to display advertisements. This follows ongoing discussions about an ad-supported tier for Xbox Game Pass. The patent aims to avoid disruptive ad placements during critical gameplay moments, similar to ad practices in free-to-play mobile games. However, the introduction of ads in paid titles could provoke significant backlash from gamers.
2026-09-21 | Rock Paper Shotgun: Microsoft file patent for a machine learning system that would "train" itself on your playtime to work out when you'll be least annoyed by in-game ads
Microsoft has filed a patent for a machine learning system designed to optimize in-game advertising by determining the best moments to display ads based on player activity. The patent, published on September 3, outlines methods to minimize disruption during gameplay, potentially rewarding players with credits for viewing ads. This system aims to enhance ad delivery by avoiding interruptions during critical game moments, reflecting a growing trend in monetization strategies within the gaming industry.
2026-09-22 | Insider Gaming: Microsoft Ad Patent Injects Commercials Into Loading Screens
Microsoft has filed a patent for a system that could inject advertisements into Xbox loading screens and during gameplay breaks. The patent outlines a method where players earn "ad-credits" by watching ads at natural pauses, such as after defeating bosses or during cutscenes. Initially, players would have a set period of ad-free gameplay, after which ads would appear. This system is not confirmed and may change before implementation.
2026-09-23 | Pure Xbox: Microsoft Files Patent Which Could Bring Game-Pausing Ads To Xbox
Microsoft has filed a patent for injecting in-game ads during gameplay, potentially pausing games to show "promoted audiovisual content." Players could earn credits for watching ads, allowing them to resume play for limited time extensions. The ads would be strategically placed during natural pauses, like loading screens or after boss fights. This development may relate to recent changes in Xbox Cloud Gaming, which has introduced ad-based tiers for gameplay access.
Date: 2026-09-18 | Source: Eurogamer
Marvel's Wolverine has sold approximately 1.9 million copies on PS5 within its first three days, generating over $130 million in revenue. Notably, 22.9% of sales were physical copies, despite mixed reviews and online criticism. The game has surpassed sales of other PlayStation Studios titles this year, with a significant overlap in players who previously enjoyed Marvel's Spider-Man. The holiday season may further influence sales dynamics.

2026-09-18 | Insider Gaming: Analytic Firm Predicts Marvel’s Wolverine Has Sold 1.9 Million Copies During Release Week
Analytic firm Alinea Analytics reports that Marvel’s Wolverine sold approximately 1.9 million copies in its first week, generating $130 million. The game’s sales include 22.9% physical copies, with 53% sold in the US. It has outperformed Death Stranding 2's lifetime PS5 sales of 1.8 million. Comparatively, MLB The Show sold 1.5 million, while other titles like Saros and Marathon had lower sales figures. This positions Marvel’s Wolverine as the top PlayStation Studios game of the year.
2026-09-18 | PlayStation LifeStyle: Marvel’s Wolverine Sets PS5 Sales Record Despite Massive Criticism
Marvel's Wolverine has set a PS5 sales record with approximately 1.9 million copies sold since its release on September 15, 2026, generating $130 million in revenue. Despite a mixed critical reception, including comparisons to Insomniac's Spider-Man games, the title outperformed other major releases like MLB The Show. Analysts caution that while initial sales were strong, ongoing sales may decline due to the game's lukewarm reviews.
2026-09-21 | Metro: Wolverine on PS5 is not a flop as it sells 1,900,000 copies in three days
Wolverine for PS5 has sold 1.9 million copies in its first three days, making it the biggest PlayStation 5 launch of the year so far, despite not matching the success of Spider-Man 2. The game has a lower percentage of physical sales at 22.9%, influenced by the industry's shift towards digital. It ranks as the third biggest PS5 launch in the UK this year, behind Resident Evil Requiem and 007 First Light, but still outperformed Insomniac's Ratchet & Clank: Rift Apart.
2026-09-21 | Push Square: With the Death of Boxed PlayStation Games Incoming, Sony Records Its Best Physical UK Launch of 2026
Marvel's Wolverine achieved the biggest physical sales launch for PlayStation in the UK in 2026, ranking as the third-largest boxed release of the year, behind Resident Evil Requiem and 007 First Light. It sold nearly three times more than Death Stranding 2 but saw a 60% drop compared to Marvel's Spider-Man 2. Despite fan protests, Sony plans to cease physical game production by January 2028. The game has reportedly sold 1.9 million copies worldwide.
Date: 2026-09-18 | Source: Metro
EA Sports FC 27 improves upon its predecessor with enhanced gameplay mechanics and a new social hub called The Grounds, which features mini-games and player interactions. Manager Career mode has been revamped for realism, including Dynamic OVRs that affect player ratings. FUT introduces a gallery and streamlined SBCs. Despite some issues with controls and microtransactions, the game is praised as a significant improvement, earning an 8/10 score. Release date is September 25, 2026.

2026-09-18 | VGC: EA Sports FC 27 review: The first major new mode in years makes EA’s latest more than a typical annual update
EA Sports FC 27 introduces a new mode called The Grounds, replacing Clubs with a more accessible experience for various player types. It features an open-world town where players can engage in different match types, including 11v11 and smaller formats. Ultimate Team sees minor updates, including the FUT Gallery and streamlined Squad Building Challenges. Career mode has also been revamped with a more intricate transfer system. Overall, the game retains its status as the leading football title.
2026-09-18 | Destructoid: FC 27 Review — It’s now a game of skill and talent
FC 27 introduces significant gameplay improvements over its predecessor, FC 26, with a focus on skill and manual control. The defensive AI has been nerfed, requiring players to control defenders more actively. Offensive AI has also been revamped for better player movement. New modes like The Grounds offer casual play options, while Career Mode features modernized transfer mechanics. Overall, FC 27 is praised for its performance and gameplay depth, making it a worthwhile purchase for fans.
2026-09-19 | IGN: EA Sports FC 27 Review So Far
EA Sports FC 27 introduces an expanded Tactics system, enhancing strategic gameplay with detailed control over team behavior and player roles. However, issues persist with AI pathing and player behavior, echoing long-standing problems in the series. The new open-world hub, The Grounds, offers matchmaking but suffers from performance issues and lackluster voice acting. The review highlights both positive advancements and significant drawbacks, with a full review to follow after further exploration of game modes.
Date: 2026-09-18 | Source: IGN
Activision has revealed that the video game cheat market generates approximately $8.5 billion annually, highlighting the extensive operations of cheat sellers and subscription services. The company has disrupted over 375 reseller operations and issued more than 80 cease-and-desist orders. Cheating remains a significant issue in online gaming, particularly in Call of Duty, with players potentially spending over $1,000 a year on cheats. Modern Warfare 4 is set to launch on October 22.

2026-09-18 | Insider Gaming: Call of Duty’s Team RICOCHET is ‘Dismantling’ The Cheating Industry
Team RICOCHET, the anti-cheat initiative for Call of Duty, is actively combating the $8.5 billion cheating industry, which operates like organized crime. They have disrupted 375 entities and shut down 31 major cheat vendors. Utilizing advanced detection methods, including AI and behavioral analysis, RICOCHET aims to counteract sophisticated cheat developers. The article highlights the risks of data theft associated with cheating and the ongoing struggle against this pervasive issue in online gaming.
2026-09-20 | Eurogamer: Call of Duty maker Activision claims video game cheating is now a £6.3 billion ($8.5 billion) a year industry
Activision reports that cheating in video games is a £6.3 billion ($8.5 billion) annual industry, driven by account sales and boosting services. Their Team Ricochet has disrupted over 375 cheat operations and issued 80 cease-and-desist orders. Cheating costs players upwards of £75 ($100) per subscription, with some spending over £750 ($1,000) annually. Activision emphasizes that their anti-cheat measures are making cheating riskier and more expensive. Modern Warfare 4 is set to release on October 23.
2026-09-21 | GamesIndustry.biz: Activision cites data claiming cheating in games is an $8.5bn industry; 69% of online multiplayer studios consider cheating "a significant or very significant problem"
Activision's Team Ricochet reported that cheating in video games is an $8.5 billion industry, with cheat developers earning about $3.5 billion annually from 15 games. A survey revealed that 69% of online multiplayer studios view cheating as a significant issue, impacting player retention and revenue. Most studios are adopting a multi-faceted approach to anti-cheat measures, with 88% planning to increase investment in this area over the next year.
Date: 2026-09-18 | Source: Insider Gaming
Sony's iconic 'Official PlayStation Used Game Instructional Video' from E3 2013 was humorously recreated by Shuhei Yoshida and Adam Boyes at the Tokyo Game Show 2026. The original video showcased the ease of sharing physical games, contrasting with Sony's recent shift away from physical media, which has sparked backlash and the 'Don’t Kill The Disc Petition.' The recreation serves as a nostalgic reminder of the changing landscape in gaming.

2026-09-18 | Push Square: Former Sony Suits Recreate Infamous PS4 Game Sharing Skit, Only without the Disc
Former PlayStation executives Shuhei Yoshida and Adam Boyes recreated their iconic 2013 PS4 game sharing skit at Tokyo Game Show 2026, but this time without a physical disc. The original video mocked Xbox One's DRM policies, and its revival highlights the irony of PlayStation's decision to end disc production in 2028, reflecting the significant changes in the gaming landscape over the past 13 years.
2026-09-18 | Eurogamer: Sony execs behind iconic game-sharing meme recreate it, but fittingly, without a physical game
Former PlayStation executives Shuhei Yoshida and Adam Boyes recreated their iconic 2013 game-sharing meme at the Tokyo Game Show 2026, humorously without a physical game. This comes after Sony announced it would stop manufacturing discs for new PlayStation games starting in 2028, prompting backlash from fans who prefer physical ownership. The moment sparked interpretations as a critique of Sony's all-digital future, which analysts warn could harm traditional game retailers.
2026-09-19 | Metro: I have huge respect for fans protesting the PS5 no disc policy on social media – Reader’s Feature
A reader expresses frustration with Sony's all-digital PS5 policy, highlighting the strong backlash on social media. They commend fans for their creative and persistent trolling of Sony's channels, noting the lack of positive engagement since the policy's announcement. The reader believes that while the boycott failed, the ongoing protests effectively communicate dissatisfaction, suggesting Sony's social media presence has become overwhelmingly negative as a result.
Date: 2026-09-18 | Source: Game Informer
Control Resonant, launching on September 24, expands on the original game's lore and combat. The review highlights enjoyable side quests, a surreal Manhattan setting, and improved melee action reminiscent of Devil May Cry. The game features strategic combat with a variety of powers and weapons, though its difficulty may surprise players. The dynamic between characters Dylan and Zoe adds depth, making the adventure engaging as players uncover hidden missions and secrets.

2026-09-18 | Eurogamer: Control Resonant review
Control Resonant, developed by Remedy Entertainment, is an action-RPG sequel to Control, released on September 24, 2023. The game follows Dylan Faden, who must confront new threats in Manhattan after the Hiss escapes. While it retains some elements of its predecessor, it suffers from narrative sprawl and diluted atmosphere, moving away from the tightly woven storytelling of the original. Combat and traversal mechanics have seen minimal improvement, and the game struggles to balance its ambitious themes with gameplay coherence.
2026-09-18 | IGN: Control Resonant Review
Control Resonant, set for June 2026, shifts from the original's metroidvania style to an open-world action format, focusing on Dylan Faden, Jesse's brother. The game explores his traumatic past and the Hiss outbreak's impact on a warped New York City. Combat emphasizes aggression and customization through Dylan's melee weapon, the Aberrant. While the world design is praised for its creativity, some boss encounters feel tedious. The narrative, though less mysterious, offers compelling moments and character development, maintaining Remedy's signature storytelling style.
2026-09-18 | PC Gamer: Control Resonant review
Control Resonant, releasing on September 24, 2026, is an open-world melee action game developed and published by Remedy Entertainment. Players control Dylan Faden, who navigates a surreal, interdimensional Manhattan while battling enemies with a shape-shifting weapon called the Aberrant. The game features impressive environmental design and character performances but suffers from repetitive combat mechanics and enemy scaling issues, impacting overall enjoyment.
2026-09-18 | PlayStation.Blog: Control Resonant: How Remedy is going bigger and weirder with its paranatural horror sequel on September 24
Control Resonant, launching on September 24 for PS5, is a sequel to Remedy Entertainment's Control, expanding its paranatural horror universe. Players follow Dylan, who possesses unique abilities and navigates a warped Manhattan filled with Hiss entities. The game features emotional storytelling, optional mini-quests, and a combat system emphasizing strategy and personalization. While not fully open-world, it offers focused exploration and a variety of mission types, maintaining the series' signature horror elements.
2026-09-18 | Destructoid: CONTROL Resonant Review: Mind-bendingly magnificent
CONTROL Resonant is a sequel featuring Dylan Faden, who awakens from a coma to find New York under attack by the Hiss. The game shifts to a fast-paced, melee-focused combat style with the Aberrant weapon, offering diverse gameplay. While the narrative lacks the mystery of the original, it includes familiar characters and engaging side quests. The open world is richly detailed, encouraging exploration. Overall, it delivers thrilling gameplay and impressive visuals, despite a simpler story.
2026-09-18 | Rock Paper Shotgun: Control Resonant review: A superbly strange action-RPG that'll make you feel tiny and godly at once
Control Resonant, releasing on September 24, 2026, is a sequel by Remedy Entertainment that shifts from the original's shooter format to an open-world action-RPG. Players control Dylan Faden, engaging in dynamic melee combat against otherworldly foes. The game features a rich narrative, character-driven storytelling, and innovative upgrade mechanics tied to exploration. While it has some technical issues, its bold design and engaging gameplay have garnered praise, marking it as a standout in Remedy's portfolio.
2026-09-18 | VGC: Control Resonant review: Remedy gambles on a genre change in one of its most impressive games ever
Control Resonant is a sequel from Remedy that shifts genres and focuses on Dylan, brother of Jesse from the first game. The story involves Dylan pursuing The Hiss in Manhattan, featuring strong character development and engaging combat with a new melee weapon, The Abarrent. The game boasts impressive visuals, a diverse open zone, and a rich narrative filled with side missions. Players can expect a playtime of 12-15 hours, with potential for much longer exploration.
2026-09-18 | PlayStation LifeStyle: Control Resonant (PS5) Review: Risky Sequel Doesn’t Fully Succeed
Control Resonant is a sequel that struggles to meet expectations, shifting from shooter to melee combat and featuring Jesse's brother as the protagonist. While the art design and some story elements are commendable, the narrative unfolds too slowly, and combat lacks depth with simplistic mechanics. The open-world setting of New York City feels bland and repetitive. Despite its flaws, there are standout moments, but overall, it fails to capture the magic of the original Control.
2026-09-18 | Pure Xbox: Roundup: Here's What The Critics Are Saying About Control Resonant
Control Resonant, releasing next week, is the latest entry in the Control series by Remedy Entertainment. Critics praise its shift to a semi-open-world character-action RPG, highlighting its strong art direction, unique combat design, and a new protagonist. The game is noted for taking risks that largely pay off, maintaining ties to the original while establishing itself as a standout title. It is recommended for fans of the studio's work.
2026-09-18 | GamesIndustry.biz: Control Resonant | Critical Consensus
Remedy's "Control Resonant" introduces players to a paranatural Manhattan as Dylan Faden, Jesse's brother. The game shifts from the established third-person shooter formula to a melee-focused, open-world experience. Critics praise its character-driven storytelling and innovative world design, though some note issues with combat and boss encounters. With a Metacritic score of 84, it has been described as a bold sequel that balances familiar elements with new gameplay mechanics.
2026-09-18 | Pure Xbox: Review: Control Resonant (Xbox) - A Brave And Visually Transcendent Sequel
Control Resonant is a sequel that shifts to a more action-oriented and open-world format, focusing on Dylan Faden, brother of Jesse Faden. Set in a warped Manhattan, the game features fast-paced combat with a melee weapon called the Aberrant and emphasizes traversal mechanics. While the story explores the complex relationship between Dylan and the FBC, combat becomes repetitive in later stages. The game runs smoothly on Xbox Series X, taking approximately 27 hours to complete.
Date: 2026-09-18 | Source: Metro
A recent source code leak has revealed plans for a cancelled Liberty City DLC for GTA 5, which would have nearly doubled the game's map size. The leak, originating from a debug build for PlayStation 3, includes assets and details about the DLC, including mission names and interiors. Additionally, early assets for GTA 6 were found, although they are outdated. The cancellation of the DLC is believed to be due to the success of GTA Online and a shift in focus to Red Dead Redemption 2. GTA 6 is set to launch on November 19.

2026-09-18 | Insider Gaming: 192 GB of Grand Theft Auto 5 and GTA 6 Content Leaks Online
A significant leak of 192 GB of content related to GTA 5 and GTA 6 has surfaced, primarily consisting of cut elements from GTA 5 and early map assets for GTA 6. Notable findings include a potential Liberty City expansion for GTA 5 and details about a canceled single-player DLC titled Agent Trevor. The leak also reveals alternate mission details and cut dialogues. This data originates from a 2022 Rockstar Games hack, which has recently been disseminated more widely.
2026-09-18 | IGN: New GTA 5 Leak Suggests Rockstar Had Ambitious, City-Sized DLC Plans That Were Ultimately Scrapped
A recent leak of nearly 200GB of GTA 5 source code suggests that Rockstar Games had plans for a city-sized DLC featuring Liberty City, which was ultimately scrapped in favor of focusing on GTA Online. The leak also revealed details about a potential Agent Trevor DLC, where Trevor would act as a secret agent. Former Rockstar employees discussed the cancellation of story DLC due to the success of GTA Online, indicating that some content may have been repurposed for online updates.
2026-09-18 | Eurogamer: New 200GB GTA 5 leak suggests Rockstar Games scrapped a massive Liberty City DLC, and reportedly includes very early GTA 6 work
A recent leak of nearly 200GB of GTA 5's source code suggests that Rockstar Games had plans for a Liberty City DLC that were ultimately scrapped. The leak includes cut dialogue, unused missions, and early files related to GTA 6. Speculation exists that the Liberty City content may be repurposed for a future GTA 6 expansion. Additionally, materials related to a canceled "Agent Trevor" DLC have surfaced, highlighting Rockstar's shift in focus to GTA Online.
2026-09-19 | PC Gamer: Evidence of canceled Grand Theft Auto 5 Liberty City and 'Agent Trevor' DLC, plus early version of GTA6's map surface online
A leak from Rockstar has revealed evidence of canceled DLC for Grand Theft Auto 5, including a larger version of Liberty City and files related to a project called 'Agent Trevor.' The leak also includes an early version of GTA6's map, dating back to 2015, with various locations marked. GTA6 is set to release on November 19, but no PC version has been announced yet.
2026-09-21 | IGN: Rockstar Games Is Taking Down Footage and Images of Scrapped GTA 5 DLC And Early Version of Leaked GTA 6 Map
Take-Two Interactive is removing videos and posts related to leaked content from Grand Theft Auto 5 and an early version of the GTA 6 map. The leaks, stemming from a 2022 hack, include cut dialogue and details about a scrapped Liberty City expansion. While Take-Two is actively taking down this material, it is not as aggressive as in previous instances. With GTA 6's release approaching, the company is tightening security to prevent further leaks.
Date: 2026-09-18 | Source: VGC
Final Fantasy 7 Revelation director Naoki Hamaguchi discussed the game's anticipated 200GB size, confirming that all physical copies will require a download. The game is set to release on April 8, 2027, for multiple platforms. Hamaguchi also revealed plans for two story DLCs focusing on Vincent and Sephiroth, and mentioned a new piano mini-game that provides insights into Tifa's character. The public demo at Tokyo Game Show offers a more focused experience compared to the media demo.

2026-09-18 | Insider Gaming: Final Fantasy 7 Revelation Will Require “About 200 GB”
Final Fantasy 7 Revelation is set to require approximately 200 GB of storage, marking a significant increase from its predecessors. Game director Naoki Hamaguchi confirmed this storage requirement, emphasizing the need to adapt to hardware limitations. Despite the size, the game will still be available on disc, reflecting the team's commitment to providing a physical product. The release is anticipated in 2027, with trailers already showcasing story elements.
2026-09-18 | Eurogamer: Final Fantasy 7 Revelation will be "around 200GB" says game director, as he details Sephiroth and Vincent Valentine DLC plans
Final Fantasy 7 Revelation is set to launch on April 8, 2027, and will have an estimated file size of around 200GB, significantly larger than its predecessor, Rebirth. Director Naoki Hamaguchi addressed concerns about the game's size versus quality, noting that it won't ship entirely on disc due to its massive scale. Additionally, two DLC packages focusing on Vincent Valentine and Sephiroth will be released post-launch, similar in size to the Intermission DLC.
2026-09-18 | Push Square: Final Fantasy 7 Revelation on PS5 Will Be a Mammoth 200GB, Director Says
Final Fantasy 7 Revelation is expected to have a massive file size of around 200GB, according to director Naoki Hamaguchi. In an interview, he acknowledged the need for a download with the physical version and addressed concerns about the game's scale. Hamaguchi emphasized the importance of delivering a physical product despite the challenges posed by hardware limitations. He also mentioned upcoming DLC packs that will explore characters like Vincent and Sephiroth.
2026-09-18 | PC Gamer: Final Fantasy 7 Revelation is apparently a super heavyweight 200GB installation: 'We need to overcome the hardware to a certain extent'
Final Fantasy 7 Revelation is set to have a massive 200GB installation size, as revealed by director Naoki Hamaguchi in a VGC interview. This size surpasses most single-player RPGs and will require additional downloads alongside its two physical discs. Hamaguchi acknowledged the challenge of hardware limitations, stating that overcoming these is necessary. The combined storage for the FF7 Remake trilogy will total 455GB, highlighting the increasing demands of modern games.
2026-09-18 | IGN: Final Fantasy 7 Revelation Director Warns of 200GB Install Size for Remake Trilogy's Final Chapter
Final Fantasy 7 Revelation, the final chapter of the remake trilogy, will require approximately 200GB of storage upon its release on April 8, 2027. Director Naoki Hamaguchi discussed the demanding install size during an interview, emphasizing the importance of delivering a quality product despite the challenges of hardware limitations. The game will be available on PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X/S.
2026-09-20 | Pure Xbox: Final Fantasy VII Revelation Could Have One Of The Biggest Download Sizes In Xbox History
Final Fantasy VII Revelation is expected to have a download size around 200GB when it launches in April 2027, according to director Naoki Hamaguchi. This size may prevent it from fitting on one or two discs, though the team aims to provide some physical product. The large size places it alongside other major titles like Call of Duty and NBA 2K, posing storage challenges for Xbox Series S owners.
2026-09-20 | IGN: Final Fantasy 7 Revelation Will 'Easily Take Over 100 Hours' for Completionists to Beat, Director Teases
Final Fantasy 7 Revelation director Naoki Hamaguchi revealed that completionist playthroughs could exceed 100 hours. In an interview, he noted the game will feature extensive content, including mini-games and exploration. The game is set to launch on April 8, 2027, for PC, Nintendo Switch 2, PlayStation 5, and Xbox Series X/S, with an estimated storage requirement of around 200GB. Hamaguchi has completed 46 playthroughs to date.
Date: 2026-09-17 | Source: GamesRadar+
The Last of Us game director criticized the current state of AAA games, stating they have become "boring" and expressing a lack of excitement for the gameplay of God of War: Laufey. He emphasized a need for innovation in the industry to rekindle interest and excitement among players.

2026-09-17 | IGN: The Last of Us Game Director Finds Modern AAA Games 'Boring,' Says He's 'Not Excited' by God of War Laufey's Gameplay
Bruce Straley, former game director of The Last of Us, criticized modern AAA games as "boring" due to a lack of innovation. In an Edge magazine interview, he acknowledged the technical excellence of titles like God of War Laufey but expressed disappointment in their gameplay excitement. Straley, who left Naughty Dog in 2017 due to burnout, is now developing smaller games at his studio, Wildflower Interactive, with his first title, Coven of the Chicken Foot, announced for the 2025 Game Awards.
2026-09-18 | Push Square: Modern AAA Games Are 'Boring', Says The Last of Us Game Director
Bruce Straley, former director at Naughty Dog, criticized modern AAA games for being "boring" and risk-averse in a feature for Edge magazine. He praised the visuals of titles like God of War Laufey but expressed disappointment in their gameplay, suggesting a lack of innovation in the industry. Straley, who left Naughty Dog in 2017 to start Wildflower Interactive, believes financial pressures lead to safer game designs that prioritize wide appeal over creativity.
2026-09-18 | Push Square: The Last of Us Game Director Apologises for Dragging God of War Laufey into 'Boring' AAA Game Discussion
Bruce Straley, former director at Naughty Dog, apologized to the God of War Laufey team after his comments on AAA games were misinterpreted. In an Edge magazine feature, he criticized the industry for being risk-averse, stating that while God of War Laufey looks impressive, its gameplay lacks excitement. Straley emphasized the need for innovation in big-budget games, reflecting on his own experiences in the industry. He now leads Wildflower Interactive, working on a new title.
2026-09-19 | Insider Gaming: Last of Us Director Apologizes to God of War Laufey Team
Bruce Straley, co-director of The Last of Us, apologized for criticizing God of War: Laufey in an interview, stating it was a mistake to name the game while discussing a lack of innovation in AAA titles. He clarified that his comments were taken out of context and expressed concerns about the industry's focus on games-as-a-service models hindering creativity. God of War: Laufey is set to release in February 2024.
2026-09-19 | VGC: The Last of Us director apologises to God of War Laufey team for citing it while saying AAA experiences are ‘boring’
Bruce Straley, former director at Naughty Dog, apologized to the God of War Laufey team after his comments on AAA games being "boring" were taken out of context. In an interview, he expressed concerns about a lack of innovation in the AAA space, using God of War Laufey as an example. He clarified that his critique was general and not aimed at their specific title. God of War Laufey is set for release on February 16, 2027, featuring Faye, Kratos's wife.
2026-09-19 | IGN: The Last of Us Director Apologizes to God of War Laufey Devs After Calling Recent AAA Games 'Boring'
Bruce Straley, director of The Last of Us, apologized to the God of War Laufey team after his comments in Edge magazine labeled modern AAA games as "boring." He clarified that his remarks were taken out of context and expressed concern over a lack of innovation in the industry. Straley emphasized the need for fresh experiences in gaming and criticized the industry's focus on games as a service. God of War Laufey is set to release on February 16, 2027, featuring a story from Faye's perspective.
2026-09-20 | Eurogamer: The Last of Us director apologises for calling out Sony Santa Monica's God of War Laufey after saying he was "not excited"
Bruce Straley, director of The Last of Us, apologized to the God of War Laufey team after expressing he was "not excited" about the game. In an interview, he discussed industry issues like lack of innovation in AAA games. Straley clarified his comments were taken out of context and emphasized his respect for the God of War team. God of War Laufey is set to release on February 16, 2027, featuring a new protagonist, Faye.
Date: 2026-09-17 | Source: Insider Gaming
Twitch CEO Dan Clancy anticipates that GTA 6 Online will launch next year, following the game's release this year. He mentioned ongoing discussions with Rockstar Games to enhance creator engagement on Twitch. While Clancy expects a significant player influx with GTA 6, he clarified that Rockstar has not officially confirmed the multiplayer release window. Previous leaks suggest GTA 6 Online may feature 32-player lobbies, but this remains unverified.

2026-09-17 | PC Gamer: Twitch CEO says GTA 6 multiplayer will launch in 2027
Twitch CEO Dan Clancy stated in a Bloomberg interview that Grand Theft Auto 6 multiplayer is expected to launch in 2027. While Rockstar has not officially confirmed this information, Clancy mentioned discussions with the company regarding their plans and creator engagement. He anticipates a significant increase in activity around GTA 6, particularly with the multiplayer release the following year.
2026-09-18 | Eurogamer: Rockstar hasn't said anything about a GTA 6 Online multiplayer mode just yet, but Twitch's CEO reckons it'll land next year
Twitch CEO Dan Clancy hinted that GTA 6's multiplayer mode could launch in 2024, following the single-player campaign release on November 19. While Rockstar has not confirmed details, Clancy's comments suggest a timeline similar to Red Dead Online's staggered rollout. Additionally, Take-Two's Strauss Zelnick indicated that support for GTA Online will continue alongside new titles if there is consumer interest. The article also mentions ongoing legal issues involving Rockstar and the IWGB.
2026-09-18 | VGC: Twitch CEO says Grand Theft Auto 6’s multiplayer mode will launch next year
Twitch CEO Dan Clancy stated in a Bloomberg interview that Grand Theft Auto 6's multiplayer mode is expected to launch in 2027. He discussed how other publishers are adjusting their release schedules around GTA 6, which is set to release on November 19 as a single-player game. Clancy believes the game's launch will significantly boost Twitch viewership, and Take-Two confirmed ongoing support for GTA Online post-GTA 6 release.
2026-09-18 | Metro: GTA 6 multiplayer to launch in 2027 according to Twitch boss
Twitch CEO Dan Clancy has indicated that GTA 6's multiplayer component is expected to launch in 2027, following the game's release on November 19, 2026. While Rockstar has confirmed that GTA 6 will initially be a single-player experience, the multiplayer mode is anticipated due to the success of GTA Online. Take-Two has also stated they will continue supporting GTA Online after the release of GTA 6.
Date: 2026-09-17 | Source: Insider Gaming
Valor Mortis developers have announced a lower price point of $39.99 for the game, set to release on October 13, 2026, due to competition from other titles. A Deluxe edition priced at $59.99 will include a major story DLC scheduled for 2027 and various cosmetic packs. The developers also plan multiple free updates post-launch to enhance gameplay.

2026-09-17 | IGN: Valor Mortis Costs $40 Because of 'The Craziest Fall in the History of This Business'
Valor Mortis, a first-person action soulslike, is priced at $40 due to the competitive fall gaming season, particularly with the upcoming GTA 6. Publisher Lyrical Games aims to stand out with this lower price, despite concerns it may imply lesser quality. The game, set for release on October 13, is also a day one Xbox Game Pass title. Players control a resurrected soldier from Napoleon's army, facing various enemies in a 20-hour story.
2026-09-17 | Eurogamer: Valor Mortis is only $40 because its developer knows you'll be choosing from a lot of big games over this "stacked" autumn
Valor Mortis is priced at $40 to compete with major titles releasing this autumn, according to its developer, One More Level. The game features a 20-hour story and launches on October 13, 2023, alongside several high-profile games. A Deluxe Edition is available for $60, including future DLC. The publisher, Lyrical Games, emphasized the pricing decision reflects confidence in the game amidst a crowded release schedule. Valor Mortis will be available on PC, PS5, and Xbox Series X/S, and is a day-one Game Pass title.
2026-09-17 | Push Square: With the 'Quality, Fidelity, and Play Time' of a $70 PS5 Game, Valor Mortis Asks for $40
Valor Mortis, a first-person Soulslike from One More Level, will launch on PS5 on October 13, 2026, priced at $39.99. The developer emphasizes its quality comparable to full-priced games, opting not to offer pre-orders. A Deluxe Edition will be available for $59.99, including a major story DLC set for 2027. The game features a narrative where players control William, a soldier resurrected in a plague-ridden Europe.
2026-09-17 | GamesRadar+: Upcoming soulslike Valor Mortis costs $40 as it's up against GTA 6 and the Zelda: Ocarina of Time remake: "We want this to be a game that you can pick up alongside these other great games"
Valor Mortis, an upcoming soulslike game, is priced at $40. The developers aim for it to be a complementary experience alongside major titles like GTA 6 and the Zelda: Ocarina of Time remake. They emphasize the game's accessibility and appeal to players looking for new experiences in a competitive release window.
2026-09-18 | Metro: New Soulslike game lowers its price so it can compete with GTA 6 and Zelda
Developers One More Level have announced that their upcoming Soulslike game, Valor Mortis, will launch at a lower price of €39.99 ($39.99) on October 13, 2026, to compete with major titles like GTA 6 and the Zelda remake. The decision aims to attract players amid a crowded release schedule. A deluxe edition will be available for €59.99, including future DLC. The studio expressed confidence in the game's quality despite the competitive landscape.
2026-09-18 | PlayStation LifeStyle: PS5 Getting Promising AAA RPG in October 2026 for a Great Price
PS5 will see the release of a new historical action RPG titled Valor Mortis on October 13, 2026, developed by One More Level and published by Lyrical Games. Priced at $39.99, it aims to compete with major titles while offering a 20-hour story. Lyrical Games will not offer preorders, emphasizing that players will experience the game's quality at launch. A Deluxe Edition will be available for $59.99, including major story DLC and cosmetic packs.
2026-09-18 | Pure Xbox: Upcoming Xbox Game Pass Title Avoids 'Full Price' Launch Due To How Busy October Is
Valor Mortis, set to launch on October 13, will be priced at $39.99 to avoid competition with numerous full-price releases this fall. The game, featuring a 20-hour story, also offers a Deluxe Edition for $59.99 that includes story DLC. Subscribers to Xbox Game Pass Ultimate or PC Game Pass can play it for free on launch day. Developed by the team behind Ghostrunner, it aims to stand out in a crowded release schedule.
Date: 2026-09-17 | Source: VGC
Grand Theft Auto 6 will feature an official soundtrack album, "GTA 6: The Album," releasing on November 19 with 34 original tracks. Six tracks are available for streaming now, including contributions from Yung Lean, Travis Scott, and Morgan Wallen. The soundtrack can be pre-ordered in CD and vinyl formats, with a limited edition vinyl featuring unique design elements. Further details on the remaining tracks are yet to be announced.

2026-09-17 | Push Square: GTA 6: The Album Announced, Pre-Orders Available Now
Rockstar Games has announced the official album for GTA 6, available for pre-order through Atlantic Records. The album features 34 original tracks, with some revealed artists including Yung Lean, Travis Scott, and Morgan Wallen. Pre-orders are available for CD ($19.98) and vinyl ($49.98 for standard, $124.98 for limited edition). The album releases on November 19, coinciding with the game's launch.
2026-09-17 | Gematsu: Grand Theft Auto VI: The Album announced
Rockstar Games and Atlantic Records have announced "Grand Theft Auto VI: The Album," featuring 34 original tracks from various artists. Six debut singles are available now, including tracks by CA7RIEL & Paco Amoroso, Keith Richards, and Travis Scott. The album will also have CD and vinyl releases, including exclusive versions on the official website. "Grand Theft Auto VI" is set to launch on November 19 for PlayStation 5 and Xbox Series.
2026-09-17 | Insider Gaming: GTA 6 Limited Vinyl Edition Physical Album Has a $125 Price Tag
Rockstar has announced a physical album for GTA 6, priced at $125 for the Limited Edition. The album, created with Atlantic Records, features 34 original tracks reflecting the energy of Vice City and Leonida, with artists like Travis Scott and Future. It releases on November 19, 2026, alongside the game, and is available for pre-order. Three editions are offered: CD ($19.98), Vinyl ($49.98), and Limited Edition Vinyl ($124.98).
2026-09-17 | Insider Gaming: Every Confirmed Artist & Song For Grand Theft Auto 6: The Album
Rockstar has announced "Grand Theft Auto 6: The Album," the official soundtrack for GTA 6, available for pre-order on CD and vinyl. The album will feature 34 original songs, with six confirmed artists including Travis Scott and Keith Richards. The Limited Edition Vinyl costs $125 and includes unique packaging. As the release date approaches, more songs will be revealed.
2026-09-17 | Pure Xbox: GTA 6: The Album Releases This November, And The First Six Songs Are Now Streaming From It
GTA 6: The Album will release on November 19, featuring 34 original songs curated for the game's soundtrack. The first six tracks include contributions from artists like Yung Lean, Travis Scott, and Morgan Wallen, now available for streaming. Rockstar has a dedicated website for pre-orders, with the CD priced at £10.99 / $19.98. Additional songs will be revealed before the album's launch, complementing the extensive in-game music selection.
2026-09-17 | IGN: Grand Theft Auto VI: The Album Is Up for Preorder (Stream Select Tracks Now)
Grand Theft Auto VI: The Album is available for preorder, featuring 34 original tracks inspired by the game's world. It releases on November 20, coinciding with the game's launch on November 19. Various editions include exclusive vinyl designs and bonus items, with prices ranging from $19.98 to $124.98. Notable artists include Travis Scott and Morgan Wallen. Preorders for the game allow for preloading starting November 12.
2026-09-17 | Eurogamer: GTA 6 is getting a 34-song original soundtrack, with music from multiple real-world artists - and you can stream six tracks today
Grand Theft Auto 6 will feature a 34-song original soundtrack, with six tracks revealed today, including contributions from artists like Yung Lean and Travis Scott. The full album releases on November 19, alongside the game, and will be available on vinyl, CD, and streaming platforms. Pre-orders for physical copies are available, with a limited edition already sold out. The game launches on PlayStation 5 and Xbox Series X/S on the same date.
2026-09-17 | Metro: GTA 6 soundtrack up for pre-order and unlike the game will be on a disc
A 36-track album for GTA 6 is set to launch alongside the game on November 19, available on disc and vinyl. The soundtrack features new singles from artists like Travis Scott and Keith Richards. Physical pre-orders are available through various retailers, with CDs priced at £10.99 and vinyl at £44.99. A limited edition vinyl is also offered for £108.99 but is sold out. The album includes six confirmed tracks, with more expected to be revealed.
2026-09-17 | PlayStation LifeStyle: GTA VI: The Album Launched Out of Nowhere, Featuring Travis Scott & More
Rockstar Games announced the official GTA VI album, featuring 34 original songs from artists like Travis Scott and Metro Boomin, ahead of the game's release on November 19, 2026. The album will be available on major streaming services and in physical formats, including limited-edition vinyl. Six tracks have been released, with pre-orders for the album and the game now available.
2026-09-17 | IGN: GTA Online Will Be Supported 'Beyond' GTA 6 Release, PC 'Becoming More and More Important'
Rockstar Games will support GTA Online beyond the release of Grand Theft Auto 6, which is confirmed as a single-player game launching in November. Take-Two's Strauss Zelnick emphasized the growing importance of the PC platform, suggesting a potential staggered release for a PC version of GTA 6. Additionally, a new soundtrack, "Grand Theft Auto VI: The Album," featuring over 30 original songs, will be released alongside the game on November 19.
2026-09-17 | Destructoid: GTA 6: The Album to launch on both vinyl and CD—and yet the game remains digital only
The official GTA 6 album, titled "GTA VI: The Album," will launch on November 20, the day after the game's release on PS5 and Xbox Series X. It features 34 artists across various genres and will be available on vinyl and CD, with prices ranging from $19.98 for the CD to $124.98 for a limited edition vinyl. The game itself remains digital-only, raising questions about Rockstar's decision to release a physical album.
2026-09-18 | PC Gamer: 'The PC platform is becoming more and more important,' Take-Two chief says, as we continue to wonder when we're going to get GTA 6
Take-Two CEO Strauss Zelnick confirmed during a shareholders meeting that Grand Theft Auto 6 will initially launch as a console exclusive on November 19 for PlayStation 5 and Xbox Series X/S, with a PC release planned later. He emphasized the growing importance of the PC platform but did not clarify why it is not included in the initial launch. Zelnick also noted that GTA 6 will focus on single-player, while GTA Online will continue to be supported.
Date: 2026-09-17 | Source: Gematsu
Bill Skarsgard will star in the lead role of the action espionage game PHYSINT, as announced by Xbox Game Studios and Kojima Productions. Hideo Kojima expressed excitement about their collaboration, following successful costume fittings and tests. The cast includes Charlee Fraser, Don Lee, and Minami Hamabe. Additionally, Kojima Productions shared behind-the-scenes footage of Sophia Lillis and Hunter Schafer for their horror game OD. Release dates and platforms for both games are still pending.

2026-09-17 | Insider Gaming: Bill Skarsgård Will Play The Lead in Kojima’s PHYSINT
Bill Skarsgård will star as the lead in Hideo Kojima's upcoming tactical espionage game, PHYSINT, as revealed during the Tokyo Game Show's XBOX presentation. This marks Skarsgård's first role in a video game. Kojima expressed excitement about their collaboration and hinted at more cast announcements. Following PlayStation's attempt to cancel the project, XBOX has partnered with Kojima to continue development, positioning PHYSINT as a potential spiritual successor to Metal Gear Solid.
2026-09-17 | VGC: Pennywise actor Bill Skarsgård will play the lead role in Hideo Kojima’s Physint
Bill Skarsgård will star as the lead in Hideo Kojima's upcoming game, Physint, which aims to redefine the action-espionage genre. Kojima announced this during Xbox's Tokyo Game Show 2026 presentation, alongside other cast members. The project was initially set for PlayStation Studios but shifted to Xbox after Kojima revealed that Sony attempted to cancel it. Development is ongoing, with more casting announcements expected.
2026-09-17 | Eurogamer: Hideo Kojima confirms Bill Skarsgård is Physint's lead actor, gives production update on mysterious horror game OD
Hideo Kojima announced at the Tokyo Game Show 2026 that Bill Skarsgård will lead in his game Physint, now published by Xbox after Sony's withdrawal due to budget concerns. Kojima also provided updates on his horror game OD, emphasizing its unique approach to fear and confirming smooth development despite delays from the SAG-AFTRA strike. Both games are still years away, with Physint expected in five to six years, potentially aligning with Xbox's Project Helix.
2026-09-17 | Pure Xbox: Hideo Kojima Reveals New Details On Upcoming Xbox Games, Including Lead Actor For PHYSINT
Hideo Kojima revealed new details about his upcoming Xbox projects, OD-KNOCK and PHYSINT, during the Xbox Tokyo Game Show Showcase. Bill Skarsgård will star as the lead in PHYSINT, which Kojima describes as a culmination of his 40-year career. He also noted that development on the horror title OD is progressing smoothly. Kojima made a surprise appearance at the Xbox FanFest in Tokyo, delighting attendees.
2026-09-17 | VGC: Kojima gives an update on OD while thanking Xbox for ‘believing in our vision’
Hideo Kojima provided an update on his upcoming game OD, also referred to as OD-KNOCK, during Xbox's Tokyo Game Show presentation. He confirmed that development is progressing smoothly, with performance capture and ADR recording resuming after the SAG strike. Kojima expressed gratitude to Xbox for their support and emphasized that OD is a new type of game exploring fear. He also mentioned that Bill Skarsgård will lead in another project, Physint. More information will be shared later.
2026-09-17 | Metro: Xbox reveals Bill Skarsgård will play the lead in Hideo Kojima’s Physint
Bill Skarsgård has been confirmed as the lead actor in Hideo Kojima's upcoming game Physint, which was saved from cancellation by Xbox after Sony pulled support due to budget concerns. This marks Skarsgård's first role in a video game. Kojima expressed excitement about their collaboration, having conducted costume fittings and tests earlier this year. Physint is positioned as a successor to the Metal Gear series, alongside Kojima's other project, horror game OD.
2026-09-17 | Game Informer: Bill Skarsgård Cast As The Lead In Physint, Kojima's Metal Gear Solid Spiritual Successor
Bill Skarsgård has been cast as the lead in Kojima Productions' upcoming game, Physint, a spiritual successor to Metal Gear Solid. Hideo Kojima expressed excitement about the collaboration. The game was initially a PlayStation project but shifted to Xbox due to missed deadlines and budget issues. Kojima Productions is also working on another title, OD – Knock, featuring Sophia Lillis and Hunter Shafer.
2026-09-17 | Destructoid: Bill Skarsgård will play the lead in PHYSINT while Don Lee gets another shot at gaming greatness
Bill Skarsgård will star in Kojima Productions' upcoming espionage-action game, PHYSINT, alongside Don Lee, Charlee Fraser, and Minami Hamabe. Hideo Kojima confirmed the casting via social media, expressing excitement about their collaboration. Skarsgård, known for his role as Pennywise in IT, has showcased his acting range in various roles. Don Lee, previously involved with the troubled Gang of the Dragon, now has another opportunity to make an impact in gaming.
2026-09-17 | PlayStation LifeStyle: Bill Skarsgård Goes From Pennywise to Leading Hideo Kojima’s Physint Spy Game
Bill Skarsgård has been cast as the lead in Hideo Kojima's new action-espionage game, Physint, announced during the Xbox Tokyo Game Show 2026. Kojima confirmed the casting and expressed excitement about their collaboration. The game, a spiritual successor to the Metal Gear series, is being developed by Kojima Productions with Xbox Game Studios after PlayStation withdrew from the project. Supporting roles include Charlee Fraser, Don Lee, and Minami Hamabe. No release date has been set.
2026-09-17 | Insider Gaming: Hideo Kojima Confirms OD Development Is Back on Schedule
Hideo Kojima has confirmed that development on his project OD is back on schedule following a pause due to the SAG strike. At the Tokyo Game Show, he announced that performance capture and sound recordings have resumed, with actors Sophia Lillis and Hunter Schafer delivering strong performances. The project is being published by XBOX after PlayStation dropped it, but a release date has not yet been announced.
2026-09-17 | PC Gamer: Hideo Kojima announces Bill Skarsgård will star in stealth-action Physint, legendary designer Yoji Shinkawa also confirmed for character design
Hideo Kojima announced that Bill Skarsgård will star as the lead in his upcoming stealth-action game, Physint, alongside confirmed cast members Charlee Fraser, Don Lee, and Minami Hamabe. The game has shifted from PlayStation to Xbox following a split with Sony. Yoji Shinkawa, known for his work on Metal Gear, will handle character design. Kojima's other project, O.D., is also being published by Xbox and appears closer to release.
Date: 2026-09-17 | Source: Gematsu
Cozy crafting adventure game Bloomwalker will launch for PS5, Switch 2, and Switch, alongside Xbox Series and PC versions. Set in the Ni no Kuni universe, players will travel with a moving house to restore the polluted world of Luminoa. Key features include building a pocket dimension, connecting with familiars, and collaborative crafting. A release date has not been announced. A new trailer was also released.

2026-09-17 | Push Square: There's a New Ni no Kuni Game, Kind of, and It's Now Confirmed for PS5
Bloomwalker, an adventure game from South Korean developer Netmarble, is confirmed for PS5, alongside Xbox and PC. The game features exploration and crafting elements, allowing players to cleanse corruption from its open world and customize a mobile house. Notably, Bloomwalker is now part of the Ni no Kuni universe, with Level-5 involved in the project. Higgledies from previous Ni no Kuni games appear in the trailer, but no release date has been announced.
2026-09-17 | Nintendo Life: The Ni No Kuni Universe Welcomes A New Crafting Adventure, And It's Heading To Switch
Netmarble announced Bloomwalker, a new crafting adventure set in the Ni no Kuni universe, during the Xbox Tokyo Games Show. The game will launch on Switch 1 & 2, featuring a moving house as a companion and a pocket dimension for building and crafting. Players will interact with familiars and higgledies to unlock new crafting paths. No release date has been provided, and the game is Netmarble's second project in the Ni no Kuni franchise.
2026-09-17 | PlayStation LifeStyle: PlayStation 5 Gets Promising Adventure Game Set in Ni no Kuni Universe
A new adventure game titled Bloomwalker, set in the Ni no Kuni universe, has been confirmed for PlayStation 5, developed by Netmarble Neo. The game focuses on purifying the polluted world of Luminoa and features a moving house as a companion. Players will craft, explore, and build in a pocket dimension while nurturing relationships with artisan friends and higgledies. An official release date for Bloomwalker has not yet been announced.
Date: 2026-09-17 | Source: Gematsu
SEGA has unveiled a new trailer for Crazy Taxi: World Tour, highlighting the game's Japan map. The trailer emphasizes Japan's rich culture and the blend of past and future experiences. Crazy Taxi: World Tour is set to release in 2027 for PlayStation 5, Xbox Series, Switch 2, and PC via Steam and Microsoft Store.

2026-09-17 | Gematsu: Crazy Taxi: World Tour ‘Japan Map’ trailer, screenshots
SEGA has unveiled a new trailer and screenshots for Crazy Taxi: World Tour, highlighting the game's Japan map. The trailer emphasizes Japan's cultural richness, inviting players to explore the country. Crazy Taxi: World Tour is set to release in 2027 for PlayStation 5, Xbox Series, Switch 2, and PC via Steam and Microsoft Store.
2026-09-17 | Push Square: Crazy Taxi: World Tour Goes Big in Japan as New Location Revealed
SEGA has revealed that Japan will be the third location in Crazy Taxi: World Tour, featuring a map inspired by Tokyo, including Shibuya Crossing and Mount Fuji. This follows the previously announced locations of Germany and San Francisco. Two additional locations are yet to be disclosed, with speculation suggesting a UK-based map centered on London and possibly other cities known for their distinctive architecture.
2026-09-17 | Time Extension: Years Before Crazy Taxi: World Tour, Another Sega Studio Pitched An Idea For A Sequel With The Same Name
Former Sega Studios Australia employee Guy Blomberg revealed that in 2009, the studio pitched a game titled Crazy Taxi: World Tour, which included stylized versions of various countries and new gameplay mechanics. Passengers would grant abilities, and an "EJECT button" would allow dramatic fare exits. The pitch was ultimately not pursued, as the studio shifted focus to the London 2012 Olympics game. Crazy Taxi: World Tour is set to release in 2024 on multiple platforms.
2026-09-17 | PlayStation LifeStyle: Sega’s PS5 Action Game Reboot Takes Franchise to Japan for the First Time
Sega's upcoming PS5 reboot, Crazy Taxi: World Tour, will feature a map set in Japan, marking the franchise's first venture into the country. The game will include a globe-trotting story campaign, arcade modes, and a multiplayer mode. Set to launch in 2027, players will navigate modern cities and historic neighborhoods while delivering passengers and completing missions. The story involves recovering Axel's stolen car from international thieves.
Date: 2026-09-16 | Source: VGC
Sony is addressing an issue that has led to the delisting of several PC games, including Helldivers 2 and Horizon Forbidden West, from the Steam store in the UK. While these titles are unavailable for purchase, they remain accessible to existing owners. Sony is collaborating with Valve to resolve the situation and has apologized for the inconvenience. Helldivers 2, released in 2024, has achieved significant sales success, with 12 million copies sold in its first 12 weeks.

2026-09-17 | Metro: PS5 games have vanished from Steam in the UK and no one knows why
At least two PlayStation 5 games, Helldivers 2 and Horizon Forbidden West Complete Edition, have disappeared from the UK Steam store, displaying a message that they are unavailable in the region. This issue appears to be limited to the UK, as the games remain accessible on the US store. Sony has stated that it is an error and is working with Valve to resolve it. The games are still playable for those who previously purchased them.
2026-09-17 | Rock Paper Shotgun: Helldivers 2 and Horizon Forbidden West delisted from Steam in the UK, Sony say they're "working with Valve to address the issue"
Helldivers 2 and Horizon Forbidden West have been delisted from the Steam store in the UK, with Sony stating they are working with Valve to resolve the issue. The games remain playable for existing owners, but new purchases and DLC are unavailable. The delisting occurred on September 16th, and it appears to be related to regional restrictions linked to Sony's PSN service. Sony has apologized for the inconvenience and is seeking a resolution.
2026-09-17 | Eurogamer: Helldivers 2 and Horizon Forbidden West mysteriously delisted from Steam in the UK, Sony promises to "address the issue" with Valve
Helldivers 2 and Horizon Forbidden West were unexpectedly delisted from the Steam store in the UK, leaving new buyers unable to purchase them while existing owners could still play. Sony acknowledged the issue, stating they are working with Valve to resolve it and apologized for the inconvenience. This incident raises questions about potential changes in Sony's approach to PC game publishing, especially amid recent comments about exclusivity for future titles.
Date: 2026-09-16 | Source: Gematsu
Heart Machine has laid off nearly all its staff after the cancellation of an unannounced title, as confirmed by founder Alx Preston in a LinkedIn post. The decision came from the publisher, which opted not to proceed with the project. Preston expressed uncertainty about the future of the studio but emphasized a commitment to finding a way forward.

2026-09-16 | Insider Gaming: Heart Machine Lays Off ‘Nearly Everyone’ After Lost Funding
Heart Machine has laid off nearly all its staff after a publisher withdrew funding for an unannounced project, leaving the studio's future uncertain. Founder Alx Preston expressed the layoffs as "devastating" and emphasized the priority of supporting affected employees. Known for games like Hyper Light Drifter and Solar Ash, the studio faces challenges amid ongoing industry layoffs. Preston remains hopeful about finding a path to stability.
2026-09-17 | GamesIndustry.biz: Heart Machine faces possible closure after publishing deal falls through; majority of staff laid off
Heart Machine, the developer of Hyper Light Drifter, faces potential closure after a publishing deal fell through, leading to significant layoffs. Studio head Alx Preston announced that nearly all staff were let go due to the loss of key income. This marks the third round of layoffs in three years, with previous cuts linked to project completions and funding challenges. Earlier this year, the studio recognized a union formed by 13 staff members.
2026-09-17 | Game Developer: Hyper Light Drifter developer Heart Machine has laid off the majority of staff
Indie studio Heart Machine has laid off "nearly everyone" after a publisher withdrew funding for an unannounced title. Founder Alx Preston expressed uncertainty about the studio's future and emphasized the challenges of navigating the video game industry. He mentioned that support will be provided to affected employees, including assistance with job placement. Heart Machine has faced significant downsizing in recent years, with previous layoffs linked to project cancellations.
2026-09-17 | Nintendo Life: Hyper Light Drifter Studio Forced To Lay Off "Nearly Everyone" As Publishing Deal Falls Through
Heart Machine, the studio behind Hyper Light Drifter, is facing closure after a publisher withdrew support for an unannounced title, leading to layoffs of "nearly everyone" on the team. Founder Alx Preston described the situation as "devastating" and expressed uncertainty about the studio's future. Heart Machine is known for titles like Solar Ash and Possessor(s), and Preston is seeking support for affected employees.
2026-09-17 | Push Square: 'It's Devastating': Hyper Light Drifter Dev Lays Off Nearly All Staff After Publisher Pulls Funding
Heart Machine, the developer known for Hyper Light Drifter, has laid off nearly all its staff after a publisher withdrew funding for an unannounced game. Alx Preston, head of the studio, announced the layoffs on LinkedIn, citing the loss of key income as the reason. He expressed gratitude to the affected employees and the community, while acknowledging the challenges faced in the industry. The future of Heart Machine remains uncertain.
2026-09-17 | Game Informer: Hyper Light Drifter Maker Heart Machine Lays Off 'Nearly Everyone'
Heart Machine, the indie developer behind Hyper Light Drifter, has laid off nearly all its staff after a publisher withdrew funding for an unannounced game. Studio head Alx Preston announced the layoffs on LinkedIn, expressing uncertainty about the studio's future but emphasizing support for affected employees. Heart Machine, founded in 2016, has faced challenges, including previous layoffs and mixed reviews for its recent titles.
2026-09-17 | Rock Paper Shotgun: "Nearly everyone" laid off at Hyper Light Drifter devs Heart Machine after publisher drops unannounced game
Heart Machine, the developer of Hyper Light Drifter, has laid off "nearly everyone" on staff after a publisher withdrew funding for an unannounced game. Founder Alx Preston confirmed the layoffs on LinkedIn, stating the studio is in a precarious position and will provide support to affected employees. This follows a series of challenges for the studio, including mixed reviews for recent titles and previous layoffs. The future of Heart Machine remains uncertain.
Date: 2026-09-16 | Source: PC Gamer
Marathon creative director Julia Nardin has denied rumors of a merger between Bungie's Marathon and Destiny 2, stating that the two franchises are distinct despite sharing some similarities. This clarification comes after a post on 4chan claimed that Bungie was considering merging the IPs. Nardin emphasized the need for Marathon to succeed, especially after delays and changes to its content schedule, as it is not free-to-play like Destiny 2.

2026-09-16 | Insider Gaming: Destiny-Marathon Merger Leak Is Fake, Bungie Confirms
Bungie has confirmed that a leak suggesting a merger between the Destiny and Marathon franchises is false. Julia Nardin, Bungie's creative director, emphasized that while the two share similarities, they will remain independent. Additionally, Marathon's season 3 has been postponed to December 2026, and there are rumors about it going free-to-play. The final Destiny 2 expansion has been released, marking the end of that game's content updates.
2026-09-17 | IGN: Bungie Denies Rumor It Plans to Merge the Destiny and Marathon IPs, Confirms Marathon December and March 2027 Updates Are Free
Bungie has denied rumors of merging the Destiny and Marathon IPs, stating they remain independent despite sharing similarities. Marathon's creative director confirmed the rumor is false. Bungie announced that the upcoming updates for Marathon on December 8 and March 2027 will be free, including new content. The game has faced challenges in player retention, leading to concerns about its future, especially after a significant drop in player counts since launch.
2026-09-17 | Eurogamer: Following wide-ranging leaks, Bungie says Marathon is not 'merging' with Destiny
Bungie has refuted claims that Marathon and Destiny are merging, calling the leak "fake." Marathon creative director Julia Nardin emphasized that while both games share Bungie's DNA, they remain independent. The leak suggested that Marathon would incorporate elements from Destiny and offer in-game rewards for Destiny 2 players. Additionally, Marathon is set to become free-to-play in December, with a new PvE mode called Investigations.
Date: 2026-09-16 | Source: PlayStation LifeStyle
Zero Parades: For Dead Spies will receive a Director’s Cut on October 1, 2026, with a PS5 release on November 3, 2026. The update includes 40,000 words of new content, a new Dramatic Encounter called Quisach Roundabout, and features like Backstage for exploring earlier game versions. It also offers gameplay and visual upgrades, re-recorded voiceovers, new outfits, and improved accessibility options. Xbox and Nintendo release dates are pending.

2026-09-17 | Gematsu: ZERO PARADES: For Dead Spies for PS5 launches November 3 alongside ‘Director’s Cut’ update
Espionage RPG ZERO PARADES: For Dead Spies will launch for PS5 on November 3 as ZERO PARADES: Director’s Cut, with a free update for PC on the same day. The update includes new features like a dramatic encounter, backstage mode, full voice-overs, improved inventory management, and ultrawide support. The game focuses on operant Hershel Wilk navigating a complex web of intrigue and personal challenges in a richly detailed world.
2026-09-17 | Push Square: Zero Parades Lands on PS5 in Director's Cut Form on 3rd November
Zero Parades: For Dead Spies will launch on PS5 as a Director's Cut on 3rd November 2026. This version includes new content, dialogue, modes, and improvements, building on the original game's success, which received a Metacritic score of 83. Despite significant changes in the development team from Disco Elysium, the game has been well-received since its PC release earlier this year.
2026-09-17 | PC Gamer: Zero Parades: Director's Cut will challenge you to drive a stolen truck through a busy roundabout while stoned out of your mind
Studio ZA/UM has announced Zero Parades: Director's Cut, a major update for their espionage RPG, releasing on October 1 as a free update for current owners. It adds approximately 40,000 words of new content, including a new encounter called Quisach Roundabout. The update also features a "backstage mode," new clothing, and various quality of life improvements. The game will launch on PlayStation 5 on November 3.
Date: 2026-09-16 | Source: Eurogamer
The Blood of Dawnwalker director Konrad Tomaszkiewicz stated that the game's controversial time mechanic may not return in a sequel. He emphasized that its inclusion will depend on whether it fits the story. The mechanic, which limits time to save the player's family, has sparked mixed reactions, with some players feeling rushed. Tomaszkiewicz acknowledged the complaints but encouraged players to embrace the mechanic, noting that many finish the game feeling they had sufficient time.

2026-09-16 | Insider Gaming: Blood of Dawnwalker’s Time Mechanic Won’t Be Used in Every Game
The developers of Blood of Dawnwalker, Rebel Moon, confirmed that the game's unique time mechanic, where players have 30 days and nights to rescue their family, will not be a standard feature in all future games. Director Konrad Tomaszkiewicz mentioned that while the mechanic may enhance urgency in certain events, it won't be universally applied. The team is exploring other innovative ideas to differentiate future RPGs.
2026-09-17 | Rock Paper Shotgun: "We will not force it": The Blood of Dawnwalker's sequel might drop the timer mechanics, says director, but I hope they stick around
Rebel Wolves' director Konrad Tomaszkiewicz discussed the potential removal of timer mechanics in the sequel to The Blood of Dawnwalker, emphasizing that their return will depend on how well they fit the story. He acknowledged the divisive nature of the feature and mentioned the studio is exploring new ideas to innovate within the RPG genre. Tomaszkiewicz also encouraged players to experience the game with the current timer before considering mods to alter it.
2026-09-17 | PC Gamer: The Blood of Dawnwalker sequel may not have the divisive time mechanic that so many players dislike: 'We will not force it,' game director says
The game director of The Blood of Dawnwalker, Konrad Tomaszkiewicz, indicated that the sequel may not include the controversial time mechanic that some players dislike. He stated that while the mechanic could enhance urgency in certain story parts, it won't be forced into every aspect of the game. Tomaszkiewicz acknowledged player feedback and noted that complaints have decreased as players realized they had sufficient time to complete the game. Rebel Wolves is already seeking a lead writer for the sequel.
Date: 2026-09-16 | Source: Insider Gaming
Early reviews for the 2026 Resident Evil movie directed by Zach Cregger are highly positive, with Global Box Office calling it a 5-star film and the best in the franchise. Critics praise its atmosphere, creature designs, and fast-paced horror elements, though some note it isn't a direct adaptation of the games. The film is currently available in select regions, and overall impressions suggest it captures the essence of Resident Evil while delivering an entertaining experience.

2026-09-16 | Destructoid: Resident Evil director Zach Cregger is now accepting your apologies as it becomes the highest-rated video game adaptation ever
Zach Cregger's Resident Evil adaptation has achieved a 98% rating on Rotten Tomatoes, making it the highest-rated video game adaptation to date. The film stars Austin Abrams as Bryan, an organ courier in Raccoon City during an outbreak. Critics generally praised its tension and humor, with reviews averaging around 4/5 stars. Some noted its unique story diverging from the original series, suggesting that originality may benefit adaptations.
2026-09-16 | Insider Gaming: Resident Evil Is Now the Highest-Rated Video Game Movie
Zach Cregger’s Resident Evil has achieved a 96% score on Rotten Tomatoes, making it the highest-rated video game movie to date, based on over 80 reviews. Set to release in theaters this Friday, the film is an original adaptation that aims to honor the franchise. Cregger, who did not watch previous adaptations, has faced mixed reactions regarding the absence of a Leon-led storyline, for which he has apologized.
2026-09-17 | Metro: Games Inbox: Is the new Resident Evil the best video game movie ever?
The article discusses the upcoming Resident Evil movie directed by Zach Cregger, which has received high praise with a 96% rating on Rotten Tomatoes. It reflects on the potential of video game adaptations, contrasting this film with past efforts. Additionally, it touches on reader opinions regarding the PlayStation 6 pricing, strategies for acquiring Game Pass Ultimate, and the remake of Zelda: Ocarina of Time, highlighting nostalgia and the gaming industry's evolving landscape.
2026-09-17 | VGC: Zach Cregger’s Resident Evil film becomes the highest rated video game movie in Rotten Tomatoes history
Zach Cregger’s Resident Evil film, set to release on Friday, has achieved a 97% score on Rotten Tomatoes, making it the highest-rated video game movie in the site's history, surpassing Sonic the Hedgehog 3's 86%. Cregger, a fan of the franchise, has stated the film will not feature game characters but will respect the lore. The audience score remains uncertain due to mixed reactions from fans regarding his approach.
2026-09-17 | Nintendo Life: Resident Evil Is Now The Highest-Rated Video Game Movie Ever
Zach Cregger's new Resident Evil movie has received critical acclaim, achieving a 97% rating on Rotten Tomatoes, making it the highest-rated video game movie ever. It surpasses Sonic the Hedgehog 3 and Werewolves Within, both at 86%. The film, set to release on September 18, features an original story in Raccoon City, focusing on a medical courier named Bryan, which has sparked mixed reactions among fans regarding its departure from established game narratives.
2026-09-18 | Destructoid: Resident Evil movie review—Cregger nails RE’s gameplay at the expense of its story
Zach Cregger's new Resident Evil movie, set in an alternate 2026 during the events of Resident Evil 2, focuses on Bryan, a courier navigating a chaotic Raccoon City. While visually stunning and engaging, the film prioritizes gameplay elements over narrative depth, featuring original creatures and body horror. It captures the essence of gaming but diverges from the established Resident Evil storyline, resulting in an entertaining yet flawed adaptation.
2026-09-21 | PC Gamer: Resident Evil is the best videogame movie because Bryan sucks
The article praises the new Resident Evil movie for its unique approach, highlighting the character Bryan as a relatable everyman rather than a traditional hero. His numerous blunders and cowardice mirror the average player's experience in the games, making the film both humorous and authentic. The film captures the essence of playing Resident Evil, transitioning from fear to competence, and is deemed the best video game adaptation for its fresh take on the franchise.
Date: 2026-09-16 | Source: Rock Paper Shotgun
Build A Rocket Boy (BARB), developers of the game MindsEye, are reportedly making further redundancies, with staff expressing concerns about the company's future. A principal talent acquisition partner announced on LinkedIn that he is seeking new opportunities while assisting with HR tasks. Other employees, including a release manager, have also received redundancy notices. The IWGB Games Worker Union has voiced support for affected workers and criticized BARB's management practices.

2026-09-16 | Insider Gaming: New MindsEye Layoffs Could Mean The Studio is Shutting Down
Build a Rocket Boy is facing significant challenges following another round of layoffs, raising concerns about the studio's potential closure. The company, known for the third-person shooter MindsEye, has struggled with poor commercial performance and legal issues, including allegations of employee monitoring and a million-dollar lawsuit. Former employees have expressed a sense of finality regarding the studio's future, indicating that the situation may be dire.
2026-09-16 | Destructoid: It seems MindsEye studio Build a Rocket Boy is closing for good
Build a Rocket Boy, the studio behind the game MindsEye, appears to be closing down, as indicated by recent social media posts from laid-off developers. Principal talent acquisition partner Dan Hawkins confirmed that he and his colleagues have been laid off, while lead artist Adam Ridsdale mentioned facing redundancy. Despite a relaunch of MindsEye, the studio has struggled to recover from its initial failure, attributed by its president Leslie Benzies to sabotage. An official announcement on the closure is pending.
2026-09-16 | VGC: MindsEye studio Build a Rocket Boy may be closing down, according to reports
MindsEye studio Build a Rocket Boy is reportedly closing down following multiple layoffs totaling over 400 staff. The studio's game, MindsEye, released in June 2025, received poor reviews, leading to controversies including claims of "criminal activity" affecting its success. A LinkedIn post from HR manager Dan Hawkins suggests the company is nearing closure, though sources vary on whether it will be officially dissolved. Former employees have protested against the studio's treatment of staff.
2026-09-16 | Metro: Studio behind one of the worst rated games of the generation set to close
Build A Rocket Boy, the studio behind the poorly received game Mindseye, is reportedly closing down after multiple layoffs. Founded by former Rockstar Games president Leslie Benzies, the studio faced criticism for its game, which has a Metacritic score of 39 and a user score of 2.7. Remaining employees announced their layoffs on LinkedIn, and while the studio has not officially confirmed its closure, sources indicate it is permanently shutting down.
2026-09-16 | GamesIndustry.biz: MindsEye developers report new round of layoffs at Build A Rocket Boy
Scottish studio Build a Rocket Boy has reportedly laid off more staff following the poor reception of its action-adventure game, MindsEye, which launched in June 2025. The studio previously cut around 300 developers post-launch and confirmed further layoffs earlier this year. Recent reports indicate additional job cuts, with HR lead Dan Hawkins confirming his departure. Despite the layoffs, sources suggest the studio may continue operations even if all remaining staff are let go.
2026-09-16 | Game Developer: Report: MindsEye developer Build a Rocket Boy seemingly closing after more layoffs
Build a Rocket Boy (BARB), the studio behind MindsEye, is reportedly closing after multiple layoffs, as indicated by farewell posts from staff on social media. Developers are announcing their departures and seeking new opportunities. Sources suggest the studio is permanently shutting down, though BARB has not confirmed this. The studio faced significant challenges during MindsEye's development and post-launch, including allegations of mismanagement and legal claims from employees.
2026-09-16 | Push Square: The Disastrous MindsEye Saga Comes to a Close as Studio Is Reportedly Shutting Down
MindsEye, the PS5 action-shooter launched in June 2022, is reportedly facing shutdown as developer Build A Rocket Boy is on the verge of closing. The studio has experienced multiple layoffs and failed to improve the game's reception despite attempts to address its numerous bugs and design issues. Refunds were issued by Sony due to the game's poor performance. While no official announcement has been made, sources confirm the impending closure.
2026-09-16 | PlayStation LifeStyle: Studio Behind GTA-Like PlayStation 5 Game Shuts Down
Build a Rocket Boy, the studio behind the GTA-like game MindsEye, is officially shutting down after multiple layoffs and allegations of unlawful employee monitoring. Employees announced their departures on LinkedIn, indicating the company will not continue operations. The IWGB Games Worker Union is pursuing justice for the treatment of workers at the studio, which is owned by Leslie Benzies and Mark Gerhard.
2026-09-16 | Eurogamer: More MindsEye developers have been laid off, and GTA veteran Leslie Benzie's studio is reportedly shutting down
Build A Rocket Boy, the studio behind MindsEye, has experienced another round of layoffs, affecting key staff members including the head of audio and several QA analysts. This follows previous job cuts after the troubled launch of MindsEye, which has faced criticism for its story and gameplay. Reports suggest the studio may be permanently shutting down, as staff seek new employment and the future of the company remains uncertain.
Date: 2026-09-16 | Source: Game Informer
Fire Emblem: Fortune's Weave is a three-act RPG for the Switch 2, featuring a narrative where players, as a character named Pale Raven, team up with Fortuna to combat the lord of the underworld, Balor. The game explores the stories of four Flame Lords during the Heroic Games, each with unique motivations. While the strategic battles are engaging, dungeon exploration can become repetitive. The game boasts a rich world, character development, and an impressive soundtrack, requiring over 130 hours to complete.

2026-09-16 | Destructoid: Fire Emblem: Fortune’s Weave review – From Three Houses to 4 heroes, and a deluge of stuff to do
Fire Emblem: Fortune’s Weave is a tactical RPG featuring five heroes with individual campaigns, each offering deep customization and a steep learning curve. The game introduces Blaze Arts, powerful abilities with drawbacks, and allows players to rewind turns, easing the challenge for newcomers. The plot involves a kingdom's Heroic Games and escalating war, with diverse characters and storylines. The game is extensive, providing over 10 hours of content per hero, and offers various gameplay options to suit different playstyles.
2026-09-16 | Nintendo Life: Review: Fire Emblem: Fortune's Weave (Switch 2) - Dense, Delightful Strategy Overstuffed With Heroes
Fire Emblem: Fortune's Weave for the Nintendo Switch 2 features a narrative where heroes must combat a demon king, blending elements from previous titles like Breath of the Wild and Three Houses. Players navigate through three acts, each with distinct storylines and character mechanics. The game boasts over 80 recruitable heroes, tactical gameplay enhancements, and a large overworld to explore. While the character-switching mechanic is praised, pacing issues and a complex map control system are noted drawbacks.
2026-09-16 | IGN: Fire Emblem: Fortune's Weave Review
Fire Emblem: Fortune's Weave enhances the series' tactical gameplay with a focus on strategic time management and character development. Set against an undead apocalypse, players navigate branching story paths involving four heroes, each with unique quests and abilities. The game features a single save file system, allowing players to replay chapters and explore a vast map. Combat introduces cursed artifacts and Blaze Arts, adding depth to battles. The narrative culminates in a robust finale, merging individual stories into a grand conflict.
2026-09-16 | VGC: Fire Emblem Fortune’s Weave Review: Nintendo’s most ambitious RPG yet is an incredible triumph
Fire Emblem: Fortune’s Weave is a highly ambitious RPG featuring four distinct protagonists, each with unique storylines that converge in a climactic finale. The game includes a tournament arc, character-driven side quests, and a new Clash battle system. While the narrative depth and character interactions shine, some mechanics, like support rank increases, can feel tedious. Overall, it offers a polished and expansive experience, marking it as one of the best entries in the series.
2026-09-16 | Metro: Fire Emblem: Fortune’s Weave review – bigger and better than ever
Nintendo's Fire Emblem: Fortune’s Weave is hailed as the most ambitious entry in the series, featuring four distinct story campaigns and a mix of supernatural and sci-fi elements. The game offers a rich content experience with unique gameplay mechanics for each character. While praised for its battle system and exploration, it suffers from low production values and a simplistic script. Released on September 17, 2026, it is available for Nintendo Switch 2, priced at £58.99. Score: 8/10.
2026-09-16 | Eurogamer: Fire Emblem: Fortune's Weave review
Fire Emblem: Fortune's Weave, developed by Intelligent Systems and published by Nintendo, releases on September 17 for the Switch 2. The game features four distinct character paths, engaging combat, and a rich narrative. While it offers a streamlined experience and accessibility options, it has been noted for its easier difficulty. The review praises its captivating storytelling, refined mechanics, and visual appeal, marking it as a standout title in the series.
2026-09-16 | Nintendo Life: Round Up: The Reviews For Fire Emblem: Fortune's Weave Are In
Fire Emblem: Fortune's Weave has received overwhelmingly positive reviews, with many outlets giving it high scores. VGC and Eurogamer both awarded it 5/5, praising its storytelling and combat mechanics. IGN rated it 10/10, highlighting its strategic depth and character paths. Other scores include 9/10 from CG Magazine and Destructoid, and 8/10 from RPG Site. The game currently holds an 89 on Metacritic, indicating strong acclaim within the strategy RPG genre.
2026-09-16 | IGN: Save $10 on Fire Emblem: Fortune’s Weave for Nintendo Switch 2
Fire Emblem: Fortune’s Weave releases tomorrow for Nintendo Switch 2, with a $10 discount on physical copies available today at Amazon and Walmart, reducing the price to $69.99. Digital copies are priced at $69.99 on the Nintendo eShop. The game has received a 10/10 review from IGN, praising its strategic depth, character interactions, and engaging gameplay mechanics. After today, the physical price will return to $79.99.
2026-09-17 | VGC: Fire Emblem Fortune’s Weave FAQ: The biggest questions answered
Fire Emblem: Fortune’s Weave is now available, featuring themes of romance among characters, though not as central as in previous titles. It is set in the same world as Fire Emblem: Three Houses but does not require prior knowledge of that game. The game runs at a locked 30 FPS and is exclusive to Nintendo Switch 2. Average playtime is around 100 hours. The FAQ will be updated with more fan questions.
Date: 2026-09-16 | Source: Gematsu
Total shipments and digital sales for the Dragon Quest series have exceeded 100 million units, as announced by Square Enix. The series debuted on May 27, 1986, for the NES. The latest title, Dragon Quest Heroes: Torneko’s Mystery Dungeon – Classic HD, launched on September 9 for multiple platforms. Upcoming releases include Dragon Quest Monsters: The Withered World on December 3, with a demo available, and Dragon Quest XII: Beyond Dreams, which is in development.

2026-09-16 | Nintendo Life: Dragon Quest Franchise Surpasses 100 Million Units Sold
Square Enix announced that the Dragon Quest franchise has surpassed 100 million units sold. Creator Yuji Horii expressed gratitude to fans in a video, highlighting the upcoming launch of Dragon Quest Monsters: The Withered World. Recent remakes, including Dragon Quest III HD-2D Remake and Dragon Quest I & II HD-2D Remake, contributed to this milestone. The series began in 1986 and has gained immense popularity globally.
2026-09-16 | Push Square: Dragon Quest Reaches 100 Million Total Sales, 40 Years on from the Iconic Series' Debut
Dragon Quest has surpassed 100 million total sales across all titles, including mainline games, spin-offs, remakes, and remasters, since its debut in 1986. Creator Yuji Horii expressed gratitude to fans in a video. The franchise is noted for its consistency and high-quality RPG experiences. A sequel, Dragon Quest 12: Beyond Dreams, was re-revealed in May 2023, but its release is still pending.
2026-09-17 | Time Extension: As Dragon Quest Smashes 100 Million Total Shipments And Sales, Which Adventures Are Your Favorites?
Square Enix announced that the Dragon Quest series has surpassed 100 million total shipments and digital sales since its debut in 1986. Series creator Yuji Horii, now 72, continues to work on the franchise. Upcoming releases include the spin-off Dragon Quest Monsters: The Withered World on December 3, and the mainline Dragon Quest XII: Beyond Dreams, which will be the first developed without the late Akira Toriyama and Koichi Sugiyama.
Date: 2026-09-16 | Source: Push Square
Sony has released PS5 system software version 26.06-14.00.00, which includes several new features and improvements. Key updates include the default activation of Enhance PSSR Image Quality for sharper visuals on PS5 Pro, a speaker indicator in voice chats, and a new Community Activity widget in the Welcome Hub displaying trending multiplayer games and the top 10 games in a region. Additional tweaks to Bluetooth settings and overall system performance enhancements are also included.

2026-09-16 | PlayStation LifeStyle: PlayStation 5 System Update for September 2026 Makes Major Changes
The September 2026 PS5 system update (firmware version 26.06-14.00.00) introduces significant enhancements, including default activation of Enhance PSSR Image Quality for sharper visuals on PS5 Pro, a speaker indicator in voice chat, and a new Community Activity widget in the Welcome Hub. The update also improves system performance and stability, while modifying Bluetooth settings for specific regions, limiting its use to esports venues.
2026-09-16 | Insider Gaming: PS5’s Latest Update Shows Top 10 Most Popular Games of the Week
A new PS5 software update, version 26.06-14.00.00, introduces a Community Activity widget to the Welcome Hub, displaying the Top 10 most popular games and trending game modes in users' regions. The update also includes a "Display Who’s Speaking" feature for voice chat, enhanced image quality for PS5 Pro, and a new Bluetooth management tool for esports venues. The Top 10 games in the U.S. include Fortnite, Minecraft, and GTA 5.
2026-09-17 | Eurogamer: PlayStation 5's latest firmware update takes Community Activity out of beta, but it's missing a key feature
PlayStation 5's firmware update version 26.06-14.00.00 has been released, introducing the Community Activity widget to all players. This feature includes two views: Trending Now, showcasing popular multiplayer games, and Top 10, listing the most popular games of the past week. However, the final version omits player counts that were present in the beta. Other unchanged features include default image upscaling for PS5 Pro and a Bluetooth toggle option in select regions.
Date: 2026-09-16 | Source: Eurogamer
Wo Long 2: Wings of Ember, developed by Team Ninja and published by Koei Tecmo, is set to launch in early 2027 on Xbox Series X/S, PlayStation 5, PC, and Nintendo Switch 2. The sequel enhances gameplay with improved aerial combat, a steeper learning curve, and more open, vertical level design. Players can utilize unique weapon movesets and martial arts skills, creating a dynamic combat experience. A demo is currently available on Steam, PlayStation, and Xbox.

2026-09-16 | PlayStation.Blog: Wo Long 2: Wings of Ember launches March 4, 2027, demo live today
Wo Long 2: Wings of Ember is set to launch on March 4, 2027. An Alpha Demo is available now until September 30, featuring the Changban stage and combat mechanics that blend Chinese martial arts. Players can utilize Insight Skills and engage in strategic battles across open fields inspired by the Three Kingdoms. The game includes multiplayer co-op and character creation, with pre-orders starting today, offering various bonuses.
2026-09-16 | Gematsu: Wo Long 2: Wings of Ember launches March 4, 2027, alpha demo now available
Wo Long 2: Wings of Ember will launch on March 4, 2027, for PlayStation 5, Xbox Series, Switch 2, and PC. An alpha demo is currently available until September 30, 2026. Pre-orders are open for Standard and Digital Deluxe Editions, featuring various bonuses and a Season Pass for future DLC. The game promises evolved combat mechanics, dynamic open fields, and strategic gameplay set in the Three Kingdoms era. Players can explore iconic battles and recruit enemy officers.
2026-09-16 | IGN: Wo Long 2: Wings of Ember Gets Release Date, Demo Available Now
Wo Long 2: Wings of Ember will launch on March 4, 2027, for PC, PS5, Xbox Series X|S (including Xbox Game Pass Ultimate), and Nintendo Switch 2. A free alpha demo is currently available until September 30 on PS5, Xbox Series X|S, and PC, featuring a character creator and online multiplayer for three players. Completing the demo unlocks the Fledgling Phoenix Helmet cosmetic for the full game. The original Wo Long was released in early 2023.
2026-09-16 | Eurogamer: You can play a sizeable demo of Wo Long 2: Wings of Ember right now, getting you ready for its March 2027 release date
Koei Tecmo and Team Ninja announced that Wo Long 2: Wings of Ember will release worldwide on March 4, 2027. A free demo is available now, featuring character creation and online multiplayer for up to three players. Set in 208 AD, players join Liu Bei against Cao Cao's forces. Completing the demo rewards players with a Fledgling Phoenix Helmet. The game will launch on Xbox Series X/S, PS5, Switch 2, and PC, and will be available on Xbox Game Pass at launch.
2026-09-16 | Rock Paper Shotgun: Wo Long 2: Wings of Ember has a demo out, as Koei Tecmo carve an early 2027 release date into some hulking demons from Chinese mythology
Wo Long 2: Wings of Ember, a sequel to Wo Long: Fallen Dynasty, is set for release on March 4, 2027. An alpha demo is available from September 16 to September 30 on Steam, featuring part of the Changban stage, Chinese martial arts, and co-op multiplayer. Players who defeat the boss Wuzhiqi will earn a Fledgling Phoenix Helmet for the full game. The demo requires 95 GB of storage.
2026-09-16 | Push Square: Try Team Ninja's Next PS5 Action RPG, Wo Long 2, Six Months Early with New Playable Demo
Koei Tecmo and Team Ninja announced that Wo Long 2: Wings of Ember will launch on PS5 on March 4, 2027. A playable alpha demo, available on the PS Store, weighs under 40 GB and can be played until September 30 at 14:59 UTC. The demo requires an online connection but does not need a PS Plus subscription. Players who complete it will receive the Fledgling Phoenix Helmet for the full game. Wo Long 2 is a sequel to Wo Long: Fallen Dynasty.
2026-09-16 | VGC: Video: Here’s a look at the Wo Long 2 alpha demo, which is available today to mark its release date announcement
Koei Tecmo announced that Wo Long 2: Wings of Ember will release on March 4, 2027, for Xbox Series X/S, PlayStation 5, Switch 2, and PC, with availability on Xbox Game Pass at launch. An Alpha Demo is now available until September 30 on PC, PS5, and Xbox Series X/S. A Digital Deluxe Edition will include extra content, and early purchasers will receive exclusive armor sets. The game continues the story from Wo Long: Fallen Dynasty, featuring evolved martial arts combat.
2026-09-16 | PlayStation LifeStyle: PS5 Action RPG Sequel Gets Free PlayStation Store Demo But Don’t Wait to Play
Koei Tecmo has released a free demo for the PS5 action RPG sequel, Wo Long 2: Wings of Ember, available until September 30, 2026. The demo features character creation and 3-player online multiplayer, allowing exploration of the open field of Changban. Players who complete it will earn the Fledgling Phoenix Helmet. The game is set to launch on March 4, 2027, and is available for pre-order in Standard and Digital Deluxe editions.
2026-09-16 | Pure Xbox: Wo Long 2 Drops A Surprise Demo Ahead Of March 2027 Release On Xbox Game Pass
Wo Long 2: Wings of Ember will launch on March 4, 2027, as a day one release on Xbox Game Pass. A surprise free demo is available now until September 30, 2026, rewarding players with the 'Fledgling Phoenix Helmet' upon completion. Pre-orders are open on PS5, Steam, and Xbox for £64.99 / $69.99. The game features Xbox Play Anywhere support.
Date: 2026-09-15 | Source: Gematsu
Bayonetta will be added as a playable character in Sonic Racing: CrossWorlds as part of the first free character update for year two, announced by SEGA. The update includes Bayonetta, the Butterfly Witch machine, and special emotes. Additionally, gameplay footage from upcoming Godzilla and Evangelion DLC packs was revealed. More details will be shared during the World Championship Finals and Year Two Showcase on October 9. The game is available on multiple platforms.

2026-09-16 | Nintendo Life: Sonic Racing's First Free Character Update Of 'Year Two' Is Bayonetta
Sonic Racing: CrossWorlds will introduce Bayonetta as the first free character update for its 'Year Two' content. Sega announced this addition in a new trailer, highlighting Bayonetta's unique style and grace in the game. The update is set to be released "soon" and will include additional items, although specific details about those items were not provided in the announcement.
2026-09-16 | VGC: Sega confirms that Sonic Racing CrossWorlds will still get free characters in Year Two, starting with Bayonetta
Sega has announced that Sonic Racing: CrossWorlds will continue to receive free DLC characters in its second year, starting with Bayonetta. This follows a successful first year where 13 free characters were added. Additionally, Sega has released five of six planned DLC packs for Year One, with the final pack based on Avatar set for October. Year Two will also feature collaborations with Godzilla and Evangelion.
2026-09-16 | Push Square: Bayonetta Will Join Sonic Racing: CrossWorlds in a Free Update 'Soon' on PS5, PS4
Bayonetta will be added as a playable character in Sonic Racing: CrossWorlds in a free update "soon" for PS5 and PS4. She will feature her original design and her signature vehicle, the Butterfly Witch machine. The update also highlights upcoming premium DLC packs, including Godzilla and Evangelion, which will introduce new courses, vehicles, and characters. More details will be revealed during a showcase on October 9th.
Date: 2026-09-15 | Source: Destructoid
FC 27 is set to release soon, with early access available for Ultimate Edition and EA Play members, starting at 4pm PDT on September 18. Standard Edition players will need to wait until September 25 for the official release. The countdown for both editions is provided in various time zones, with console players needing to wait until midnight local time for access.

2026-09-16 | Insider Gaming: EA FC 27 Early Access Guide: Start Date, Launch Times & How to Get Early Access
EA SPORTS FC 27 early access begins on September 17 at 23:00 UTC for Ultimate Edition players on PC, with all platforms available from September 18 at 00:00 regional time. EA Play Pro members can access the full game at the same time, while EA Play members can start a 10-hour trial on September 18 at 04:00 UTC. The worldwide launch is set for September 24 at 23:00 UTC for PC and September 25 at 00:00 regional time for other platforms.
2026-09-17 | Pure Xbox: How To Download The Free EA Sports FC 27 Trial With EA Play & Xbox Game Pass Ultimate
EA Sports FC 27's free trial will be available starting September 18th, with early access beginning at midnight local time. The trial launches at 4am UTC, translating to various times across regions. Players can download the trial via the Xbox Store or pre-install it using the Xbox app. FC 27 features new content like 'The Grounds' HUB area, updated Career mode, and the return of Ultimate Team. The Ultimate Edition releases on September 22nd, followed by the standard edition on September 25th.
2026-09-17 | VGC: What time does EA Sports FC 27 go live? Digital release time in your region and New Zealand trick
EA Sports FC 27 is set to release on September 25, with Early Access available for Ultimate Edition pre-orders starting September 18. The game goes live globally at midnight local time for consoles, while PC players will access it at specific times: Los Angeles (PT) on September 17 at 4pm, New York (ET) at 7pm, and so on. Xbox players can use the "New Zealand trick" to play early by changing their console's location to New Zealand.
2026-09-17 | Metro: You can play EA Sports FC 27 today if you own an Xbox
EA Sports FC 27 is set to officially launch on September 25, but Xbox owners can access the game early by changing their console's location settings to New Zealand. This early access is available only for those who pre-ordered the Ultimate or Ultimate Plus editions. A companion app for managing Ultimate Team is also available on web and mobile. Other platforms like PlayStation 5 and PC do not have this early access option.
2026-09-18 | Pure Xbox: 10+ Xbox Games Are Available Today, Including A Free Trial Of FC 27 For Game Pass Ultimate Subscribers (September 18)
EA Sports FC 27 launched its Early Access on September 18, available through the Ultimate Edition. Xbox Game Pass Ultimate subscribers can access a free 10-hour trial, although there have been some issues with downloading it. The article highlights this key release along with other new games available on Xbox today.
Date: 2026-09-15 | Source: Game Developer
Joe Brammer, CEO of Bulkhead, stated that the studio will not hire individuals who criticize crunch on social media, emphasizing a culture of hard work. In an interview, he acknowledged that crunch is inevitable but insists that those who thrive in such an environment will feel valued. He mentioned that some employees benefit from financial rewards, including shares and bonuses, despite the studio's history of layoffs.

2026-09-15 | PC Gamer: Wardogs CEO says he won't hire devs who aren't down with crunch: 'If you care about what you're making, this is the place to work' (Updated)
Bulkhead CEO Joe Brammer has faced backlash for his stance on mandatory crunch at the studio, stating that potential hires must be accepting of it. He argues that those who care about their work will thrive in a hard-working environment, despite acknowledging the controversy surrounding crunch culture. Brammer claims that bonuses are offered to some staff as compensation for crunch, but many industry peers criticize this approach, citing studies that show it negatively impacts profits.
2026-09-16 | IGN: 'This Is a Place You Come to Work Hard' — Wardogs CEO Justifies Crunch as a Balancing Act
Joe Brammer, CEO of Bulkhead, discussed the studio's approach to crunch in an interview, stating they avoid hiring those opposed to it. He emphasized a balance between intense work periods and downtime, acknowledging the challenges of crunch as the team ages. Bulkhead offers limited paternity leave and incentives like bonuses for hard work. Their game, Wardogs, has sold 2 million copies in under a week and is set for a console release in 2028.
2026-09-16 | Insider Gaming: WARDOGS CEO Addresses ‘Mandatory Crunch’ Claims
The CEO of BULKHEAD, Joe Brammer, addressed claims of mandatory crunch at the studio following the early access launch of WARDOGS, which sold over two million copies. He denied that crunch is mandatory, stating the article in question was misleading. Brammer highlighted that the studio offers a four-day workweek and gave employees December off. He acknowledged that while crunch may occur, it is avoided when possible, and emphasized the importance of hiring individuals who are committed to hard work.
2026-09-16 | Rock Paper Shotgun: "They often don’t make it in the door": Wardogs studio Bulkhead check for "anti-crunch messaging" on prospective hires' social media, CEO says
Bulkhead CEO Joe Brammer stated that the studio checks prospective hires' social media for anti-crunch sentiments, believing that those critical of crunch practices may not fit their work culture. He acknowledged that while crunch may occur, the studio compensates developers well. Brammer also mentioned that Bulkhead has historically made redundancies annually but expects this year to be different following the success of their game, Wardogs.
2026-09-16 | Aftermath: Wardogs CEO Says Workers Who Speak Out Against Crunch Won't 'Be Happy Here'
Joe Brammer, CEO of Bulkhead, stated on The Game Business podcast that the studio accepts crunch as part of its culture and screens potential hires for anti-crunch sentiments on social media. He emphasized that those who value hard work will thrive at Bulkhead, while others may feel exploited. Despite acknowledging the issue, he believes in compensating employees with shares for their efforts. Brammer also discussed past experiments with work schedules and paternity leave policies, highlighting the studio's ongoing challenges with work-life balance.
2026-09-16 | Destructoid: WARDOGS chief executive says claims about ‘mandatory crunch’ were ‘made up,’ announces the whole studio is getting a full month off
Joe Brammer, CEO of BULKHEAD, refuted claims of "mandatory crunch" at his studio, stating they were fabricated by PC Gamer. He emphasized that 80% of BULKHEAD's shares are owned by 50% of the staff and that half of WARDOGS' development occurred on a four-day work week. Brammer announced that the entire studio will receive a month off in December, highlighting BULKHEAD's commitment to transparency and employee well-being amidst the crunch culture in game development.
2026-09-16 | Eurogamer: Wardogs studio CEO issues new statement, after backlash for saying his studio won't hire people who "constantly tweet anti-crunch messaging"
Joe Brammer, CEO of Bulkhead, faced backlash for comments about hiring practices related to "anti-crunch" messaging. In a statement to Eurogamer, he clarified that while crunch is expected at the studio, it is not mandatory. He emphasized a culture of transparency and support, mentioning a successful four-day work week trial and the studio's recent success with Wardogs, which sold 2 million copies in five days. Brammer also addressed concerns about monitoring applicants' social media, stating it aligns with UK law.
Date: 2026-09-15 | Source: Gematsu
Microsoft has announced that Game Pass will add several new titles from late September to early October, including Dune: Awakening, Minecraft Dungeons II, and Gears of War: E-Day. Further details on these additions were not provided in the announcement.

2026-09-15 | Pure Xbox: These 15 Games Are Coming To Xbox Game Pass (September 15 - October 6)
Microsoft announced 15 new titles joining Xbox Game Pass from September 15 to October 6, 2026, including Gears of War: E-Day, Minecraft Dungeons 2, and Dune: Awakening. Many of these games are already available in Ultimate and PC tiers, now added to Premium. A free trial for EA Sports FC 27 will also be available starting September 18. Additionally, eight games, including Atomfall and Sifu, will be leaving the service in late September.
2026-09-15 | Pure Xbox: Eight Games Are Leaving Xbox Game Pass In Late September 2026
Eight games are set to leave Xbox Game Pass on September 30, 2026, including Atomfall and Sifu. Microsoft announced this on the Xbox Wire website, noting that discounts of at least 20% will be available for these titles until their departure. Players are encouraged to check out Little Nightmares 2 and Atomfall before they leave, while new games like Dune: Awakening and Minecraft Dungeons II are also arriving in September.
2026-09-15 | IGN: Xbox Game Pass September 2026 Wave 2 Lineup Announced
Microsoft has announced the Xbox Game Pass September 2027 Wave 2 lineup, featuring Dune: Awakening on September 22, and day-one access to Minecraft Dungeons 2 and Gears of War: E-Day on September 29 and October 6, respectively. Other notable additions include Marvel Cosmic Invasion, Planet of Lana 2, and Call of Duty: Black Ops 6. Games leaving the service on September 30 include Atomfall and Sifu, among others.
2026-09-15 | Insider Gaming: XBOX Game Pass September Wave 2 Titles Revealed
XBOX Game Pass has announced its September Wave 2 titles for 2026, adding 13 new games, including 4 Day One releases. Notable titles include Gears of War: E-Day, Minecraft Dungeons 2, and Call of Duty: Black Ops 6. The new games will be available starting September 16, with specific release dates for each title. Subscribers can look forward to a diverse lineup across various platforms, enhancing the Game Pass library this month.
2026-09-16 | Eurogamer: Here's the second wave of Xbox Game Pass games coming in September
The second wave of Xbox Game Pass games for September includes major titles like Gears of War: E-Day, Dune Awakening, and Minecraft Dungeons 2. Gears of War: E-Day serves as a prologue to the original series. Dune Awakening transitions from a multiplayer MMO to include a single-player mode. Additional games like Marvel Cosmic Invasion and Ninja Gaiden 4 will also be available. Notable departures on September 30 include Sifu and Little Nightmares 2.
Date: 2026-09-15 | Source: Push Square
Multiple music artists, including Travis Scott and Morgan Wallen, have teased collaborations with Rockstar Games for GTA 6. Travis Scott shared an Instagram post hinting at his involvement, suggesting he may feature songs on the game's radio stations. While not confirmed, the potential soundtrack could include tracks from other artists like Lil Wayne and Phil Collins, alongside Scott's hits.

2026-09-15 | Insider Gaming: Travis Scott Hints at GTA 6 Collaboration in New Post
Travis Scott hints at a collaboration with GTA 6 through an Instagram post featuring an image in the game's art style and the letters “J.O.H.” Fans speculate this may relate to a radio station or the Jack of Hearts strip club, which appears in the game. The post suggests a connection to the venue owned by Boobie Ike, where a character performs. Official confirmation is pending.
2026-09-15 | IGN: Rockstar Games Begins Teasing GTA 6's Soundtrack With Travis Scott, Future, Morgan Wallen, and More
Rockstar Games is teasing the soundtrack for Grand Theft Auto 6 with artwork shared by artists including Travis Scott, Future, and Morgan Wallen. Their posts suggest involvement in the game, potentially as music contributors or characters. This follows a broader marketing campaign for GTA 6, which began this summer, with a launch expected in nearly two months. Other artists like Metro Boomin and CA7RIEL & Paco Amoroso also participated in the teaser.
2026-09-15 | PlayStation LifeStyle: Travis Scott Ignites GTA 6 Theories After Cryptic Rockstar Games Post
Travis Scott's recent social media post has sparked speculation about a potential collaboration with Rockstar Games for GTA 6, set to release on November 19, 2026. His cryptic animated image and comments hint at involvement in the game's soundtrack or as a character. Other artists have made similar posts, fueling theories about musical partnerships. The game recently showcased a 26-minute presentation featuring protagonists Jason and Lucia in the expansive State of Leonida.
2026-09-16 | VGC: Musicians including Travis Scott, Keith Richards and Future have started teasing that they’ll be in GTA 6
Musicians including Travis Scott, Keith Richards, and Future have teased their involvement in Grand Theft Auto 6 by posting GTA 6 artwork on Instagram. The nature of their roles remains unclear, whether as part of the soundtrack or as radio DJs. The game is set to release on November 19 for PS5 and Xbox Series X/S. The reference to 'MACACOA 2000' may hint at a radio station name within the game.
Date: 2026-09-15 | Source: GamesRadar+
Amid ongoing layoffs at Xbox, the lead developer of Fable emphasized the game's importance, stating that "so many people" at the company view it as "vital to the DNA of the platform." This perspective highlights how the game's development has been safeguarded throughout a lengthy production cycle, suggesting its significance to Xbox's identity and future.

2026-09-15 | IGN: Fable Developer Explains Why Xbox 'Protected' the Project Over Its Long Development Cycle, Amid Layoffs and Studio Closures Elsewhere
Playground Games has explained how its upcoming RPG, Fable, has survived a decade in development despite layoffs and studio closures at Xbox. Director Ralph Fulton emphasized the franchise's importance to Xbox's identity, stating it is vital to the platform and the gaming industry. Fable is set to launch on February 23, 2027, and its development was supported by the success of the Forza Horizon series, which helped sustain the studio financially during this lengthy process.
2026-09-16 | Eurogamer: Xbox's Fable reboot was allowed a 10-year development because the RPG series is "vital to the DNA of the platform", developer Playground Games says
Playground Games has emphasized the importance of the Fable reboot to Xbox's identity, allowing for a lengthy 10-year development cycle. Director Ralph Fulton noted that Fable is crucial to the platform and the gaming industry. Development began in 2016, with a release now set for February 23, 2027. The game features notable British talent and aims for a compelling finale that challenges player choices. This will be the first Fable title available on PlayStation.
2026-09-16 | PC Gamer: Microsoft hasn't marched Fable to the guillotine because it's 'vital to the DNA' of Xbox, says the game's director
Playground Games co-founder and Fable director Ralph Fulton stated that the upcoming Fable reboot is crucial to Xbox's identity, akin to franchises like Halo and Gears of War. Despite Microsoft's recent studio closures, Fable's significance has protected it from being canceled. Fulton believes the game holds broader importance in the gaming landscape due to its unique combination of elements that are not found in other titles.
2026-09-16 | Insider Gaming: Fable Survived This Long Because It’s ‘Vital’ To XBOX
Fable's director, Ralph Fulton, emphasized the game's significance to Xbox's identity during an interview, noting its lengthy development cycle is justified by its importance to the platform and the gaming industry. Fulton highlighted the team's commitment to quality and the unique choices players will face in the game. He also mentioned the challenge of transitioning from racing games to an open-world RPG while maintaining core elements of the Fable series.
Date: 2026-09-15 | Source: Pure Xbox
A rumor suggests significant changes to Xbox Game Pass by early 2027, including the removal of "day 1" new games, a new $5.99 cloud streaming option for 24 hours, and various pricing tiers for different services. Notably, online multiplayer could cost $10.99 per month, while a Game Pass with ads might be $12.99. The credibility of the rumor is uncertain, and the details appear vague, prompting skepticism about its accuracy.

2026-09-15 | Pure Xbox: Xbox Responds To Rumour That Game Pass Could Drop Day One Releases In 2027
Xbox has responded to rumors suggesting that Game Pass may drop day-one releases in early 2027. A spokesperson clarified that they are experimenting with Game Pass offerings but have no finalized plans or changes to announce. Notably, several day-one releases, including State of Decay 3, are still expected in 2027. The original rumor, which included various pricing tiers and features, is viewed with skepticism due to its vagueness and lack of clarity.
2026-09-16 | Insider Gaming: XBOX Addresses Rumors Day One Releases Will Be Removed From Game Pass
XBOX has addressed rumors regarding potential changes to Game Pass subscriptions, specifically the end of day-one releases for first-party titles. In a statement, XBOX clarified that there are no finalized plans or changes to announce, emphasizing ongoing testing of different offerings. Previously, adjustments included the removal of Call of Duty titles from day-one availability. Currently, only Game Pass Ultimate subscribers can access day-one launches.
2026-09-16 | Metro: Game Pass to end day one launch games say rumours and Xbox isn’t denying it
Rumors suggest significant changes to Xbox Game Pass starting in 2027, including the removal of day-one game launches and cloud streaming. An ad-supported tier may be introduced at $13/month, while the ad-free Ultimate subscription could drop to $19.99/month. Microsoft has acknowledged testing different offerings but has not confirmed any changes. The potential removal of new game launches could impact the service's appeal, which currently has around 30 million subscribers.
2026-09-16 | Eurogamer: Microsoft doesn't dismiss rumours a major Xbox Game Pass shake-up is on the way, which reportedly removes day-one game offerings entirely
Microsoft is reportedly planning significant changes to Xbox Game Pass, potentially removing day-one game offerings across all tiers. A new ad-supported tier may be introduced at $13 monthly, while an ad-free tier could cost $20. Cloud streaming is expected to be eliminated, with a $6 add-on for limited playtime. Changes are anticipated between February and April 2027, but Microsoft has not confirmed these details, stating no immediate changes are planned.
2026-09-16 | Pure Xbox: Talking Point: How Would You Feel If Xbox Game Pass Actually Dropped Day One Releases?
A rumor suggests that Xbox Game Pass may drop day one releases by early 2027, though sources from Windows Central indicate there are currently no plans to remove this feature from Xbox Game Pass Ultimate entirely. Xbox has also stated that there are no finalized changes to the service or previously announced day one titles. The article reflects on the implications of such a change for gamers.
Date: 2026-09-15 | Source: IGN
Nightdive Studios has sparked interest in a potential remaster of the GameCube classic "Eternal Darkness: Sanity's Requiem." CEO Stephen Kick expressed his admiration for the game on social media, hinting at future projects. While Nightdive has previously collaborated with original developers, they have faced challenges working with Nintendo. The original game, released in 2002, is known for its unique sanity mechanics but sold poorly, and plans for sequels have been stalled.

2026-09-15 | Nintendo Life: Nightdive Studios Head Raises Hopes Of An Eternal Darkness Remaster
Nightdive Studios' head, Stephen Kick, has expressed enthusiasm for a potential remaster of Eternal Darkness: Sanity's Requiem, calling it one of his favorites. His recent social media comment, which included a link to Nightdive's YouTube channel, is seen as a tease for an announcement. However, he noted past difficulties in discussions with Nintendo regarding the game, leaving the future of the remaster uncertain.
2026-09-16 | VGC: The head of Nightdive Studios appears to be teasing a remaster of GameCube cult classic Eternal Darkness
The head of Nightdive Studios has teased a potential remaster of the GameCube classic Eternal Darkness: Sanity’s Requiem. Co-founder Stephen Kick expressed his admiration for the game and hinted at future announcements via Nightdive's YouTube channel. The studio, known for remastering older games, was acquired by Atari in May 2023, which aligns with Atari's strategy for retro releases. Nightdive's upcoming remaster of SiN: Reloaded is set for September 24, 2026.
2026-09-16 | Metro: Eternal Darkness looks like it’s coming back as studio teases remaster
Nightdive Studios has teased a potential remaster of the cult classic horror game Eternal Darkness: Sanity's Requiem, originally released on the Nintendo GameCube in 2002. CEO Stephen Kick expressed his enthusiasm for the game on X, hinting at an announcement soon. Nightdive, known for remastering older titles, would require Nintendo's approval to work on the IP, which has been dormant since the original developer, Silicon Knights, went bankrupt in 2014.
Date: 2026-09-15 | Source: Insider Gaming
WARDOGS has sold 2 million copies in its first week of early access, achieving over 1.25 million sales on launch day, September 10, and an additional 750,000 units shortly after. Developed by BULKHEAD and Team 17, this FPS features up to 100 players in a sandbox environment with tactical gameplay, destruction mechanics, and a cash system for loadouts. A console release is planned for 2028.

2026-09-15 | IGN: Wardogs Sells 2 Million Copies in 5 Days as Early Access Shooter Blows Up on Steam
Wardogs, a tactical first-person shooter by Bulkhead, sold 2 million copies within five days of its early access release on September 10. It peaked at 428,666 concurrent players on Steam, with user reviews now rated 'Very Positive' after initial launch issues. Bulkhead plans to keep the game in early access for 1-2 years, aiming for a more polished full version and a console release in 2028, while expanding content and improving gameplay systems based on player feedback.
2026-09-15 | VGC: In less than a week Wardogs sells 2 million copies and achieves over 400k concurrent players
Tactical FPS Wardogs has sold 2 million copies and reached over 400,000 concurrent players within its first week of launch. The British studio Bulkhead Interactive announced the milestone on X (formerly Twitter), expressing gratitude to players. Wardogs has surpassed the studio's previous success, Battalion 1944, which sold over 250,000 units. Steam reviews for Wardogs are averaging "Very Positive," suggesting continued strong player engagement.
2026-09-16 | IGN: Wardogs Outpacing Arc Raiders and Helldivers 2 on Steam and Has Already Made More Money Than Marathon Across All Platforms to Date, Analysis Shows
Wardogs, a tactical first-person shooter by Bulkhead, launched in early access on September 10 and quickly became a hit on Steam, selling 2.2 million copies and generating approximately $70 million in revenue. It outperformed Arc Raiders and Helldivers 2 in sales and has already made more money than Bungie’s Marathon. Despite its success, it faces competition from upcoming titles like Call of Duty: Modern Warfare 4 and GTA 6. User reviews are now 'Very Positive' after initial launch issues.
2026-09-17 | Eurogamer: Wardogs has already made more money than Marathon, and its Steam launch momentum is ahead of Arc Raiders and Helldivers 2
Wardogs has quickly become a major success on Steam, selling over 2.2 million copies and generating $70 million in revenue, surpassing Bungie's Marathon. It launched at $40, appealing to players priced out of higher-end titles. The game converted 11% of its Steam Wishlists into sales, indicating strong late-game hype. However, Bulkhead's CEO Joe Brammer faced controversy over comments about the studio's work culture, which he later clarified. PlayStation and Xbox ports are expected in 2028.
Date: 2026-09-15 | Source: Gematsu
IO Interactive has postponed the release of 007 First Light for the Nintendo Switch 2 from summer 2026 to March 2027. The delay aims to enhance the game's performance on the new console. The company expressed gratitude for player enthusiasm and noted positive feedback received at gamescom. A demo will be available at the Tokyo Game Show for attendees. The game initially launched on May 27 for PlayStation 5, Xbox Series, and PC.

2026-09-15 | Nintendo Life: 007 First Light On Switch 2 Delayed Until March 2027
007 First Light on Switch 2 has been delayed to March 2027, as announced by developer IO Interactive. The delay, originally set for summer 2026, aims to enhance the game's performance. The title received positive feedback at gamescom, and a demo will be available at the Tokyo Game Show. Further updates will be provided as development progresses.
2026-09-15 | Insider Gaming: 007 First Light Switch 2 Release Delayed To March 2027
The release of 007 First Light for the Nintendo Switch 2 has been delayed to March 2027, as confirmed by IO Interactive. Originally expected to launch several months after its May release on other platforms, the delay aims to enhance the game's performance on the new console. Fans can try the game at the Tokyo Game Show, but no details on a physical release have been announced yet.
2026-09-15 | Metro: 007 First Light on Switch 2 delayed less than a week after 2026 confirmation
The Switch 2 port of 007 First Light has been delayed to March 2027, following a brief confirmation of its 2026 launch. Developer IO Interactive cited the need for further polishing to meet player expectations. The game originally launched in May 2026 on other platforms. Additionally, Ubisoft's Rayman Legends Retold has been pushed back to December 3, 2026, to ensure quality, avoiding competition with major releases like GTA 6.
2026-09-15 | Eurogamer: 007 First Light catches a big delay on Switch 2, pushing it into next year
IO Interactive has delayed the release of 007 First Light on Switch 2 to March 2027, originally expected this summer. The studio aims to polish the game and optimize its performance on the new console. Despite positive feedback from its recent demo at Gamescom, the release date was never officially confirmed until now. The game has sold over 4 million copies since its May launch on PC, PS5, and Xbox Series X/S.
2026-09-15 | IGN: James Bond Game 007 First Light Delayed Until 2027 on Nintendo Switch 2
James Bond game 007 First Light has been delayed to March 2027 for Nintendo Switch 2, following an initial release plan for May and a subsequent delay to fall 2023. IO Interactive cited the need for additional polish to meet player expectations. The game has received positive feedback at Gamescom and will be showcased at the Tokyo Game Show. Meanwhile, updates for the PC version include new features and a story DLC. The game has sold 4 million copies in three months.
Date: 2026-09-14 | Source: Insider Gaming
Valve is developing the Steam Deck 2, emphasizing that it will only release if there is a significant performance improvement over the current model. Despite a RAM shortage and rising component prices, Valve's development plans remain unchanged. Developer Pierre-Loupo Griffais stated that the company is focused on user experience and product goals, with no specific release timeline announced, although speculation suggests a potential 2028 release.

2026-09-15 | Eurogamer: Steam Deck 2 plans aren't affected by ongoing component crisis, Valve maintains, as Steam Frame arrives later and more expensive than expected
Valve has confirmed that the ongoing component crisis will not impact its plans for the Steam Deck 2, which aims for a significant performance improvement over the original. Developer Pierre-Loup Griffais stated that while the memory shortage affects pricing and availability, the goals for user experience remain unchanged. The Steam Frame VR headset is set to launch at £889 / $1,059, but faces challenges in appealing to consumers due to rising hardware costs.
2026-09-15 | Metro: Steam Frame price blamed on memory crisis but Steam Deck 2 plans unaffected
Valve has announced the Steam Frame VR headset, priced at £889 for 256GB and £1,089 for 1TB, with pre-orders requiring a lottery sign-up by September 17. The high prices are attributed to ongoing memory shortages, impacting the Steam Deck as well, which saw a £200 price increase. Despite these challenges, Valve plans to develop a Steam Deck 2, aiming for improved performance while navigating current market conditions.
2026-09-15 | VGC: Steam Deck 2 plans still on track despite RAM crisis and higher prices
Valve is continuing development on the Steam Deck 2 despite challenges with RAM prices. Developers Pierre-Loup Griffais and Jeff Leinbaugh stated that the goal remains to ensure a significant performance improvement over the original. While fans can expect new hardware, the price is likely to be high, with the Steam Machine launching at over $1,000. The release date for the Steam Deck 2 remains unannounced.
Date: 2026-09-14 | Source: Insider Gaming
Bungie has delayed the Season 3 update for Marathon from September 22 to December 8, citing the need to meet player expectations. The update, titled Symbiosis, will introduce a permanent PvE experience, a new Runner shell, and a refreshed Perimeter zone. An October 6 update will reset progression and the in-game economy, aiming to improve player experience based on feedback from Season 2. Regular updates and player feedback will guide future developments.

2026-09-14 | Eurogamer: Marathon's permanent PvE mode and next major update delayed to December days before launch, and Bungie's "moving away from a strict season schedule"
Bungie has delayed Marathon's Season 3 and its full PvE mode to December 8, shifting from a strict seasonal update schedule to allow more flexibility in development. The upcoming Symbiosis update will introduce a new Runner shell, a permanent PvE mode, a social space for weapon testing, and improvements for newcomers. A smaller update on October 6 will reset progression and add a Rewards Pass. Bungie aims to enhance player retention and address feedback on game depth and progression.
2026-09-14 | PC Gamer: Bungie delays next Marathon update and ends 'strict seasonal schedule' as it goes all-in on Destiny-like features
Bungie is delaying the next update for Marathon and shifting away from a strict seasonal schedule to allow more flexibility in development. The October refresh will reset progression and the in-game economy, while a significant update, Symbiosis, is planned for December, introducing permanent PvE modes and new features. Some players express frustration over the wait for new content, but there is optimism for a more refined game experience.
2026-09-14 | Push Square: Marathon's Future Questioned as Bungie Delays Big Update and Scraps Seasonal Schedule
Bungie has delayed the next major update for Marathon, originally set for September 22, to December 8. This update, titled Symbiosis, will introduce new content including a permanent PvE experience, a social space, and an experimental TDM mode. In the interim, a smaller patch will be released on October 6 to reset progression and refresh rewards. The delay raises concerns about Marathon's viability as a live service game.
2026-09-15 | Rock Paper Shotgun: Marathon's next major update runs a few months further away, permanent PvE in hand, as Bungie ditch their "strict seasonal schedule"
Bungie has delayed the Marathon update initially set for September 22nd to December 8th, now part of the "Symbiosis" update, which will introduce a permanent PvE mode. This update will also feature a new Runner shell, a refreshed Perimeter zone, a social space, an experimental TDM mode, and improvements to new player onboarding. A smaller update will be released on October 6th to reset progression and the in-game economy, allowing for more flexible development of future content.
2026-09-15 | Game Developer: Bungie is overhauling Marathon from its original extraction shooter vision
Bungie is overhauling Marathon, shifting from its original extraction shooter vision to include a permanent PvE mode called Symbiosis, set to launch on December 8. This update aims to enhance gameplay depth and progression based on player feedback. Bungie is also moving away from a strict seasonal schedule to allow more flexibility in development. These changes follow significant layoffs and a shift in focus after ending live development on Destiny 2.
2026-09-15 | Aftermath: Oh My God, I Hope The Upcoming Changes To Marathon Work Out
Bungie announced significant changes to Marathon, including the cancellation of its third season originally set for September 22. A small update will occur on October 6, resetting the game’s economy and introducing a new battle pass. Major content will now arrive with the Symbiosis update on December 8, featuring a permanent PvE mode, a social space, and an experimental TDM mode. Bungie aims to enhance flexibility in updates, moving away from seasonal deadlines.
Date: 2026-09-14 | Source: Eurogamer
Valve's new Steam Frame VR headset, priced at £889 for the base model, aims to broaden the appeal of virtual reality by allowing seamless switching between VR and non-VR experiences. Valve engineers emphasize its lightweight design and ergonomic controllers, which encourage more frequent use. Despite high pricing and delays due to component shortages, Valve believes the headset offers compelling value. Reservations for the device are now open, with a selection process for potential buyers.

2026-09-14 | Eurogamer: Valve's long-awaited standalone VR headset Steam Frame starts at £889 and sign-ups open today - but you'll need to be quick
Valve's standalone VR headset, Steam Frame, starts at £889 and sign-ups open today, 14th September, until 17th September at 6pm BST. The headset features improved screens, reduced weight, and on-device tracking. It offers 256GB and 1TB models priced at £889 and £1,089, respectively. Optional accessories include a PSU, ergonomic kit, and prescription lenses. Shipping is expected to begin after 18th September, with a randomization process for reservations.
2026-09-14 | Eurogamer: Steam Frame review
Valve's Steam Frame VR headset, launching on September 14, 2023, offers significant upgrades over the Index, including a lighter design (440g), improved resolution (2160x2160 per eye), and standalone functionality. Priced at £889/$1,059 for 256GB, it supports both VR and flatscreen games via a verification system. While comfortable and effective for PC streaming, its standalone performance is inconsistent, with limited VR game verification at launch.
2026-09-14 | Ars Technica: Steam Frame: The Ars Technica review
The article reviews the Steam Frame VR headset, highlighting its innovative split design that balances weight with a rear battery pack, enhancing comfort during extended use. The headset features a 144 Hz display with 2160 x 2160 resolution per eye and a 110-degree field of view. While it offers improved comfort, it may press against glasses and can be cumbersome when leaning back. The design allows for easy removal of components for maintenance.
2026-09-14 | Rock Paper Shotgun: Valve’s Steam Frame VR headset opens for orders, with the cheapest model priced at a lenswatering £889 / $1,059
Valve has launched the Steam Frame VR headset, with prices starting at £889 / $1,059 for the 256GB model and £1,089 / $1,299 for the 1TB version. The headset features advanced capabilities, including the ability to play existing Steam library games and run Half-Life: Alyx without a separate PC. Orders are open until September 17th, with a randomized reservation system in place. Additional accessories are available for extra costs.
2026-09-14 | Rock Paper Shotgun: Steam Frame review: Another best-in-class VR headset by Valve, though virtual realities clash with economic ones
Valve's Steam Frame VR headset features a 2,160x2160 resolution per eye, a refresh rate of up to 144Hz, and a Qualcomm Snapdragon 8 Gen 3 processor. Priced from £889/$1,059, it offers wireless functionality, improved setup, and compatibility with both VR and flat games via a new compatibility layer called FEX. While it excels in many areas, its battery life is limited, and the cost is significantly higher than competitors like the Meta Quest 3.
2026-09-14 | VGC: You can now sign up to order Valve’s Steam Frame VR headset, it costs over $1,000 but includes Half-Life: Alyx
Fans can now sign up for a waiting list to order Valve’s Steam Frame VR headset, priced at $1,059 for the 256GB model and $1,299 for the 1TB model. Both versions include controllers and come with Half-Life: Alyx. The headset was announced in November 2025 and faced delays due to high RAM prices. A power supply is not included, but various accessory kits are available for purchase.
2026-09-14 | Game Informer: Here's How To Get A Steam Frame, Valve's VR Headset, And How Much It Costs
Valve's new VR headset, the Steam Frame, is available for sign-ups until 1:00 PM ET on September 17. The headset, which allows play of VR and non-VR games on Steam, comes in 256 GB and 1 TB versions priced at $1,059 and $1,299, respectively. It includes two controllers and the game Half-Life: Alyx, but not a power supply. Key specs include a Snapdragon 8 Gen 3 processor, 16GB RAM, and a 2160 x 2160 resolution per eye. An ergonomic accessories kit is also available for $59.
2026-09-14 | GamesIndustry.biz: Valve opens waiting list for Steam Frame, starting at $1059
Valve has launched a waiting list for its new VR system, Steam Frame, with two models priced at $1,059 for 256GB and $1,299 for 1TB. Both headsets feature a 4 nm Snapdragon 8 Gen 3 processor, 16GB RAM, and include Half-Life: Alyx. They support Android games and come with two controllers, but do not include a power supply. This announcement follows the closure of VR developer Polyarc Games.
2026-09-14 | Game Developer: Valve's Steam Frame pricing starts at $1,059
Valve has announced the Steam Frame, a new virtual reality device priced at $1,059 for the 256GB model and $1,200 for the 1TB version. Additional accessories, such as a $29 power supply and a $59 ergonomic kit, will increase costs. This pricing is significantly higher than the Meta Quest, which retails for $349. The price adjustments are influenced by a shortage of computer memory due to AI firms' exclusive deals with manufacturers. Developer kits will be available via the Steam Partner dashboard.
Date: 2026-09-14 | Source: Gematsu
Rayman Legends Retold has been delayed from its original release date of October 1 to December 3. The game will be available on PlayStation 5, Xbox Series, Switch 2, and PC through Steam, Epic Games Store, and Ubisoft Store. Ubisoft Montpellier and Ubisoft Milan are the developers behind this title.

2026-09-14 | IGN: Ubisoft Has Delayed Rayman Legends Retold Just a Few Weeks Before Its Planned Release Date
Ubisoft has delayed the release of Rayman Legends Retold from October 1 to December 3, citing the need for additional polish despite the game going gold. This decision allows it to avoid competition with major releases and potentially gain more visibility during the holiday season. Rayman Legends Retold is a reimagining of the 2013 platformer, featuring new content and graphics. It marks the first Rayman game in 13 years, raising hopes for the franchise's future.
2026-09-14 | Insider Gaming: Rayman Legends Retold Release Date Delayed
The release date for Rayman Legends: Retold has been delayed to December 3, 2026, from the original October 1 date. Despite going gold, developers are taking extra time to refine the game. A Game Overview trailer will be released on September 22, along with hands-on impressions from creators and press. The game will be available on PS5, Xbox Series X/S, Switch 2, and PC.
2026-09-14 | Pure Xbox: Ubisoft Has Delayed Rayman Legends Retold, Even Though It's Gone Gold
Ubisoft has delayed the release of Rayman Legends Retold, originally set for October 1st, to December 3rd, 2026, despite the game having gone gold. The company stated it needs "extra time to make sure every detail gets the care it deserves." While most fans support the decision for a polished product, some express concerns about competing with the release of GTA 6.
2026-09-14 | Nintendo Life: Rayman Legends Retold Has Been Delayed
Rayman Legends Retold has been delayed from its original release date of October 1st to December 3rd. Ubisoft Montpellier announced the postponement to ensure the game receives the necessary attention to detail. A new game overview trailer is set to be released on September 22nd, along with hands-on impressions from creators and press. The team expressed gratitude for fans' patience and support.
2026-09-14 | Push Square: Rayman Legends Retold Now Out in December, PS5 Remake Delayed Two Months
Ubisoft has delayed the PS5 remake of Rayman Legends, now titled Rayman Legends Retold, from October 1, 2026, to December 3, 2026, to allow for additional polish despite the game having gone gold. The delay is uncommon, and Ubisoft plans to release an overview trailer alongside impressions from content creators and press. The status of the Rayman Origins Enhanced Edition, initially set to launch alongside it, remains unclear.
2026-09-15 | VGC: Ubisoft delays Rayman Legends Retold weeks before planned release
Ubisoft has delayed the release of Rayman Legends Retold from October 1 to December 3. The decision comes despite the game going gold, as Ubisoft aims to refine details further. A Game Overview trailer is set for September 22, alongside hands-on impressions from creators and press. The delay may also be a strategic move to avoid competition with other major releases in late September and early October.
2026-09-15 | Eurogamer: Ubisoft delays Rayman Legends remake Retold a couple of months "to make sure every detail gets the care it deserves"
Ubisoft has delayed the release of Rayman Legends Retold from October 1 to December 3 to ensure quality. The game, which has gone gold, will feature improved visuals, 4K60 graphics, new collectibles, and a bundled version of Rayman Origins: Enhanced Edition. A new game overview trailer is set to release on September 22. Rayman Legends Retold is coming to PC, PS5, Switch 2, and Xbox Series S/X.
Date: 2026-09-14 | Source: Gematsu
Netflix and SEGA have announced film adaptations of the Crazy Taxi franchise and the STRANGER THAN HEAVEN game, along with a new animated Sonic the Hedgehog series aimed at preschoolers. The Crazy Taxi film will be written by Dan Gregor and Doug Man, while Toru Nakahara will produce both films and the Sonic series. SEGA's Shuji Utsumi expressed pride in collaborating with Netflix to honor the fandoms of these titles.

2026-09-14 | IGN: Live-Action Crazy Taxi Movie, New Sonic Animated Series, and Stranger Than Heaven Adaptation Heading to Netflix
Netflix has announced three Sega video game adaptations: a live-action Crazy Taxi movie, a new Sonic animated series, and a live-action film for RGG Studio's Stranger Than Heaven. Crazy Taxi is described as a comedy, while Stranger Than Heaven is a crime drama. The Sonic series targets preschoolers. Netflix is expanding its video game adaptations, with projects including live-action Assassin's Creed and Gears of War films, and animated series for Minecraft and Magic: The Gathering.
2026-09-14 | Eurogamer: Sega and Netflix partner for a "cute yet cool" Sonic TV Show, a Crazy Taxi film, and a "badass action" Stranger Than Heaven adaptation
Sega has partnered with Netflix to create a new animated Sonic the Hedgehog series, a feature film adaptation of Crazy Taxi, and a film based on the upcoming game Stranger Than Heaven. The Sonic series aims to be "high-voltage, comedic, yet emotionally grounded," while Crazy Taxi's film will be penned by the writers of The Naked Gun reboot. Stranger Than Heaven's film is set to release on January 15, 2024.
2026-09-14 | Insider Gaming: Sega’s New Netflix Adaptations Announced Including Crazy Taxi, Sonic and More
Sega is set to expand its presence on Netflix with adaptations of several franchises, including a Crazy Taxi film, a new animated Sonic series, and a Stranger Than Heaven movie. The Crazy Taxi film will be written by Dan Gregor and Doug Mand. Netflix's VP Brandon Reigg emphasized the appeal of Sega's characters and worlds, while Sega's Toru Nakahara teased unique creative directions for each adaptation.
2026-09-14 | Push Square: SEGA's Going Nuts with Crazy Taxi Movie, Another Sonic TV Series, and More
SEGA is collaborating with Netflix on multiple adaptations, including a Crazy Taxi movie, a new Sonic animated series for kids, and a film based on RGG Studio's Stranger Than Heaven. The Crazy Taxi film will be a comedy written by Dan Gregor and Doug Mand, with production by Neal H. Moritz, Toby Ascher, and Toru Nakahara from SEGA. SEGA aims to celebrate its diverse catalog while introducing these properties to new audiences.
2026-09-15 | VGC: ‘Fans deserve this’: Sega is turning more of its games into movies with Netflix
Sega has partnered with Netflix to create movies and animated series based on several of its franchises, including Crazy Taxi, Stranger Than Heaven, and Sonic the Hedgehog. A feature film for Crazy Taxi will be written by Dan Gregor and Doug Mand, while a new animated series for Sonic is also in development. Sega is additionally working on a live-action Streets of Rage movie and has plans for Comix Zone and Space Channel 5 adaptations.
2026-09-15 | Nintendo Life: SEGA And Netflix Announce New "Multi-Title Collaboration"
SEGA and Netflix have announced a collaboration on three adaptations: a live-action comedy movie based on Crazy Taxi, a new animated series featuring Sonic the Hedgehog, and a live-action crime film titled Stranger Than Heaven from RGG Studio. The Crazy Taxi movie, set for a 2027 game release, will be written by Dan Gregor and Doug Mand. The Sonic series aims for an upper pre-school audience, while Stranger Than Heaven explores a foreigner's rise in early 20th-century Japan. No release dates have been provided.
2026-09-15 | Time Extension: New Sonic Animated Series And Crazy Taxi Movie In Production At Netflix
Netflix is producing three Sega adaptations: a new Sonic the Hedgehog animated series aimed at an "upper pre-school" audience, a live-action Crazy Taxi movie, and a live-action adaptation of Ryu Ga Gotoku Studio's Stranger Than Heaven. The Sonic series promises a comedic yet emotionally grounded tone. Crazy Taxi's film will be written by Dan Gregor and Doug Man, while Stranger Than Heaven is described as a "badass action drama" set in Japan.
2026-09-15 | GamesIndustry.biz: Sega and Netflix announce partnership to develop Crazy Taxi, Sonic, and Stranger Than Heaven adaptations
Sega and Netflix have announced a partnership to adapt Crazy Taxi, Sonic, and Stranger Than Heaven into various formats. The first project is a Crazy Taxi film, with producers from the Sonic franchise involved. Additionally, a new animated series for Sonic aimed at preschoolers will be launched. This collaboration aims to honor the legacy of Sega's titles while reaching new audiences, joining Netflix's existing video game adaptations.
Date: 2026-09-14 | Source: Push Square
A trademark filing by Neowiz has potentially revealed the name of the Lies of P sequel as "Wonders of O," suggesting a theme based on The Wizard of Oz. This follows a teaser in the original game's ending cutscene, featuring Dorothy's red shoes. Round8 Studio is in the "full development phase" of the sequel, expected to release in a few years. The original game received praise for its unique dark take on the Pinocchio story.

2026-09-14 | Insider Gaming: ‘Wonders of O’ Trademark Hints at Lies of P Sequel
A new trademark filed by Neowiz for "Wonders of O" suggests a sequel to Lies of P, with a potential connection to The Wizard of Oz. The trademark was registered on September 10, 2026, and describes various game software types. The sequel's inspiration may stem from the original game's post-credits scene, hinting at a character named Dorothy. No official confirmation has been made regarding the sequel's details.
2026-09-14 | Eurogamer: What comes after Lies of P? It looks like it might be Wonders of O, according to a new trademark
A new trademark registered by Neowiz for a project titled "Wonders of O" suggests a sequel to the successful 2023 game "Lies of P." The trademark indicates it will be a video game, and speculation links the title to the Oz books. Following the first game's release, developers confirmed a sequel is in progress, promising a more ambitious narrative. Director Choi Jiwon assured fans that the team is dedicated to delivering a quality experience.
2026-09-14 | IGN: Lies of P Trademark Appears to Spell Out Sequel's Name
Neowiz has trademarked "Wonders of O," suggesting a sequel to Lies of P. The title may reference The Wizard of Oz, as hinted by a cameo from Dorothy in the original game's post-credits scene. Fans speculate the sequel could explore characters from L. Frank Baum's Oz series, with potential villains like the Wicked Witch and flying monkeys. Lies of P received an 8/10 review, with its expansion also rated the same.
2026-09-14 | PC Gamer: Lies of P publisher files trademark for likely sequel 'Wonders of O'
Lies of P publisher Neowiz has filed an EU trademark for "Wonders of O," likely indicating a sequel to Lies of P. The trademark suggests it may involve virtual reality game software. The title hints at a Wizard of Oz adaptation, following the theme of Lies of P's dark retelling of Pinocchio. Recent marketing efforts include a mini documentary from developer Nough, and positive reviews for Lies of P and its Overture expansion have generated anticipation for the sequel.
2026-09-15 | VGC: Lies of P studio Neowiz has filed a trademark for Wonders of O, an apparent Wizard of Oz themed sequel
Neowiz has filed a trademark for "Wonders of O," suggesting a sequel to Lies of P may be in development. The trademark, categorized under video game software, hints at a Wizard of Oz theme, aligning with the original game's ending where a character seeks "Dorothy." Lies of P, released in 2023, has sold over 4 million units and a sequel is already known to be in the works, with the Lies of P: Overture DLC serving as an intermission.
2026-09-15 | Nintendo Life: New Trademark Seemingly Reveals The Title For Lies Of P Sequel
A new trademark filing suggests that Neowiz's upcoming sequel to Lies of P will be titled Wonders of O, indicating a loose connection to The Wonderful Wizard of Oz. The sequel is expected to incorporate elements from Baum's story, as hinted by the first game's ending. Lies of P: Complete Edition is currently available on Switch 2, receiving a score of 9/10 for its immersive world and challenging gameplay.
2026-09-15 | Rock Paper Shotgun: Lies of P's sequel is a Wizard of Oz homage called Wonders of O, going by a Neowiz trademark, and probably not a videogame based on a famous work of French erotica
Neowiz has trademarked "Wonders of O," likely a sequel to the soulslike game "Lies of P," which is inspired by Carlo Collodi's Pinocchio. Speculation suggests this new title may draw from "The Wonderful Wizard of Oz," given hints in "Lies of P." The article discusses potential dark fantasy elements in the game, referencing iconic aspects of Oz and the opportunity for humor related to game design.
Date: 2026-09-14 | Source: Insider Gaming
Epic Games has revealed a collaboration between Kingdom Hearts and Fortnite, showcasing Sora's design and hinting at additional characters like Kairi, Riku, and Roxas. The collaboration will introduce new skins and the Kingdom Key weapon. This update precedes the annual Fortnitemares event in October and a mini-season in November, which may focus on One Piece.

2026-09-14 | Insider Gaming: When is Kingdom Hearts Coming to Fortnite? Exact Release Date
The Kingdom Hearts collaboration in Fortnite will launch on September 17, following a seasonal update. This event will introduce in-game content and purchasable items, including skins for four fan-favorite characters and a new weapon. Full details on the collaboration's offerings will be revealed shortly before the release.
2026-09-14 | Push Square: Here's Your First Look at Kingdom Hearts' Sora as He Joins Fortnite 'This Week'
Sora from Kingdom Hearts is officially joining Fortnite this week as part of the current season, Override. Epic Games has revealed his Fortnite-inspired appearance, featuring a keyblade with a llama keychain. Fans speculate that other Kingdom Hearts characters like Kairi, Riku, and Roxas may also be added as skins, although this has not been confirmed.
2026-09-14 | IGN: Fortnite Kingdom Hearts Collaboration, Including Sora Skin, Lands This Week
Fortnite has confirmed a collaboration with Kingdom Hearts, featuring Sora as a new skin along with Riku, Kairi, and Roxas. A teaser trailer showcases Sora wielding his iconic keyblade. This collaboration is part of the current season, Override, which has seen other franchises like Sonic and Crash Bandicoot join. Additionally, Fortnite is preparing for its Halloween event, Fortnitemares, and hints at future content, including a potential One Piece tie-in. Kingdom Hearts 4 is also in development for release next year.
2026-09-15 | Game Informer: Kingdom Hearts Comes To Fortnite This Week
Fortnite is set to introduce a crossover with Kingdom Hearts, featuring four skins based on characters from Kingdom Hearts II: Sora, Kairi, Riku, and Roxas. These will be available in the item shop starting Thursday, September 17, as part of Chapter 7, Season 4. Pricing details have not been disclosed. Additionally, Kingdom Hearts IV is expected to launch in 2027, with its first Disney world revealed and potential story spoilers from leaked Steam achievements.
Date: 2026-09-14 | Source: Insider Gaming
Stephen Root has been confirmed as a voice actor in Grand Theft Auto 6, revealing his involvement during an interview at the BAFTA Tea Party. While he did not disclose his character's name, speculation suggests he may voice Brian Heder, a retired smuggler. Root expressed excitement about his role, and further casting details for the main characters, Jason and Lucia, are anticipated as the game's release approaches.

2026-09-14 | Metro: GTA 6’s first voice actor confirmed and you may have worked it out already
Actor Stephen Root has confirmed his role as Brian Heder in GTA 6, a character described as a "classic drug runner." The game will feature two protagonists, Jason and Lucia, and is set to launch on November 19, 2026. Root's involvement was revealed during an interview, where he noted that his voice was recognized from trailers. The game emphasizes realism, with details like petrol gauges in vehicles. The voice actors for Jason and Lucia remain unconfirmed.
2026-09-14 | Push Square: The First GTA 6 Actor Has Confirmed Their Involvement, and Nobody's Surprised
Stephen Root has confirmed his involvement in GTA 6 during an interview with the Associated Press, though he did not disclose his character's name. It is inferred he voices Brian Heder, a prominent character in the game. Root expressed excitement about his role, noting that his voice recognition from previous work made the announcement less surprising. Other lead roles are believed to be played by Dylan Rourke as Jason and Manni L. Perez as Lucia, but these have not been officially confirmed.
2026-09-14 | Eurogamer: GTA 6's first confirmed actor is King of the Hill's Stephen Root: "It's an amazing thing to look at"
Stephen Root has been confirmed as a voice actor for GTA 6, stating, "Yeah, you're gonna see me in that." Known for roles in "Get Out" and "Barry," Root hinted at his character being Brian Heder, a drug runner. He expressed excitement about the project, noting it’s "an amazing thing to look at." GTA 6 is set to release on November 19, with Rockstar confirming no generative-AI or microtransactions will be included, and the game currently runs at 30 FPS.
Date: 2026-09-13 | Source: VGC
A multiplayer mod for The Last of Us Part 2, developed by the Specizer team, has been canceled following a warning from Sony Interactive Entertainment. The mod, which included custom features and maps, was set to release this month but will no longer be available. The original game was intended to have a multiplayer mode, but Naughty Dog shifted focus to single-player content. Plans for a new Last of Us multiplayer game were also abandoned in 2023.

2026-09-13 | Insider Gaming: PlayStation Shuts Down The Last of Us 2 Multiplayer Mod
Sony Interactive Entertainment has ordered modder Speclizer to cease development of a multiplayer mod for The Last of Us Part II, which was set to release soon. This follows the cancellation of a multiplayer title in The Last of Us universe earlier in 2023, causing frustration among fans. The mod's monetization via Patreon was criticized, and many fans expressed their disappointment on social media, with some planning to find ways to release the mod despite the cease-and-desist.
2026-09-14 | Push Square: Sony Shuts Down The Last of Us 2 PC Multiplayer Fan Mod
Sony has requested PC modder Speclizer to halt the release of a multiplayer mod for The Last of Us 2, which had been in development since January and was set to launch this month. The mod was intended to resemble the Factions multiplayer from the first game, allowing characters to compete in matches across campaign locations. Speclizer expressed disappointment but plans to focus on a new original project instead.
2026-09-14 | IGN: The Last of Us Part 2 Multiplayer Mod Cancelled at Sony’s Request
A PvP multiplayer mod for The Last of Us Part 2 has been cancelled at the request of Sony Interactive Entertainment. Modder Speclizer announced the cancellation, stating they received a letter from Sony asking not to release the project, which had been in development since January 2026. The mod was expected to launch this month. This follows the cancellation of an official multiplayer project by Naughty Dog in late 2023.
2026-09-14 | Eurogamer: A multiplayer mod for The Last of Us 2 was reportedly cancelled "at Sony's request"
Development of a multiplayer PvP mod for The Last of Us Part 2 has been cancelled at Sony's request. Modder Speclizer announced the halt, citing a letter from Sony Interactive Entertainment. The mod, which had been in development since January, promised new mechanics and maps. The cancellation may be linked to the mod's planned paid component. This news follows the earlier cancellation of The Last of Us Online, indicating a strong interest in multiplayer experiences within the franchise.
2026-09-14 | Metro: Sony continues to anger fans as The Last Of Us Part 2 multiplayer mod axed
Sony has canceled a fan-made multiplayer mod for The Last Of Us Part 2, which was set to release this month. The mod's creator, Speclizer, received a letter from Sony requesting the termination of the project, citing legal concerns over the use of the company's intellectual property. The mod aimed to replicate the Factions multiplayer experience and was partially funded by Patreon. This decision has drawn criticism from fans, who view it as part of Sony's recent unpopular moves.
2026-09-14 | Rock Paper Shotgun: Sony letter spells the end for unreleased The Last of Us Part 2 multiplayer mod, its creator says
A multiplayer mod for The Last of Us Part 2, created by modder Speclizer, has been canceled following a request from Sony Interactive Entertainment. The mod, which had been in development since January and was set to release this month, featured new gameplay elements like public matchmaking. Speclizer expressed disappointment but plans to focus on future projects. The situation highlights the risks modders face regarding corporate oversight, especially when monetization is involved.
2026-09-14 | PC Gamer: That Last of Us 2 multiplayer mod everyone was looking forward to has been killed by Sony
A multiplayer mod for The Last of Us Part 2, developed by Speclizer, has been canceled following a cease-and-desist letter from Sony. The mod was nearing completion and included features like a loadout system and multiple maps. This cancellation follows Sony's earlier decision to scrap The Last of Us Online, which was reportedly 80% complete. The modder expressed disappointment but plans to focus on future projects.